Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
BACKGROUND
The VF-1 was the first practical Variable Fighter, and was completed by using alien Over Technology. Even though the airframe is old-fashioned and is a classic aircraft [in 2050], its reliability is high because of the ease of its maintenance inspections. As it has the smallest VF airframe, if only the front part is improved and it's nimble agility is used, then it can fight en par with a VF-11 class Valkyrie.
The VF-1X has had some of it's materials, engines and avionics completely upgraded. When equipped with a Super Pack, it has a comprehensive performance that matches the VF-11.
The main modernization of the VF-1X are the installation of Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2079J thermonuclear reaction turbine engines. These new engines provide about 30% more thrust and have lower fuel requirements, giving the VF-1X slightly greater flying time than a VF-1 with FF-2001 engines installed.
By 2030, almost all of the VF-1 Valkyrie still in service in the Unified Space Forces had been upgraded to VF-1X specifications.
Many VF-1X fighters still remain in active service with the military; though they are mainly used as training craft. In 2047, two VF-1X Valkyrie fighters took part in Operation Orpheus.
Among the Variable Fighters, the VF-1X only has average ability. However, it has good manoeuvrability and it is stable as it's movement is smooth. Not having speed is a handicapped against abnormally fast enemies. The VF-1X's merits of stability can be drawn out by using cover.
In the 2020's, due to the actual level of the VF-4's operationality, it and the existing VF-1 appear to have shared roles. The merits of both fighters compensated for their mutual weak points, with the two performing separate roles. The VF-4 established such things as invasion and defensive lines at medium or greater ranges in the void of space, and the VF-1 was used for such things as the fleet's close-cover combat force and atmospheric patrol. By doing so, the VF force's operating ratio was raised.
If one considers the efficiency of such things as maintenance and parts supply, having 2 different fighters meant that the Unified Forces were not limited by cases where all of the craft that compose the force are unable to sortie when such things as defects in some part of design is exposed. Also, including such things as the newly developed models from the emergent General Galaxy, if the municipal circumstances allowed for the choice of operating several models, the resulting margin for error was convenient for the autonomous governments of emigrant planets which were born from that time.
In such a situation, a total of 8,000 VF-4 were produced by 2022, when their production ended. However, as the VF-5000 was just receiving approval for mass-production at this stage in 2020, it generated an uncertainty in the VFs that could be procured at present. Even though the number of VF-1 hadn't surpassed the VF-4, even if they could produce additional VF-1, there wasn't a production line as production had ended in 2015. For that reason, the VF-1 which were were preserved in mothball as a reserve were updated to supplement the craft that had had earlier modernization improvements.
About 500 initial production type VF-1 were stored on the Moon's surface and various places on the Earth; and a regeneration plan that specialized in fighting the Zentraadi was made for these VF-1. A great number of these VF-1 comprised Blocks 4~5, which were not suited for combat outside of the atmosphere, and they had been quickly decommissioned after the interstellar war. The VF-1 improvement project came to be called the "Sleipnir II Program", and was promptly put into effect. The principal improvement points are as follows.
Engine Power-Up: the main engines were exchanged for the FF-2012, a resizing of the FF-2011 that the VF-4 is equipped with. The maximum thrust improved from 11,500 kg to 13,200 kg per engine.
Main Wing Structural Change: in addition to the alteration of the internal structure of the main wings, the inherent frequency of the wings were changed, and an improvement in the wingtip attitude control vernier's operational efficiency was attempted. Compared to the strengthening of the rigidity of the main wings, there has only been a small increase in cost and weight.
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Vehicle Type: All-regime Variable Fighter and Tactical Combat Battroid
Class: Variable Vehicles
Crew: pilot only in Marty & Beck Mk-7 Kai ejection seat
Manufacturer: Stonewell Bellcom, Shinsei Industry
Government: Unified Government
Customer: Unified Space Air Force, Navy and Space Forces
Variants:
- VF-1X: 2025 era modernized version with completely upgraded materials, avionics and power plants.
- VF-1X++: version produced in 2047 with improved strength and great weight reduction.
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head Mounted Laser (1, 2 or 4)
Head Turret
Hands (2)
Arms (2)
Legs/Thrusters (2)
(1) Main Body
(2) Pilot's Compartment/Escape Pod
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15 each
65
35 each
100 each
200 each
325
150
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Wings (2)
Tails (2)
GU-11 Gun Pod
(3) NP-BP-01 Rocket Booster Packs (2)
(3) NP-FB-01 & CTB-04 Leg Packs (2)
(3) NP-AR-01 Arm Pods (2)
(3) Atmospheric Escape Booster
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100 each
50 each
100
100 each
150 each
75 each
150
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NOTES:
- (1) Depleting the main body will destroy the vehicle. The pilot will be automatically ejected from the vehicle before it explodes.
- (2) Only in battroid mode or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
- (3) Optional attachments that offer extra protection. Whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST Packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST Packs additions automatically take damage first.
Unless otherwise noted, a FAST Packs will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST Packs module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST Packs, and then any remaining damage from the main body of the VF.
SPEEDS:
Battroid: |
GERWALK: |
Fighter: |
RUNNING: 160 kmph
LEAPING: 9 m high or 15.2 m long without thrusters
FLYING: 500 kmph
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RUNNING: 100 kmph
FLYING: 500 kmph
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FLYING: Mach 3.05 at 10,000 m, Mach 4.28 at 30,000 and higher above sea level (Fighter); +20% to maximum speed (with FAST Packs). [Mach 2.81 (at 10,000 m), Mach 3.89 (at 30,000 m or higher), 2030 version]
MAXIMUM RATE OF ASCENT: 15,000 m/minute
CEILING: satellite orbit (when using a booster)
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All Modes:
CRUISING RANGE: virtually unlimited within an atmosphere The VF-1 is able to reach the edge of space over an Earth-sized planet. However, it burns through almost all of its fuel load in the process. Thereafter, the VF-1 is ineffective for combat maneuvers and it should proceed to a refueling station as soon as possible.
VTOL CAPABILITY: in GERWALK and Battroid. Max hovering time using 13,000 kg x2 thrust: 70 seconds; using 11,500 kg x2 thrust: 420 seconds.
G limit: +7 (in space)
OPERATIONAL UNDERWATER DEPTH: 100 m (Battroid & GERWALK modes).
OPTIONAL: Atmospheric-escape Booster system with enough fuel for one trip to orbit. Must be ejected once used.
STATISTICAL DATA:
HEIGHT: |
WIDTH: |
LENGTH: |
Battroid: 12.68 m
GERWALK: 8.7 m
Fighter: 3.84 m [2.85 m]; 5.5 m (with FAST Pack system) [3.74 m, 2030 version]
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Battroid: 7.3 m
GERWALK & Fighter: 8.25 m (wings fully swept),
14.78 m (wings at maximum extension) [14.30 m, 2030 version]
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Battroid: 4 m
GERWALK: 11.3 m
Fighter: 14.23 m; 14.0 m (with FAST Pack system); 18.9 m (with atmospheric-escape booster system)
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EMPTY MASS: 13,250 kg; 13,850 kg (with FAST Pack system) [14,100 kg (estimated), 2030 version]
STANDARD T-O MASS: 18,500 kg; 45,000 kg (with FAST Pack system)
MAX T-O MASS: 37,000 kg; 72,000 kg (with FAST Pack system)
Max propellant capacity: 11,000 kg (FAST Pack system)
Standard operational mass: 37,100 kg (with 16,200 kg GBP-1S system)
Standard liftoff mass: 120,500 kg (with atmospheric-escape booster system)
PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: two Shinnakasu Heavy Industry/P&W/Royce FF-2079J thermonuclear turbine engines, each rated at 15,000 kg class, and 650 MW in generation power [Shinakasu/P&W/Royce FF-2021 thermonuclear turbine engine, rated at 13,200 kg, 2030 version]. Single-axis thrust vectoring and rectangular underfuselage air intakes with retractable shutter in battroid mode or space use. Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass.
Four Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (one counter reverse vernier thruster nozzle on the side of each leg nacelle air intake, and wing thruster roll control system on each wingtip.) Eighteen P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles.
Three liquid rocket boosters, each rated at 8,520 kg, in GERWALK and Battroid modes.
Option of an atmospheric-escape booster system with four 22,500 kg conventional rocket engines, or Shinnakasu Heavy Industry FAST Pack space booster system with two P&H+EF-2001 120,000 kg conventional rocket engines (for 150 seconds at maximum thrust.)
DEFENSIVE SYSTEMS
1. ACTIVE STEALTH: the VF-1 is equipped with the initial active stealth mechanism. Refer to Active Stealth Systems - 1st Generation for details.
2. ENERGY CONVERSION ARMOUR: the VF-1 incorporates Overtechnology using AWAG/RA 105 SWAG energy converting armour system, the VF-1 can employ surplus power to triple the fighter mode's armour strength in battroid mode. Optional rule: consider the VF's main body as the strengthened armour, and divide it by 3 for the fighter mode's armour strenth.
3. IDECM (Integrated Defensive Electronic CounterMeasures): refer to IDECM for details.
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA: refer to AN/ALQ-131(V) for details.
- COUNTERMEASURE DISPENSERS: a combined chaff, flare and smoke discharger useable in all modes. Refer to Chaff/Flare/Smoke Discharger System for details.
4. HEAT AND RADIATION SHIELDS: refer to Heat And Radiation Shields for details.
5. EJECTOR SEAT/S w/ ANTI-G MECHANISM & HOMING SIGNAL: refer to Ejector Seat, Transponder and Survival Kit for details.
- SEAT ANGLE AND VITAL POINT STIMULATION: refer to Anti-G Mechanism: Seat Angle and Vital Point Stimulation for details.
- CANOPY WITH RETRACTABLE SHIELD: for battroid mode use.
6. SELF-DESTRUCT: to prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
- TIME DELAY: up to 60 minutes (time is set by the pilot)
- DAMAGE: 1D6x10 M.D.
- RANGE: 6 m
7. STEALTHINESS: due to exchanginging the blade antennas and panel shapes for more more stealthy ones, the VF-1X has slightly improved stealthiness.
- Optional: -5% to detect. Otherwise negligible for most situations.
ARMAMENTS
1. MAULER ROV-20 11 mm ANTI-AIRCRAFT LASER GUN/S:
One (A), two (D,J) or 4 (B,S) fixed laser guns firing 6,000 pulses per minute. The guns are mounted on the head turret in Battroid with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, they are mounted under the nose pointed and fixed forward with a -90° vertical arc of fire. The head can be deployed for a 270° horizontal arc of fire.
- RANGE: 1,200 m
- DAMAGE: 1D4 MD per round. 1D4X10 MD per 10 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: 30 rounds per melee. (D/J are 40 rounds per melee, and B/S are 50 rounds per melee.) The ROV-20 is limited to bursts of 10 or 20 rounds per attack.
- PAYLOAD: Effectively Unlimited.
2a. GU-11 55mm TRI-BARREL GUN POD:
The GU-11 gun pod is the standard issue armament for the VF-1 Valkyrie. With a rate of fire of 1,200 rounds per minute, the gun pod can expend its entire magazine within seconds.
- RANGE: 1,100 m
- DAMAGE: 1D12 per round. 1D6X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The GU-11 isn't limited to bursts of 5, 10, 25 or 200 rounds.
- PAYLOAD: 200 rounds. The GU-11 gun pod CANNOT be reloaded in the field.
2b. Optional GU-11D 55 mm TRI-BARREL GUN POD:
The GU-11D is the standard equipment of the VF-1P and VF-3000, and is the second generation VF-1 use gun pod. Its greatest point of improvement is that it can exchange magazines; and it can carry diverse warheads for public order maintenance actions. The magazine cover is opened and the magazine is set in the socket under the main body of the gun pod. The GU-11D also uses propelled type warheads within the atmosphere, and by reducing the shooting recoil, it has improved accuracy. Another advantage is the extension of the gun pod's maintenance intervals. A bayonet unit can also be installed in the cover.
Standard tracer bullets (even though it's visible light in the atmosphere, another method is used in space) are observed with a sensor thats parallel to the muzzle to see the gun pod's shooting axis line. There is an optical sensor that collects the data necessary for firing the gun pod in the foremost part of the top. It coordinates firing information with such things as the radar installed within the aircraft.
- RANGE: 1,100 m
- DAMAGE: 1D12+4 per round. 1D8X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- BAYONET DAMAGE: 3D4x10 M.D. per strike.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The GU-11 isn't limited to bursts of 5, 10, 20 or 120 rounds.
- PAYLOAD: 120 rounds. Additional ammo clips can be inserted, but exchanging clips requires the VF-1P to be in battroid or GERWALK mode, and takes 2 actions to reload. In general, spare clip are not carried.
3. Wing Hard Points (4)
There are 2 pivoting hardpoints on the underside of each main wing, for a total of 4. The VF-1 can mount a combination of missiles or missiles and missile-launchers. All hardpoints are capable of mounting most former United States/NATO standard aviation weaponry. Refer to Missiles FCS 10's and Missiles FCS 30's for further details, and Missiles & FCS Basics for alternatives.
Note: the wings can be deployed in battroid mode, allowing hardpoint ordinance to be used.
The following is for FCS 10's:
- AMM-1 Arrow Hybrid Guided Multipurpose Missle: 3 per harpoint.
- UUM-7 Micro-missile Launcher Pod: 1 per hardpoint.
- Mk.82 Snakeye Bomb: 3 per hardpoint.
- GBU-10C Paveway II Bomb: 1 per hardpoint.
- RMS-1 Reaction Cruise Missile: 1 on each outer hardpoints and 2 on each inner hardpoint. In general, 4 are mounted on the inner hardpoints with 2 UUM-7 pods on the outer hardpoints.
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat.
Note: early period VF-1 (up to the postwar period) were also capable of being deployed carrying Missile FCS 00 armaments:
3 per hardpoint:
AIM-200A AMRAAM 2
AMM-3
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2 per hardpoint:
AIM-9M Sidewinder
AIM-9X Sidewinder
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1 per hardpoint:
AIM-120D AMRAAM
ASM-1 or ASM-2 Cruise Missile
FFAR Rocket Launcher Pod
GH-28A or HAIM-95A Missile Launcher Pods
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4. HAND TO HAND COMBAT
If necessary, the pilot of the VF-1 can engage in melee combat rather than use a weapon. The VF-1 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
Restrained Punch: 1D4 M.D.
Full Strength Punch: 4D6 M.D.
"Booster" Punch: 1D4x10 M.D. (counts as two attacks)
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Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damage.
Kick: 4D6 M.D.
Leap Kick: 2D6x10 M.D. (counts as two attacks)
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Body Flip/Throw: 2D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 1D6x10 M.D. (only effective against small objects. Some may be instantly destroyed.)
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OPTIONAL EQUIPMENT (SUPER PARTS)
A VF-1 that carries a Super Pack is basically able to draw-out an ability proportionate to the VF-11B. The pack equipped VF-1X's turning performance has fallen somewhat below average, compared to the non-equipped type, and it can be referred to as an airframe that is approximately balanced and well tuned. Even though it is an airframe of average ability, as it's armour is thicker than such craft as the VF-1 and VF-11, the VF-1X Super Pack Valkyrie can be used against enemies with peace of mind.
After the introduction of the VF-4 Lightning III from 2012, the FAST Pack equipped VF-1 worked in tandem with the VF-4 engaging in mid and long range interception and the VF-1 engaging in close range fleet defence. Both Strike and Super Valkyrie Fighters continue to be seen in the 2050s.
The Super Valkyrie has two NP-FB-01 Leg Packs and CTB-04 Conformal Propellant Tanks, two NP-AR-01 Arm Pods and two NP-BP-01 Rocket Booster Packs equipped with HMMP-02 micro-missile launcher pods. The Strike Valkyrie has had one of the HMMP-02 micro-missile launcher pods replaced by a Mauler RO-X2A high-powered double-action beam cannon pod.
These FAST Packs are used only in space, and cannot be used in an atmosphere due to their lack of aerodynamics.
1. NP-BP-01 DORSAL BOOSTER PODS:
Contain six vernier engines for enhanced mobility in space. The forward weapon section of the NP-BP-01 is easily detached, allowing for extremely quick turn-around times when reloaded. The forward section can be ejected in flight.
HMMP-02 MICRO-MISSILE LAUNCHER POD
- MISSILE TYPES: Bifors HMM-01 All Purpose micro-missiles.
- RATE OF FIRE: Volleys of 1, 2, 3 or 4 missiles per pod. All pods can be fire linked.
- PAYLOAD: 20 missiles per pod (5 missiles per launcher), for a total of 40 missiles.
MAULER RO-X2A HIGH-POWERED DOUBLE-ACTION BEAM CANNON POD
- RANGE: 0~2,250 m: no penalties.
2,250~5,000 m: -3 to strike AND roll 1D4: 1 & 2-normal hit; 3-glancing blow: 1/2 damage; 4-glancing blow: 1/4 damage.
5,000~7,250 m: -6 to strike and roll 1D4 per gun: 1-normal hit; 2 & 3-glancing blow: 1/2 damage; 4-glancing blow: 1/4 damage.
- DAMAGE: 2D6x10 M.D. per barrel. 4D6x10 M.D. for a dual blast.
- RATE OF FIRE: single shots only per cannon. Firelinkable.
- PAYLOAD: 20 single shots or 10 dual blasts before the energy pack is depleted.
- RECHARGE RATE: 1 shot per melee round if the vehicle is unmoving. If the vehicle is performing light manuevers, the recharge rate drops to one shot per minute (4 melee rounds). Cannot be recharged if performing more intense maneuvers.
2. NP-AR-01 ARM PODS
The arm pods contain fuel for the dorsal boosters and miro-missile launchers. In Fighter and GERWALK-arms-in, the missile launchers are mounted rearward under the center ventral section and can fire towards the rear only.
MICRO-MISSILE LAUNCHERS
- MISSILE TYPES: Erlikon GA-100 Crusher High-Speed Armor-Penetrating micro-missiles, though any type of Micro Missile can be used.
- RATE OF FIRE: Volleys of 1 to 2 missiles per arm.
- PAYLOAD: 3 missiles per pod, for a potential maximum of 6.
3. NP-FB-01 LEG PACKS and CTB-04 CONFORMAL PROPELLANT TANKS:
Provide the extra fuel and coolant needed by the NP-BP-01 FAST pack boosters to operate for extended periods of time. They included additional vernier jets for better maneuverability in space, and an internal storage space for a spare GU-11D ammo clip.
GU-11D AMMO CLIP HOLDER
- PAYLOAD: 1 spare ammo clip per pod, for a potential maximum of 2.
4. OTHER FAST PACKS
Other packs are possible but they are generally less suitable or have compatibility limitations if used on VFs other than the one they were developed for. Refer to the VF-1 Valkyrie stats for more combat FAST Pack options.
5. Option of GBP-1S Ground-Combat Protector Weapon System
Refer to the GBP-1S stats for details.
AVIONICS
The avionics have been improved for space use; by being exchanged for an enhanced type that conforms to the VF-4.
Unless otherwise noted, refer to Avionics for details.
AOA DETECTOR
EXTERNAL AUDIO PICKUP
RADIO/VIDEO COMMUNICATION: Range: 960 km.
- IFF/UHF DATALINK ANTENNA
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA
- TACAN (Tactical Air Navigation Antenna)/UHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
Head turret:
In addition to the following, it contains the laser gun aiming system and guide laser oscillator mechanism.
AUXILLARY RADAR (VF-1S only): RANGE: 32+ km, 15 m to 8,100 m.
LASER TARGETING SYSTEM: RANGE: 12,192 m (vertical).
OPTICS - HYBRID SENSOR/TV CAMERA SYSTEM
OPTICS - REAR PERISCOPE
Forearms:
HYBRID SENSORS
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Nosecone:
APG-997 RADAR: See APG-997 for details.
Note: radar can be either hard mounted (standard for a phased array radar), or attached like a mechanically scanned unit (increases the area scanned, but decreases airframe stealthiness).
- RANGE: 375 km lock-on fighter sized objects.
- HEIGHT: 24,750 m to small moving targets near or on the ground not obscured by foliage.
- ACM: 30 targets; AGM: 12 targets.
BALANCE CONTROLLER
FCS (Fire Control System): the VF-1's FCS is an all regimes type weapon control system. It has only limited air-to-ground capabilities.
INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
Sensor Blisters:
Originally reverse thrusters on the early period VF-1.
LASER MARKER & LASER SPOT TRACKER
OPTICS - FIXED INFRARED SENSOR and MULTI-BAND OPTICAL SENSOR
OPTICS - TACS (Tactical Airborne Camera System)
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OTHER SYSTEMS
Unless otherwise noted, refer to Other Systems for details.
- AIRBRAKE
- ARRESTING HOOK: a pair of hooks.
- LANDING GEAR
- LOUDSPEAKER:
- "MAGIC HAND" MANIPULATORS (3)
- SEARCHLIGHTS range: 92.5 m
- TACTICAL LIFE SUPPORT SYSTEM
- 3-MODE VARIABLE TRANSFORMATION SYSTEM: uses actuators and hinges. Cannot transform from fighter when travelling at Mach 1.7 or greater in an atmosphere.
- WING GLOVE STIFFENERS: on dorsal fuselage.
- VG WING
COMBAT BONUSES FOR VF-1 VALKYRIE TRAINING
If the VF-1 Valkyrie has FAST Packs, they provide the following bonuses:
- In space: +1 bonus to dodge in all modes.
BASIC COMBAT TRAINING for non-pilot military personnel
- +1 attack per melee (plus those of the pilot). +1 attack at levels 3, 9, and 15.
- +0 initiative
- +1 to strike.
- +1 to parry
- +1 to dodge in battroid mode, +2 in GERWALK, +4 in fighter mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.
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ADVANCED COMBAT TRAINING for military pilots and mecha specialists.
- +3 attacks per melee (plus those of the pilot). +1 attack at levels 3, 6, 11, and 15.
- +1 initiative
- +2 to strike
- +3 to parry
- +2 to dodge in battroid mode, +3 in GERWALK, +5 in fighter mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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VF-1X+ UPGRADE
An updated type of X model due to phased modernization. It's a scheduled program that not only replaces the avionics to an enhanced type which conforms to the VF-11, but also improves upon the capabilities of the armaments.
DEFENSIVE SYSTEMS
1. ACTIVE STEALTH: the VF-1X+ is equipped with the 2nd gneration active stealth mechanism.
ARMAMENTS
1. MAULER ROV-20 11 mm ANTI-AIRCRAFT LASER GUN/S:
Range: 1,500 m
2a. GU-11 55mm TRI-BARREL GUN POD:
RANGE: 1,800 m
DAMAGE: 1D12+4 per round. 1D8X10 MD per 5 round burst
2b. Optional GU-11D 55 mm TRI-BARREL GUN POD:
RANGE: 1,800 m
3. WING HARD POINTS (3):
Refer to Missiles FCS 40's for further details
- AMM-1 Series: 3/3/0/3/3
- RMS-1, GBU-28/B, GBU-28/S, GBU-27/S, PB-28/I, ASSB-154S: 1/1/0/1/1
- UUM-7: 1/1/0/1/1
OPTIONAL EQUIPMENT (SUPER PARTS)
3. NP-FB-01 LEG PACKS and CTB-04 CONFORMAL PROPELLANT TANKS:
Provide the extra fuel and coolant needed by the NP-BP-01 FAST pack boosters to operate for extended periods of time. They included additional vernier jets for better maneuverability in space, and an internal storage space for a spare GU-11D ammo clip.
- GU-11D AMMO CLIP HOLDER
- PAYLOAD: 1 spare ammo clip per pod, for a potential maximum of 2.
AVIONICS
APG-997 RADAR upgrade: See APG-997 for details.
Note: radar can be either hard mounted (standard for a phased array radar), or attached like a mechanically scanned unit (increases the area scanned, but decreases airframe stealthiness).
Following is for the APG-997 [to be ammended later]
- RANGE: 375 km lock-on fighter sized objects.
- HEIGHT: 24,750 m to small moving targets near or on the ground not obscured by foliage.
- ACM: 30 targets; AGM: 12 targets.
REFERENCES
Palladium Books Game Engine and MDC Rules
Macross Perfect Memory
Macross Plus Game Edition
Great Mechanics.DX 9
Macross Digital Mission VF-X Flight Manual
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Macross VF-X2 Perfect Official Clue File
Macross VF-X2 Official Visual Guide
Variable Fighter Master File: VF-1 Valkyrie
Variable Fighter Master File: VF-1 Valkyrie Space Wings
Macross Compendium VF-1 article
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© Aaron Sketchley