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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.1 2015.07.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

ADR-04-Mk XV S-Defender

BACKGROUND

The Super-Defender. A redesigned type of "Defender", an anti-aircraft interception Destroid, that was used in the First Interstellar War. Even though the exterior is the same as it was in that war, it is an updated Destroid. Due to having exchanged the radar for an improved GRU-53 Radar Unit that was developed in 2053, and the use of linear actuators that were taken from the AVF technology, the Super Defender has a superior fire-support AI and high-speed and precise target tracking performance. The second generation Destroid that has been done so that it is far cheaper than the Variable Fighters and has a higher rate of operation, is a valuable combat strength that has been found useful in fleets and emigrant planets.

The Macross Galaxy Fleet deployed them against Lactence in an air-defence battle during the "Hoshiten Cup" championship Vanquish Race being held in the Macross Frontier Fleet's Ocean Ship Riviera in 2058.


RPG STATS

Vehicle Type: Destroid
Class: Anti-Aircraft Interception Model Robot
Crew: One (two) pilot wearing Tactical Life Support System.
Manufacturer: Viggers, Crawler, General Galaxy
Government: Unifed Government
Customer: Macross Galaxy Corporate Forces, fleets, emigrant planets

Design Features: Weapon bay and enclosed cockpit can detach from the main body. Ammunition feeds through the weapon bay from two double magazines mounted on top. Huge port in the back is the heat radiation port to cool the electronic equipment used in aiming. Linear actuators that were taken from AVF technology.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Radar Array
Upper Arms (2)
(1) Gun Barrels (2)
Searchlights (2)
175 each
175 each
150 each
50 each
Legs (2)
(2) Main Body
Reinforced Pilot Compartment
(3) Rear Radiator
325 each
500
200
100

SPEEDS:

Running: 180 kmph

Leaping: 9 m without thrusters, 15.2 m with thrusters.
Flying: manoeuvring thrusters provide limited low-speed flight in space, and are only suitable for extremely short trips or getting back to the surface of a spaceship if knocked off of it.
Maximum instantaneous acceleration during combat: ?? G


STATISTICAL DATA:

Height: 10.73 m (to radar)

Mass: 2,520 kg (when equipped with 78 mm guns)

PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.

POWER PLANT: Clance-Maffai MT1333 thermonuclear reactor with 3,500 SHP output
AUXILLARY POWER PLANT: EM165 Hydrogen Occlusion Alloy Fuel Generator with 910 kW output


DEFENSIVE SYSTEMS

Note: Refer to the MBR-07 Destroid Spartan for stats unless otherwise noted herein:

1. HEAT AND RADIATION SHIELDS

2. SELF-DESTRUCT

3. HOMING SIGNAL

4. COUNTERMEASURES DISPENSERS

A combined chaff, flare and smoke discharger. When used, they fire a burst of 6 flares, 1 exploding chaff container or one cloud of white smoke per 1 unit listed in the stats. Chaff and flares are unique in their means of countering missiles.


OFFENSIVE SYSTEMS

It is possible to have a mix of the high-speed automatic guns and Gatling gun equipment. See ADR-04-Mk X Defender stats for 78 mm Automatic Cannon stats.

1. M161A3 6-BARRELLED 35 mm GATLING GUN "FIDDLE" (2)

Uses a super long-distance shooting precision-sighting system, in order to be able to intercept alien flying weapons in combat in the void of space. The four gun-barrels constantly perceive the same target; the right and the left barrels don't aim at individual targets.

The freely rotating belt that exits from the lower part of the magazine that's stored in the shoulder passes through the area of the arm joint and the auto cannon base and enters the firing chamber. An enlarged variation of the double magazines was developed for greater ammunition capacity.

The box on the exterior of the guns is the electronically compensating optical aiming device (an extra-large starlight-scope, so to speak). It is presumed to be able to be used while under electronic malfunctions.


2. ARM HARDPOINTS (4)

Each arm of the S-Defender has a hardpoint on the front and back, for a total of four hardpoints. Each hardpoint can mount any standard missile, but the S-Defender usually mounts UUM-7 Micro-Missile Pods. For alternatives, refer to the Hardpoint and Missile Details.


3. HAND TO HAND COMBAT

The S-Defender is not designed to engage in close combat due to a distinct lack of hands or arms. The best that it can hope to do is ram, body block, kick or side slam with the upper arms. This is one reason why S-Defender ADR's are normally held in reserve artillery roles as far from the enemy as possible and are given protection by Spartan's and Tomahawks.

DAMAGE:


SENSOR SYSTEMS

Note: Refer to the MBR-07 Destroid Spartan for stats unless otherwise noted herein:


OTHER STANDARD EQUIPMENT

Note: Refer to the MBR-07 Destroid Spartan for stats unless otherwise noted herein:


ADVANCED DEFENDER COMBAT TRAINING

Advanced training for pilots specializing in the DEFENDER.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross The Ride Episode 7 (2011.07)

  • © Aaron Sketchley
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