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GBP-1S Ground-Combat Protector Weapon System |
The following stats are conversion notes that detail the changes from the base VF-1 Valkyrie, VF-1X Valkyrie or VF-X++ Valkyrie stats.
BACKGROUND
The GBP-1S armor system had been planned from the time of the VF-1 Valkyrie's development project, in order to cancel its principle problems: 1) the weakness of its armour as a ground weapon, and 2) cancel the high output in excess of what a ground weapon requires. A Valkyrie equipped with the GBP-1S could be called an effective ground weapon, having well-balanced armouring and armaments. Though, because a GBP-1S equipped Valkyrie's weight is almost doubled, it is only able to hover if it uses afterburners. Also, although a Valkyrie can not change to Fighter when equipped with the GBP-1S, removal of the Protector Weapon System is very easy; and because it is possible to eject it in an emergency, this equipment is popular with pilots.
Quite a number of GBP-1S were assigned as basic equipment to each squadron simultaneously with the squadron deployment of the Valkyrie. Military personnel didn't change the name, especially from "Armoured Valkyrie", even though there is a big difference in shape in the installation in the front and back of a Valkyrie with a GBP-1S attached to it.
The first operational deployment of a Protect-Weapon-system-equipped Valkyrie in space combat was October, 2009.
There were 10 GBP-1S loaded on the SDF-1 consisting of 2 types: one that used the VF-1's nose radar as is, and the other that had an additional small radar. In space, 2 sets of AESA radar are used, 1 upwards and 1 downwards. They are located in the tips of the back boosters. Their functions are the same as the radar in the VF-1's nose, but detect in all directions.
The front of the waist is were the main capacitor is located.
The GBP-1S is still in use in the 2050s, and has received modernization improvements over the years.
Note: different sources indicate that different models of VF-1 have different performance when the GBP-1S is installed. Variable Fighter Master File states: "the FCS of the VF-1J is designed for using the GBP-1S. The VF-1A can only operate the Armour Pack for 12 minutes". Whereas Macross the First has both a VF-1A and a VF-1S operating GBP-1S for an extended period.
MDC BY LOCATION:
Note: GBP-1S defensive systems, armaments, avionics and other systems are only available if the part they are mounted in is still mounted on the VF-1 and/or is still operational (its MDC hasn't been depleted).
Location |
MDC |
Location |
MDC |
(1) Arm Armour (2)
(1) Leg/Thruster Armour (2)
|
90 each
150 each
|
(1) Main Body Armour
(1) Shoulder Missile Pod (2)
(1) Assist Thruster Pack (2)
|
325
125 each
150 each
|
NOTES:
- (1) when a GBP-1S is hit, deduct damage from these sections first before going to the corresponding section on the VF-1. If the pilot ejects the heavy armor from the VF-1, then these sections are removed.
SPEEDS:
NOTE: after the heavy armor is ejected, stats for the standard VF-1 Valkyrie should be used for the Valkyrie's performance.
RUNNING: 80 kmph
LEAPING: 4.5 m high or 7.6 m long without thrusters
FLYING: cannot fly in an atmosphere. In space, the GPB-1S's maximum speed is 71.4% of the VF-1's maximum [VF-1: Mach 2.76, VF-1X: Mach 3.06 (Mach 2.78)].
HOVER: only able to, if it uses afterburners
MAXIMUM ACCELERATION: about 4 G (including the VF-1's engines at maximum thrust. Maneuverability improves as more fuel is consumed).
Combat Action Radius: all Armour Pack fuel can be spent within 2 minutes at maximum thrust, or about 15-20 minutes during combat maneuvers
STATISTICAL DATA:
MASS: 37,100 kg
POWER PLANT: 2 Shinnakasu Heavy Industry assist thrusters, many Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters and LHP-03L low-thrust vernier thrusters beneath multipurpose hook/handles.
3 liquid rocket boosters, each rated at 8,520 kg, in GERWALK and Battroid.
DEFENSIVE SYSTEMS
2. ENERGY CONVERSION ARMOUR: the Armour Pack has an Energy Conversion Armour system that has a high defensive ability. During emergency use, it has the strength to allow the unit to return to the mothership.
7. ADDITIONAL ARMOUR: can be purged
ARMAMENTS
It is possible to load several varieties of missiles at the same time in each of the pallets stored within the armour parts with interchangeable equipment, according to the mission. Several choices of armaments exist, in addition to such things as the GH-32 Grenade Crusher that the experimental GBP-1S uses.
1. GBP/PWS-01S SHOULDER LAUNCHERS (2):
In addition to the standard GH-32 Grenade Crusher [launcher] built into the shoulders, cluster-missiles [launchers] and so on seem to have been researched. It is also possible to install propellant tanks for the thrusters instead of the armament pallets, which are designed to extend such things as the cruising range and mobilization time.
Erlikon GH-32 Grenade Crusher High Manueverability Micro-missile Launchers
- RATE OF FIRE: volleys of 1 to 22 missiles at a time. Can be fire linked with the GBP/PWS-01C (chest)and GBP/PWS-01L (leg) launchers for volleys of 1 to 56 missiles at a time.
- PAYLOAD: 11 missiles per shoulder, 22 in total
or
Cluster-Missile Launchers
- RATE OF FIRE: volleys of 1 to 64 missiles at a time. Can NOT be fire linked with the GBP/PWS-01C (chest)and GBP/PWS-01L (leg) launchers.
- PAYLOAD: 32 Cluster-Missiles per shoulder, 64 in total
2. GBP/PWS-01C CHEST LAUNCHERS (2):
Even though the chest armour uses a limited [form of] Energy Conversion Armour, the Energy Conversion Armour is applied to the abdomen in the armour in the front (in front of the cockpit). The pallet contained within the armour can be exchanged for a unit with an entirely different use.
Erlikon GH-32 Grenade Crusher High Manueverability Micro-missile Launchers
- RATE OF FIRE: volleys of 1 to 10 missiles at a time. Can be fire linked with the GBP/PWS-01S (shoulder) and GBP/PWS-01L (leg) launchers for volleys of 1 to 56 missiles at a time.
- PAYLOAD: 5 missiles per chest, 10 in total
or
NON-ARMAMENT UNIT
One or both of the Micro-Missile Launchers can be replaced with equipment such as:
- Propellant Tanks: for the thrusters, designed to extend such things as the cruising range and mobilization time
- Electronic Warfare Devices: one device per chest
- Cargo Space
3. GBP/PWS-01L LEG LAUNCHERS (2):
GH-32 Grenade Crusher launchers are installed on the sides and rear
of the PWS-01L. The missiles that are fixed with a latch, and can be released one at a time.
- MISSILE TYPE: Erlikon GH-32 Grenade Crusher High Manueverability Micro-missile Launchers
- RATE OF FIRE: volleys of 1 to 24 missiles at a time. Can be fire linked with the GBP/PWS-01S (shoulder) and GBP/PWS-01C (chest) launchers for volleys of 1 to 56 missiles at a time.
- PAYLOAD: 4 missiles per side launcher (8 total per leg), 2 missiles per rear launcher (4 total per leg); 24 missiles total
4. GBP/PWS-01T HIP LAUNCHERS (2):
With the unit that protects the air intake, the upper part has a structure that opens slightly when in the atmosphere, in order to lead air into the engine. When in space orbit, the low-thrust manoeuvrability vernier thrusters in the front are used to assist in position changes of the craft.
Ramington H-22T Large Hand Grenades
- RANGE: 107 m (x5 in space)
- DAMAGE: 1D10x100 M.D. to a radius of 15 m, 1D10x10 M.D. to a radius of 30 m and 1D10 M.D. to a radius of 45 m
- RATE OF FIRE: 1 at a time
- PAYLOAD: 3 grenades per hip rack. 6 in total.
5. GBP/PWS-01A ARM LAUNCHERS (2):
A. Erlikon GH-100 Crusher High-Speed Armour-Penetrating Projectile Launchers
- RATE OF FIRE: volleys of 1 to 3 missiles at a time. Arms can be fire linked for volleys of 1 to 6 missiles at a time.
- PAYLOAD: 9 missiles per arm; 18 in total
B. Exterior Hard Point
Generally RMS-1 or GU-11 Gun Pods are mounted.
GU-11 Gun Pod
Even though it is mounted on the arm's exterior, it is possible to fire the GU-11A Gun Pod without it being operated in the VF-1's manipulater.
- RATE OF FIRE: 1 gun at a time. Arms can be fire linked for volleys of 1 to 2 guns at a time. Manupulator-held gun pods can NOT be fire linked.
or
RMS-1 Reaction Missile
- RATE OF FIRE: 1 missile at a time. Arms can be fire linked for volleys of 1 to 2 missiles at a time.
- PAYLOAD: 1 missile per arm; 2 in total
6. BOOSTERS (BACK) (2):
Back Booster radar pods can be exchanged for the Mauler RO-2A or HMMMP-02 Micro-missile launcher units from the FAST Packs. Refer to the base VF-1 Valkyrie stats for details.
APG-997 AESA RADAR PODS
In the tips of the Back Boosters are 2 sets of AESA radar array units for use in space. 1 set is aimed upwards, and the other set is aimed downwards. Their functions are the same as that as the radar in the VF-1's nose, but they detect in all directions.
- RANGE: 375 km lock-on fighter sized objects
- DETECTION AREA: 2 pods: can detect in all directions
1 pod: radar must be set to detect in one hemisphere ONLY prior to launching - either the top, bottom, front, back, left or right hemispheres.
No pods: the pilot can only rely on the nose radar ( pointed down when in the GBP-1S), and sensor information received from friendly assets
- HEIGHT: 24,750 m to small moving targets near or on the ground not obscured by foliage
- ACM: 2 pods: 120 targets; AGM: 56 targets
1 pod: 60 targets; AGM: 28 targets
or
HMMP-02 MICRO-MISSILE LAUNCHER POD
- RATE OF FIRE: volleys of 1 to 4 missiles per pod. Can be fire linked with another HMMP-02 pods, if present.
or
MAULER RO-X2A HIGH-POWERED DOUBLE-ACTION BEAM CANNON POD
- RATE OF FIRE: single shots only per cannon. Two cannons can be fire linked. Can also be fire linked with another RO-X2A pod, if present.
AVIONICS
Unless otherwise noted, refer to
Avionics for details.
APG-997 RADAR: See APG-997 for details.
Some versions of the GBP-1S have an additional small radar. It is used to supplement the VF-1's nose radar, and is generally aimed in the forward hemisphere.
- RANGE: 375 km lock-on fighter sized objects
- HEIGHT: 24,750 m to small moving targets near or on the ground not obscured by foliage
- ACM: 30 targets; AGM: 12 targets
OTHER SYSTEMS
Unless otherwise noted, refer to
Other Systems for details.
- ARMOUR PURGE: the armour parts can be explosively purged and the VF-1 can operate normally thereafter. Takes one (1) action.
- "MAGIC HAND" MANIPULATORS (3): cannot be used until the arm armour part has been purged
- SEARCHLIGHTS: additional lights below the knees on the leg armour parts
- TACTICAL LIFE SUPPORT SYSTEM
- 3-MODE VARIABLE TRANSFORMATION SYSTEM: cannot transform unless all of the armour parts have been purged
COMBAT BONUSES FOR VF-1 VALKYRIE TRAINING
There is a 28.6% reduction in both mobility and manueverability when a VF-1 Valkyrie mounts the GPB-1S.
In space, the GBP-1S is:
- -1 initiative
- -1 roll with punch/fall or impact.
|
In atmosphere, the GBP-1S is:
- -1 initiative
- -1 dodge
- -1 parry
- -1 roll with punch/fall or impact.
|
REFERENCES
© Aaron Sketchley