Sketchley's Statistics | MRG - play stats here ABOUT LINKS | MAIN INDEX | ||
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LOCATIONS | TRANSLATIONS | FAQ & RULES | UPDATES |
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) | Ver 1.8 2016.04.06 |
Missiles FCS 10's & 20's |
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Aircraft That Use This FCS |
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Aircraft: F-14A+ Kai, FL-2000 Misutoraru, F-203 Dragon II, LVT Avenger II, QF-3000E Ghost
Variable Vehicles: VF-1 (later types), VF-4, VF-3000, VF-5000, VF-9, VA-3, VB-3000
Micro-missiles |
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Name/Type | MD & Radius | Speed | Range | MDC | Particulars |
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Bifors HMM-01 | 1D8x10 to 3 m | Mach 1.22 | 5 km | 1 |
All-purpose IR-guided. From the VF-1.
Missiles are roughly twice the size of the standard micro-missiles (only half as many can be loaded if it's not standard for the Valkyrie) |
Erlikon GH-32 Grenade Crusher | 1D6x10 to 3 m | Mach 1.43 | 4.5 km | 1 | All-purpose IR-guided. 28 cm diameter. High-manueverability nozzels mounted on the nose. [Only] for the GBP-1S. The slits on the sides of the missile are thrusters. After the missile launches, the thrusters are used to change the missiles vector as it pursues the target. |
Erlikon GH-35 Cluster Missile | 1D4x10 to 1.5 m | Mach 1.21 | 3 km | 1 | All-purpose IR-guided. [Only] for the GBP-1S. |
Erlikon GA-100 Crusher | 2D6x10 to 1 m | Mach 1.84 | 4 km | 1 | High-Speed Armor-Penetrating IR guided. [Only] for the GBP-1S. Automatic critical hit against armour. |
All-Purpose | 1D4x10 to 3 m | Mach 1.01 | 1 km | 1 | Balanced but not particularly effective against anything. +1 strike |
Anti-Aircraft | 1D6x10 to 4.5 m | Mach 1.82 | 3 km | 1 | Proximity fuse detonates. Defeats target via fragmentation. Half damage vs. armoured targets. +2 strike |
Anti-Armour | 1D8x10+10 to 1 m | Mach 1.82 | 1 km | 1 | Automatic critical hit against armour. +2 strike |
Fire Retardant / Knock-Out Gas / Smoke / Tear Gas | None (cloud affects to 6 m) | Mach 1.01 | 1 km | 1 | Glorified mortar round. "Dumb" warhead. +0 strike |
Plasma/Napalm | 1D4x10+10 to 3 m | Mach 1.62 | 1.5 km | 1 | Burns for 1D4 melees. Damage is 1/2 to all non-fleshy targets remaining in the area of effect. +10 damage only for initial impact. Ineffective outside of an atmosphere. +1 strike |
Micro-missile Launcher Pods |
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Name/Type | Missile Type | Rate of Fire | Payload | Description |
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UUM-7 Micro-Missile Launcher | Bifors HMM-01 | 1 to 5 missiles per pod | 15 per pod | For the VF-1. Must always be mounted in opposing pairs. Not designed for reentry. |
Light Missiles/Rockets |
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LIGHT MISSILES:
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ROCKETS & TOW MISSILES:
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Name/Type | MD & Radius | Speed | Range | MDC | Particulars |
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Hydra XXI 70 mm Multi-purpose Free-Flight/Laser Guided HEDP Rocket | 3D6 MD to 9.1 m | Mach 2.13 | 10.5 km | 1 | Various fusing and warhead options exist, including Proximity and Impact with HEDP, HEAT, MPSM, Flechette, Visible and IR Illumination Flares, WP and RP Smoke, and Training Markers. |
CRV7 (Canadian Rocket Vehicle 7) | 1D8x10 to 3 m | Mach 2.61+ | 4+ km | 1 | A 70 mm folding-fin ground attack rocket |
TOW Anti-Tank Missle (Tube-launched Optically-tracked Wire-guided) | 3D4x10 to 1.5 m | Mach 0.55 | 2 km | 1 | Automatic critical hit against armour. A line-of-sight, wire-guided weapon primarily used in antitank warfare. The system will operate in all weather conditions. It has had numerous improvements, including a thermal beacon guidance system, enabling the gunner to more easily track a target at night. |
AIM-92 Air To Air Stinger Missile | 6D6 MD to 3.0 m | Mach 2.2 | 8 km | 1 | Developed from the shoulder launched FIM-92 Stinger system |
Light Missile Launcher Pods |
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Name/Type | Missile Type | Rate of Fire | Payload | Description |
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Hexagon Rocket Launcher | FFAR | 1 to 7 rockets per pod | 7 per pod | From the VF-0. Usually only two are mounted on the outermost hardpoints in an opposing pair. |
M260 & M261 Rocket Launcher Pods | CVR7 or Hydra XXI | 1 to 7 or 19 rockets per pod | 7 or 19 per pod | The M260 Launcher has 7 tubes, the M261 Launcher has 19 tubes.
For helicopters. |
Medium Range Missiles |
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Name/Type | MD & Radius | Speed | Range | MDC | Max per hardpoint | Particulars |
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AMM-1 Hybrid | 2D12x10 to 9 m | Mach 1.84 | 60 km | 5 | 3 | From the VF-1. Combined Sensor guided. Multi-purpose medium-warhead missile. Has four stabilizers which extend during launch, in addition to nose mounted veneer jets. 3 attacks. |
Semi-conformal Long Range Missile | 5D6x10 to 12.2 m | Mach 1.84 | 80 km (65 to 120 km) | 10 | 1 | From the VF-4. Combined Sensor guided. Multi-purpose anti-air anti-spaceship missile. Various warhead types. 4 attacks. |
All-Purpose | 2D8x10+10 to 9 m | Mach 1.62 | 40 km | 10 | 3 | Balanced but not particularly effective against anything. 2 attacks, +2 to strike. |
Anti-Aircraft | 3D6x10 to 15 m | Mach 1.82 | 55 km | 10 | 3 | Proximity fuse detonates. Defeats target via fragmentation. 1/2 damage vs. armoured targets.
2 attacks, +2 to strike. |
Anti-Armour | 2D8x10+20 to 4.5 m | Mach 1.82 | 25 km | 10 | 3 | Automatic critical hit against armour.
2 attacks, +2 to strike. |
Plasma/Napalm | 2D8x10+10 to 15 m | Mach 2.14 | 25 km | 10 | 3 | Burns for 1D4 melees. Damage is 1/2 to all non-fleshy targets remaining in the area of effect. +10 damage only for initial impact. Ineffective outside of an atmosphere. 2 attacks, +2 to strike. |
Anti-Ship Missiles |
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Reaction Weapon Missiles |
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Name/Type | MD & Radius | Range | Speed | MDC | Max per hardpoint | Particulars |
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RMS-1 Anti-Ship Reaction Missile | see below | 100 km | Mach 1.0 | 50 | 1 or 2 (VF-1) | For the VF-1X. 2 to 3 missiles can be mounted on each wing, for a total of 6 per Valkyrie (2 on each outboard hardpoint and 1 on each inboard hardpoint). Radar/TV & AI-guided. |
RMS-2 Anti-Ship Reaction Missile | see below | 120 km | Mach 1.20 | 50 | 1 | Radar/TV & AI-guided |
RMS-3 Anti-Ship Reaction Missile | see below | 150 km | Mach 1.50 | 50 | 1 | Radar/TV & AI-guided |
Size | 0 m to 750 m | to 1,500 m | to 2,150 m | to 2,900 m | to 3,650 m | to 4,400 m | to 5,150 m | to 5,900 m | to 6,650 m |
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RMS-1 | 4D8x1,000 | 4D8x100 | 4D8x10 | 4D8 | 4D8x100 S.D.
(able to do M.D.) |
4D8x10 S.D. | 4D8 S.D. | 4D8x-10 S.D. | - |
RMS-2 | 4D12x1,000 | 4D12x100 | 4D12x10 | 4D12 | 4D12x100 S.D.
(able to do M.D.) |
4D12x10 S.D. | 4D12 S.D. | 4D12x-10 S.D. | - |
RMS-3 | 2D6x10,000 | 2D6x1,000 | 2D6x100 | 2D6x10 | 2D6 | 2D6x100 S.D.
(able to do M.D.) |
2D6x10 S.D. | 2D6 S.D. | 2D6x-10 S.D. |
Other Large Anti-Ship Missiles |
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Name/Type | MD & Radius | Speed | Range | MDC | Max per hardpoint | Particulars |
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Anti-Armour/Bunker Buster | 3D4x100 to 9 m | Mach 2.43 | 1,250 km | 20 | 1 | Maddog & Pitbull guided. Must hit to damage aircraft. Automatic critical hit against armour. |
Multi-Purpose | 2D6x100 to 45.5 m | Mach 2.02 | 650 km | 20 | 1 | Maddog & Pitbull guided. Balanced but not particularly effective against anything. Capable of AA, anti-armour and anti-ship/structure uses. |
Multi-Warhead | Special: launches 10 micro-missiles (usually HMM-18) | Mach 0.97 | 30 km | 20 | 1 | Maddog & Pitbull guided. Missile is mostly used in AA attacks and fires it's entire payload of micro-missiles in a single volley; the micro-missiles lock onto any targets in the area. Micro-missiles use the micro-missile stats. |
Napalm | 1D6x100 SDC / melee to 90 m | Mach 1.82 | 325 km | 20 | 1 | Maddog & Pitbull guided. Used in anti-personnel (Zentraadi) attacks. Burns for 4D4 melees. 1D3x100 outside of an atmosphere (material contains an oxidizing agent.) |
Proton Torpedo | 2D8x100+200 to 30 m | Mach 2.83 | 1,250 km | 20 | 1 | Maddog & Pitbull guided. Primarily used for "surgical" ground strikes and Anti-Ship operations as it doesn't result in long term debilitating radiation affereffects. |
Bombs |
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Variable Fighters (VF):
Vs. stationary targets: Read Sensory Instruments -15% (GBU-12, GBU-10C w/ laser indicator: +15%; GBU-38: +5%)
Vs. moving targets: +0 strike (+2 strike indirectly with the blast radius)
Variable Attackers (VA) & Variable Bombers (VB):
Vs. stationary targets: Read Sensory Instruments +15% (GBU-12, GBU-10C w/ laser indicator: +45%; GBU-38: +35%)
Vs. moving targets: +2 strike (+6 strike indirectly with the blast radius)
Attacker/Fighter Bombs |
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Name/Type | MD & Radius | Range | MDC | Max per hardpoint | Particulars |
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Mk 82 "Snake Eye" | 1D6x10 to 30 m | 5~10 km | 1 | 3 | An unguided, low-drag general-purpose bomb. |
GBU-12 Paveway II | 14.8+ km | A laser-guided bomb with the addition of a nose-mounted laser seeker and fins for guidance. | |||
GBU-24 Paveway III | 19 km | It is precise enough to be able to fly down ventilation shafts into hardened targets, although accuracy is usually dependent on the ability to point the laser correctly rather than the bomb's ability to hit the impact point. | |||
GBU-27 Paveway III "Hammer" | 19 km | A laser-guided bomb with bunker buster capabilities. | |||
GBU-38/B JDAM | 28 km | JDAM-equipped bombs are guided by an integrated inertial guidance system coupled to a Global Positioning System (GPS) receiver. Laser seekers are now being fitted to some JDAMs. | |||
Mk 83 | 4D6x10 to 60 m | 5~10 km | 1 | 3 | Part of the Mark 80 series of low-drag general-purpose bombs. |
GBU-16 Paveway II | 14.8+ km | A laser-guided bomb with laser seeker and wings for guidance. | |||
GBU-32 JDAM | 24 km | JDAM-equipped bombs are guided by an integrated inertial guidance system coupled to a Global Positioning System (GPS) receiver. Laser seekers are now being fitted to some JDAMs. | |||
Mk 84 | 8D12x10 to 120 m | 5~10 km | 5 | 1 | The largest of the Mark 80 series of weapons. It is a commonly used US heavy unguided bomb to be dropped. With a GPS/INS Conversion Kit, it can travel a maximum of 27.8 km. |
GBU-10C Paveway II | 14.8+ km | A laser-guided bomb with laser seeker and wings for guidance. | |||
GBU-31 JDAM | 28 km | JDAM-equipped bombs are guided by an integrated inertial guidance system coupled to a Global Positioning System (GPS) receiver. Laser seekers are now being fitted to some JDAMs. |
Large Bombs |
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Name/Type | MD & Radius | Range | MDC | Max per hardpoint | Particulars |
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Mark 77 Incendiary Bomb | 1D6x100 SDC / melee | 5~10 km | 3 | 1 | An air-dropped incendiary bomb 416 L of a fuel gel mix which is the direct successor to napalm. Burns for 4D4 melees. 1D3x100 outside of an atmosphere (the gel contains an oxidizing agent). |
CBU-52 Cluster Bomb | 1D6x10 MD per 10 m by 10 m area | 5~10 km | 3 | 3 | Is loaded with 220 antimaterial, antipersonnel bomblets, that are spread over a 200 m by 400 m area. |
CBU-71 Cluster Bomb Combined Effect Munitions | 1D4x10 MD per 10 m by 10 m area | 5~10 km | 3 | 3 | The CBU-71 is loaded with 650 BLU-68/B incendiary submunitions. The bomblet has two separate kill mechanisms, one fragmentation, the other incendiary. Both incorporate a time delay fuze, which detonates at random times after impact. The bomblets are spread over a 300 m by 500 m area. |
CBU-72 Thermobaric (Fuel/Air Explosive) Bomb | 1D4x100 MD to 100 m. | 5~10 km | 3 | 1 | Very effective against armored vehicles, aircraft parked in the open, bunkers, and minefields. Flattens the entire area of its blast radius. If bomb cannot properly mix explosive with air (due to high winds, etc.) or is used in low air environments, the blast is only 1D10% of the normal amount. Ineffective outside of an atmosphere. |
CBU-87 Cluster Bomb Combined Effect Munitions | 1D4x10 MD per 10 m x 10 m area | 5~10 km | 1 | 3 | It is for attacking soft target areas with detonating bomblets - the BLU-97/B Combined Effects Bomb (CEB) -effective against armor, personnel and material- contains a shaped charge, scored steel casing and zirconium ring for anti-armor, fragmentation and incendiary capability. Its 202 bomblets over a 200 m by 400 m area. |
CBU-89/B Gator | 1D4x10 SD to 3 m (AP) or 1D6x10 MD to 10 m (AT) per mine | 5~10 km | 5 | 1 | The GATOR system provides a means to emplace minefields on the ground rapidly using high-speed tactical aircraft. The minefields are used for area denial, diversion of moving ground forces, or to immobilize targets to supplement other direct attack weapons. It drops 72 anti-tank mines and 22 anti-personnel over a 200 m by 650 m area. When it is used in conjunction with the Wind Corrected Munitions Dispenser guidance tail kit, it become a precision-guided munition designated as CBU-104. |
AGM-154 Joint Standoff Weapon | A: 1D4x10 MD per 10 m x 10 m
C: 8D12x10 to 120 m |
22 (low release) to 130 km (high release) | 5 | 1 | A standardized medium range precision guided weapon, especially for engagement of defended targets from outside the range of standard anti-aircraft defenses.
AGM-154A - launches 145 BLU-97/B Combined Effects Bomb submunitions. See CBU-87. AGM-154C - uses an Imaging Infrared (IIR) terminal seeker with autonomous guidance. Designed to attack hardened targets. |
REACTION WARHEAD BOMBS | see RMS-1 Large Anti-Ship Reaction Missile | 22 (low release) to 130 km (high release) | 20 | 1 | Approximately half the size of an RMS-1 Anti-Ship Missile. They can be remotely detonated or set with a time delay (maximum 60 minutes) to detonate after the launch vehicle has retreated.
Note: variable yield - lower yeilds are possible down to 10% of maximum by reducing the multiplier correspondingly; blast radius is also reduced by the same factor. |
Special |
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Note: non-Electronic Warfare designated craft (E.g.: VE-1) can only operate 2 ECM and ECCM pods at the same time. The FCS of these non-EW craft simply cannot handle more than 2 at the same time.
REFERENCES
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