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BACKGROUND
A light fighter used on frontier planets. Even though the main wing is swept forward, its greatest feature is the utilization of existing fighter technology in its construction. Under the prerequisite of being used in the atmosphere of a planet, the VF-9 seems to have become such a shape due to lift being generated by the main wing, counteracting stalls and so forth. Contrary to the VF-4, the VF-9 is envisioned for use in an atmosphere.
The VF-9 project was the first assignment at General Galaxy for its chief project adviser Algus Selzer. Development began in 2018, and the first flight occurred in 2021. Mass production began in 2022 and ended in 2029.
The VF-9 was intended as a concept for an inexpensive twin-engined light fighter. However, due to input from Unified Forces assigned test pilot Captain Milia Jenius, it displayed aerial combat manoeuvrability higher than the VF-4, the main fighter at the time. As a result, General Galaxy received massive orders from colony planets with reduced budgets, and the VF-9 became its first bestseller.
General Galaxy's VF-9 Cutlass is known as a light support VF. It adopted canards and forward swept wings, and one can perceive from its appearance that it is considered to be for for atmospheric operation. Though its performance doesn't project, many are used on frontier planets because it excels at being multi-purpose and having a low price. It is chiefly used as in a support fighter role in support missions. Its ranking is said to be not main, but as a sub-aircraft.
RPG STATS
Vehicle Type: light Variable Fighter and Tactical Combat Battroid
Class: Variable Vehicles
Crew: pilot only in Marty & Beck Mk-7 Custom ejection seat
Manufacturer: General Galaxy
Government: Unified Government
Customer: Unified Government, Emigrant Planets
Design Features: forward-swept main wing, canard, high manoeuvrability in the Mach 1 regime.
Landing Gear: Retractable tricycle undercarriage. Two steerable nosewheels retract rearward into nose and twin coupled mainwheels inward into fuselage. Two arresting hooks mounted underfuselage on engine nacelles.
Variants:
- VF-9: Standard version.
- VF-9E: type with engines similar to the VF-22
- VF-9 Cutlass Kai (fanfic)
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
(1) Head
Lasers (2)
Arms (2)
Hands (2)
Legs & Thrusters (2)
(2) Main Body
|
45
12 each
70 each
25 each
115 each
210
|
(3) Pilot Compartment/Escape Pod
Main Wings (2)
Cannard Wings (2)
Tails (2)
Gun Pod
|
125
80 each
25
40 each
100
|
NOTES:
- (1) Destroying the head will knock out the major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
- (2) Depleting the MDC of the main body will destroy the Valkyrie. The pilot and cockpit section/escape pod will be automatically ejected from the doomed Valkyrie before it explodes by the Valkyrieecha's main computer.
- (3) 125 MDC only in Battroid and/or when the blast shield is lowered over the cockpit. Otherwise, 45 MDC for the canopy and 80 MDC for the remainder of the cockpit; requires a called shot to hit the canopy.
SPEEDS:
RUNNING: 160 kmph (Battroid), 100 kmph (GERWALK)
LEAPING: 9 m high or 15.2 m long, without thrusters (Battroid)
FLYING: mach 2.7 at 10,000 m (Fighter); 500 kmph (GERWALK & Battroid)
CRUISING RANGE: infinite (in atmosphere)
VTOL: max hovering time using 13,000 kg x2 thrust: 70 seconds; using 11,500 kg x2 thrust: 420 seconds (GERWALK & Battroid)
G limit: +7 (in space)
Maximum rate of ascent: ? m/minute (Fighter)
The VF-9 is able to reach the edge of space over an Earth-sized planet. However, it burns through almost all of its fuel load in the process. Thereafter, the Valkyrie is ineffective for combat maneuvers and it should proceed to a refueling station as soon as possible.
Operational Underwater Depth: 100 m (Battroid & GERWALK).
STATISTICAL DATA:
HEIGHT:
Battroid: under investigation
GERWALK: under investigation
Fighter: under investigation
WIDTH:
Battroid: under investigation
GERWALK & Fighter: 11.6 m with wings at maximum extension
LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 11.2 m
EMPTY MASS: 7,500 kg.
STANDARD T-O MASS: under investigation
MAX T-O MASS: under investigation
Standard operational mass: under investigation
PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: two Shinnakasu/P&W/Royce FF-2019C thermonuclear reaction turbine engines, each rated at 19,600 kg (maximum thrust in space). P&W-Daimler HMM-5D high-manueverability vernier thrusters at key locations along the VF-9's hull for added mobility.
DEFENSIVE SYSTEMS
Note: Refer to the VF-1 Valkyrie for stats unless otherwise noted herein:
1. ACTIVE STEALTH
2. ENERGY CONVERSION ARMOUR
3. IDECM (Integrated Defensive Electronic CounterMeasures)
3A. COUNTERMEASURE DISPENSERS
4. HEAT AND RADIATION SHIELDS
5. SELF-DESTRUCT
OFFENSIVE SYSTEMS
1. MAULER ROV-25 TWO BARREL BEAM TURRET:
Mounted on the right shoulder when in Battroid and GERWALK, and located on the underbelly when in Fighter. In Battroid, the beam turret has a 90° vertical arc of fire. In Fighter, the ROV-25 is limited to firing only on targets directly in front of the VF-9 or within a 90° vertical arc from the nose down.
- RANGE: 3,100 m
- DAMAGE: 1D6 MD per round. 10 round burst, single target - 1D6X10 MD. 20 round burst, single target - 2D6X10 MD.
The ROV-25 can be used for sprays: 10 round spray - 1D6 MD per target, effects 1D4 targets. 20 round burst spray - 1D6 MD per target, effects 2D4 targets with a 50% chance of hitting bystanders.
- RATE OF FIRE: 30 rounds per melee per gun. The Beam Turret is limited to bursts of 10 or 20 rounds per attack.
- PAYLOAD: effectively unlimited
2. 35 mm GATLING GUN POD:
A gun pod is the primary weapon of the VF-9. Due to the smaller size of the VF-9, the gun pod is also proportionally smaller. It is comparible to the GU-11.
- RANGE: 1,850 m
- DAMAGE: 1D6 per round. 10 round burst, single target - 1D6X10 MD. 20 round burst, single target - 2D6X10 MD. For bursts greater than 25 rounds, increase the damage by a scale of 1D6X10 MD per 10 rounds (it is recommended to stick to multiples of 10 when firing for ease of damage resolution) OR refer to the modern weapons rules for machineguns.
The gun pod can be used for sprays: 5 round spray - 1D12 MD per target, effects 1D4 targets. 10 round burst spray - 1D12 MD per target, effects 2D4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D12 MD per target, effects 4D4 targets. Chance of hitting bystanders is 70%.
- RATE OF FIRE: equal to the pilot's combined number of attacks. The gun pod isn't limited to bursts of 5, 10, 25 or 200 rounds.
- PAYLOAD: 150 rounds. The gun pod CANNOT be reloaded in the field.
3. WING HARD POINTS (2)
The VF-9 has 2 underwing hardpoints. Each hardpoint is capable of carrying missiles, bombs, large snti-ship missiles, or micro-missile pods. For alternatives to the following, refer to the Hardpoint and Missile Details. In general, the same type of munitions are mounted on all the hardpoints.
Due to the wings becoming the chest in Battroid, all wing ordinance will be dropped when the VF-9 transforms into Battroid.
Note: the standard UNG tactic is for wing mounted ordinance to be fired within the first few passes of an attack.
- AMM-1 HYBRID GUIDED MULTIPURPOSE MISSILES:
The AMM-1 are the main anti-aircraft missile of the VF-9. These are usually mounted on all hardpoints.
- LOCATION: all hardpoints
- RATE OF FIRE: 1 to 3 per hardpoint
- PAYLOAD: 3 per hardpoint. Potential total of 6
- UUM-7 MICRO-MISSILE PODS:
The UUM-7 pods must always be mounted in opposing pairs. A pilot should eject the pods before attempting atmospheric entry or risk tearing off a wing.
- LOCATION: all hardpoints
- RATE OF FIRE: 1 to 5 per pod/hardpoint
- PAYLOAD: 15 per pod, for a potential total of 30 micro-missiles
- RMS-1 REACTION CRUISE MISSILES:
Two RMS-1 reaction missiles (one on each hardpoint) can be mounted on the VF-9. They are only used in the heaviest of fleet engagements.
- LOCATION: all hardpoints
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpoint, for a potential total of 2
- EXTERNAL FUEL TANKS:
Each external tank carries half the reactant fuel needed to reach orbit. The VF-9 generally runs off of its fuel reserves until entering combat, thereby enabling the craft to retreat to orbit after combat has concluded.
Note on bombs: Though the VF-9 is able to deploy bombs, as an air superiority fighter, it is poor at ground attacks. With a laser indicator, from the VF, another vehicle loitering overhead or from personnel on the ground, the bombs have a decent chance of hitting a stationary target (+5% read sensory instruments check.) Without a laser indicator, the VF-9 still has a high strike rate (-15% Read Sensory Instruments). Against moving targets on the ground, the VF-9 is +0 to strike (+2 to strike indirectly with the blast radius).
- MK-82 SNAKEEYE LDGB BOMBS:
- LOCATION: all Hardpoints
- RATE OF FIRE: 1 to 3 per hardpoint
- PAYLOAD: 3 per hardpoint, for a potential total of 6
- GBU-10C PAVEWAY II BOMBS:
- LOCATION: all Hardpoints
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hard point, for a potential total of 2
4. HAND TO HAND COMBAT
If necessary, the pilot of the VF-9 can engage in melee combat rather than use a weapon. The VF-9 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 4D6 M.D.
- "Booster" Punch: 6D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damages.
- Kick: 4D6 M.D.
- Leap Kick: 2D6x10 M.D.
- Body Flip/Throw: 2D6 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.
OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)
None.
SENSOR SYSTEMS
Note: Refer to the VF-1 Valkyrie for stats unless otherwise noted herein:
- AN/ALQ220 A OASIS (Organic Airborne and Surface Influence Sweep)
- AOA DETECTOR
- EXTERNAL AUDIO PICKUP
- HYBRID SENSORS
- IFF ANTENNA
- INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
- OPTICS - FLIR
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM AND REAR PERISCOPE
- RADAR (jet and GERWALK modes): can detect targets as low as 15 m and as high as 24,384 m, at ranges over 370 km.
- RADAR (battroid mode): can detect targets as low as 15 m and as high as 8,099 m, at ranges over 92.5 km.
OTHER STANDARD EQUIPMENT
Note: Refer to the VF-1 Valkyrie for stats unless otherwise noted herein:
- BALANCE CONTROLLER
- EJECTOR SEAT/S w/ ANTI-G MECHANISM & HOMING SIGNAL
- FCS (Fire Control System): in air-to-air combat, the FCS is capable of tracking and identifying specific enemy targets, up to 30 targets on the ground and 90 targets in the air, while simultaneously devising and executing fire control solutions on up to 4 ground targets, or 12 aerial targets. The FCS has a database of over 2,000 images stored in memory.
- IFF/UHF DATALINK ANTENNA AND TACAN/UHF ANTENNA
- LANDING GEAR/CATAPULT HOOK
- LASER TARGETING SYSTEM
- LOUDSPEAKER
- "MAGIC HAND" MANIPULATORS (3)
- RADIO/VIDEO COMMUNICATION: Long range, directional, line-of-sight communications system with satellite relay capabilities. range: 1,000 km or can be boosted indefinitely via satellite relay. Uses both the UHF and VHF antennas.
- RETRACTABLE EC (Electronic Countermeasures) and VHF ANTENNA
- SEARCHLIGHTS: two searchlights are located on the shoulders in Battroid. Range: 92.5 m.
- STANDARD SURVIVAL KIT
- TACTICAL LIFE SUPPORT SYSTEM
- UHF ANTENNA
- VHF ANTENNA
COMBAT BONUSES FOR VF-9 CUTLASS TRAINING
Bonuses and penalties:
- in atmosphere: +1 dodge in fighter mode.
- in space: -1 bonus to dodge in all modes.
BASIC VARIABLE FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
- 1 attacks per melee (plus those of the pilot). Add one action/attack at levels three, nine, and fifteen.
- +0 on initiative
- +1 to strike
- +1 to parry
- +1 to dodge in battroid mode, +2 in GERWALK, +4 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-9 CUTLASS COMBAT TRAINING
Advanced training for pilots specializing in the VF-9.
- 3 attacks per melee (plus those of the pilot). Add one action/attack at levels three, six, eleven, and fifteen.
- +1 on initiative
- +2 to strike
- +3 to parry
- +2 to dodge in battroid mode, +3 in GERWALK, +5 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES
Palladium Books Game Engine and MDC Rules
Based off of the UNSDB's VF-9 Cutlass stats
Macross Compendium VF-9 Cutlass article
Macross M3
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Shoji Kawamori Macross Design Works; pages 162-165
Macross Chronicle: Technology: 01b Variable Fighter
Macross the Ride Episode 5 (2011.05)
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© Aaron Sketchley