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Sound Booster No. 1 Craft |
BACKGROUND
An optional Sound Booster Unit for the VF-19E Kai "Basara Nekki Custom" Fire Valkyrie. It has hybrid sensors, two sound energy converters and two sound aura amplification systems, and can be mated with the VF-19E Kai to enhance it's Spiritia Warfare capabilities. The Sound Booster Unit launches seperate from the VF-19E Kai. It then flies under it's own power to the VF-19E Kai and docks onto the rear of the battroid. When activated, the baffles along the top and front of the vehicle open, revealing speakers and SES equipment.
The Sound Booster No.1 craft carries enough rocket propellant for the rocket engines to operate at maximum speed for about 3 minutes. In addition to the onboard AI, the craft can be remote controlled. The craft has no fixed armaments, however the plans of the craft was transmitted to other emigration fleets and planets, and there were a few combat versions created for testing as an alternative to the QF-4000 Ghost series.
The Sound Boosters were designed specifically for Sound Force after it became an operational unit. They are launched from a special catapult onboard Macross 7. The controller uses an onboard guidance system to launch and deliver the booster unit to the appropriate destination to be linked up with the users Valkyrie, from there the Valkyrie Pilot has full control of the unit. Specifically designed for Basara's VF-19 Kai Fire Valkyrie.
RPG STATS
Vehicle Type: Sound Booster Unit
Class: Unmanned Aerospace Vehicle
Crew: None
Manufacturer: M7 Fleet's Project M
Government: Unified Government
Customer: Unified Space Forces / Sound Force
Design Features: forward-looking main sensor, docking system for maiting with the VF-19E Kai.
Variants:
- Sound Booster No. 1 Craft
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
(1) Sensor Antenna
(2) Sensor Unit
Engines (4)
(3) Main Body
|
25
50
50 each
250
|
Wings (2)
Top Baffles (2)
Front Speaker Covers (2)
|
100 each
100 each
50 each
|
NOTES:
- (1) -6 strike on a called shot. Destroying the antenna will disable the craft's main communications systems.
- (2) -3 strike on a called shot. Destroying the sensor will knock out the vehicles's major sensor systems, including all of the optics systems. Radar and communications will be unaffected.
- (3) Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
SPEEDS:
FLYING: Cruising speed Mach 4.2+ at 10,000 m with thermonuclear jet only; Emergency speed Mach 7.2+ at 10,000 m using rocket engines at maximum thrust; Mach 29+ at high altitude.
VTOL: capable
Maximum airframe design load: +44.5 to -25.0.
Ceiling: Unlimited (Capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: 77,000 m/minute
Combat Action Radius (in atmosphere): nearly unlimited
Operational Underwater Depth: unknown
STATISTICAL DATA:
HEIGHT: under investigation
WIDTH: 15.41 m
LENGTH: 11.83 m
MASS: 7,800 kg empty; 10,500 kg standard operational weight
PHYSICAL STRENGTH: N/A
CARGO: N/A
POWER PLANT: Two 25,500 kg Shinsei/P&W/Roice FF-2025F Thermonuclear Turbine Engines, Two 17,500 kg Shinnakasu Heavy Industry CR-S32H Chemically Fueled Rocket Motors. Many P&W HMM-6B high-maneuverability vernier thrusters.
DEFENSIVE SYSTEMS
Note: Refer to the
VF-19 Excalibur for stats unless otherwise noted herein:
1. 3RD GENERATION ACTIVE STEALTH SYSTEM
2. INTERNAL MULTIPURPOSE CHAFF/FLARE DISCHARGER SYSTEM
3. HEAT AND RADIATION SHIELDS
4. SELF-DESTRUCT
5. SWAG ENERGY CONVERSION SYSTEM (SWAG/RA155)
OFFENSIVE SYSTEMS
In the original configuration,
the Sound Booster No. 1 craft has no fixed armaments. However, versions exist with fixed armaments - detailed after the stats for the original configuration.
1. HIGH-PERFORMANCE AUDIO SYSTEM: (1)
It is used in conjunction with the Sound Energy Converters, Sound Aura Amplification System and Light Projector System. The system is capable of distracting and, especially with the light projector system, temporarily dazzling the enemy.
High-Performance Speaker System
Built into the tips of the airframe. They emit up to 400 decibels of sound. They are normally used to project music during combat, but can be set to play any recording the pilot has loaded into the craft's computer, or whatever music the pilot produces while piloting the craft.
- PRIMARY PURPOSE: sound warfare
- RANGE: 750 m in atmosphere. Touch in the void of space.
- DAMAGE: temporary deafness.
- SPECIAL: the loud music is very distracting—pilots forced to listen to it in combat suffer -2 to initiative and -1 to strike and dodge. In addition, the music may cause a Spiritia reaction in the minds of brainwashed Varōta pilots.
- RATE OF FIRE: active as long as the pilot is playing or producing music.
- PAYLOAD: effectively unlimited.
Holographic Light Projector System
Built into the baffles, behind the Speaker System. They emit a bright light projection, that can be used for rock shows, signaling, and blinding attacks. They are capable of projecting whatever image the pilot wants, if it is in the vehicles computer. They are not powerful enough to "cloak" the Sound Booster nor VF-19E Kai to hide it from view.
- PRIMARY PURPOSE: distraction
- SECONDARY PURPOSE: blinding attacks
- RANGE: 1,200 m
- DAMAGE: temporary blindness: on a successful strike, the opponent rolls to save vs blindness. If they fail, they are blinded for 1 round, and are -3 on initiative and combat rolls while blinded.
- RATE OF FIRE: equal to the pilot's combined number of attacks. Single shots only to attempt to blind an opponent (requires a weapons system check.)
- PAYLOAD: effectively Unlimited.
2. SOUND ENERGY CONVERTERS and SOUND AURA AMPLIFICATION SYSTEM: (2+2)
A system built into the Sound Booster that amplifies the VF-19E Kai's pilot's spiritia for attack and defence uses. It is used in conjunction with the High Performance Audio System. The systems are only useable when the Sound Booster is physically attached to the VF-19E Kai and the pilot is producing Spiritia sound energy.
The Sound Energy System (SES) was designed and developed by Dr. Chiba. The Sound Boosters contain Dr. Chiba's revolutionary SES, which amplifies and projects Spiritia Energy, allowing the pilot to use their Spiritia powers in combat.
- PRIMARY PURPOSE: Spiritia Warfare
- ACTIVATION COST (Amount of Spiritia required to activate the unit): 100 Spiritia Points
- DAMAGE: see the Spiritia RPG rules.
- SPECIAL EFFECT: when activated, gives the user(s) a 100-to-1 Song Energy/Spiritia point ratio, and the ability to use major Spiritia powers.
3. HAND TO HAND COMBAT
If necessary, the Sound Booster No. 1 craft can ram an opponent. The attack effectively destroys the Sound Booster.
DAMAGE:
ALTERNATIVE ARMAMENTS
Instead of having spiritia warfare equipment, the Sound Booster No.1 craft can mount the following armaments:
1. MAULER REB-23 LASER GUNS: (2)
Two laser guns are mounted in the tips of the Sound Booster. They are fixed forward and are the same as the laser guns in the wing-roots of the VF-19. They fire a free-electron laser with a maximum output of 1.5 MW at 6+ G loads.
- PRIMARY PURPOSE: Air-to-air
- SECONDARY PURPOSE: Air-to-ground
- RANGE: 50,000 m
- DAMAGE: 1D6x10+10 MD
- RATE OF FIRE: Single shots only. The laser guns can be fire-linked (does double damage).
- PAYLOAD: Effectively Unlimited.
2. INTERNAL MICRO-MISSILE LAUNCHERS (6)
Replacing the spiritia warfare equipment are micro-missile launchers. There are 3 micro-missiles on each forward section of the Sound Booster No.1.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: HMM-20(e) general purpose micro-missiles, though any type of Micro Missile can be used.
- RATE OF FIRE: Volleys of 1 to 6.
- PAYLOAD: 10 missiles per launcher for a total of 60 missiles.
3. Wing Hard Points (2)
The Sound Booster No.1 craft has 1 hardpoint per wing, for a total of 2. Both hardpoints mount the same munitions. Due to AI limitations, Reaction and Dimension Eater missiles are never installed. The following is composed of the standard VF-19 era missiles. For alternatives, refer to the
Hardpoint and Missile Details.
Standard VF-19 Munitions per Hardpoint
HMM-111CS High-Maneuverability Missile
CHM-2 High Speed Manueverable Missile
LPP-12 Propelled Laser Pod
- RATE OF FIRE: 1 per hardpoint.
- PAYLOAD: 1 per hardpont; 2 total.
|
AOM-8S Two-step Interception Missile
SSP-8 Propelled Mass-Driver Pod
- RATE OF FIRE: 2 per hardpoint.
- PAYLOAD: 2 per hardpont; 4 total.
|
SENSOR SYSTEMS
Note: Refer to the
VF-19 Excalibur for stats unless otherwise noted herein:
- AOA DETECTOR
- COMPOUND SENSOR
- EXTERNAL AUDIO PICKUP
- HYBRID SENSORS
- IFF ANTENNA
- IFF/UHF DATALINK ANTENNA AND TACAN/UHF ANTENNA
- OPTICS - FLIR (Forward Looking Infrared)
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM AND REAR PERISCOPE
- APHS-94 RADAR
- LAPR-34 RADAR
- RADIO/VIDEO COMMUNICATION
- RETRACTABLE EC (Electronic Countermeasures) and VHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
OTHER STANDARD EQUIPMENT
Note: Refer to the
VF-19 Excalibur for stats unless otherwise noted herein:
- AIRFRAME CONTROL SYSTEM: AI pilot that isn't influenced by jamming, so that it is able to always successfully dock with the VF-19E Kai.
- DOCKING EQUIPMENT: for attaching to the back of the VF-19E Kai. Attachment points on the VF-19E Kai are the shoulders and back.
- FIRE CONTROL SYSTEM
- INS (Internal Navigation System) / AUTOPILOT)
- LANDING GEAR
- LASER TARGETING SYSTEM
- SEARCHLIGHT
- VFC: Vortex Flow Controller
COMBAT BONUSES FOR SOUND BOOSTER TRAINING
COMBAT ATTRIBUTES
- 4 attacks per melee.
- +0 on initiative
- +2 to strike (+0 to strike ground targets)
- +4 to dodge.
- +2 to roll with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus): -5.
|
AI PROGRAMMING
- Optic Systems 85%
- Intelligence 60%
- Pilot Jet Fighter 85%
- Weapon Systems 80%
- Read Sensory Instruments 75%
- Navigation 95%
- Radio: Basic 85%
|
REFERENCES
© Aaron Sketchley