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BACKGROUND
The VF-19ACTIVE Nothung is based on the mass produced VF-19EF Caliburn, a monkey model of the VF-19E. It is an experimental craft for data collection that was entrusted to S.M.S., by LAI, to carry out test operations. ACTIVE is Advanced Control Technology for Integrated Valkyries, which means Advanced Control Technology for Integrated Variable Aircraft.
The variable winglet that the wing-tips are equipped with, can change such things like the wing cross section and wing type in response to every situation of an air battle, using the freely transformable material that the earlier YF-21 was equipped with. However, the VF-19ACTIVE became an airframe that chooses its rider, because the ability of skilled pilots is indispensible as the development of technology that controls the complicated flying system relying on neither BDI (Brainwave Control System) nor implants is still under development; and in order to ride and handle the VF-19ACTIVE easily, there is an intuitive interface by means of the support of a high-end AI and EX-Gear.
Even though it was this aircraft with its experimental-for-the-assesment-of-new-technologies strongly implied, for reasons similar to those above-mentioned, the situations that the VF-19ACTIVE is put into S.M.S. is restricted. Including the Nothung, that became the craft that Chelsea Scarlet boarded, the number of VF-19ACTIVE production craft is exceedingly small.
At the present [2058], the VF-19ACTIVE was the figure that was revealed and placed into the Vanquish Race. Even more, the VF-19ACTIVE is thought to be one link in the data collection for the development of the next generation of Variable Fighters.
RPG STATS
Vehicle Type: experimental Advanced Variable Fighter for data collection
Class: Variable Vehicles
Crew: one pilot with EX-Gear. EX-Gear functions as an ejection seat.
Manufacturer: Shinsei Industry, L.A.I.
Government: New Unified Government (Frontier Fleet)
Customer: civilian (S.M.S.)
Design Features: VFC equipped VG wing with forward-swept standard cruising configuration; canard forward wing; vertical T-O and landing (VTOL); supersonic cruise and maneuvering in region of Mach 5+ below the stratosphere; wrap-around imaging monitor screens in all variable modes; three-dimensional thrust vectoring with two independently pivoting exhaust nozzles equipped with thrust reversers. Retractable tricycle undercarriage landing gear with catapult hook. Two steerable nose-wheels retract rearward into nose and twin coupled main wheels forward into fuselage.
Variants:
- VF-19ACTIVE: experimental VF for data collection
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head Laser
(1) Head
Hands (2)
Arms (2)
Shoulders (2)
Legs & Thrusters (2)
(2) Main Body
Canards (2)
Main Wings (2)
|
25
70
30 each
100 each
100 each
200 each
325
30 each
100 each
|
Tails (2)
Gun Pod: GU-15
Shield
(3) Pinpoint Barrier Shield
(4) Pilot Compartment/Escape Pod
(5) Leg Packs (2)
Optional Fold Booster
|
50 each
125
150
100
150
150 each
150
|
NOTES:
- (1) destroying the head of the fighter will knock out the Valkyrie's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
- (2) depleting the MDC of the main body will destroy the Valkyrie. The pilot and cockpit section/escape pod will be automatically ejected from the doomed Valkyrie before it explodes by the Valkyrie's main computer.
- (3) the Pinpoint Barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate to full strength within 2 melee rounds. The shield is usually generated on the right or left arm of the Valkyrie.
- (4) 150 MDC only in Battroid and/or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
- (5) optional attachments that offer extra protection. Whenever the fighter takes damage roll 1D6. On a result of 1-4 the Super Parts take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the Super Parts automatically take damage first.
Explosive: unless otherwise noted, a Super Parts will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the Super Part before it explodes. Parts that explode do 1D6x100 MD. Deduct damage first from the part covered by the Super Parts, and then any remaining damage from the main body of the VF.
SPEEDS:
RUNNING: BATTROID: 192 kmph
LEAPING: BATTROID: 15 m high or 21 m long without thrusters.
FLYING: Mach 5.0 at 10,000 m; cruising speed Mach 24+ at 30,000+ m
VTOL: all modes capable
Maximum airframe design load: +35.5 to -20.0
Ceiling: unlimited (capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: 68,000 m/minute (Fighter)
Combat Action Radius (in atmosphere): nearly unlimited
Operational Underwater Depth: ?200? m (Battroid & GERWALK)
STATISTICAL DATA:
HEIGHT:
Battroid (w/o laser cannons): 15.48 m
GERWALK: under investigation
Fighter: 3.94 m
WIDTH:
Battroid: under investigation
GERWALK & Fighter: 14.87 m with wings at maximum extension
LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 18.47 m
MASS: 8,760 kg
PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: two 62,950 kg Shinsei Industry/P&W/RR FF-2550E Thermonuclear Burst Turbine Engines with thrust reverser and 3D thrust vectoring. Many P&W HMM-7 high-maneuverability vernier thrusters with two vernier slits encircling lower leg/engine-pod sections' nozzles.
DEFENSIVE SYSTEMS
Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:
1. 3RD GENERATION ACTIVE STEALTH SYSTEM
2. ESCAPE POD
3. EX-GEAR
The VF-19 features a built-in EX-gear system and gunner kit in the cockpit.
4. INTERNAL MULTIPURPOSE CHAFF/FLARE/SMOKE DISCHARGER SYSTEM
5. HEAT AND RADIATION SHIELDS
6. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM
7. SELF-DESTRUCT
8. SWAG ENERGY CONVERSION SYSTEM (SWAG/RA155)
OFFENSIVE SYSTEMS
1. FIXED MAULER REB-30G ANTI-AIRCRAFT BEAM GUN: (1)
Mounted on the head turret when in Battroid, and in the central dorsal section of the main body, pointed rearward, in Fighter and GERWALK. This beam-gun can be fired above or behind the Valkyrie in Fighter and GERWALK, but not side to side. The head turret can fire in all directions except down in Battroid. Fires a 9,500 kw fiber laser. Can be used at Mach 4+.
- RANGE: 5,000 m
- DAMAGE: 1D4x10+5 MD
- RATE OF FIRE: equal to the pilot's combined number of attacks. Single shots only.
- PAYLOAD: effectively unlimited
2. HOWARD GU-15 EXTERNAL GUN POD: (1)
The main weapon of the VF-19. The gun pod is mounted on a special hardpoint below the AVF in Fighter, and is hand-held in GERWALK and Battroid. The gun pod has a maximum rate of fire of 2,000 rounds per minute, and a muzzle velocity of 4,000 m/s in atmosphere. It can be used during high G manuevers as well as during EMP attacks. The GU-15 uses clips of ammo. Two spare clips for the gun pod are mounted on the back of the VF-19's bulletproof shield; replacing a clip takes two melee actions and can only be done in GERWALK or Battroid.
- RANGE: 3,000 m
- DAMAGE: 1D8 per round. 10 round burst, single target - 1D8X10 MD. 25 round burst, single target - 2D8X10 MD. Note, for bursts using greater then 25 rounds, increase the damage by a scale of 1D8X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
The Gun Pod can be used for sprays: 10 round spray - 1D8 MD, affects 1D4 targets. 25 round burst spray - 1D8 MD, affects 2D4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D8 MD, affects 4D4 targets. Chance of hitting bystanders is 70%.
- RATE OF FIRE: equal to the pilot's combined number of attacks. Note that the amounts fired by the gun pod aren't limited to only 10, 25 or 150 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution).
- PAYLOAD: 150 rounds. Additional ammo clips can be inserted, but exchanging clips requires the VF-19 to be in Battroid or GERWALK, and takes 2 actions to reload. Two spare clip are stored behind the shield.
3. Internal Armament Loading Bays (2)
Each engine nacelle of the VF-19 contains an internal armament loading bay, which can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be used. The leg pallets can be used in all modes.
- NUMBER OF PALLETS: 2, 1 per engine nacelle.
- LOADOUT: B-7 Pallet with 12 HMM-20(e) micro-missiles or B-11A Pallet, with CHM-2 (atmosphere) or either the AIM-4, AMM-7, or ASM-5 (space); though any type of Pallet System can be used.
4. WING HARD POINTS (6)
The VF-19ACTIVE has 1 hardpoints per wing, for a total of 2. Some standard hardpoint loads are as follows. For alternatives, refer to the Hardpoint and Missile Details.
Note: due to the location of the hard points, ALL missiles must be fired or ejected before the VF-19 can convert to Battroid. For this reason the hard point missiles are usually fired within the first few passes of an attack - which is the standard Unified Forces tactic.
Suggested Hardpoint Loads (per wing. Double for total load)
Standard: none
Air-to-Air Combat: 1 HMM-111CS
Air-to-Air Interception: 1 CHM-2
Air-to-Space Interception: 1 or 2 AOM-8S
|
Heavy Combat: 1 LPP-12 or 2 SPP-8
Heavy Assault: 1 RMS-5
|
Standard VF-19 Munitions per Hardpoint
HMM-111CS High-Maneuverability Missile
- LOCATION: all hardpoints (A,B,C & D,E,F; or A & F in combination with other munitions)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpont; 4 total
AOM-8S Two-stage Interception Missile
- LOCATION: all hardpoints (A,B,C & D,E,F)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 2 per hardpont; 8 total
RMS-5 Large Anti-ship Reaction Missile
- LOCATION: all hardpoints (A,B,C & D,E,F)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpont; 4 total
|
CHM-2 High Speed Manueverable Missile
- LOCATION: middle & inner hardpoints (B,C & D,E)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpont; 4 total
SSP-8 Propelled Mass-Driver Pod
- LOCATION: middle & inner Hardpoints (C & D)
- RATE OF FIRE: 2 per hardpoint
- PAYLOAD: 2 per hardpont; 8 total.
LPP-12 Propelled Laser Pod
- LOCATION: middle hardpoints (C & D)
- RATE OF FIRE: 1 per hardpoint
- PAYLOAD: 1 per hardpont; 4 total
|
5. HAND TO HAND COMBAT
If necessary, the VF-19 can engage in melee combat rather than use a weapon. The VF-19 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 4D6 M.D.
- "Booster" Punch: 1D6x10 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D. + additional ripping and frame damages.
- Kick: 4D6 M.D.
- Leap Kick: 2D6x10 M.D.
- Body Flip/Throw: 2D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.
OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)
On the dorsal surface, the VF-19 features a special equipment hardpoint for mounting a single Fold Booster. The booster must be ejected prior to transformation.
SUPER PACKS
Super Packs are used when the needed load of propellant, armament and so on exceeds the loading ability that the craft itself has according to the details of the flight plan, operations, and so on. They are also referred to by such things as conformal tanks. Super Packs were found to be useful not only for their increased fuel tank and booster functions, but also as multi-weapon platforms.
When the VF-19's Super Packs have been expended, they can automatically detach so that there is no effect on the main body of the craft. The Super Packs can be used in an atmosphere with no negative effect on the craft's performance.
Due to the revisions to the shape of the shoulders, only the engine nacelle super parts can be mounted on the VF-19ACTIVE.
1. NP-AR-24 Conformal Tank (2)
Mounts on the outside of the engine nacelle. Contains a propellant tank and an internal micro-missile pallet, which is usually the B7 pallet micro-missile launcher. It is usually used with the NP-BAP-21 as a Super Pack. Can be used both inside and outside of the atmosphere. The pallets can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be use. The pallets can be deployed in any mode.
- RANGE: significantly greater
- NUMBER OF PALLETS: 2, 1 per conformal tank
- LOADOUT: B-7 Pallet with 12 HMM-20(e) micro-missiles, though any type of Pallet System can be used.
SENSOR SYSTEMS
Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:
- AOA DETECTOR
- COMPOUND SENSOR
- EXTERNAL AUDIO PICKUP
- HYBRID SENSORS
- IFF ANTENNA
- IFF/UHF DATALINK ANTENNA AND TACAN/UHF ANTENNA
- OPTICS - FLIR (Forward Looking Infrared)
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM AND REAR PERISCOPE
- APHS-94 RADAR
- LAPR-34 RADAR
- RADAR (Battroid)
- RADIO/VIDEO COMMUNICATION
- RETRACTABLE EC (Electronic Countermeasures) and VHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
OTHER STANDARD EQUIPMENT
Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:
- AIRFRAME CONTROL AI: an original development by the Frontier Fleet to replace ARIEL.
- BALANCE CONTROLLER
- FIRE CONTROL SYSTEM
- FOLD NAVIGATION SOFTWARE
- INS (Internal Navigation System) / AUTOPILOT)
- LANDING GEAR
- LASER TARGETING SYSTEM:
- LOUDSPEAKER
- "MAGIC HAND" MANIPULATORS (3)
- SEARCHLIGHTS
- STANDARD SURVIVAL KIT
- TACTICAL LIFE SUPPORT SYSTEM
- VFC: Vortex Flow Controller
- VIRTUAL ENVIRONMENT COCKPIT
COMBAT BONUSES FOR VF-19 TRAINING
Note: the changes to the VF-19 give it a +1 dodge bonus in fighter mode. Additional bonuses from the EX-Gear may be applicable.
BASIC VARIABLE FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
- 1 attacks per melee (plus those of the pilot). Add one action/attack at levels three, nine, and fifteen.
- +0 on initiative (+2 when using Active Stealth System)
- +1 to strike (+2 when using Active Stealth System)
- +1 to parry
- +1 to dodge in Battroid, +2 in GERWALK, +4 in Fighter. When Super Parts are mounted, add +1 to dodge in all modes.
- +1 to roll with a punch or fall with an impact, reducing damage by half
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5
- No leap kick
- Critical strike same as pilot's hand-to-hand
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round
ADVANCED VF-19 COMBAT TRAINING
Advanced training for pilots specializing in the VF-19.
- 3 attacks per melee (plus those of the pilot). Add one action/attack at levels three, six, eleven, and fifteen.
- +0 on initiative (+2 when using Active Stealth System)
- +2 to strike (+3 when using Active Stealth System)
- +3 to parry
- +3 to dodge in Battroid, +4 in GERWALK, +6 in Fighter. When Super Parts are mounted, add +1 to dodge in all modes.
- +3 to roll with a punch or fall with an impact, reducing damage by half
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5
- Critical strike same as pilot's hand-to-hand
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round
REFERENCES
© Aaron Sketchley