Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
By AARON SKETCHLEY ( Ver 2.8 2016.01.27

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VF-25 Messiah


The VF-25 Messiah is one of the newest-generation of Variable Fighters used by humans in 2059. Shinsei Industry/ Macross Frontier Arsenal Original Development/ Macross Frontier fleet's L.A.I. independently developed the VF-25, from the YF-24 Evolution prototype, as the potential successor to the VF-171 Nightmare Plus, the main Variable Fighter of the New Unified Forces. It has not been deployed to the New Unified Forces yet, but has been deployed early to the S.M.S. for field testing in real combat scenarios.
Its offensive weapons include a Gatling gun, beam cannons, laser guns in the head unit, and a close-combat knife in its shield. It is observed to have a new model of gun pod and other features, but as a vehicle under secret development, most of its specifications are still unknown. Designed for multipurpose deployment, such as a fighter plane, an attack plane, a fighter-bomber, a reconnaissance plane and command craft for unmanned combat aerial vehicles, are possible by exchanging modules. Fighters can be customized according to the pilot and characteristics of the mission.
As a special feature, it can be equipped with an EX-Gear reinforced-exoskeleton (powered suit) that connects to its cockpit. The EX-Gear system, and the new Inertia Capacitor (ICS), supports and reduces the burden on the pilot, allowing more mobility and combat capability exceeding the limits of manned flight. Because of the limits of the pilot's body, it has always been nearly impossible for a fighter to reach its full potential. This problem, as addressed by the AVF Development Project in 2040, has finally been overcome. Moreover, the power output, armaments, sensors, etc. have all been completely integrated, resulting in greatly enhanced performance.
Unlike the VF-1 Valkyrie's Armored system which is limited to Battroid-mode use only, the VF-25's Armored parts can still be mounted while transforming. A high-maneuverability Super pack is also available.

2053: Macross Frontier, Macross Olympia and Macross Galaxy fleets decide to work together to plan a Variable Fighter that rivals the VF-24 Evolution technology. It is called the "Triangular Plan". The Macross Frontier develops the YF-25, the Macross Galaxy develops the YF-27, and the Macross Olympia develps the YF-26 - development of which is later cancelled.
2055 April: YF-25 Prophecy designing completed
2056 September 6: prototype YF-25 Prophecy is completed
2056 November: the prototype YF-25 Prophecy undertakes a test program on the remodelled Special Forces Uraga class carrier, Shanghai III
2057 February: the Shanghai III arrives at the Macross Olympia, and further testing of the YF-25 Prophecy commences
2057 June: the Frontier Fleet attains ISC control and it is incorporated into the YF-25 and [properly] timed. Atmospheric testing of the YF-25 is basically completed.
2057 September: each kind of test on the VF-25 Messiah continues to this date
2058 January: advance mass production of A, F and S type VF-25 (Block 2)
2058 June: the Unified Government and Frontier Fleet parliament are told of the mass production of the YF-25 Prophecy and it is assigned the number VF-25 and pet-name "Prophecy"

Vehicle Type: all-regime Variable Fighter and tactical combat Battroid
Class: Variable Vehicles
Crew: one pilot with EX-Gear. EX-Gear functions as an ejection seat. Although normally a single seat-craft, the rear is equipped with an auxiliary seat. Auxiliary seat is a normal ejection seat.
Manufacturer: Shinsei Industry Macross Frontier Arsenal / LAI Company
Government: New Unified Forces

Customer: NUNS, SMS

Design Features: VG wing. X-shape dorsal and ventral tail fins allow control even if one fin is removed and 3 remain. Newly developed Linear Actuator improves the transforming system so a majority of moving parts are never in contact, but shift electromagnetically, reducing the transformation time by two-thirds. Many of the more fragile mechanisms have been abandoned, resulting in fewer malfunctions, less maintenance, and improved durability for the Battroid. Shield mounted on center rear dorsal fuselage in Fighter or on lower left arm section in GERWALK and Battroid.



Location MDC Location MDC
(1) Head
Head Lasers (1, 2, 3 or 4)
Arms (2)
Hands (2)
Legs & Thrusters (2)
(2) Main Body
(3) Pilot Compartment/Escape Pod
Main Wings (2)
Tails (2)
40 each
125 each
50 each
230 each
150 each
65 each
Gun Pod
Anti-Projectile Shield
(4) Pinpoint Barrier Shield
(5) Main Booster Packs (2)
(5) Leg Packs (2)
(5) Shield Pack (2)
(5) Main Body Packs
Optional Fold Booster
150 each
225 each
125 each


RUNNING: 200 kmph (Battroid), 135 kmph (GERWALK)
LEAPING: 16 m high or 23 m long, without thrusters (Battroid)

FLYING: Mach 5.0+ (1,135 kmph) at 10,000 m and higher, on account of the fuselage heat-resistance boundary (Fighter); 1070 Kmph (GERWALK & Battroid)
+20% to maximum speed (with Super Parts)
VTOL: Battroid and GERWALK only

Maximum airframe design load: 27.5G at maximum acceleration for 120 seconds (when ISC operates, the cockpit is protected from high-Gs).
Maximum Initial acceleration: 15 G (booster rockets + thrust of main engines) when fully loaded. Acceleration improves as more fuel is consumed. Instant acceleration is close to 30 G when the missiles are exhausted (with SPS-25S/MF25 Super Parts). About 11.5+ G with APS-25A/M25 Armored pack (booster rockets and the engines at maximum thrust. Maneuverability improves as more fuel is consumed).
Ceiling: unlimited (capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: ? m/minute (Fighter)

Operational Underwater Depth: ?200? m (Battroid & GERWALK)


Battroid: 15.59 m (14.53 m w/o laser guns)
GERWALK: under investigation
Fighter: 4.03 m without landing gear

Battroid: under investigation
GERWALK & Fighter: 15.50 m with wings at maximum extension

Battroid: under investigation
GERWALK: under investigation
Fighter: 18.72 m

EMPTY MASS: 8,450 kg
STANDARD OPERATING WEIGHT: 28 t with SPS-25S/M25 Super parts (includes 15 t of chemical propellant and micro missile pods). 40 t with APS-25A/M25 Armoured pack (15 t of propellant, about 9 t in missile weight. All 15 t of fuel can be spent in 2 minutes at maximum thrust and about 15-20 minutes during combat manoeuvres)
STANDARD SORTIE WEIGHT: 52 t with APS-25A/M25 Armoured Pack

PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings

POWER PLANT: two Shinsei Industry/ P&W/ RR FF-3001A Stage II thermonuclear reaction turbine engine (in space, maximum thrust of 1,620 kN). Thrust reverser, equipped with 3D-maneuvering nozzles. P&W HMM-9 High manoeuvrability thrusters. In atmosphere, the air intake shutters open, functioning as an air suction system. In space, the shutters are closed and internal propellant is used. Front fuselage slit allows for boundary layer control by air suction as well as reducing air resistance.



The VF-25 is equipped with an advanced active stealth system; which is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -40% to read sensory instrument checks to detect the VF-25, and when being attacked by missiles, either add +30% when chaff and flares are used, or roll on the following: Since the VF-25's stealth capability is a system in the airframe, it can be damaged or destroyed. Once the Valkyrie has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a New Unified Forces base. For more information on stealth, please refer to the stealth rules.


In addition to the anti-radar coating, the main wings are mainly used as heat sinks after combat ends, to avoid infra-red ray detection during combat.


The entire reinforced cockpit of the VF-25 is a detachable escape pod that can be jettisoned when the Valkyrie is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the Valkyrie is destroyed (main body MDC reduced to 0), but this can be overridden by the pilot.


The VF-25 features a built-in EX-gear system and gunner kit in the cockpit. EX-Gear is an "interface that's worn", which enables highly accurate flight control due to the pilot's muscles' electrical current, and literally the VF-25 can be precisely controlled by the sensation of one's hands and feet. In addition, there are such things as a medical kit and simple cold sleep functions. The EX-Gear is also provided with a life preservation function for the pilot.


A combined chaff, flare and smoke discharger, useable in all modes, and located in the bulge on the outside of the engine pod; which functions as an air/dive brake. When used, they fire a burst of 6 flares, 1 exploding chaff container or one cloud of white smoke per 1 unit listed in the stats. Chaff and flares are unique in their means of countering missiles.


Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.


The VF-25 is equipped with a fixed fighter-sized Pinpoint Barrier system for use in GERWALK and Battroid. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.


OPTIONAL RULE: unlimited MDC but pilot must successfully parry for PPB to be effective. Chance of overloading if hit with too much damage at one time. Not effective against weapons that have a blast radius.


To prevent capture of the Variable Fighter by the enemy, the pilot can activate the VF-25's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.


The VF-25 uses excess power from the engines in Battroid and GERWALK to reinforce the armour strength of the VF-25. Effectively triples the armour's durability. Even in Fighter, when there is 50% or greater output than existing craft, a built-in light-type of Energy Conversion Armour can be activated for defensive use in the areas of the cockpit, engines and so on, because of this surplus output. Optional rule: reduce the MDC of all other areas to one-third (33%) in Fighter.


A function added to the passive stealth coating substance spread on the surface of the airframe is to vaporize instantaneously when exposed to high energy, thereby diffusing a beam weapon. Approximately 30% is dampened from the output of a beam machinegun grade weapon.


It is made of the 2nd generation type of strengthened Energy Conversion armour material that is also used in the Armour Pack. It becomes a rectification fin when in Fighter.


Note: micro-missile warheads converted to MDE-warheads for anti-Vajra use.

1. Mauler ROV-217C 12.7mm Coaxial Beam Gun(s):

Mounted on the head turret when in Battroid, and in the central dorsal section of the main body, pointed rearward, in Fighter and GERWALK. These lasers can be turned to point above, or behind the Valkyrie in Fighter and GERWALK. The head turret cannot be turned in these modes (cannot fire at targets to the left or right).

The A, B, C, D, & G types have one (1) barrel, the F type has two (2) barrels, the E type has three (3) barrels, and the S type has four (4) barrels.

2a. Mauler ROV-25 25mm beam machine gun:

Each wing joint has a single ROV-25 beam machinegun, for a total of two. The guns can be fire linked.

2b. Remmington ES-25A 25mm high-speed machine gun:

Each wing joint has a single ES-25A machinegun, for a total of two. The ES-25A is later refit to the anti-Vajra MDE warhead specification. The guns can be fire linked.

3a. Howard GU-17A 58mm Gatling Gun Pod:

The standard issue armament for the VF-25 Messiah. With a rate of fire in excess of 1,200 rounds per minute, the gun pod is able to expend its entire magazine within seconds. To prevent this, it has been mechanically preset to fire in burst of either 5, 10, 25 rounds, or until the pilot releases the trigger (or the magazine is emptied.) A retractable cover exposes the barrels for cooling. Like the GU-11, the GU-17a carries ammunition internally.

3b. Howard GU-17V 58mm Gatling Gun Pod:

Optional armament for the VF-25 Messiah. A GU-17A gun pod modified to fire the anti-Vajra MDE warhead.

3c. SSL-9B Dragunov Semi/Fully-Automatic Anti-Armor Sniper Rifle:

The standard issue armament for the VF-25G Messiah, used for long-range precision shooting. Magazine located on the underside near cooling fins. Has a built-in optical scope. In conjunction with the VF-25G's adjusted for sniping mono-eye, it has an error margin of less than 10 cm at a shooting distance of 20 km with AI fire-control. The sniper rifle has balancers that open on the barrel during firing to assist in targeting. The barrel uses electromagnetic rails for maximum acceleration with the SP-55X 55 mm ultra-high-speed armour-piercing round. Muzzle velocity of SP-55X cartridge is 6,200 m/s (SSL-9B's linear driver, in addition to the chemical reaction, can increase muzzle velocity to 7,490 m/s for ultra-long-range firing in space). Ultra-hard-metal jackets on ultra-dense alloy bullets can penetrate 300-mm-thick GFS-a2 composite armor used by Destroids. Pump action.
Due to the weapons high velocity and penetration, it more often then not completely passes through lightly armoured targets, causing less structural damage, but causing more debilitating damage to critical systems. The weapon's effective range is considerably reduced during combat due to the constant manuevering of the firing and targeted vehicles.
SSL-9B later modified for anti-Vajra use with MDE high-speed cartridge.
With this weapon, the VF-25G is +3 to strike up to 10,000 m. Other mecha are -3 to strike beyond the limits of their optics, -6 at double the limit.

4. AK/VF-M9 Ka-Bar OTEC Assault Knife:

A 1.65 m assault knife for close combat in Battroid or GERWALK, stored in shield. Can be reinforced by the pin-point barrier.

5. Wing Hard Points (6):

The VF-25 has three hardpoints per wing, for a total of six. The standard combat loadout for the VF-25 is as follows. For alternatives, refer to the Hardpoint and Missile Details. It is possible to have the same type of munition on all hardpoints.

L.A.I. / AAMS-02A Short Range High Manueverability Anti-Air Missile
  • LOCATION: inner hardpoints (C & D)
  • RATE OF FIRE: volleys of 1, 2 or 3 per hardpoint
  • PAYLOAD: 3 per hardpont; 6 total
Sentinal FXA-60A High Speed Armour Piercing Rocket Launcher Pod
  • LOCATION: middle hardpoints (B & E)
  • RATE OF FIRE: 1 to 6 per hardpoint
  • PAYLOAD: 18 rockets per pod; 36 total
Bifors AAMM-05D Medium Range Anti-Air Missile
  • LOCATION: outer hardpoints (A & F)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpoint
PaCSWS-1G Super High Manueverable Missile
  • LOCATION: inner and nacelle Hardpoints (A & F)
  • RATE OF FIRE: 1 per hardpoint
  • RATE OF FIRE: 1 per hardpoint
LPP-14A/LPP-014Fx Propelled Laser Pod
  • LOCATION: inner hardpoints (A & F)
  • RATE OF FIRE: 1 per hardpoint
  • RATE OF FIRE: 1 per hardpoint
RMS-7 Reaction Missiles or Dimension Eater Missiles
If either are mounted, only the AAMS-02A can be mounted on one other wing hardpoint. Reaction and Dimension Eater Missiles are always fired in the opening moments of a battle.
  • LOCATION: middle and outer hHardpoints (A, B, E, & F)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpoint, for a maximum of 4 (max 2 with Dimension Eaters)


If necessary, the VF-25 Messiah can engage in melee combat rather than use a weapon. The VF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc..




On the dorsal surface, the VF-25 features a special equipment hardpoint for mounting a Fold Booster. The booster must be ejected prior to transformation. The SPS-25S/MF25 Super Pack is designed to electromagnetically form around the Fold Booster when ejected in space. Using the electromagnetic systems in the VF, as well as the Super Pack, the VF-25 is able to reattach the Super Pack and Fold Booster when it has returned to space.


Shinsei Industries SPS-25S/MF25 High-maneuverability Super Pack, that add more armor compared to previous Variable Fighters' packs. The packs include two main boosters, two armoured intake units, two additional armor units for the main manipulators, two additional engine block armoured units, two CIWS launcher pods, and groin/hip armor unit. The individual pieces that compose the packs can be ejected all at once, or one at a time.
The Super Packs contain two main boosters units, with 4 Gobishi Heavy industries SLE-7A main booster engines; 1 Gobishi Heavy Industries SLE-3A sub booster engine located in the tail booster; and 10 Gobishi Heavy Industries SLE-1C High-maneuverability verniers.
The Super Packs have a maximum total thrust (main booster and sub-booster engines) of 2,940 kN. Even though the acceleration of a super pack that's fully-loaded with propellant is somewhat inferior to a VF-25 that's lightly equipped (15 G), when the propellant is used and the craft becomes light, acceleration becomes close to 30 G. The VF-25 is the most high-manoeuvrability when it's on the verge of exhausting its fuel.
The manufacturing cost is also held down to inexpensive, as a prerequisite of the Super Packs is that they are disposable.
The Super Packs are only used in space.
They can be used in an atmosphere, but they completely disrupt the max speed (-50%), and hamper manueverability (-1 to dodge) which negates any benefits the packs provide.


The standard equipment for the front of the main boosters is the Bifors CIMM-3A micro-missile launcher pod; which can be replaced with mission specific equipment if necessary.

2. Remmington HMM-5A CIWS LAUNCHER POD (2)

A close-in micro-missile CIWS launcher pod located over the shoulders in Battroid.


Other packs are possible, but they are usually reserved for the specialized VF-25 Messiah that they were developed for.




If the VF-25 Messiah has FAST packs, they provide the following bonus and penalty:


Basic training for non-pilot military personnel.


Advanced training for pilots specializing in the VF-25.

  • Palladium Books Game Engine and MDC Rules
  • The Macross Compendium VF-25 article
  • Macross Frontier (TV Series)
  • Newtype (issue?)
  • Macross F Official File 1 & 2
  • Macross F 2050:Memories
  • Macross F Official Fan Book
  • Great Mechanics.DX #9

  • © Aaron Sketchley