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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.7 2016.02.10

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

EVA-3 Invader

BACKGROUND

The Electronic Warfare Craft, is a derivative of the VA-3 Invader, made into a specialized electronic warfare airplane, called the EVA-3A. Its main duty is to disrupting the enemy radar and do reconnaissance before an attack, as well as providing guidance [leadership] to the Attack Fighters.
In this airframe, the offensive equipment of the VA-3 attack craft has been removed, and in the (already) installed type of electronic equipment, the navigation equipment has been strengthened, the nose has been lengthened into a two-seater for the boarding of a special operator who handles the electronic equipment in the EVA-3A.
The body [trunk] of the craft and the vertical tail have been redesigned; with the ALQ-200 Multi-Band Track Breaker* that can deceive enemy radar, the ALQ-192 Communication Jamming Device, and the ALQ-199 Tactical Noise Jamming Device installed there. In addition, it is possible to carry frequency band pods suited for a (specific) function [duty, task] on the hardpoints; up to 5 of these pods can be suspended.
The EVA-3, as the eyes of the mobile attack force, are deployed as one company [battery, troop] of 4 craft per attack air group.

Track Breaker: are usually employed against tracking radars in single target track mode, these are typically fire control radars associated with SAMs, AAMs and AAA. Track breaking techniques are therefore of major importance in tactical and strategic aircraft. Track breakers attack the automatic tracking mechanism of the victim radar. If the threat is a pulsed radar a track breaker will usually transmit a 'cover pulse' at the same time as the return pulse. This masks the return and the victim tracking mechanism is then allowed to lock on to the cover pulse rather than the weaker real return. The jammer has then seduced the tracking mechanism and can, within limits, move the target about its real position and typically turn it off to break lock. The target will often be made to erratically jitter which makes it impossible to accurately guide a missile or fire a gun at the target.


RPG STATS

Vehicle Type: All-Regime Variable Electronic Warfare Craft
Class: Variable Vehicles
Crew: two pilots wearing Tactical Life Support System.
Manufacturer: Northrom Grumman
Government: Unified Government
Customer: various

Design Features: slightly rearward angled main wing; vertical T-O and landing (VTOL); supersonic cruise and maneuvering below the stratosphere; anti-projectile (bulletproof) shield for GERWALK and Battroid use; option of Super Part booster and propellant tank units; option of Fold Booster.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Main Camera (1)
Accessory Camera (4)
(1) Head
Hands (2)
Upper Arms/Inner Wings (2)
Lower Arms (2)
Legs & Feet (2)
(2) Main Body
(3) Engine Nacelles (2)
25
15 each
150
40 each
115 each
125 each
225 each
365
200 each
Outer Wings/Arm Shields (2)
Tails (2)
GA-22 Gatling Gun Pod
(4) Reinforced Pilot Compartment
Jamming Pod (5)
(5) Dorsal Booster Rockets
(5) Ventral Fuel Tanks
(5) Intake Fuel Tanks
115 each
55 each
125
225
65 each
100 each
65 each
45 each

NOTES:


SPEEDS:

RUNNING: BATTROID MODE: 87 kmph
LEAPING: BATTROID MODE: 6 m high or 10 m long without thrusters.

FLYING: Mach 2.53 at 10,000 m and higher, Mach 4.72+; Cruising speed Mach 21+ (space); 1,070 kmph (GERWALK & Battroid).
VTOL: capable in all modes. The VA-3 is the only true VTOL Variable Vehicle in Attacker (Fighter). However, when fully loaded, the VA-3 can only do an STOL or regular launch.

Maximum airframe design load: ?+7
Ceiling: unlimited (The VA-3 is able to reach the edge of space over an Earth-sized planet. However, it burns through almost all of its fuel load in the process. Thereafter, the VA-3 is ineffective for combat maneuvers and it should proceed to a refueling station as soon as possible.
Optional External Tanks or Super Parts Booster system with enough fuel for one trip to orbit.

Maximum rate of ascent: ? m/minute (Fighter)
Operational Underwater Depth: ?100? m (Battroid & GERWALK modes)


STASTISTICAL DATA

HEIGHT: under investigation
WIDTH: under investigation
LENGTH: greater than 18.73 m (Fighter)
MASS: 12,810 kg.

PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.

POWER PLANT: two Shinnakasu Heavy Industry/P&W/Roice FF-2020A thermonuclear turbine engines with VTOL nozzles, each rated at 22,000 Kg class. P&W HMM-3A high maneuverability vernier thrusters.


DEFENSIVE SYSTEMS

Note: Refer to the VF-1 Valkyrie for stats unless otherwise noted herein:

1. ACTIVE STEALTH

2. ENERGY CONVERSION ARMOUR

3. IDECM (Integrated Defensive Electronic CounterMeasures)

3A. COUNTERMEASURE DISPENSERS

4. HEAT AND RADIATION SHIELDS

5. SELF-DESTRUCT


OFFENSIVE SYSTEMS

1. Fixed Pulse Laser Gun (2):

Each arm nacelle of the EVA-3 has a fixed pulse laser gun mounted internally in the palm. The pulse laser gun fires in whatever direction the arm is pointed in (directly ahead in attacker (fighter) mode).


2. Fixed Micro-missile Launcher (2):

Each outboard nacelle in Attacker, lower arm sections in GERWALK and Battroid, contains a fixed micro-missile launcher. Any type of micro missile may be use, but Bifors HMM-01 All Purpose Micro Missiles are standard. The missiles may be fired in any mode.


3. GA-22 60 mm Multi-purpose Gatling Gun Pod:

A large gattling gun pod, for ground suppression, is often carried by the EVA-3A. The four-barrel gun pod, somewhat similar to the classic GU-11 used by the VF-1 Valkyrie. The gun pod is hand-held when the EVA-3A is in Battroid and GERWALK modes, and is mounted on a special hardpoint along the centerline in Fighter. The gun pod can fire in any mode, but is limited to the forward arc of the Attacker in fighter mode.

Note: as the EVA-3A is primarily designed as an Electronic Warfare craft, it doesn't usually mount attack ordinance. It can mount ordinance to be used defensively, such as the AMM-1 Missile. However, as it's main role is to disrupt enemy detection systems, the equipment most often mounted on the EVA-3A are Frequency Band Pods that assist in jamming enemy transmissions.


4. WING and FUSELAGE HARD POINTS (11)

The EVA-3A has 6 under wing hard points, and 5 fuselage hardpoints, for loads totalling up to 19,820 kg. Each hardpoint is capable of carrying Frequency Band Jamming Pods, AMM-1 Missiles, MK-82 LDGB, RMS-1 Large Anti-Ship Reaction Missiles, or UUM-7 Micro-Missile Pods. For alternatives, refer to the Hardpoint and Missile Details. It is possible to have a combination of munitions or all of the same type on all the hardpoints. Due to the location of the hardpoints, all ordinance must be used or ejected prior to transformation. When the GA-22 Gattling Gun Pod is carried, it uses 1 of the 5 fuselage hardpoints.

Note 1: as the EVA-3A is primarily designed as an Electronic Warfare craft, it doesn't usually mount attack ordinance. It can mount ordinance to be used defensively, such as the AMM-1 Missile. However, as it's main role is to disrupt enemy detection systems, the equipment most often mounted on the EVA-3A are Frequency Band Pods that assist in jamming enemy transmissions.

Note 2: the standard UNG tactic is for wing mounted ordinance to be fired within the first few passes of an attack.


5. HAND TO HAND COMBAT

If necessary, the pilot of the EVA-3A can engage in melee combat rather than use a weapon. The EVA-3A is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)

The EVA-3 Invader has one (1) dorsal special equipment hard point station available for mounting:
The EVA-3 Invader can mount the following Aerospace Booster Parts.

1. DORSAL ROCKET BOOSTER PODS:

Contain rocket engines powerful enough to launch the EVA-3 Invader to satellite orbit over an Earth-like planet and then be used to increase maximum speed in space. The dorsal rocket boosters have a reverse nozzle at the front.

2. VENTRAL PROPELLANT TANKS:

Provide the extra fuel and coolant needed by the Dorsal Booster Pods to operate for extended periods of time. They are semi-conformally mounted below the air intakes.

3. INTAKE PROPELLANT TANKS:

Provide extra fuel needed by the Dorsal Booster Pods to operate for extended periods of time. They are mounted in the air intakes. Because of that, they are usually only used in space, as they interfere with the cooling of the engine in an atmosphere.


SENSOR SYSTEMS

Note: Refer to the VF-1 Valkyrie for stats unless otherwise noted herein:


OTHER STANDARD EQUIPMENT

Note: Refer to the VF-1 Valkyrie for stats unless otherwise noted herein:


COMBAT BONUSES FOR EVA-3A INVADER TRAINING

If the EVA-3A Invader has Super Parts, they provide the following bonuses and penalties:

BASIC VARIABLE FIGHTER COMBAT TRAINING

Basic training for non-pilot military personnel.

ADVANCED EVA-3A INVADER COMBAT TRAINING

Advanced training for pilots specializing in the EVA-3A.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Based off of the Steel Falcon VA-3 Invader stats
  • Macross Compendium
  • This Is Animation the Select: Macross Plus
  • Shoji Kawamori Macross Design Works
  • Macross Chronicle VA-3C Kai article
  • Wikipedia
  • ausairpower.net

  • © Aaron Sketchley
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