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BACKGROUND
A Heavy Variable Fighter-Bomber of General Galaxy and Messi design, that has excellent offensive abilities and aims at a new classification of large long-range Variable Fighter Bomber. The VF-14 is a large, twin-engined craft with the Fighter near that of the VF-4. The airframe construction is pretty unique, and it is a pretty large craft whose exterior is also durable as it is an attack craft used in long-range invasions. It is an airframe that embodies the eccentricity of the General Galaxy company.
The VF-14 is the airframe that was defeated in the competition by the VF-11 Thunderbolt in "Nova Project", which decided the main fighter successor to the VF-4 Lightning III. The VF-14 came to be a priceless treasure in one part of the Emigrant Fleets, frontier Emigrant Planets, special forces, and so on, because it has a superior flying performance in space, a lengthy cruising range, and yet is an able-bodied, sturdy airframe that's easily maintained.
Development on the VF-14 began in 2025 from the Stonewell Bellcom VF-4 Lightning III with the incorporation of Zentraadi technology as well as OTM. Its first flight was in 2027. The design was completed and mass-production began in 2028. It entered active service around 2030 and was carried as the main fighter on Emigrant, Survey, and other fleets at its peak. The VF-14 continues to be produced under license at Emigrant Planets and elsewhere.
Furthermore, because the VF-14 is an airframe that's easily updated as it was designed with extra space in its inner structure, a considerable number were mass-produced as it is preferred by such groups as one part of the Emigrant Fleet and Emigrant stars in the frontier.
The Blue Rhinoceros Company [of soldiers] who escorted the Varohta Star System Research Group made use of the VF-14. It is thought that the Protodevilun seized the airframe when the Research Force snuck into the Varohta Star system. The Protodevilun then improved upon the VF-14, and manufactured the Fz-109 Elgaazorn based on this airframe.
In Fighter, the VF-14 has a shape closer to that of an aircraft when compared to the Elgaazorn, which has a living creature form. The VF-14's battroid form also has a sharper appearance. It is armed with 3 beam guns as its main armaments.
RPG STATS
Vehicle Type: Variable Fighter-Bomber
Class: Variable Vehicles
Crew: one pilot in Marty & Beck Mk 11 Ejection Seat with life support system for high altitude/outer space environments and shockwave system for ejection at supersonic speeds in reinforced pressurized canopy (ejectable as an emergency escape pod). An armour cover rotates 90 degrees over canopy in battroid mode.
Manufacturer: General Galaxy / Messi
Government: Unified Government
Customer: Emigrant Fleets, frontier Emigrant Planets, special forces, etc
Design Features: variable-geometry-sweep wing; high maneuverability in space; two-dimensional thrust vectoring. Retractable tricycle undercarriage landing gear with catapult hook. Two steerable nosewheels and twin coupled main wheels retract rearward.
Variants:
- VF-14: mass production type
- VA-14: attacker type used by the Blue Rhinoceros Company
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head Laser
(1) Head
Hands (2)
Arms (2)
Shoulders (2)
Beam Guns (2)
|
25
85
40 each
125 each
125 each
100 each
|
Legs & Thrusters (2)
(2) Main Body
(3) Pilot Compartment/Escape Pod
Main Wings (2)
Tails (2)
Gun Pod
|
250 each
420
250
135 each
65 each
140
|
NOTES:
- (1) destroying the head of the fighter will knock out the Valkyrie's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
- (2) depleting the MDC of the main body will destroy the Valkyrie. The pilot and cockpit section/escape pod will be automatically ejected from the doomed Valkyrie before it explodes by the Valkyrie's main computer.
- (3) 250 MDC only in Battroid and/or when the blast shield is lowered over the cockpit. Otherwise, 100 MDC for the canopy and 150 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
SPEEDS:
RUNNING: BATTROID: 130 kmph
LEAPING: BATTROID: 8 m high or 12 m long without thrusters.
FLYING: Mach 3.8+ at 10,000 m; Mach 8.9+ at 30,000+ m
VTOL: GERWALK and Battroid only
Maximum airframe design load: +35.0 to -20.5
Ceiling: unlimited (if its an Earth class planet, able to to advance to satellite orbit)
Maximum rate of ascent: 30,000 m/minute (Fighter)
Combat Action Radius (in atmosphere): nearly unlimited
Operational Underwater Depth: ?200? m (Battroid & GERWALK modes).
STATISTICAL DATA:
HEIGHT:
Battroid: 17.11 m
Gerwalk: under investigation
Fighter: under investigation
WIDTH:
Battroid: under investigation
Gerwalk & Fighter: 15.60 m with wings at maximum extension.
LENGTH:
Battroid: under investigation
Gerwalk: under investigation
Fighter: 19.58 m
MASS: 12,600 kg
PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: two 52,500 kg (maximum thrust in the void of space) Shinsei Industry/P&W/Roice FF-2770D Thermonuclear Engines. Many P&W / Daimler HMM-5C high-maneuverability vernier thrusters.
DEFENSIVE SYSTEMS
Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:
1. 2nd GENERATION ACTIVE STEALTH SYSTEM
2. ESCAPE POD
3. INTERNAL MULTIPURPOSE CHAFF/FLARE DISCHARGER SYSTEM
4. HEAT AND RADIATION SHIELDS
5. SELF-DESTRUCT
6. SWAG ENERGY CONVERSION SYSTEM
OFFENSIVE SYSTEMS
1. HEAD ANTI-AIRCRAFT PULSE LASER GUN (1)
Mounted on the head turret when in Battroid, and the front of the nose, pointed forward, in Fighter and GERWALK. This pulse laser gun can be fired above or behind the Valkyrie in Battroid, but not forward or down. In fighter and GERWALK, it is fixed forward.
- RANGE: 3,100 m
- DAMAGE: 1D4x10 MD
- RATE OF FIRE: equal to the pilot's combined number of attacks. Single shots only.
- PAYLOAD: effectively unlimited
2. FIXED MEDIUM-BORE MAULER BC-27A BEAM GUNS: (2)
A beam gun is mounted on the front of the engine nacelles in Fighter, and the shoulders in Battroid and GERWALK. The guns are fixed forward in Fighter, but can be aimed whereever the arm can point in the other modes.
- RANGE: 33,750 m
- DAMAGE: 1D8x10 MD
- RATE OF FIRE: single shots only. The laser guns can be fire-linked (does double damage).
- PAYLOAD: effectively unlimited
3. 35 mm GATLING GUN POD (1)
The main weapon of the VF-14. The gun pod is mounted on a special hardpoint under the fighter in Fighter, and is hand-held in GERWALK and Battroid. The gun pod has a maximum rate of fire of 2,000 rounds per minute, and a muzzle velocity of 3,000 m/s in atmosphere. It can be used during high-G manuevers. The gun pod uses clips of ammo. One spare clips for the gun pod is mounted on the outerside of the engine nacelle's internal missile pod; replacing a clip takes two melee actions and can only be done in GERWALK or Battroid.
- RANGE: 2,300 m
- DAMAGE: 1D8 per round. 10 round burst, single target - 1D8X10 MD. 25 round burst, single target - 2D8X10 MD. Note, for bursts using greater then 25 rounds, increase the damage by a scale of 1D8X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
The Gun Pod can be used for sprays: 10 round spray - 1D8 MD, affects 1D4 targets. 25 round burst spray - 1D8 MD, affects 2D4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D8 MD, affects 4D4 targets. Chance of hitting bystanders is 70%.
- RATE OF FIRE: equal to the pilot's combined number of attacks. Note that the amounts fired by the gun pod aren't limited to only 10, 25 or 150 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution.)
- PAYLOAD: 120 rounds. Additional ammo clips can be inserted, but exchanging clips requires the VF-14 to be in Battroid or GERWALK, and takes 2 actions to reload. There are two spare clips, one stored in each engine nacelle.
4. INTERNAL MISSILE LAUNCHER POD: (2)
The VF-14 has an internal missile launcher pod in the substructure of the engine nacelles, which are equipped with 2-rows of 4-shots of medium sized missiles. It has a structure where the hatch opens on two arms. The missiles can be launched in any mode.
- MISSILE TYPE: Bifors AAM-01S medium-range missiles
- RANGE: 70 km
- SPEED: 2,500 kmph
- DAMAGE: 2D12x10+20 MD
- BLAST RADIUS: 9 m
- BONUSES: 2 attacks, +3 strike
- RATE OF FIRE: 1 to 8 per launcher
- PAYLOAD: 8 missiles per launcher pod; 16 total
5. WING HARD POINTS (4)
The VF-14 has 2 hardpoints per wing, for a total of 4. Some standard hardpoint loads are as follows. For alternatives, refer to the Hardpoint and Missile Details.
Suggested Hardpoint Loads (per wing. Double for total load)
Standard: none
Combat (initial): 1 or 2 Semi-embedded Type Long Range Missiles
Combat (after 2040): 2 AOM-8S
|
Interception (initial): 1 Semi-embedded Type Long Range Missiles, 1 AIM-4
Interception (after 2040): 1 or 2 AOM-8S, 1 CHM-2
|
Standard VF-14 Munitions per Hardpoint
Half-Embedded Type Long Range Missiles
- LOCATION: all hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions
- RATE OF FIRE: 1 or 2 per hardpoint
- PAYLOAD: 2 per hardpont; 8 total
AOM-8S Two-stage Interception Missile
- LOCATION: all hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions
- RATE OF FIRE: 1 or 2 per hardpoint
- PAYLOAD: 2 per hardpont; 8 total
|
AIM-4 Agile Falcon
- LOCATION: outer hardpoints (A & D)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpont; 4 total
CHM-2 High Speed Manueverable Missile
- LOCATION: outer hardpoints (A & D)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpont; 4 total
RMS-4 Reaction Missile
- LOCATION: outer hardpoints (A & D)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpont; 2 total
|
6. HAND TO HAND COMBAT
If necessary, the VF-14 can engage in melee combat rather than use a weapon. The VF-14 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 4D6 M.D.
- "Booster" Punch: 1D6x10 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D. + additional ripping and frame damages.
- Kick: 4D6 M.D.
- Leap Kick: 2D6x10 M.D.
- Body Flip/Throw: 2D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.
OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)
None!
SENSOR SYSTEMS
Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:
- AOA DETECTOR
- EXTERNAL AUDIO PICKUP
- HYBRID SENSORS
- IFF ANTENNA
- IFF/UHF DATALINK ANTENNA AND TACAN/UHF ANTENNA
- OPTICS - FLIR (Forward Looking Infrared)
- OPTICS: MAIN SENSOR SYSTEM and REAR CAMERA
- LAPR-34 RADAR (Fighter and GERWALK)
- RADAR (Battroid)
- RADIO/VIDEO COMMUNICATION
- RETRACTABLE EC (Electronic Countermeasures) and VHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
OTHER STANDARD EQUIPMENT
Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:
- ANIGRAS
- BALANCE CONTROLLER
- FIRE CONTROL SYSTEM: system designed for both air-to-air (fighter) and air-to-ground/ship (attacker) purposes.
- INS (Internal Navigation System) / AUTOPILOT)
- LANDING GEAR
- LASER TARGETING SYSTEM:
- LOUDSPEAKER
- "MAGIC HAND" MANIPULATORS (3)
- SEARCHLIGHTS
- STANDARD SURVIVAL KIT
- TACTICAL LIFE SUPPORT SYSTEM
COMBAT BONUSES FOR VF-14 TRAINING
BASIC VARIABLE FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
- 1 attacks per melee (plus those of the pilot). Add one action/attack at levels three, nine, and fifteen.
- +0 on initiative
- +1 to strike
- +1 to parry
- +1 to dodge in Battroid, +2 in GERWALK, +4 in Fighter. When in space, add +1 to dodge in all modes.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-14 COMBAT TRAINING
Advanced training for pilots specializing in the VF-14.
- 3 attacks per melee (plus those of the pilot). Add one action/attack at levels three, six, eleven, and fifteen.
- +0 on initiative
- +2 to strike
- +3 to parry
- +3 to dodge in Battroid mode, +4 in GERWALK, +6 in Fighter. When in space, add +1 to dodge in all modes.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES
© Aaron Sketchley