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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.3 2019.05.12

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VF-31 Siegfried

VF31Fighter (95K)

BACKGROUND

A state-of-the-art aircraft operated by the Valkyrie unit that undertakes operations together with the "Tactical Musical Unit 'Walküre*'".

* Translator's note: German for "Valkyrie".


RPG STATS
Vehicle Type: All-regime Variable Fighter and tactical combat Battroid.
Class: Variable Vehicles
Crew: one pilot with EX-Gear. EX-Gear functions as an ejection seat.
Manufacturer: New Unified Forces
Government: New Unified Government

Customer: "Tactical Musical Unit 'Walküre'"

Design Features: Fold Dimensional Resonance (F.D.R.) System amplifies Sound Energy, allowing the VF-31 to break through Fold Faults. Canard wings fold up to form shoulders in Battroid. Silhouette is similar to YF-24. Multipurpose container can be loaded with mission-specific equipment. Clipped delta or semi-forward swept wings.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
(1) Head
Head Lasers (1, 2, 3 or 4)
Arms (2)
Hands (2)
Legs & Thrusters (2)
(2) Main Body
(3) Pilot Compartment/Escape Pod
75
35 each
115 each
55 each
225 each
370
200
Main Wings (2)
Tails (2)
Canards (2)
Arm Guns (2)
Gun Pod
(4) Pinpoint Barrier Shield
(5) Multipurpose Container
175 each
65 each
35 each
75 each
150
100
175

SPEEDS:

RUNNING: 200 kmph (Battroid), 135 kmph (GERWALK)
LEAPING: 16 m high or 23 m long, without thrusters (Battroid)

FLYING: Mach 5.0+ (1,135 kmph) at 10,000 m and higher, on account of the fuselage heat-resistance boundary (Fighter); 1,070 kmph (GERWALK & Battroid)
VTOL: Battroid and GERWALK only

Maximum airframe design load: 27.5G at maximum acceleration for 120 seconds (when ISC operates, the cockpit is protected from high G)
Ceiling: Unlimited (capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: under investigation

Operational Underwater Depth: under investigation


STATISTICAL DATA:

VF31Battroid (126K) HEIGHT:
Battroid: under investigation
GERWALK: under investigation
Fighter: 4.02 m (not including landing gear)

WIDTH:
Battroid: under investigation
GERWALK & Fighter: 15.62 m

LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 18.84 m

EMPTY MASS: 8,106 kg

PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings.

POWER PLANT: two Shinnakasu Heavy Industry / Daimler FF-2770D Thermonuclear Engine (in space, maximum thrust of 2,110 kN). Thrust reverser, equipped with 3D-maneuvering nozzles. P&W HMM-9 High manoeuvrability thrusters. In atmosphere, the air intake shutters open, functioning as an air suction system. In space, the shutters are closed and internal propellant is used. Front fuselage slit allows for Boundary layer control by air suction as well as reducing air resistance.


DEFENSIVE SYSTEMS

1a. ACTIVE STEALTH SYSTEM ANTENNA

The VF-31 is equipped with an advanced active stealth system; which is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -40% to read sensory instrument checks to detect the VF-31, and when being attacked by missiles, either add +30% when chaff and flares are used, or roll on the following: Since the VF-31's stealth capability is a system in the airframe, it can be damaged or destroyed. Once the vehicle has lost half of its Main Body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a New Unified Forces base. For more information on stealth, please refer to the stealth rules.

2. ESCAPE POD

The entire reinforced cockpit of the VF-31 is a detachable escape pod that can be jettisoned when the vehicle is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the vehicle is destroyed (Main Body reduced to 0 MDC), but this can be overridden.

3. EX-GEAR

The VF-31 features a built-in EX-gear system and gunner kit in the cockpit. EX-Gear is an "interface that's worn", which enables highly accurate flight control due to the pilot's muscles' electrical current, and literally the VF-31 can be precisely controlled by the sensation of one's hands and feet. In addition, there are such things as a medical kit and simple cold sleep functions. The EX-Gear is also provided with a life preservation function for the pilot.

4. INTERNAL MDP/S-02 MULTIPURPOSE CHAFF/FLARE/SMOKE DISCHARGER SYSTEM & ANTI-OPTICAL WEAPON SYSTEM

A combined chaff, flare and smoke discharger, useable in all modes, and located in the bulge on the outside of the engine pod; which functions as an air/dive brake. When used, they fire a burst of 6 flares, 1 exploding chaff container or one cloud of white smoke per 1 unit listed in the stats. Chaff and flares are unique in their means of countering missiles.

5. HEAT AND RADIATION SHIELDS

Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

6. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM

The VF-31 is equipped with a fixed fighter-sized Pinpoint Barrier system for use in GERWALK and Battroid. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

THE SYSTEM IS ONLY AVAILABLE IN GERWALK AND BATTROID AND LIMITED TO THE LOWER ARMS AND FISTS.

OPTIONAL RULE: unlimited MDC but pilot must successfully parry for PPB to be effective. Chance of overloading if hit with too much damage at one time. Not effective against weapons that have a blast radius.

7. SELF-DESTRUCT

To prevent capture of a Variable Fighter by the enemy, the pilot can activate the VF-31's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.

8. SWAG ENERGY CONVERSION ARMOUR

The VF-31 uses excess power from the engines in Battroid and GERWALK to reinforce the armour strength of the VF-31. Effectively triples the armour's durability. Even in Fighter when there is 50% or greater output than existing craft, a built-in light-type of Energy Conversion Armour can be activated for defensive use in the areas of the cockpit, engines and so on, because of this surplus output.
Optional rule: reduce the MDC of all other areas to one-third (33%) in Fighter.

9. ANTI-OPTICAL WEAPON VAPORIZING ARMOUR

A function added to the passive stealth coating substance spread on the surface of the airframe is to vaporize instantaneously when exposed to high energy, thereby diffusing a beam weapon. Approximately 30% is dampened from the output of a beam machinegun grade weapon.

10. SHIELD

It is made of the 2nd generation type of strengthened Energy Conversion Armour material that is also used in the VF-25's Armour Pack. It becomes a rectification fin when in Fighter.


VF31GERWALK (45K)

OFFENSIVE SYSTEMS

1. Mauler ROV-217C 12.7mm Beam Machine-gun (1):

Mounted on the head turret when in Battroid, and in the central dorsal section of the main body, pointed rearward, in Fighter and GERWALK. These lasers can be turned to point above, or behind the Valkyrie in Fighter and GERWALK. The head turret cannot be turned in these modes (cannot fire at targets to the left or right).


2. Arm 30 mm Heavy Machineguns: (2)

A machine-gun is mounted under both wing-roots in a fixed-forward position. In GERWALK and Battroid, they are mounted on the forearms, and can swivel to fire foreward. These machine guns can be fired in any mode, but cannot be moved in Fighter and must be aimed by moving the body of the vehicle. The guns can be fire linked. They use strengthened armour piercing ammunition.


3. Bifors BLM-02S Micro-missile Launchers (6):

The VF-31 is equipped with six internal missile launchers, three in each engine nacelle. Any type of micro missile may be use, but the HMM-20(e) General Purpose Micro Missiles are standard. The missiles may be fired in any mode.


4. New Model Heavy Quantum Beam Gun Pod (1):

The main armament corresponds to both the 55 mm rapid-fire beam gun and the hyper-grenade mode.


5. Multipurpose Container (1):

In Battroid, the Multipurpose Container Unit can be unfolded horizontally near the back of the head. The Multipurpose Container Unit isn't only for micro-missiles: it features the ability to be loaded with units that have various functions, such as Auxiliary Propulsion Mechanisms, and Electronic Warfare Systems. The VF-31 can fire missiles from the Multipurpose Container Unit in GERWALK. It's said that that was prized when invading the enemy power's positions from low altitude at high-speed.

The Multipurpose Container Unit can be ejected when no longer needed. It can be loaded with only one (1) of the following:


6. Wing Hard Points (4):

The VF-31 has two hardpoints per wing, for a total of four. The standard combat loadout for the VF-31 is as follows. For alternatives, refer to the Hardpoint and Missile Details. It is possible to have the same type of munition on all hardpoints.
L.A.I. / AAMS-02A Short Range High Manueverability Anti-Air Missile
  • LOCATION: inner hardpoints (B & C)
  • RATE OF FIRE: volleys of 1, 2 or 3 per hardpoint
  • PAYLOAD: 3 per hardpoint
Sentinal FXA-60A High Speed Armour Piercing Rocket Launcher Pod
  • LOCATION: inner hardpoints (B & C)
  • RATE OF FIRE: 1 to 6 per hardpoint
  • PAYLOAD: 18 rockets per pod; 1 pod per hardpoint
Bifors AAMM-05D Medium Range Anti-Air Missile
  • LOCATION: outer hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpoint
PaCSWS-1G Super High Manueverable Missile
  • LOCATION: all hardpoints (A, B, C & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpoint
LPP-14A/LPP-014Fx Propelled Laser Pod
  • LOCATION: inner Hardpoints (B & C)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpoint
RMS-7 Reaction Missiles or Dimension Eater Missiles
If either are mounted, only the AAMS-02A can be mounted on one other wing hardpoint. Reaction and Dimension Eater Missiles are always fired in the opening moments of a battle.
  • LOCATION: all hardpoints (A, B, C & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: One per hardpoint, for a maximum of 4 (2 with Dimension Eaters)


7. MDP-001W Cygnus Drone Launchers (2):

Mounted in the top of the VF-31's engine nacelles (back of the legs in GERWALK and Battroid), are a pair of Drone Launchers. The Drones are ejected from the launchers, deploy wings, and fly under their own power to autonomously aid the VF-31. The Drones are unarmed, but carry a powerful Pinpoint Barrier generator, and holographic emitters.

DAMAGE:


8. HAND TO HAND COMBAT:

If necessary, the VF-31 can engage in melee combat rather than use a weapon. The VF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)

FOLD BOOSTER

On the dorsal surface, the VF-31 features a special equipment hardpoint for mounting a Fold Booster. The booster must be ejected prior to transformation. Using the electromagnetic systems in the VF, the VF-31 is able to reattach the Fold Booster when it is floating in space.


SENSOR SYSTEMS


OTHER STANDARD EQUIPMENT


COMBAT BONUSES FOR VF-31 SEIGFRIED TRAINING

BASIC VARIABLE FIGHTER COMBAT TRAINING

Basic training for non-pilot military personnel.

ADVANCED VF-31 SEIGFRIED COMBAT TRAINING

Advanced training for pilots specializing in the VF-31.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Compendium
  • Macross Delta (TV series)

  • © Aaron Sketchley
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