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Avionics Devices: Countermeasures |
Active Stealth Systems
Active stealth is useful against fighter mounted radar,
radar-guided missiles and so on, but has trouble deceiving large radars and the like (VF-0). Since the stealth capability is a system in the airframe, it can be damaged or destroyed. Once the vehicle has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a Unified Forces base. For more information on stealth, please refer to the
stealth rules.
1st Generation Active Stealth
The VF-0 and following VFs are equipped with the initial active stealth mechanism; which is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like.
- detectable by radar range: reduced by 50%
- -20% to read sensory instrument checks to detect the vehicle.
- +2 dodge vs radar guided missiles.
2nd Generation Active Stealth
- detectable by radar range: reduced by 70%
- -30% to read sensory instrument checks to detect the vehicle.
- +2 dodge vs radar guided missiles.
3rd Generation Active Stealth
- detectable by radar range: reduced by 90%
- -40% to read sensory instrument checks to detect the vehicle.
- +2 dodge vs radar guided missiles.
Anti-Optical Weapon Vaporizing Armour
A function added to the passive stealth coating substance spread on the surface of the airframe is to vaporize instantaneously when exposed to high energy, thereby diffusing a beam weapon. Approximately 30% is dampened from the output of a beam machinegun grade weapon (YF-19, VF-25, VF-171EX).
- PRIMARY PURPOSE: Defence.
- DURATION: Unlimited.
- PROTECTION: Reduces damage to (apply modifier after damage is rolled):
- Beam Machinegun/Gun pod: x0.7.
- Beam Grenade/Bazooka/Full Armour Shoulder Guns, etc: x0.85
- Anything Larger: ineffective.
- AVAILABLE: introduction of the VF-171EX in 2059, possibly earlier.
Anti-Optically Targeted Weapon System
Radiates a large amount of (infrared and other) energy through a shutter that modulates the output, producing a pulsing pattern that produces a pattern of pulses that prevents a missile from maintaing a lock on the target, causing the missile to think that the target was off to one side, and steering away from the target vehicle. It is generally ineffective against missile volleys.
(VF-25).
- PRIMARY PURPOSE: defence
- RANGE: limited to the terminal phase of a missile's attack.
- BONUSES: +4 to dodge. If the dodge roll beats the strike roll by:
5+: Missile is distracted and loses track of its target. Depending on the missile type and its remaining fuel, it could reacquire you, or another target in the area.
10+: Missile explodes harmlessly off to one side.
- RATE OF FIRE: can only be used against one (1) missile at a time.
- PAYLOAD: active as long as the airframe has power.
Chaff/Flare/Smoke Discharger System
A combined chaff, flare and smoke discharger useable in all modes of a VF (VF-0, VF-1, others). When used, they fire a burst of flares, exploding chaff containers or a cloud of smoke per use. The IDECM automatically releases the appropriate countermeasure when a missle (or missile volley) is about to hit.
- PRIMARY PURPOSE: defence
- SECONDARY PURPOSE: distraction
- RANGE: GM's arbitration. Smoke effect a 6.1 m3 spherical area OR a 1 m wide, 40 m long release.
- BONUSES: +4 to dodge. If the dodge roll beats the strike roll by:
5+: Missile is distracted and loses track of its target. Depending on the missile type and its remaining fuel, it could reacquire you, or another target in the area.
10+: Missile explodes harmlessly in the countermeasures.
- PAYLOAD: flares: 10 uses, chaff: 10 uses, smoke: 10 uses (Optional: unlimited defensive uses).
DESCRIPTIONS:
- Chaff: anti-radar guided missiles. Explode and fill the area with many small, highly-reflective metal pieces that look like the target to the missile..
- Flares: anti-heat or infrared guided missiles. A burst of six to eight flares per use. To the missile, they look like the target's engines, and the missile attacks the flares instead of the fighter craft. Flares can also be used as a signal at night or in space or to blind an opponent at close range who is relying on visual type sensors.
- Smoke: anti-optically guided missiles. Creates a large, billowing cloud of white smoke. It is impossible to see inside, or what is on the other side of the cloud. All visual optics are prevented. Heat and infared imaging are not. Smoke can also be used to hide a units exact position, to cover a retreat, or to indicate a location for extraction or targeting.
Energy Conversion Armour
The
VF-0 incorporates Overtechnology using AWAG/RA 105 SWAG energy converting armour system, the VF-0 can employ surplus power to increase the Fighter's armour strength in other modes. Armour strength is 4 to 5 times greater in GERWALK (the equivalent of a heavy combat helicopter or light armoured vehicle). Battroid can use 90% of the engine output, increasing the armour strength by 10 (the equivalent of a main battle tank). It is able to operate in the air using the engines for flight for up to 20 minutes.
The VF-1 and other vehicles incorporate Overtechnology using the SWAG Energy Conversion Armour system to employ surplus power to triple the Fighter mode's armour strength in Battroid mode.
Optional rule: consider the VF's main body as the strengthened armour in Battroid, and divide it by 3 for the Fighter mode's armour strenth.
Pinpoint Barrier
For use in GERWALK and Battroid. Even if destroyed by combined attacks, the shield will regenerate itself within 2 melees. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.
(YF-19, YF-22, VF-25, VF-171EX).
• the system is ONLY available in GERWALK and Battroid modes, and limited to the lower arms and fists.
• Optional rule: unlimited MDC but pilot must successfully parry for PPB to be effective. Chance of overloading if hit with too much damage at one time. Not effective against weapons that have a blast radius.
REFERENCES
© Aaron Sketchley