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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 4.6 2019.05.19

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VF-1A/J/S Valkyrie

  • 1.0 BACKGROUND
  • 1.1 MDC BY LOCATION
  • 1.2 SPEEDS
  • 2.0 STATISTICAL DATA
  • 3.1 DEFENSIVE SYSTEMS
  • 3.2 ARMAMENTS
  • 3.3 OPTIONAL EQUIPMENT (SUPER PARTS)
  • 3.4 AVIONICS
  • 3.5 OTHER SYSTEMS
  • 4.0 COMBAT BONUSES
  • BACKGROUND

    A tentative plan for an All-regime Variable Combat System for use against giant aliens was introduced in February, 2002. The Unified Forces' basic requirements were for a system that incorporates aerospace fighting capabilities equal to the level of contemporary fighters, and ground combat capabilities comparable to the Destroid series (the VF-1 ends up with mobility four times that of the Spartan). Development began with the Unified Forces contract to Stonewell and Bellcom - who solicited the powerplant producer Shinnakasu Heavy Industry (co-developer of the reaction engines) and the ground weaponry maker Centinental (co-developer of the Destroid series) as partners.
    The development team completed the basic design in 2005. One non-transformable VF-X flight test machine and one transformable VF-X-1 were produced. The first flight was in February, 2007. Space-worthiness tests begin in June, 2007. The decision to formally introduce the VF-1 was made in November, 2007.
    Development and mass production of the VF-1A started in November and December, 2008. The total initial strength on the SDF-1 Macross at the space launch ceremony on February 7, 2009 was 212 VF-1 Valkyries. The first operational deployment was on the same day, in the First Interstellar War's Battle of South Ataria Island. The first operational deployment of the GBP-1S Protect Weapon system-equipped Valkyrie in space combat was in October, 2009. The first operational deployment of a FAST-Pack-equipped Valkyrie in combat was in January, 2010, under the codename "Booby Duck".
    The Atmospheric Escape Booster System was developed to send Variable Fighters stationed on Earth into orbit, where the booster could be easily discarded after launch.
    Production of the VF-1 resumed after the conclusion of the First Interstellar War at surviving parts plants in the space colonies and on the Lunar surface's Apollo Base, in August, 2011. At the end of 2015, production of the VF-1 series ended with the rollout of the final VF-1 in a commemorative ceremony. Between 2006 and 2013, 5,459 VF-1 Valkyries were constructed in 17 production blocks: 5,093 VF-1A, 85 VF-1D, 49 VF-1J, 30 VF-1S, 12 VEFR-1 (VF-1G), 122 VE-1, 68 VT-1.
    The VF-1 was scheduled to be replaced as the main Variable Fighter by the VF-4 Lightning III in 2020. The VF-1 and its derivatives (such as the VT-1C and VF-1X++) are still in active use in 2059.

    COSTS: not publicly disclosed, but reported to be about 20 times that of a standard Destroid.


    Vehicle Type: All-regime Variable Fighter and Tactical Combat Battroid
    Class: Variable Vehicles
    Crew: pilot only in Marty & Beck Mk-7 zero/zero ejection seat. Block 5 and earlier machines were upgraded to Block 6 specifications with improved cockpit and Mk-7 Kai ejection seat.
    Manufacturer: Stonewell Bellcom
    Government: Unified Government

    Customer: Unified Space Air Force, Navy and Space Forces

    Variants:

    Note: VF-1 upgraded to block 5 or higher specifications were renamed + (Plus) (e.g. VF-1A+).


    MDC BY LOCATION:

    Location MDC Location MDC
    Head Mounted Laser (1, 2 or 4)
    Head Turret
    Hands (2)
    Arms (2)
    Legs/Thrusters (2)
    (1) Main Body
    (2) Pilot's Compartment/Escape Pod
    12 each
    60
    30 each
    90 each
    180 each
    300
    150
    Wings (2)
    Tails (2)
    GU-11 Gun Pod
    (3) NP-BP-01 Rocket Booster Packs (2)
    (3) NP-FB-01 & CTB-04 Leg Packs (2)
    (3) NP-AR-01 Arm Pods (2)
    (3) Atmospheric Escape Booster
    90 each
    45 each
    100
    100 each
    150 each
    75 each
    150


    SPEEDS:

    Battroid: GERWALK: Fighter:
  • RUNNING: 160 kmph
  • LEAPING: 9 m high or 15.2 m long without thrusters
  • FLYING: 500 kmph
  • RUNNING: 100 kmph
  • FLYING: 500 kmph
  • FLYING: Mach 2.81 at 10,000 m, Mach 3.87 at 30,000 and higher above sea level (Fighter)
    FAST Packs: +20% to maximum speed
  • MAXIMUM RATE OF ASCENT: 15,000 m/minute
  • CEILING: (1) satellite orbit (when using a booster)
  • All Modes:
  • CRUISING RANGE: virtually unlimited within an atmosphere
  • VTOL CAPABILITY: Max hovering time using 13,000 kg x2 thrust: 70 seconds; using 11,500 kg x2 thrust: 420 seconds. GERWALK and Battroid modes only.
  • G limit: +7 (in space); [G-factor rules: 9, 11 with working Anti-G mechanism]
  • OPERATIONAL UNDERWATER DEPTH: 100 m (Battroid & GERWALK, only when Energy Conversion Armour is operating)
  • OPTIONAL: Atmospheric-escape Booster system with enough fuel for one trip to orbit. Must be ejected once used.


    STATISTICAL DATA:

    HEIGHT: WIDTH: LENGTH:
  • Battroid: 12.68 m
  • GERWALK: 8.7 m
  • Fighter: 3.84 m [2.85 m]; 5.5 m (with FAST Pack system)
  • Battroid: 7.3 m
  • GERWALK & Fighter: 14.78 m (wings at maximum extension)
  • Battroid: 4 m
  • GERWALK: 11.3 m
  • Fighter: 14.78 m; 14.0 m (with FAST Pack system); 18.9 m (with atmospheric-escape booster system)

  • EMPTY MASS: 13,250 kg; 19,200 kg (with FAST Pack system)
    STANDARD T-O MASS: 18,500 kg; 45,000 kg (with FAST Pack system)
    MAX T-O MASS: 37,000 kg; 72,000 kg (with FAST Pack system)
    Max propellant capacity: 11,000 kg (FAST Pack system)
    Standard operational mass: 37,100 kg (with 16,200 kg GBP-1S system)
    Standard liftoff mass: 120,500 kg (with atmospheric-escape booster system)


    PHYSICAL STRENGTH: equal to a PS of 50.
    CARGO: small compartment behind pilot's seat for personal belongings.

    POWER PLANT:
    • 2 Shinnakasu Heavy Industry/P&W/Royce FF-2001 thermonuclear reaction turbine engines; each rated at 11,500 kg class (23,000 kg in over boost) and 650 MW in generation power, and with single-axis thrust vectoring and rectangular underfuselage air intakes with retractable shutter in Battroid mode or space use. Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass.
    - The VF-1S version has Shinnakasu Heavy Industry/P&W/Royce FF-2001D engines.
    • 4 Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (one counter reverse vernier thruster nozzle on the side of each leg nacelle air intake, and wing thruster roll control system on each wingtip).
    • 18 P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles.
    • 3 liquid rocket boosters, each rated at 8,520 kg, in GERWALK and Battroid.


    Optional:
    • Atmospheric-escape Booster System with 4 22,500 kg conventional rocket engines
    • Shinnakasu Heavy Industry FAST Pack space booster system with 2 P&H+EF-2001 120,000 kg conventional rocket engines (for 150 seconds at maximum thrust.)


    DEFENSIVE SYSTEMS

    1. Active Stealth: the VF-1 is equipped with the initial active stealth mechanism. Refer to Active Stealth Systems - 1st Generation for details.

    2. Energy Conversion Armour: refer to Energy Conversion Armour for details.

    3. IDECM (Integrated Defensive Electronic CounterMeasures): refer to IDECM for details.
    Retractable EC (Electronic Countermeasures) Antenna: refer to AN/ALQ-131(V) for details.
    Countermeasure Dispensers: a combined chaff, flare and smoke discharger useable in all modes. Refer to Chaff/Flare/Smoke Discharger System for details.


    4. Heat and Radiation Shields: refer to Heat And Radiation Shields for details.

    5. Ejector Seat/s with Anti-G Mechanism and Homing Signal: refer to Ejector Seat, Transponder and Survival Kit for details.
    Canopy with Retractable Shield: for Battroid mode use.
    Seat Angle and Vital Point Stimulation: refer to Anti-G Mechanism: Seat Angle and Vital Point Stimulation for details.


    6. Self-destruct: to prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
    • TIME DELAY: up to 60 minutes (time is set by the pilot)
    • DAMAGE: 1D6x10 M.D.
    • RANGE: 6 m


    ARMAMENTS

    1. MAULER ROV-20 ANTI-AIRCRAFT LASER GUN/S:

    One (A), two (D,J) or 4 (B,S) fixed laser guns firing 6,000 pulses per minute. The guns are mounted on the head turret in Battroid with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, they are mounted under the nose pointed and fixed forward with a -90° vertical arc of fire. The head can be deployed for a 270° horizontal arc of fire.


    2. GU-11 55mm TRI-BARREL GUN POD:

    The GU-11 gun pod is the standard issue armament for the VF-1 Valkyrie. With a rate of fire of 1,200 rounds per minute, the gun pod can expend its entire magazine within seconds.


    3. Wing Hard Points (4)

    There are 2 pivoting hardpoints on the underside of each main wing, for a total of 4. The VF-1 can mount a combination of missiles or missiles and missile-launchers.
    All hardpoints are capable of mounting most former United States/NATO standard aviation weaponry. Refer to Missiles FCS 10's for further details, and Missiles & FCS Basics for alternatives.

    Note: the wings can be deployed in battroid mode, allowing hardpoint ordinance to be used.

    Note: early period VF-1 (up to the postwar period) were also capable of being deployed carrying Missile FCS 00 armaments:
    3 per hardpoint:
  • AIM-200A AMRAAM 2
  • AMM-3

  • 2 per hardpoint:
  • AIM-9M Sidewinder
  • AIM-9X Sidewinder

  • 1 per hardpoint:
  • AIM-120D AMRAAM
  • ASM-1 or ASM-2 Cruise Missile
  • FFAR Rocket Launcher Pod
  • GH-28A or HAIM-95A Missile Launcher Pods

  • 4. HAND TO HAND COMBAT

    If necessary, the pilot of the VF-1 can engage in melee combat rather than use a weapon. The VF-1 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

    DAMAGE:
  • Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damage.
  • Restrained Punch: 1D4 M.D.
  • Full Strength Punch: 4D6 M.D.
  • "Booster" Punch: 1D4x10 M.D. (counts as two attacks)
  • Body Flip/Throw: 2D6 M.D.
  • Body Block/Tackle: 2D6 M.D. +50% chance of knocking opponent down: they lose initiative and 1 attack that melee.
  • Kick: 4D6 M.D.
  • Leap Kick: 2D6x10 M.D. (counts as two attacks)
  • Stomp: 1D6x10 M.D. (only effective against small objects. Some may be instantly destroyed.)

  • OPTIONAL EQUIPMENT (SUPER PARTS)

    The Shinnakasu Heavy Industry FAST Pack augmentative space weapon system, Super Valkyrie FAST packs (Unified Space Forces codename: Booby Duck), were first operationally deployed in combat in January, 2010; with the Strike Valkyrie pack entering service in 2012 or late 2013. The Super Valkyrie served as the Unified Space Forces' prime space fighter with the Strike Valkyrie being reserved for aces, squadron leaders and Special Forces units. After the introduction of the VF-4 Lightning III from 2012, the FAST Pack equipped VF-1 worked in tandem with the VF-4 engaging in mid and long range interception and the VF-1 engaging in close range fleet defence. Both Strike and Super Valkyrie Fighters continue to be seen in the 2050s.
    The Super Valkyrie has two NP-FB-01 Leg Packs and CTB-04 Conformal Propellant Tanks, two NP-AR-01 Arm Pods and two NP-BP-01 Rocket Booster Packs equipped with HMMP-02 micro-missile launcher pods. The Strike Valkyrie has had one of the HMMP-02 micro-missile launcher pods replaced by a Mauler RO-X2A high-powered double-action beam cannon pod.

    These FAST packs are used only in space, and cannot be used in an atmosphere due to their lack of aerodynamics.


    1. NP-BP-01 DORSAL BOOSTER PODS:

    Contain six vernier engines for enhanced mobility in space. The forward weapon section of the NP-BP-01 is easily detached, allowing for extremely quick turn-around times when reloaded. The forward section can be ejected in flight.


    2. NP-AR-01 ARM PODS

    In Fighter and GERWALK -arms in-, they are mounted rearward under the center ventral section and can fire towards the rear only.


    3. NP-FB-01 LEG PACKS and CTB-04 CONFORMAL PROPELLANT TANKS:

    Provide the extra fuel and coolant needed by the NP-BP-01 FAST pack boosters to operate for extended periods of time. They included additional vernier jets for better maneuverability in space.


    4. OTHER FAST PACKS

    Other packs are possible but they are generally less suitable or have compatibility limitations if used on VFs other than the one they were developed for. Refer to the VF-1X Plus Valkyrie stats for more combat FAST pack options.


    5. Option of GBP-1S Ground-Combat Protector Weapon System

    Refer to the GBP-1S stats for details.


    AVIONICS

    Unless otherwise noted, refer to Avionics for details.
  • AOA Detector
  • External Audio Pickup
  • Radio/Video Communication: range: 960 km.
    IFF/UHF Datalink Antenna
    Retractable EC (Electronic Countermeasures) Antenna
    TACAN (Tactical Air Navigation Antenna)/UHF Antenna
    VHF Antenna


    Head turret:
    In addition to the following, it contains the laser gun aiming system and guide laser oscillator mechanism.
  • Auxillary Radar (VF-1S only): range: 32+ km, 15 m to 8,100 m.
  • Laser Targeting System: range: 12,192 m (vertical).
  • Optics—Hybrid Sensor/TV Camera System
  • Rear Periscope

    Forearms:
  • Hybrid Sensors
  • Nosecone:
  • Balance Controller
  • FCS (Fire Control System): the VF-1's FCS is an all regimes type weapon control system. Refer to FCS (Fire Control System) and Era for details.
  • Inertial Navigation System (Autopilot)
  • AWG-20 Radar: see AWG-20 for details.
    Note: VF-1 produced or modified in the 20's may be equipped with an APG-997.
    Range: 370 km search range, 280 km lock-on fighter sized vehicles.
    Height: 24,385 m to small moving targets near or on the ground not obscured by foliage.
    TWS: 24 targets, engage up to 6 at the same time; ACM: 18 targets.


    Sensor Blisters:
    Originally reverse thrusters on the early period VF-1.
  • Laser Marker and Laser Spot Tracker
  • Optics—Fixed Infrard Sensor and Multi-band Optical Sensor
  • Optics—TACS (Tactical Airborne Camera System)

  • OTHER SYSTEMS

    Unless otherwise noted, refer to Other Systems for details.


    COMBAT BONUSES FOR VF-1 Valkyrie TRAINING

    BASIC COMBAT TRAINING for personnel trained in other Valkyries:
  • +1 attack per melee (plus those of the pilot). +1 attack at levels 3, 9, and 15.
  • +0 initiative
  • +1 to strike
  • +1 to parry
  • +1 to dodge in Battroid, +2 in GERWALK, +4 in Fighter
  • +1 to roll with punch, fall, or impact
  • ADVANCED COMBAT TRAINING for personnel trained in the VF-1:
  • +3 attacks per melee (plus those of the pilot). +1 attack at levels 3, 6, 11, and 15.
  • +1 initiative
  • +2 to strike
  • +3 to parry
  • +2 to dodge in Battroid, +3 in GERWALK, +5 in Fighter
  • +3 to roll with punch, fall, or impact
  • Both BASIC and ADVANCED Combat Training:


    REFERENCES
  • Palladium Books Core Rules
  • Macross Perfect Memory. Tokyo: Minori Library, Oct. 1984
  • "Macross Plus Game Edition." Shouji Kawamori. PS1 CD-ROM. Takara, 2000.
  • "VF Evolutionary Theory." Great Mechanics.DX 9. Tokyo: Futabashi Co., Jun. 2009.
  • "Variable Fighter Master File: VF-1 Valkyrie." Tokyo: GA Graphic, Aug. 2009
  • "Variable Fighter Master File: VF-1 Valkyrie Space Wings." Tokyo: GA Graphic, Dec. 2010
  • "VF-1 Valkyrie." Macross Compendium. Web. 26 Nov. 2012.

  • © Aaron Sketchley
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