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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.3 2015.10.18

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Ship Defensive Systems

Table Of Contents
  • Anti Detection System
  • Heat And Radiation Shields
  • Energy Conversion Armour
  • Heavy Energy Conversion Armour
  • Self-Destruct
  • Ship-Borne Pin-point Barrier System
  • Total Barrier System

  • Anti Detection System

    Some Varohta ships are equipped with an Anti-Detection System; which is similar to active stealth, and is useful against large and small radars and the like. -20% to Read Sensory Instrument checks to detect and track the frigate.

    Since the Anti-Detection System is a system in the ship's hull, it can be damaged or destroyed. Once the ship has lost half of its main body MDC, there is a 50% chance that the anti-detection system will fail every time the main body of the ship is hit thereafter. Once the system has failed, it will not work again until repaired at base. For more information on stealth, please refer to the stealth rules.


    Heat And Radiation Shields

    Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.


    Energy Conversion Armour

    The ship uses excess power from the engines to reinforce the armour strength. Effectively triples the armour's durability.

    Optional Rule: since the ship's Energy Conversion Armour is a system in the hull, it can be damaged or destroyed. Once the hull has lost half of its main body MDC, there is a 50% chance that the conversion armour will fail every time the main body of the ship is hit with a critical strike thereafter. Once the system has failed, it will not work again until repaired at a shipyard.


    Heavy Energy Conversion Armour

    The ship uses excess power from the engines to reinforce the armour strength. Effectively triples the armour's durability.

    Optional Rule: since the ship's Energy Conversion Armour is a system in the hull, it can be damaged or destroyed. Once the hull has lost half of its main body MDC, there is a 50% chance that the conversion armour will fail every time the main body of the ship is hit with a critical strike thereafter. Once the system has failed, divide the remaining MDC by 3. (Macross Quarter)


    Self-Destruct

    To prevent capture of a ship by the enemy, the crew can activate the ship's engines to overload, which will cause the ship to explode like a reaction warhead, after a delay of up to 60 minutes (time is set by the crew). The explosive damage is uncontained and inflicts damage out to 600 m. Optional: when the ship is destroyed in combat, the same or half damage is produced in the ensuing explosion.


    Ship-Borne Pin-point Barrier System

    The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. The barriers can also be layered on top of each other to generate a field which can sometimes even deflect heavy particle beams.

    The four barriers are controlled by operators in the command tower of the ship. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave the defence against mobile weapons attacking the ship to the VF pilots.

    (SDF-1 Macross, Macross Quarter)


    Total Barrier System

    Varuhta technology.

    The Barrier System encompasses the entire ship in a manner identical to that to that of the SDF-1's Omni Directional Barrier. While engaged, nothing can pass through the shield - the ship is unable to fire its weapons or launch Mobile Weapons.


    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • SDFM, DYRL, M+, M7, M7D, MF
  • Macross Chronicle


  • © Aaron Sketchley
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