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VF-1X++ Double Plus Valkyrie [VF-1X++ Hakuna Special] |
BACKGROUND
An advanced, improved type of VF-1X that Shinsei Industry produced in 2047 in a small number for the Unified Forces. It's nickname is "Double Plus".
An improvement in the strength was attempted while greatly lightening it with OTM Technology; 75% of which was acquired after Space War One. Even though the VF-1's production officially stopped in 2015, because a large number of disposal craft are still used in all places, and as there are organizations who must conceal their identity, such as special forces, who might willingly use it, it is guessed that even though it is one of the VF-1X, this particular craft was improved upon for absolutely secret military operations.
Hakuna Special VF-1X++
The airframe that Hakuna uses has exchanged its engines for the ELA-3000 small thermonuclear burst-turbine engines, which were originally developed by LAI for a new model of unmanned fighter craft. Even though the engine is endowed with a tremendous propulsive power that wasn't adopted into the AVF, as a consequence of that power, the engines output control is extremely difficult, and they are dangerous as the airframe itself is quite capable of changing into a fireball by a small output control mistake. Coincident with the engine change, the airframe has become one that specializes in manoeuvrability until it becomes excessive, by such things as a revision of its aerodynamic performance centring on the underside of the fuselage and wing style, and an expansion of its posture controlling verniers.
Naturally, controllability is exceedingly picky, and hardly any owners who have ordinary sensitivity do not want to ride it. Even though the reason why Hakuna dares to willingly use this monster is unknown, the appearance of a VF-1X [in the Macross Frontier 2058 Vanquish Race] that flies by his superior control is magnificently beautiful.
The head has been arranged to aerodynamic values, and a large visor has been added.
Vehicle Type: All-regime Variable Fighter and Tactical Combat Battroid
Class: Variable Vehicles
Crew: pilot only in Marty & Beck Mk-7 Kai ejection seat.
Manufacturer: Shinsei Industry; Shinsei Industries / L.A.I [Hakuna Special]
Government: New Unified Government
Customer: Unified Space Air Force, Navy and Space Forces; Civilain - Private team [Hakuna Special]
Variants:
- VF-1X: 2025 era modernized version with completely upgraded materials, avionics and power plants.
- VF-1X++: version produced in 2047 with improved strength and great weight reduction.
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head Mounted Laser (1, 2 or 4)
Head Turret
Hands (2)
Arms (2)
Legs/Thrusters (2)
(1) Main Body
(2) Pilot's Compartment/Escape Pod
Wings (2)
Tails (2)
GU-11 Gun Pod
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18 each
80
40 each
120 each
240 each
390
150
120 each
60 each
120
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(3) NP-BP-01 Rocket Booster Packs (2)
(3) NP-FB-01 & CTB-04 Leg Packs (2)
(3) NP-AR-01 Arm Pods (2)
(3) Atmospheric Escape Booster
Hakuna Special Option Parts:
Main Body Enhancements
Wing Enhancements
Tail Reduction
(3) Leg Packs (2)
(3) Arm Pods (2)
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120 each
180 each
90 each
180
+60 (total 450)
+30 (total 150)
-10 (total 50)
150 each
80 each
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NOTES:
- (1) Depleting the main body will destroy the vehicle. The pilot will be automatically ejected from the vehicle before it explodes.
- (2) Only in battroid mode or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
- (3) Optional attachments that offer extra protection. Whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST Packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST Packs additions automatically take damage first.
Unless otherwise noted, a FAST Packs will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST Packs module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST Packs, and then any remaining damage from the main body of the VF.
SPEEDS:
Battroid: |
GERWALK: |
Fighter: |
RUNNING: 160 kmph
LEAPING: 9 m high or 15.2 m long without thrusters
FLYING: 500 kmph
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RUNNING: 100 kmph
FLYING: 500 kmph
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FLYING: Mach 3.05 at 10,000 m, Mach 4.28 at 30,000 and higher above sea level (Fighter); Mach 4.8+ at 10,000 m, Mach 19.0+ at 30,000 and higher above sea level (fighter mode)* [Hakuna Special]; +20% to maximum speed (with FAST packs).
MAXIMUM RATE OF ASCENT: 68,000 m/minute
CEILING: satellite orbit (when using a booster); can advance to above orbit under normal specification [Hakuna Special]
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* Even though it can accelerate to Mach 19.0+ at 30,000 m, at altitudes below that, at that speed the airframe will rush into its heat-resistance boundary.
All Modes:
CRUISING RANGE: virtually unlimited within an atmosphere The VF-1 is able to reach the edge of space over an Earth-sized planet. However, it burns through almost all of its fuel load in the process. Thereafter, the VF-1 is ineffective for combat maneuvers and it should proceed to a refueling station as soon as possible. [fuel limits not applicable to the Hakuna Special]
VTOL CAPABILITY: in GERWALK and Battroid. Max hovering time using 13,000 kg x2 thrust: 70 seconds; using 11,500 kg x2 thrust: 420 seconds.
G limit: +35.5 to -20.0.
OPERATIONAL UNDERWATER DEPTH: 100 m (Battroid & GERWALK).
OPTIONAL: Atmospheric-escape Booster system with enough fuel for one trip to orbit. Must be ejected once used. [Not applicable to the Hakuna Special]
STATISTICAL DATA:
HEIGHT: |
WIDTH: |
LENGTH: |
Battroid: 12.68 m
GERWALK: 8.7 m
Fighter: 3.84 m [2.85 m]; 5.5 m (with FAST Pack system)
|
Battroid: 7.3 m
GERWALK & Fighter: 8.25 m (wings fully swept),
14.78 m (wings at maximum extension)
|
Battroid: 4 m
GERWALK: 11.3 m
Fighter: 14.23 m; 14.0 m (with FAST Pack system); 18.9 m (with atmospheric-escape booster system)
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EMPTY MASS: 6,625 kg; 7,250 kg (with FAST Pack system)
PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: two Shinnakasu Heavy Industry/P&W/Royce FF-2079J thermonuclear turbine engines, each rated at 15,000 kg class, and 650 MW in generation power. Single-axis thrust vectoring and rectangular underfuselage air intakes with retractable shutter in battroid mode or space use. Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass.
Hakuna Special: two LAI Co. ELA-3000 small Thermonuclear Burst-Turbine engines, each rated at 630 kN at maximum thrust in the void of space. Emergency Acceleration Burster Unit (output details unknown). Thrust reverser, equipped with 3D movable nozzles. Expansion of its posture controlling verniers.
Four Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (one counter reverse vernier thruster nozzle on the side of each leg nacelle air intake, and wing thruster roll control system on each wingtip.) Eighteen P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles.
Three liquid rocket boosters, each rated at 8,520 kg, in GERWALK and Battroid modes.
Option of an atmospheric-escape booster system with four 22,500 kg conventional rocket engines, or Shinnakasu Heavy Industry FAST Pack space booster system with two P&H+EF-2001 120,000 kg conventional rocket engines (for 150 seconds at maximum thrust.)
DEFENSIVE SYSTEMS
1. ACTIVE STEALTH: the VF-1 is equipped with the initial active stealth mechanism. Refer to Active Stealth Systems - 3rd Generation for details.
2. ENERGY CONVERSION ARMOUR: using a complete set of Energy Conversion Armour SWGA Systems, the VF-1X++ can employ surplus power to triple the fighter mode's armour strength in battroid mode. Optional rule: consider the VF's main body as the strengthened armour, and divide it by 3 for the fighter mode's armour strenth.
3. IDECM (Integrated Defensive Electronic CounterMeasures): refer to IDECM for details.
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA: refer to AN/ALQ-131(V) for details.
- COUNTERMEASURE DISPENSERS: a combined chaff, flare and smoke discharger useable in all modes. Refer to Chaff/Flare/Smoke Discharger System for details.
4. HEAT AND RADIATION SHIELDS: refer to Heat And Radiation Shields for details.
5. EJECTOR SEAT/S w/ ANTI-G MECHANISM & HOMING SIGNAL: refer to Ejector Seat, Transponder and Survival Kit for details.
- SEAT ANGLE AND VITAL POINT STIMULATION: refer to Anti-G Mechanism: Seat Angle and Vital Point Stimulation for details.
- CANOPY WITH RETRACTABLE SHIELD: for battroid mode use.
6. SELF-DESTRUCT: to prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
- TIME DELAY: up to 60 minutes (time is set by the pilot)
- DAMAGE: 1D6x10 M.D.
- RANGE: 6 m
7. STEALTHINESS: due to exchanginging the blade antennas and panel shapes for more more stealthy ones, the VF-1X has slightly improved stealthiness.
- Optional: -5% to detect. Otherwise negligible for most situations.
ARMAMENTS
Note: the Hakuna Special has no built-in ffensive armament equipment.
1. MAULER ROV-20 11 mm ANTI-AIRCRAFT LASER GUN/S:
One (A), two (D,J) or 4 (B,S) fixed laser guns firing 6,000 pulses per minute. The guns are mounted on the head turret in Battroid with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, they are mounted under the nose pointed and fixed forward with a -90° vertical arc of fire. The head can be deployed for a 270° horizontal arc of fire.
- RANGE: 1,800 m
- DAMAGE: 1D6 MD per round. 1D6X10 MD per 10 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: 30 rounds per melee. (D/J are 40 rounds per melee, and B/S are 50 rounds per melee.) The ROV-20 is limited to bursts of 10 or 20 rounds per attack.
- PAYLOAD: Effectively Unlimited.
2a. GU-11 55mm TRI-BARREL GUN POD:
The GU-11 gun pod is the standard issue armament for the VF-1 Valkyrie. With a rate of fire of 1,200 rounds per minute, the gun pod can expend its entire magazine within seconds.
Note: the following stats are for the version used in the late 2040's and 2050's.
- RANGE: 2,500 m
- DAMAGE: 1D20 per round. 1D10X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The GU-11 isn't limited to bursts of 5, 10, 20 or 200 rounds.
- PAYLOAD: 200 rounds. The GU-11 gun pod CANNOT be reloaded in the field.
2b. Optional Howard GU-11D 55 mm 3-barrel Gatling Gun Pod:
The GU-11D is the standard equipment of the VF-1P and VF-3000, and is the second generation VF-1 use gun pod. Its greatest point of improvement is that it can exchange magazines; and it can carry diverse warheads for public order maintenance actions. The magazine cover is opened and the magazine is set in the socket under the main body of the gun pod. The GU-11D also uses propelled type warheads within the atmosphere, and by reducing the shooting recoil, it has improved accuracy. Another advantage is the extension of the gun pod's maintenance intervals. A bayonet unit can also be installed in the cover.
Standard tracer bullets (even though it's visible light in the atmosphere, another method is used in space) are observed with a sensor thats parallel to the muzzle to see the gun pod's shooting axis line. There is an optical sensor that collects the data necessary for firing the gun pod in the foremost part of the top. It coordinates firing information with such things as the radar installed within the aircraft.
- RANGE: 2,500 m
- DAMAGE: 1D20 per round. 1D10X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- BAYONET DAMAGE: 3D4x10 M.D. per strike.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The GU-11 isn't limited to bursts of 5, 10, 20 or 120 rounds.
- PAYLOAD: 120 rounds. Additional ammo clips can be inserted, but exchanging clips requires the VF-1P to be in battroid or GERWALK mode, and takes 2 actions to reload. In general, spare clip are not carried.
2c. Optional Howard GU-17A 58mm Gatling Gun Pod:
The standard issue armament for the VF-25 Messiah can also be used by the VF-1X++, such as on S&C (Skull & Crossbone) Weapon Systems' VF-1QR. With a rate of fire in excess of 1,200 rounds per minute, the gun pod is able to expend its entire magazine within seconds.
- RANGE: 3,350 m
- DAMAGE: 1D20 per round. 1D10X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The GU-17a isn't limited to bursts of 5, 10, 20 or 200 rounds.
- PAYLOAD: 120 rounds. Additional ammo clips can be inserted, but exchanging clips requires the VF-1X++ to be in battroid or GERWALK mode, and takes 2 actions to reload. In general, spare clip are not carried.
3. Wing Hard Points (4)
There are 2 pivoting hardpoints on the underside of each main wing, for a total of 4. The VF-1 can mount a combination of missiles or missiles and missile-launchers. All hardpoints are capable of mounting most former United States/NATO standard aviation weaponry. Refer to Missiles FCS 50's for further details, and Missiles & FCS Basics for alternatives.
Note: the wings can be deployed in battroid mode, allowing hardpoint ordinance to be used.
Following unchanged from FCS 10's.
- AMM-1 Arrow Hybrid Guided Multipurpose Missle: 3 per harpoint.
- UUM-7 Micro-missile Launcher Pod: 1 per hardpoint.
- Mk.82 Snakeye Bomb: 3 per hardpoint.
- GBU-10C Paveway II Bomb: 1 per hardpoint.
- RMS-1 Reaction Cruise Missile: 1 on each outer hardpoints and 2 on each inner hardpoint. In general, 4 are mounted on the inner hardpoints with 2 UUM-7 pods on the outer hardpoints.
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat.
4. HAND TO HAND COMBAT
If necessary, the pilot of the VF-1 can engage in melee combat rather than use a weapon. The VF-1 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
Restrained Punch: 1D4 M.D.
Full Strength Punch: 4D6 M.D.
"Booster" Punch: 1D4x10 M.D. (counts as two attacks)
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Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damage.
Kick: 4D6 M.D.
Leap Kick: 2D6x10 M.D. (counts as two attacks)
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Body Flip/Throw: 2D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 1D6x10 M.D. (only effective against small objects. Some may be instantly destroyed.)
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OPTIONAL EQUIPMENT (SUPER PARTS)
The Super Valkyrie has two NP-FB-01 Leg Packs and CTB-04 Conformal Propellant Tanks, two NP-AR-01 Arm Pods and two NP-BP-01 Rocket Booster Packs equipped with HMMP-02 micro-missile launcher pods. The Strike Valkyrie has had one of the HMMP-02 micro-missile launcher pods replaced by a Mauler RO-X2A high-powered double-action beam cannon pod.
The Hakuna Special Super Parts are mainly for increased acceleration and maneuverability in Vanquish races. They consist of two arm packs and two leg packs.
The FAST Packs are used only in space, and cannot be used in an atmosphere due to their lack of aerodynamics. The Hakuna Special Super Parts are for use both inside and outside of an atmosphere, and do NOT suffer penalties when used in an atmosphere.
1a. NP-BP-01 DORSAL BOOSTER PODS:
Contain six vernier engines for enhanced mobility in space. The forward weapon section of the NP-BP-01 is easily detached, allowing for extremely quick turn-around times when reloaded. The forward section can be ejected in flight.
HMMP-02 MICRO-MISSILE LAUNCHER POD
- MISSILE TYPES: Bifors HMM-01 All Purpose micro-missiles.
- RATE OF FIRE: Volleys of 1, 2, 3 or 4 missiles per pod. All pods can be fire linked.
- PAYLOAD: 20 missiles per pod (5 missiles per launcher), for a total of 40 missiles.
MAULER RO-X2A HIGH-POWERED DOUBLE-ACTION BEAM CANNON POD
- RANGE: 0~2,700 m: no penalties.
2,700~5,400 m: -3 to strike AND roll 1D4: 1 & 2-normal hit; 3-glancing blow: 1/2 damage; 4-glancing blow: 1/4 damage.
5,400~8,100 m: -6 to strike and roll 1D4 per gun: 1-normal hit; 2 & 3-glancing blow: 1/2 damage; 4-glancing blow: 1/4 damage.
- DAMAGE: 2D8x10 M.D. per barrel. 4D8x10 M.D. for a dual blast.
- RATE OF FIRE: Single shots only per cannon. Firelinkable.
- PAYLOAD: 20 single shots or 10 dual blasts before the energy pack is depleted.
- RECHARGE RATE: 1 shot per melee round if the vehicle is unmoving. If the vehicle is performing light manuevers, the recharge rate drops to one shot per minute (4 melee rounds). Cannot be recharged if performing more intense maneuvers.
1b. DORSAL BOOSTER UNITS
Even though the Hakuna Special doesn't normally have booster pods, it can have the VT-1C's Booster Units installed. These pods have a multipurpose design due to the exchangeable front of the pod, but usually a small sensor pod that maintains the field of vision from the cockpit and an energy capacitor unit are installed there.
2. NP-AR-01 ARM PODS
The arm pods contain fuel for the dorsal boosters and miro-missile launchers. In Fighter and GERWALK-arms-in, the missile launchers are mounted rearward under the center ventral section and can fire towards the rear only.
MICRO-MISSILE LAUNCHERS
- MISSILE TYPES: Erlikon GA-100 Crusher High-Speed Armor-Penetrating micro-missiles, though any type of Micro Missile can be used.
- RATE OF FIRE: Volleys of 1 to 2 missiles per arm.
- PAYLOAD: 3 missiles per pod, for a potential maximum of 6.
2b. RACE-USE ARM PACKS
Provide extra fuel and cooling for the Valkyrie and the leg packs.
3. NP-FB-01 LEG PACKS and CTB-04 CONFORMAL PROPELLANT TANKS:
Provide the extra fuel and coolant needed by the NP-BP-01 FAST pack boosters to operate for extended periods of time. They included additional vernier jets for better maneuverability in space, and an internal storage space for a spare GU-11D ammo clip.
GU-11D AMMO CLIP HOLDER
- PAYLOAD: 1 spare ammo clip per pod, for a potential maximum of 2.
3b. RACE-USE LEG PACKS and CTB-04 CONFORMAL PROPELLANT TANKS:
The packs contain powerful booster rockets for quick acceleration and deacceleration in addition to extra fuel and coolant. They do not include additional vernier jets.
4. OTHER FAST PACKS
Other packs are possible but they are generally less suitable or have compatibility limitations if used on VFs other than the one they were developed for. Refer to the VF-1X Plus Valkyrie stats for more combat FAST pack options.
5. Option of GBP-1S Ground-Combat Protector Weapon System
Refer to the GBP-1S stats for details. The Hakuna Special cannot use the GBP-1S due to the additions to the fuselage and wings.
AVIONICS
The avionics have been improved for space use; by being exchanged for an enhanced type that conforms to the VF-4. The head of the Hakuna Special has been arranged to aerodynamic values, and a large visor has been added.
Unless otherwise noted, refer to Avionics for details.
AOA DETECTOR
EXTERNAL AUDIO PICKUP
RADIO/VIDEO COMMUNICATION: Range: 960 km.
- IFF/UHF DATALINK ANTENNA
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA
- TACAN (Tactical Air Navigation Antenna)/UHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
Head turret:
In addition to the following, it contains the laser gun aiming system and guide laser oscillator mechanism.
AUXILLARY RADAR (VF-1S only): RANGE: 32+ km, 15 m to 8,100 m.
LASER TARGETING SYSTEM: RANGE: 12,192 m (vertical).
OPTICS - HYBRID SENSOR/TV CAMERA SYSTEM
OPTICS - REAR PERISCOPE
Hakuna Special has enhanced optical capabilities.
Forearms:
HYBRID SENSORS
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Nosecone:
APG-997 RADAR: See APG-997 for details.
Note: radar can be either hard mounted (standard for a phased array radar), or attached like a mechanically scanned unit (increases the area scanned, but decreases airframe stealthiness).
- RANGE: 375 km lock-on fighter sized objects.
- HEIGHT: 24,750 m to small moving targets near or on the ground not obscured by foliage.
- ACM: 30 targets; AGM: 12 targets.
BALANCE CONTROLLER
FCS (Fire Control System): the VF-1's FCS is an all regimes type weapon control system. It has only limited air-to-ground capabilities.
INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
Sensor Blisters:
Originally reverse thrusters on the early period VF-1.
LASER MARKER & LASER SPOT TRACKER
OPTICS - FIXED INFRARED SENSOR and MULTI-BAND OPTICAL SENSOR
OPTICS - TACS (Tactical Airborne Camera System)
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OTHER SYSTEMS
Unless otherwise noted, refer to Other Systems for details.
- AIRBRAKE
- ARRESTING HOOK: a pair of hooks.
- LANDING GEAR
- LOUDSPEAKER:
- "MAGIC HAND" MANIPULATORS (3)
- SEARCHLIGHTS range: 92.5 m
- TACTICAL LIFE SUPPORT SYSTEM
- 3-MODE VARIABLE TRANSFORMATION SYSTEM: uses actuators and hinges. Cannot transform from fighter when travelling at Mach 1.7 or greater in an atmosphere.
- WING GLOVE STIFFENERS: on dorsal fuselage.
- VG WING
COMBAT BONUSES FOR VF-1 VALKYRIE TRAINING
If the VF-1 Valkyrie has FAST packs, they provide the following bonuses:
- in space: +1 bonus to dodge in all modes.
Hakuna Special:
- all skill rolls are one difficulty level higher.
- +3 dodge
- +2 parry and roll
BASIC COMBAT TRAINING for non-pilot military personnel
- +1 attack per melee (plus those of the pilot). +1 attack at levels 3, 9, and 15.
- +0 initiative
- +1 to strike.
- +1 to parry
- +1 to dodge in battroid mode, +2 in GERWALK, +4 in fighter mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.
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ADVANCED COMBAT TRAINING for military pilots and mecha specialists.
- +3 attacks per melee (plus those of the pilot). +1 attack at levels 3, 6, 11, and 15.
- +1 initiative
- +2 to strike
- +3 to parry
- +2 to dodge in battroid mode, +3 in GERWALK, +5 in fighter mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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REFERENCES
Palladium Books Game Engine and MDC Rules
Macross Perfect Memory
Macross Plus Game Edition
Great Mechanics.DX 9
Macross Digital Mission VF-X Flight Manual
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Macross VF-X2 Perfect Official Clue File
Macross VF-X2 Official Visual Guide
Variable Fighter Master File: VF-1 Valkyrie
Variable Fighter Master File: VF-1 Valkyrie Space Wings
Macross Compendium VF-1 article
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© Aaron Sketchley