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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.3 2015.11.05

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Sv-51

Sv-51Fighter (44K)

BACKGROUND

The Sv-51 is a top secret variable fighter reportedly developed with Overtechnology obtained illicitly from the Unified Government variable fighter development. Like the VF-0, it is an advance trial production model equipped with conventional engines, developed before planned variable fighters with thermonuclear turbine engines. The Sv-51 is the first combat-type variable fighter (VF) in history, that members of the Anti-Unification Alliance developed for combat against giant aliens. Although it was a developmental unit like the VF-0 Phoenix of the Unified Forces, it was considered for use in actual combat from the beginning; unlike the VF-0, which was hastily equipped for combat. Since the Sv-51 was planned from the beginning for actual combat, its practicality and stability in combat situations is higher than that of the VF-0.

Due to its larger dimensions and mass, it has relatively more underpowered transforming actuators and longer transformation times than the VF-0. It features high air-combat maneuverability inherited as a legacy from the Sukhoi design team, but has a shorter cruising range than the VF-0. To compensate for the shorter cruising range, the Sv-51 is often transported to the area of operation. A few improved airframes of the Sv-51 exist for takeoff and flight from within the sea from a submarine. It is possible to do the underwater takeoff from periscope depth to 30 m below the surface; and after it is shot out of the submarine by compressed air and advances into the air by a rocket motor, it shifts to flight with a conventional turbojet engine. This airframe has been waterproofed and in addition to strengthening to resist pressure, the modifications include a folding mechanism in the wings so the Sv-51 can fit in the compact takeoff dock inside the submarine.

The Sv-51 has an active stealth system with higher efficiency and output compared to the VF-0's system. The Sv-51 has VTOL capabilities without needing to transform from Fighter to GERWALK mode. It was flown over the South Pacific Ocean one year before Space War I.

The Sv-51, jointly developed by Sukhoi, Israel Aircraft Industries and Dornier, progressed 1-2 years earlier than the VF-0's schedule and reached a practical stage by the end of the Unification War.


RPG STATS

Vehicle Type: Anti-Unification Alliance Main Variable Fighter.
Class: Variable Vehicles
Crew: Pilot only (a two-seat variant also exists) in Marty & Beck Mk-7 zero/zero ejection seat. Side-stick controller and multi-position throttle lever/stick. Two rear (back) mirrors.
Manufacturer: Sukhoi, Israel Aircraft Industries, Dornier
Government: Anti-Unification Alliance

Customer: Anti-Unification Alliance

Design Features: 3-mode variable transformation system into Fighter, GERWALK, and Battroid modes. Main wing extends and retracts for simplification, preserving strength and saving weight. In GERWALK mode, main wing folding structure is used for movement control, similar to a bird flapping its wings, demonstrating high-maneuverability when hovering. Wings can be deployed in Battroid mode, guaranteeing high mobility despite drag. Top and bottom vertical tails and canard wings, located behind the cockpit. Canard wings function as air brakes. Thrust vectoring. Hovering is possible in Battroid mode. Heavy armour in Battroid mode is used due to the enlarged body, using energy conversion armor at its maximum (the energy capacitor performance for energy conversion armor is equal to the VF-0). Cropped-type shield in the visor block of the head protects the main camera during close-quarter combat. Landing Gear: Retractable tricycle undercarriage. Two steerable nosewheels retract rearward into nose and twin coupled mainwheels inward into fuselage.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Head 1
Arms (2)
Hands (2)
Legs/Thrusters (2)
Main Body 2
Pilot's Compartment 3
70
100 each
35 each
200 each
340
170
Wings (2)
Tails (2)
Canards (2)
Gsh-371 Gun Pod
Micro Missile Pods/Drop Tanks (2 to 6)
Wing Booster Pods 4 (2)
100 each
50 each
40 each
115
125 each
135 each


Sv-51Battroid (84K)

SPEEDS:

RUNNING: 160 kmph (Battroid Mode), 100 kmph (GERWALK Mode)
LEAPING: 9 m high or 15.2 m long, without thrusters (Battroid Mode)

FLYING: Mach 2.81 at 11,000 m (fighter mode); with twin boosters: Mach 3.22 at 11,500 m
CRUISING RANGE: 1,910 km with standard micro-missile pod/drop tanks; 1,250 km with twin boosters and standard micro-missile pod/drop tanks
CEILING: 22,500 m.
VTOL: Max hovering time 70 to 420 seconds (all modes)

G limit: +7 (in space)
Maximum rate of ascent: ? m/minute(Fighter mode)

Operational Underwater Depth: 30+ m (all modes), and can perform underwater operations in silent mode for up to several minutes.


STATISTICAL DATA:

HEIGHT:
Battroid: under investigation
GERWALK: under investigation
Fighter: under investigation

WIDTH:
Battroid: under investigation
GERWALK & Fighter: under investigation

LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 22.77 m

EMPTY MASS: 17,800 kg

PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: Small compartment behind pilot's seat for personal belongings.

POWER PLANT:
Two Aviadvigatel D-30 F 6 X conventional turbofan jet engines, each rated at 102.5 kN and 204.7 kN with afterburner. 10% improvement in output over the Sukhoi S-37's D-30F6 and made from OTEC super-heat resistant, ultra lightweight space alloys. and 650 MW in generation power.
Two VTOL fan jets in center fore in Fighter mode (operating as supplementary lift fan or high-maneuverability jets in Battroid mode).


DEFENSIVE SYSTEMS

1. RP-51 ACTIVE STEALTH SYSTEM

The Sv-51 is equipped with the initial active stealth mechanism; which is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -25% to read sensory instrument checks to detect the Sv-51, and when being attacked by missiles, either add +15% when chaff and flares are used, or roll on the following: Since the Sv-51's stealth capability is a system in the airframe, it can be damaged or destroyed. Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at an Anti-Unification Alliance base. For more information on stealth, please refer to the stealth rules.


2. ENERGY CONVERSION ARMOUR

The Sv-51 incorporates Overtechnology using the SW-51 energy converting armour system, the Sv-51 can employ surplus power to triple the Fighter mode's armour strength in Battroid mode. Optional rule: consider the VF's main body as the strengthened armour, and divide it by 3 for the fighter mode's armour strenth.


3. IDECM (Integrated Defensive Electronic CounterMeasures)

The IDECM is a jamming system that uses a combination of onboard transmitters to deceive enemy radars and missile systems. The IDECM suite is intended to provide self-protection and increased survivability for tactical aircraft against radio frequency (RF) and infrared (IR) surface-to-air and air-to-air threats. It integrates specific electronic self protection systems on the host aircraft, such as the radar warning receiver, the Common Missile Warning System (CMWS), the SPO-15C, the chaff/flare dispenser and the RFCM. Integration of these systems is intended to provide threat system warning, threat missile detection/warning, and automatically initiates the most effective countermeasure response to increase survivability of the host aircraft against IR and RF threats.
The RFCM consists of an onboard receiver/processor/techniques generator which stimulates the transmission of the countermeasure technique.


4. HEAT AND RADIATION SHIELDS

Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

5. SELF-DESTRUCT

To prevent capture of a variable fighter by the enemy, the pilot can activate the Sv-51's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.


OFFENSIVE SYSTEMS

1. FIXED Gsh-231 12.7 mm MINI-GUN

The Sv-51 has one (two in Sv-51σ) fixed anti-personnel/light vehicle mini-guns. The mini-gun is mounted fixed in the fuselage in front of the wing, and on the outer-side of the intake. In battroid mode, the weapon is mounted on the hips, and can be pivoted 30 degrees up or down.


Gsh-371 (9K)

2. Gsh-371 55 mm GUN POD

The bullet's initial velocity is 1,100 m per second. Though it's destructive power is excessive when used against general aircraft, it is the "standardized" power against the hypothesized opponent of a battle pod equipped with a VF-0 class energy conversion armour. The Sv-51 is normally equipped with a spare magazine x1 at the rear of the fuselage.


3. BODY/WING HARD POINTS (6+1):

The Sv-51 has a total of 6 under wing hardpoints and an optional belly hardpoint for a single large bomb. The Sv-51 can mount a combination of missiles or missiles and missile-launchers. All hardpoints are capable of mounting the greater part of former Warsaw Pact military standard aircraft weaponry. When wings are folded, 4 of the hard points cannot be used. For alternatives to the following, refer to the Hardpoint and Missile Details. In general, the same type of munitions are mounted on all the hardpoints.

Note: the wings can be deployed in battroid mode, allowing hardpoint ordinance to be used. However, only the head radar can be used for detection and targeting.


4. HAND TO HAND COMBAT

If necessary, the pilot of the Sv-51 can engage in melee combat rather than use a weapon. The Sv-51 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT (SUPER PARTS)

Option of two high-speed, high-maneuverability twin jet boosters equipped with Klimov RD-35A/R composite engines (capable of switching between turbofan jet and ramjet modes), each rated at 79.7 kN and 127.5 kN with afterburning (159.7 kN in ramjet mode) with variable nozzles and thrust defection panels on overwing hard points.

Since booster jets contain a small amount of fuel, four composite pods were mounted to increase fuel capacity. Outer hull of boosters use SWAG energy converting armor supplied by the Sv-51.


Sv-51GERWALK (43K)

SENSOR SYSTEMS

Note: Refer to the VF-0 Pheonix for stats unless otherwise noted herein:

OTHER STANDARD EQUIPMENT

Note: Refer to the VF-0 Pheonix for stats unless otherwise noted herein:

COMBAT BONUSES FOR Sv-51 TRAINING

It is recommended that initiative is lost whenever the Sv-51 transforms; this is to reflect the longer time it takes the Sv-51 to transform, relative to the VF-0, and so on. It is up to the GM if that lost initiative is only one step down (ie: instead of 1st, player is now 2nd), or complete loss, and player now acts last.

BASIC Sv-51 COMBAT TRAINING

Basic training for non-pilot military personnel

ADVANCED Sv-51 COMBAT TRAINING

Advanced training for military pilots and mecha specialists.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Based off of the UNSDB's Sv-51 stats by Daniel Henwood.
  • The Macross Compendium Sv-51 article
  • Great Mechanics #88 and #93
  • Macross Chronicle Sv-51 article
  • Great Mechanics.DX #04 and #09
  • Kawamori Shoji Design Works

  • © Aaron Sketchley
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