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Original RPG stats by Dave Deitrich
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2016.02.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VF-17T Kai Nightmare

VF17Tkai (56K)

BACKGROUND

The VF-17T Kai Nightmare was the third Variable Fighter designed by Dr. Gadget M. Chiba and built by the Macross 7 Special Technologies Group for Sound Force. As the Varohta War intensified and the forces of the Macross 7 began encountering the newly-awakened Protodevilun, Dr. Chiba proposed Sound Force as a special military unit utilizing technology based on his Sound Energy Hypothesis to counter Varohta brainwashing and the powers of the Protodevilun. Along with Basara Nekki and his VF-19 Kai Fire Valkyrie and Mylene Jenius and her VF-11MAXL Kai, Ray Lovelock and Veffidas piloted the VF-17T Kai against the Protodevilun, saving the Macross 7 from destruction on many occasions during the latter months of the war.
Unlike the Fire Valkyrie and the VF-11MAXL Kai, which were both designed as high-performance interceptors, the VF-17T Kai was built to serve two functions in addition to Spiritia combat: squadron command fighter and weapons transport. Ray Lovelock was assigned as commander of Sound Force, due to his past military experience prior to joining the rock group Fire Bomber, and the VF-17 was given improved communications and sensor systems equal to a command specification VF-17S, in order to help him coordinate the team's attacks. The fighter was also equipped with special hardpoints for transporting custom weaponry, including the giant Speaker Pod Gamma. However, after the development of the Sound Booster units, the VF-17T Kai stopped carrying weaponry into battle, as the Sound Booster units had made such weaponry obsolete.
The VF-17T Kai was the least modified of the three custom designs. The VF design retained most of the major systems of the standard VF-17 Nightmare, including the FF-2100X thermonuclear turbine engines. The head was redesigned and most of the VF-17's weaponry was dropped in favor of the Sound Energy System and other Spiritia warfare systems. Like the other two Sound Force VFs, the VF-17T Kai's controls in the front cockpit were replaced with a "keyboard-stick" control system, that allows skilled pilots such as Ray to actually play music while flying the plane. The rear seat also contained an emergency set of controls integrated into a high-quality electronic drum set. However, in order for the rear pilot to take control of the VF, Veffidas would have had to stop drumming. The VF-17T Kai was also equipped with speakers and a holograph system, which allowed it to create spectacular stage displays and pyrotechnics during a performance. The fighter also retained some design benefits of the basic VF-17, including the radar-absorbing construction materials and highly-angled surfaces, which give the fighter greater stealthiness (though "stealthy" would seldom describe Sound Force's style of attack).
Ray Lovelock and Veffidas piloted the VF-17T Kai together throughout the second half of the Varohta war, and proved to be very capable pilots; although Ray occasionally had trouble as team leader keeping Basara under control. Sound Force became a symbol of the emotional and spiritual strength of the Macross 7 Emigrants, and helped to inspire both civilians and military personnel throughout the war. The VF-17T Kai survived the final battles of the war with only minor damage, and still serves as a key part of Sound Force.


RPG STATS

Vehicle Types: custom Tactical Variable Fighter
Class: Variable Vehicles
Manufacturer: Three Star Industries/Macross 7 Special Technologies Group
Crew: two pilots wearing Tactical Life Support Systems


MDC BY LOCATION:
(1) Head                                          100
    Hands (2)                                      50 each
    Arms (2)                                      120 each
    Shoulders (2)                                 120 each
    Legs & Thrusters (2)                          240 each
(2) Main Body                                     350
    Main Wings (2)                                150 each
    Speaker Gun Pod                               100
    Reinforced Pilots' Compartment/Escape Pod     175
(3) Pinpoint Barrier Shield                       100
NOTES:
  1. destroying the head of the VF-17T Kai will knock out the Valkyrie's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). This will also knock out the projector for the Sound Energy System, forcing the Valkyrie to rely on the external Sound Booster for Spiritia attacks. Radar and communications will be unaffected.
  2. depleting the MDC of the main body will destroy the Valkyrie. The pilots and cockpit section/escape pod will be automatically ejected from the doomed Valkyrie before it explodes by the Valkyrie's main computer.
  3. The Pinpoint Barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed, the shield will regenerate within 2 melee rounds. The shield is usually generated on the left or right arm of the VF-17.


VF17Tkaigerwalk (27K)

SPEEDS:

RUNNING, BATTROID: 160 kmph
LEAPING, BATTROID: 9 m high or 15.2 m long without thrusters
FLYING, GERWALK/BATTROID: Mach One (1,072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER: Mach 1 (1,072 kmph) at 10,000 m, Mach 4 (4,288 kmph) at 42,000 m. Mach 21+ (22,512 kmph) at 42,000 m. The Nightmare Kai is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance.
Maximum rate of ascent: 42,000 m/min
G limits: +33.5 to -18.0 standard Earth gravities

MAX ENGINE THRUST: 59,500 kg x2


STATISTICAL DATA:

HEIGHT:
15.65 m in Battroid
9.49 m in GERWALK
5.37 m in Fighter
WIDTH:
6.54 m at shoulders in Battroid
24.22 m in GERWALK or Fighter with wings at maximum extension.
LENGTH:
3.91 m in Battroid
12.85 m in GERWALK
15.63 m in Fighter

WEIGHT: 12,200 kg

PHYSICAL STRENGTH: equal to a P.S. of 50
CARGO: small compartment below pilots' seats for personal belongings

POWER PLANT: 2 Shinnakasu Heavy Industry/Pratt&Whitney/Rolls Royce FF-2100X Custom thermonuclear turbine engines, designed for spaceuse, but with concealed air intakes for optional use in an atmosphere. 2D horizontal independent convergent/divergent vectored nozzles on engines for thrust vectoring as well as enhanced V/STOL performance and maneuverability. Over 30 P&W HMM-6D high-maneuverability vernier thrusters for additional mobility are mounted on the wingtips, vertical stabilizers, upper and lower surfaces of the nose, and other key locations.


WEAPON SYSTEMS:

1. FIXED MEDIUM-BORE LASER CANNONS:

Each are mounted in front of vertical stabilizers in Fighter and GERWALK, or in the forearm section in Battroid.


2. INTERNAL MISSILE LAUNCHERS (4):

Micro-missile launchers with two exit ports each in main fuselage near the wing leading root in Fighter, or in shoulder section in Battroid (internal standard equipment capable of being exchanged for other weapon packs). Any type of micro-missile may be used, but the HMM-18 General Purpose Micro Missiles are standard. The missiles may be fired in any mode.


VF19KaiSpeakerPod (12K)

3. SPEAKER LAUNCHER POD (1)

The main musical warfare weapon of the VF-17T Kai. The gun pod is mounted on a special hardpoint below the VF in Fighter, and is hand-held in GERWALK and Battroid. The launcher pod has a sensor, foregrip, and stock magazine. The gun pod is used to fire Speaker Pods into opponent's vehicles, in order to broadcast the VF-17T Kai's pilot's music. After penetrating the target's armor, Speaker Pods are fixed with a stopper and filler.
With retractable handle and fore grip, folding stock, muzzle sensors, and strap. It is mounted with an exit port and stealth cover in the lower main fuselage in all modes, or ejectible from the lower leg section into manipulator in Battroid (one spare gun pod magazine stored in lower main fuselage in Fighter or in opposite lower leg section in Battroid).


4. INTERNAL WEAPON BAYS (2):

Each engine nacelle of the VF-17 Nightmare contains a weapon bay, which can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be use, but the B-7 Standard Internal Pallet are standard. The leg pallets can be used in all modes.


5. WING HARD POINTS (4)

The VF-17 Nightmare has two hardpoints per wing, for a total of four. The standard combat loadout for the VF-17 is as follows. For alternatives, refer to the Hardpoint and Missile Details. It is possible to have the same type of munition on all hardpoints.


6. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM:

The VF-17T Kai is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single Pinpoint Barrier that can be moved anywhere on the Valkyrie and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.


7. HAND TO HAND COMBAT

If necessary, the pilot of the VF-17 Nightmare can engage in melee combat rather than use a weapon. The VF-17 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


VF17SuperPacks (61K)

COMPATIBLE SUPER PACKS

Special: Sound Booster (stats pending)

The VF-17 has the option of mounting Transatmospheric Super Parts; a pair of propellant tank and booster units mounted on the dorsal section, and a pair of conformal propellant tanks mounted on either side of the fuselage in Fighter, or on the lower leg in GERWALK and Battroid. The dorsal Super Packs contain two Pulse Laser Guns. The ventral Super Packs contain two different micro-missile launchers, each. The Super Packs have been designed with the same passive stealth construction techniques as the VF-17 itself, and they do not interfere with the Nightmare's stealth bonuses when worn. The Super Parts were first produced in 2040, and are not available earlier except in prototype forms (which may or may not have similar capabilities; GM's discretion).

1A. DORSAL SUPER PACK PULSE LASER GUN

1Bi. VENTRAL SUPER PACK MULTI~MISSILE LAUNCHER

Any type of micro-missile may be use, but HMM-18 General-purpose Micro-missiles are standard. The missiles may be fired in any mode.

1Bii. VENTRAL SUPER PACK PORTED MISSILE LAUNCHER

Any type of micro-missile may be used, but HMM-18 General-purpose Micro-missiles are standard. The missiles may be fired in any mode.


VF17TKcontrols (66K)

STANDARD EQUIPMENT FOR THE VF-17T KAI SOUND FORCE CUSTOM:


COMBAT BONUSES FOR NIGHTMARE VF TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING ADVANCED VF-17T KAI CUSTOM NIGHTMARE COMBAT TRAINING


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross 7
  • This is Animation The Select: Macross 7 Animation Materials
  • Macross Compendium VF-17 Nightmare article

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