Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
Mikoyan-Gurevich MiG-29 Fulcrum |
BACKGROUND
The Su-33 (Su-27K) Flanker D is a carrier based version of the older Su-27 Flanker B. The Su-33 was designed for use on Russia's (Soviet Union's) aircraft carrier, the Admiral Kuznetsov. The Su-33 entered service in 1994. The Su-33 has many improvements over the older model including added
canards which shorten the take off distance and improve manueverability. The fighter is armed with one 30mm cannon and tweleve hardpoints for missiles or bombs.
RPG STATS
Vehicle Type: SU-27K/SU-33 Flanker
Class: Carrier Based Air Superiority Fighter
Manufacturer: Sukhoi Design Bureau Russia
Crew: One Pilot wearing Tactical Life Support System
MDC BY LOCATION:
(1) Main Body 150
(2) Cockpit 120
Wings (2) 75 each
Tails (2) 40 each
Drop Tanks (2) 50 each
NOTES:
- (1) Destruction of the main body will shut the unit down completely.
- (2) Destruction of the cockpit will kill the pilot. Requires a called shot with a -4 penalty to hit.
SPEEDS:
- FLYING, FIGHTER CONFIGURATION:
- Mach 2.35 (2500 km/h) With a ceiling of 18,500m
- MAX ENGINE THRUST:
- 13,300 kg x2 from engines
STATISTICAL DATA:
- HEIGHT:
- 5.9 metres
- WIDTH:
- 14.7 metres
- LENGTH:
- 21.9 metres
- WEIGHT:
- Standard: 22,000 kgs
- Fully loaded Weight: 30,000 kgs
- RANGE:
- 2,312.5 miles (3700 KM)
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Lyul'ka AL-31K Turbofan engines with afterburners
WEAPON SYSTEMS:
- GRYAZEV/SHIPUNOV GSH-30-1 (9A-4071K) 30MM INTERNAL GUN SYSTEM:
Internally mounted within the Flanker is a 30mm Cannon capable of firing at a rate of 1500 to 1800 rounds per minute, (25 to 30 rounds per second.) Fitted within the Su-33 it is only capable of firing at targets directly in front of the fighter.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Ground Assault
- RANGE: 6000 feet (1800 m)
- DAMAGE: 4D6 M.D. per single blast (25 rounds,) 1D6x10 per long blast (50 rounds)
- RATE OF FIRE: Equal to pilot's combined number of attacks
- PAYLOAD: 150 rounds
- WING HARD POINTS (12):
The SU-33 Flanker has 12 underwing hardpoints that utilize launching devices.
Refer to Missile FCS 00 for details.
1 per hardpoint:
- R-27EM [AA-10] Alamo:
up to 11 missiles
- R-33 [AA-9] Amos up to 11 missiles
- R-60 [AA-8] Aphid: up to 11 missiles
- R-73 [AA-11] Archer: up to 11 missiles
- Kh-31P [AS-17] Krypton up to 6 missiles
- Kh-35 [AS-20] Kayak up to 4 missiles
- Kh-41 Moskit 1 missile
- Kh-58 [AS-11] Kilter up to 4 missiles
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat.
- SORBTSIYA ECM PODS
Used to defeat hostile radar, the ECM, (Electronic Counter Measures,) jammer will confuse all radar so that the fighter can not be detected or locked onto with radar guided weapons. This does not give away the position of the fighter but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
- PRIMARY PURPOSE: Block Enemy Radar
- RANGE: 30 miles
- RULES: Confuses all radar within 30 miles, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
- CHAFF/FLARE DECOY DISPENSORS: Located in the rear middle section of the SU-33's fuselage are the counter-measures dispensors. Triggered by the pilot they will release either a chaff cloud or single flare depending on what the pilot chooses. They are used to confuse enemy missiles attacking the fighter. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Twenty of each type
STANDARD EQUIPMENT FOR THE SUKHOI SU-27K / SU-33 FLANKER:
- AUTO-PILOT: The SU-33 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the fighter.
- COMBAT COMPUTER W/HUD DISPLAYS: NPO Geophysica 36-sh EOS (controlled by NSTS-27 helmet mounted sight)
- EJECTOR SEATS/HOMING SIGNAL: Zvezda K-36DM - The pilot's seats are ejection seats designed to eject the pilot in the event of a catastrophe. They must be manually operated to fire. The pilot carries a homing devices within a small radio within their flightsuit in the event of them having to ditch. These radio/homing signals have a range of 100 miles.
- LASER RANGEFINDER: Range: 8 km.
- OPTICS: CAMERA: Range: 30 miles (48 km). A Television Camera Set (TCS) is used for visual target identification at long ranges. The TCS is a high resolution closed circuit television system. The selected FOV is displayed in the cockpit and can be recorded by the Cockpit Television System. It is used for both reconnaisance, and to assist in target aquisition in air to ground attacks.
- OPTICS: INFRARED: Range: 50 km IRST
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m).
- IN-FLIGHT REFUEL: The Flanker is fully capable of refueling in mid-air due to a forward mounted in-air refuel nozzle which allows the fighter to refuel and thus extend its operational range.
- ARRESTOR HOOK: The Flanker is equipped with an arrestor hook to permit it to land on Aircraft Carriers.
- COUNTER-MEASURES: The Flanker is equipped with chaff and flare decoy dispensers, as well as an ECM jammer linked into the SPO-15 "Beryoza" Radar Reciever Warning system. (See under Weapon Systems for details.)
- RADAR: N001 Pulse Doppler Radar with a range of 240km .
- RADIO COMMUNICATION: (R-862 radio & A-611 marker radio receiver) Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- STANDARD SURVIVAL KIT: The pilots flightsuit comes equipped with a portable survival equipment. The equipment includes a small waterproof radio/homing signal, a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Flanker's cockpit features pressurized air feeds to the pilots flight suit that provides them with pressurized breathing. The flight suit also promotes blood circulation even during high-g turns, thus decreasing the possibility of the pilot blacking out in combat.
COMBAT BONUSES FOR SUKHOI SU-33 FLANKER TRAINING:
BASIC FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
1 attack per melee (plus those of the pilot).
Add one additional action/attack at levels three, nine, and fifteen.
+1 to strike.
+1 to dodge.
+1 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
|
ADVANCED SUKHOI SU-33 COMBAT TRAINING
Advanced training for military pilots.
2 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels three, six, eleven, and fifteen.
+2 to strike
+6 to dodge
+2 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
|
REFERENCES
© Aaron Sketchley