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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2015.07.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Sound Booster No. 1 Craft

BACKGROUND

An optional Sound Booster Unit for the VF-19E Kai "Basara Nekki Custom" Fire Valkyrie. It has hybrid sensors, two sound energy converters and two sound aura amplification systems, and can be mated with the VF-19E Kai to enhance it's Spiritia Warfare capabilities. The Sound Booster Unit launches seperate from the VF-19E Kai. It then flies under it's own power to the VF-19E Kai and docks onto the rear of the battroid. When activated, the baffles along the top and front of the vehicle open, revealing speakers and SES equipment.

The Sound Booster No.1 craft carries enough rocket propellant for the rocket engines to operate at maximum speed for about 3 minutes. In addition to the onboard AI, the craft can be remote controlled. The craft has no fixed armaments, however the plans of the craft was transmitted to other emigration fleets and planets, and there were a few combat versions created for testing as an alternative to the QF-4000 Ghost series.


RPG STATS

Vehicle Type: Sound Booster Unit
Class: Unmanned Aerospace Vehicle
Crew: None
Manufacturer: M7 Fleet's Project M
Government: Unified Government
Customer: Unified Space Forces / Sound Force

Design Features: forward-looking main sensor, docking system for maiting with the VF-19E Kai.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
(1) Sensor Antenna
(2) Sensor Unit
Engines (4)
(3) Main Body
25
50
50 each
250
Wings (2)
Top Baffles (2)
Front Speaker Covers (2)
100 each
100 each
50 each


SPEEDS:

FLYING: Cruising speed Mach 4.2+ at 10,000 m with thermonuclear jet only; Emergency speed Mach 7.2+ at 10,000 m using rocket engines at maximum thrust; Mach 29+ at high altitude.
VTOL: capable

Maximum airframe design load: +44.5 to -25.0.
Ceiling: Unlimited (Capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: 77,000 m/minute
Combat Action Radius (in atmosphere): nearly unlimited

Operational Underwater Depth: unknown


STATISTICAL DATA:

HEIGHT: ? m
WIDTH: 15.41 m
LENGTH: 11.83 m

MASS: 7,800 kg empty; 10,500 kg standard operational weight

PHYSICAL STRENGTH: N/A
CARGO: N/A

POWER PLANT: Two 25,500 kg Shinsei/P&W/Roice FF-2025F Thermonuclear Turbine Engines, Two 17,500 kg Shinnakasu Heavy Industry CR-S32H Chemically Fueled Rocket Motors. Many P&W HMM-6B high-maneuverability vernier thrusters.


DEFENSIVE SYSTEMS

Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:

1. 3RD GENERATION ACTIVE STEALTH SYSTEM

2. INTERNAL MULTIPURPOSE CHAFF/FLARE DISCHARGER SYSTEM

3. HEAT AND RADIATION SHIELDS

4. SELF-DESTRUCT

5. SWAG ENERGY CONVERSION SYSTEM (SWAG/RA155)


OFFENSIVE SYSTEMS

In the original configuration, the Sound Booster No. 1 craft has no fixed armaments. However, versions exist with fixed armaments - detailed after the stats for the original configuration.

1. HIGH-PERFORMANCE AUDIO SYSTEM: (1)

It is used in conjunction with the Sound Energy Converters, Sound Aura Amplification System and Light Projector System. The system is capable of distracting and, especially with the light projector system, temporarily dazzling the enemy.


2. SOUND ENERGY CONVERTERS and SOUND AURA AMPLIFICATION SYSTEM: (2+2)

A system built into the Sound Booster that amplifies the VF-19E Kai's pilot's spiritia for attack and defence uses. It is used in conjunction with the High Performance Audio System. The systems are only useable when the Sound Booster is physically attached to the VF-19E Kai and the pilot is producing spiritia sound energy.

3. HAND TO HAND COMBAT

If necessary, the Sound Booster No. 1 craft can ram an opponent. The attack effectively destroys the Sound Booster.

DAMAGE:


ALTERNATIVE ARMAMENTS

Instead of having spiritia warfare equipment, the Sound Booster No.1 craft can mount the following armaments:

1. MAULER REB-23 LASER GUNS: (2)

Two laser guns are mounted in the tips of the Sound Booster. They are fixed forward and are the same as the laser guns in the wing-roots of the VF-19. They fire a free-electron laser with a maximum output of 1.5 MW at 6+ G loads.


2. INTERNAL MICRO-MISSILE LAUNCHERS (6)

Replacing the spiritia warfare equipment are micro-missile launchers. There are 3 micro-missiles on each forward section of the Sound Booster No.1.


3. Wing Hard Points (2)

The Sound Booster No.1 craft has 1 hardpoint per wing, for a total of 2. Both hardpoints mount the same munitions. Due to AI limitations, Reaction and Dimension Eater missiles are never installed. The following is composed of the standard VF-19 era missiles. For alternatives, refer to the Hardpoint and Missile Details.

Standard VF-19 Munitions per Hardpoint
HMM-111CS High-Maneuverability Missile
CHM-2 High Speed Manueverable Missile
LPP-12 Propelled Laser Pod
  • RATE OF FIRE: 1 per hardpoint.
  • PAYLOAD: 1 per hardpont; 2 total.
AOM-8S Two-step Interception Missile
SSP-8 Propelled Mass-Driver Pod

  • RATE OF FIRE: 2 per hardpoint.
  • PAYLOAD: 2 per hardpont; 4 total.


SENSOR SYSTEMS

Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:

OTHER STANDARD EQUIPMENT

Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:

COMBAT BONUSES FOR SOUND BOOSTER TRAINING

    COMBAT ATTRIBUTES

  • 4 attacks per melee.
  • +0 on initiative
  • +2 to strike (+0 to strike ground targets)
  • +4 to dodge.
  • +2 to roll with an impact, reducing damage by half.
  • Tilt Dodge Modifier (applied to the regular dodge bonus): -5.

    AI PROGRAMMING

  • Optic Systems 85%
  • Intelligence 60%
  • Pilot Jet Fighter 85%
  • Weapon Systems 80%
  • Read Sensory Instruments 75%
  • Navigation 95%
  • Radio: Basic 85%


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Variable Fighter Master File: VF-19 Excalibur
  • Macross Chronicle YF-19 & VF-19 articles
  • Great Mechanics.DX
  • Macross Digital Mission VF-X2
  • Macross Compendium VF-19 article

  • © Aaron Sketchley
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