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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2015.07.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Destroid Works

BACKGROUND

Works is the manufacturing Destroid that's based on the Cheyenne II. The main points that have been improved on the Works are the removal of such things as the guns and radar, and the exchanging of the arm equipment for 5-fingered manipulators that can also be used for precise work. In addition, as Works isn't for combat, in addition to being painted in kabuso* orange and warning colours that easily standout, the Works has had warning lights installed on the shoulders. The Works was found to be useful because the base operated craft has great power and it has highly accurate manipulators. Consequently, the Works was brought into various important jobs.

Although Works was made to be lightweight, as it has an output equal to that of the Cheyenne II, Works can even transport multi-dozen t class heavy weights. Works was also used in the Macross Frontier Fleet to recover the remains of the Vajra.
* Bitter orange, citrus aurantium


RPG STATS

Vehicle Type: Manufacturing
Class: Destroid
Crew: One pilot wearing Tactical Life Support System.
Manufacturer: Frontier Fleet
Government: New Unified Government
Customer: New Unified Space Forces, S.M.S.

Design Features: foot-ankle assembly rollers, ability to exchange arm armaments, remote controllable.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
(1) Main Body
Legs (2)
Arms (2)
Hands (2)
350
225 each
100 each
50 each
(2) Sensor Unit
Searchlight
Reinforced Pilot Compartment
85
25
150

NOTES:
1 Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
2 Destroying the sensor unit will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.

SPEEDS:

RUNNING 125 Kmph
SKATING 275 Kmph
LEAPING 9 m high or 15.2 m long.

FLYING cannot fly in atmosphere. Has thrusters useful only for limited movement in space.
VTOL: cannot hover.


STATISTICAL DATA:

HEIGHT: 9.87 m
WIDTH: under investigation
LENGTH: under investigation

MASS: under investigation

PHYSICAL STRENGTH: equal to a PS of 50
CARGO: Small compartment behind pilot's seat for personal belongings.

POWER PLANT - main engine: One 3,550 SHP Kuransu Maffai [Kranss-Maffai] MT901 Thermonuclear Reaction Furnace
POWER PLANT - sub-engine: One 573 kW GE EM 12A Fuel Power Generator


DEFENSIVE SYSTEMS

Note: Refer to the Cheyenne II for stats unless otherwise noted herein:

1. ESCAPE POD

2. HEAT AND RADIATION SHIELDS

3. SWAG ENERGY CONVERSION ARMOUR


OFFENSIVE SYSTEMS

1. HAND TO HAND COMBAT

If necessary, the pilot of the Works can engage in melee combat rather than use a weapon. The Works is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:

2. OPTIONAL GUN POD (1)

In emergencies, the Works can be equipped with a handheld gun pod. No additional clips of ammunition can be carried. As the Works does not have the affiliated systems to use weapons, it is -1 strike.

2. OPTIONAL CHEYENNE II FOREARM GUNS (2)

In extreme emergencies, the forearms of the Works can be replaced with the Cheyenne II's forearm guns. As the Works does not have the affiliated systems to use the weapons, the are -3 strike.


OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)

None!


SENSOR SYSTEMS

Note: Refer to the Cheyenne II for stats unless otherwise noted herein:


OTHER STANDARD EQUIPMENT

Note: Refer to the Cheyenne II for stats unless otherwise noted herein:


COMBAT BONUSES FOR WORKS/CHEYENNE II TRAINING

As the works is not designed for combat, it is fairly easy to pilot. However, as the combat affiliated systems have been removed, the Works doesn't have a very good offensive system.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle Mechanic: Destroid (Cheyenne II) article

  • © Aaron Sketchley
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