* Note: as the game mechanics differ, only those sections have been repeated. Sections not being filled out are indicated with ###.
Character Sheet:
Character's Name: Elp Ams
Player's Name: ###
Occupation: office assistant
E-mail: ###
Rank: N/A
Standard Game Mechanics:
Attributes:
IQ: 13
ME: 10
MA: 8
PS: 11
PP: 18
PE: 8
PB: 12
Spd: 10
Level equivalent: N/A
Experience: 1 year
Education Class: Trade School/on the job training
Derived Attributes:
Luck: 12
Base Loyalty: 40%
Affected By Disease/Resistance to Disease: 40%
Derived Attribute-like Skills:
Charm/Impress/Seduction: 13%
Get Noticed: 63%
Perception: 49%
Sense of Balance: 21%
Trust/Intimidate/Leadership: 3%
HP: 23
SDC: 26
Base Skills:
Language: English 126%
Language: Zentrādi 82%
Pilot Wheeled Vehicles 58%
Navigation 72%
Zero Gravity Movement 133%
Skill Program - Office Assistant:
Intelligence 68%
Streetwise 68%
Math 83%
Computer Operation 77%
Research 68%
Skill Program - Bodyguard & Bouncer/Doorman:
Camouflage 68%
Athletics 63%
Hand to Hand: Basic 63%
Streetwise 68%
WP: Pistol 72% +4 aimed, +2 burst
Secondary Skills:
Art: Dance 42%
General Repair & Maintenance 42%
Gambling 42%
First Aid 42%
Prowl 57%
Swimming 27%
Pilot: Spacecraft 33%
Wilderness Survival 42%
Additional Skills:
Cooking 27%
(+5% tracking - from Wilderness Survival)
Combat Bonuses:
+3 initiative
3 actions
+2 strike
+4 parry
+4 dodge
+2 pull punch
+3 roll w/ punch/fall
+2 roll w/ impact
Kick attack 1D6
über-simple Game Mechanics:
Attributes:
IQ: 12
ME: 11
MA: 10
PS: 14
PP: 25
PE: 13
PB: 13
Spd: 22
Level equivalent: N/A
Experience: 1 year
Education Class: Trade School/on the job training
Derived Attributes:
Luck: 15
Base Loyalty: 50%
Affected By Disease/Resistance to Disease: 65%
Derived Attribute-like Skills:
Charm/Impress/Seduction: 43%
Get Noticed: 93%
Perception: 74%
Sense of Balance: 53%
Trust/Intimidate/Leadership: 28%
HP: 29
SDC: 32
Base Skills:
Language: English 121%
Language: Zentrādi 83%
Pilot Wheeled Vehicles 87%
Navigation 73%
Zero Gravity Movement 103%
Skill Program - Office Assistant:
Intelligence 68%
Streetwise 68%
Math 73%
Computer Operation 73%
Research 68%>
Skill Program - Bodyguard & Bouncer/Doorman:
Camouflage 68%
Athletics 90%
Hand to Hand: Basic 90%
Streetwise 68%
WP: Pistol 90%
Secondary Skills:
Art: Dance 68%
General Repair & Maintenance 68%
Gambling 68%
First Aid 68%
Prowl 88%
Swimming 68%
Pilot: Spacecraft 88%
Wilderness Survival 68%
Additional Skills:
Cooking 22%
Combat Bonuses:
+4 initiative
3 actions
+7 combat rolls
+2 damage
Critical strike: nat. 19, 20
Kick attack 1D6
+0 mind saves
+1 body/physical saves
+1 social skills, Trust/Intimidate/Leadership, and Charm/Impress/Seduction
+1 skill checks
Savings: ¥70,000
Wage: ¥120,000 /month
Equipment:
Car: medium sized, kinda old
Apartment: medium, not bad
Cooking utensils, pots and tablewear: kinda expensive. Doesn't have enough free time to use them.
Personal items:
Slightly larger wardrobe as she occasionally has to "blend in" on body-guarding jobs—at least one set of black clothes for night jobs.
Pack of cards and poker chips
First aid kit (5 uses)
Small laptop: drop and waterproof, and hardened to space radiation.
Small tool kit
9 mm caseless with 3 extra clips
Age: 20
Gender: female
Handedness: left
Family Ethnicity: Europe (non-English speaking)
Height: 168 cm
Weight: 57.6 kg
Hair colour: black
Eye colour: light blue
Description: always wears a friendship bracelet on her right arm (a gift from mother). Has dyed a couple of blonde streaks into her hair.
Birth Order: 3rd of 3
Family: father, mother, older brother, older sister, grandparents.
Birthplace World: M15 Emigrant Fleet
Settlement Type: Emigrant Fleet
Class: Middle Class
Who do you value most: yourself
What do you value most: power
Morals (Alignment): selfish
Basic Personality: stable and serious
Likes: peanut butter
Dislikes: natto
Biggest Secret: entire family was exiled. Returned under an alias.
Reason For Joining: to get more power
World view: I'm neutral to most people
Current outlook: I crave more money and power.
Belief System: Pragmatism and Vegetarianism
Closest Ally or Friend: lover
Worst Enemy or Rival: 3 enemies: bitter ex-lover, bitter ex-friend, powerful group.
Short Term Goal: get more power (money will come with it)
Long Term Goal: restore family's status
Childhood Events: your entire family was exiled. You returned under an alias.
Life Events:
Enemy—bitter ex-lover.
You incurred the wrath of a powerful person, family or group. Enemy complication.
Enemy—bitter ex-friend.
Happy love affair.
Background:
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