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Nūjaderu-Gā (Nousjadel-Ger Powered Suit) |
BACKGROUND
Both the male and female Zentrādi have different Power Armour's which cater to their individual styles. The Zentran's use the Nūjaderu-Gā Power Armour, a General Issue Powered Suit given to experienced mobile weapon pilots. This particular mobile weapon is more heavily armed and armoured than the Rigādo Battlepod, as well as being more manoeuvrable. It is also the only mobile weapon in the (male) Zentraadi arsenal with full dexterity, and is used in situations where specialised mobile weapon troops are required. Where the Rigādo and Gurāji are mainline battle units, the Nūjaderu-Gā is used in situations where more delicate work is required.
RPG STATS
Vehicle Types: powered suit
Class: General Issue Powered Suit
Manufacturer: Flemenmik 7721242921th Zentrādi fully automated Weapons Factory
Crew: One pilot wearing Light Zentrādi Armour
MDC BY LOCATION:
(1) Head 50
(2) Arms (2) 90 each
(2) Legs (2) 100 each
(3) Engine thrusters (2) 100 each
(4) Main Body 200
Large Bore Medium Range Liquid Plasma Cannon 70
Medium Bore Rapid Fire Impact Cannon 20
Hand held Miniature Main Laser Machine Pistol 30
Hand held Short Range Electron Beam Gun 35
NOTES:
- Destroying the Head will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal), radar and communications. The pilot will also be killed instantly.
- Depleting the MDC of one of the arms or legs will destroy that body part on the pilot inside causing damage to the pilot and loss of that limb. Further hit point damage will occur until medical treatment is received.
- Destroying one thruster will reduce the flight speed of the mecha in space by 50%. Destroying both thrusters will render the mecha immobile.
- Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.
SPEEDS:
RUNNING: 3 x Pilot's Speed Stat
LEAPING: 9 m high or 15.2 m long without thrusters.
FLYING IN ATMOSPHERE/SPACE: 670 mph / 2010 mph
STATISTICAL DATA:
HEIGHT: 16.40 m
WIDTH: 11.8 m
LENGTH: 8.4 m
WEIGHT: 34,700 kg
PHYSICAL STRENGTH: Equal to a P.S. of 50
POWER PLANT: 2.4 GGV class Flemenmik Thermonuclear Reactor
WEAPON SYSTEMS:
1. LARGE BORE MEDIUM RANGE LIQUID PLASMA CANNON (1):
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1,300 m
- DAMAGE: 2D8X10 M.D. (per shot)
- RATE OF FIRE: Maximum of 3 shots per round
- PAYLOAD: Effectively Unlimited.
2. MEDIUM BORE RAPID FIRE IMPACT CANNON (1):
- PRIMARY PURPOSE: Anti-Mecha
- SECONDARY PURPOSE: Assault
- RANGE: 1,200 m
- DAMAGE: 1D6X10 M.D. (per burst)
- RATE OF FIRE: Equal to the number of combined attacks of the pilot.
- PAYLOAD: Effectively Unlimited.
3. OPTIONAL HAND HELD LASER MACHINE PISTOL (1):
- Primary Purpose: Assault
- Secondary Purpose: Anti-personnel
- RANGE: 90 m
- DAMAGE: 6D6 (or 3D6) M.D. (per blast)
- RATE OF FIRE: Equal to the number of combined attacks of the pilot.
- PAYLOAD: Effectively Unlimited.
Zentrādi Laser Machine Pistol
Editing in following:
NOTE: dedicated weapon developed exclusively for the Nūjaderu-Gā. Has one extra clip.
Zentrādi Laser Pistols are generally the reserve of Zentrādi Officers, but can be used by anyone, especially where an Assault Rifle would be too bulky, or useless due to its limited ammunition.
Editing: uses clips of ammo.
for close to medium range combat
- Range: 90 m
- Damage: 1D4 MD per round. 1D4X10 MD per 10 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- Rate of Fire: 40 rounds per melee. The Laser Pistol is limited to bursts of 10 or 20 rounds per attack.
- Magazine: 200 rounds. Effectively unlimited when connected to a Mobile Weapon, such as the Nūjaderu-Gā.
4. OPTIONAL HAND HELD SHORT RANGE ELECTRON BEAM GUN (1):
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-personnel
- RANGE: 1,200 m
- DAMAGE: 3D6 M.D. (Per Cannon)
- RATE OF FIRE: Short,(1 attack,) long,(2 attacks,) or full melee bursts,(all attacks that round)
- PAYLOAD: Effectively Unlimited.
5. HAND TO HAND COMBAT:
DAMAGE:
- Kick: 2D4 M.D.
- Punch: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE Nūjaderu-Gā:
- COMBAT COMPUTER: The Nūjaderu-Gā is equipped with a combat computer that can store and analyze data during combat with hostile
forces. The entire helmet of the Nūjaderu-Gā is like a forward viewscreen which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the=20 pilot to see in the dark, in shadows, and through smoke, and also adds a +10%=20 bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of the Nūjaderu-Gā by the enemy, the pilot can activate self-destruct system, which will cause the Mecha to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The pilot will automatically be killed if still aboard.
COMBAT BONUSES Nūjaderu-Gā TRAINING:
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven and fifteen.
- +1 to strike
- +2 to parry
- +2 to dodge
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES
© Aaron Sketchley