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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.1 2016.06.05

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

YF-30 Chronos

YF-30Fighter (44K)

BACKGROUND

The YF-30 Chronos is a Variable Fighter that the staff of the planet Ouroboros Branch of the Civilian Military Provider S.M.S. independently developed in 2060. Although the blueprints of the YF-24 Evolution were initially the base for the basic design of the YF-30, the Variable Mechanism was greatly changed due to reforming the operational objectives during its development, and the YF-30 became a completely different aircraft. Aisha Blanchett, who is also a talented engineer, took charge of the design and development as the head of the S.M.S. Ouroboros Branch. The greatest feature of the YF-30 is turning the large capacity "Multipurpose Container Unit" into standard equipment - into which equipment that corresponds to a mission can be loaded within the aircraft.

The YF-30 development project, nicknamed the "YF-30 Project", advanced on the planet Ouroboros, and is considered to have completed a flight and transformation capable aircraft in around 2060. The specially made aircraft control AI that was installed in the YF-25 Prophecy was appropriated for the YF-30's control AI. In addition, Leon Sakaki was the pilot who transported the YF-25 from the S.M.S. Sephira Branch to deliver the control AI. As it became impossible for Leon to return to base for a short while due to an increase in the activity of the Fold Faults that cover the planet, he came to work at the Ouroboros Branch, and collaborated in the YF-30 tests (it's said that it was a godsend, as far as Aisha was concerned, as the original test pilot was seriously injured by an accident during testing). Also, as a result of placing importance on the engine power performance in the course of the operational testing by Leon, it's said that the durability problems that arose during testing were detected, and the design around the engines was reviewed.

At the time of this aircraft's development, in addition to existing technology, it's said that parts collected from the Protoculture Ruins on the planet, and the protective weapons that guard the ruins, were also inserted into the YF-30.

The YF-30 Fighter Form used clipped delta wings, the same as the YF-24, which was the origin of its design. Although it is an extremely orthodox form, its performance was preeminent even among the VFs from the same period, as it used highly precise and rigid parts, which were manufactured at the Automated Factory Satellite at planet Ouroboros. EX-Gear is installed in the cockpit, the same as the VF-25, and the pilot is protected during high-manoeuvrability.

The front of the aircraft is equipped with canards to stabilize the control of the aircraft to match the changes in the centre of gravity and the aerodynamic center, when things are loaded in the Multipurpose Container or when the container is ejected.

While the arm parts, which are laid out under the main wings on the left and right, move forward when transforming to GERWALK, the parts in the vicinity of the canards fold up and form the "shoulders". At the same time, the engine parts also unfold forwards, and become the legs. The "Multipurpose Container Unit" that is laid out in the rear of the aircraft can be used even in GERWALK form.


RPG STATS
Vehicle Type: All-regime Variable Fighter and tactical combat Battroid.
Class: Variable Vehicles
Crew: One pilot with EX-Gear. EX-Gear functions as an ejection seat.
Manufacturer: S.M.S. Ouroboros Branch
Government: N.U.N.

Customer: S.M.S.

Design Features: Fold Dimensional Resonance (F.D.R.) System amplifies Sound Energy, allowing the YF-30 to break through Fold Faults. Clipped delta wings. Canard wings fold up to form shoulders in Battroid mode. Silhouette is similar to YF-24. Multipurpose container can be loaded with mission-specific equipment. Parts collected from the Protoculture ruins on Ouroboros were used in the YF-30. Highly precise and rigid parts manufactured at the automated Factory Satellite at Ouroboros.

Variants:


editing from here

MDC BY LOCATION:

Location MDC Location MDC
(1) Head
Head Lasers (1, 2, 3 or 4)
Arms (2)
Hands (2)
Legs & Thrusters (2)
(2) Main Body
(3) Pilot Compartment/Escape Pod
75
35 each
115 each
55 each
225 each
370
200
Main Wings (2)
Tails (2)
Canards (2)
Gun Pod
(4) Pinpoint Barrier Shield
(5) Multipurpose Container
175 each
65 each
35 each
150
100
175

SPEEDS:

RUNNING: 200 kmph (Battroid), 135 kmph (GERWALK)
LEAPING: 16 m high or 23 m long, without thrusters (Battroid)

FLYING: Mach 5.0+ (1,135 kmph) at 10,000 m and higher, on account of the fuselage heat-resistance boundary (Fighter); 1,070 kmph (GERWALK & Battroid).
VTOL: Battroid and GERWALK only.

Maximum airframe design load: 27.5G at maximum acceleration for 120 seconds (when ISC operates, the cockpit is protected from high G).
Ceiling: Unlimited (capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: under investigation

Operational Underwater Depth: ?200? m (Battroid & GERWALK).


STATISTICAL DATA:

YF-30Battroid (50K) HEIGHT:
Battroid: under investigation
GERWALK: under investigation
Fighter: 4.02 m (not including landing gear).

WIDTH:
Battroid: under investigation
GERWALK & Fighter: 15.62 m

LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 18.84 m

EMPTY MASS: 8,106 kg

PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings.

POWER PLANT: Two Shinnakasu Heavy Industry / Daimler FF-2770D Thermonuclear Engine (in space, maximum thrust of 2,110 kN). Thrust reverser, equipped with 3D-maneuvering nozzles. P&W HMM-9 High manoeuvrability thrusters. In atmosphere, the air intake shutters open, functioning as an air suction system. In space, the shutters are closed and internal propellant is used. Front fuselage slit allows for Boundary layer control by air suction as well as reducing air resistance.


DEFENSIVE SYSTEMS

1a. ACTIVE STEALTH SYSTEM ANTENNA

The YF-30 is equipped with an advanced active stealth system; which is useful against Fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -40% to read sensory instrument checks to detect the YF-30, and when being attacked by missiles, either add +30% when chaff and flares are used, or roll on the following: Since the YF-30's stealth capability is a system in the airframe, it can be damaged or destroyed. Once the vehicle has lost half of its Main Body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a New Unified Forces base. For more information on stealth, please refer to the stealth rules.

2. ESCAPE POD

The entire reinforced cockpit of the YF-30 is a detachable escape pod that can be jettisoned when the vehicle is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the vehicle is destroyed (Main Body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.

3. EX-GEAR

The YF-30 features a built-in EX-gear system and gunner kit in the cockpit. EX-Gear is an "interface that's worn", which enables highly accurate flight control due to the pilot's muscles' electrical current, and literally the YF-30 can be precisely controlled by the sensation of one's hands and feet. In addition, there are such things as a medical kit and simple cold sleep functions. The EX-Gear is also provided with a life preservation function for the pilot.

4. INTERNAL MDP/S-02 MULTIPURPOSE CHAFF/FLARE/SMOKE DISCHARGER SYSTEM & ANTI-OPTICAL WEAPON SYSTEM

A combined chaff, flare and smoke discharger, useable in all modes, and located in the bulge on the outside of the engine pod; which functions as an air/dive brake. When used, they fire a burst of 6 flares, 1 exploding chaff container or one cloud of white smoke per 1 unit listed in the stats. Chaff and flares are unique in their means of countering missiles.

5. HEAT AND RADIATION SHIELDS

Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

6. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM

The VF-25 is equipped with a fixed fighter-sized pinpoint barrier system for use in GERWALK and Battroid. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

THE SYSTEM IS ONLY AVAILABLE IN GERWALK AND BATTROID MODES AND LIMITED TO THE LOWER ARMS AND FISTS.

OPTIONAL RULE: unlimited MDC but pilot must successfully parry for PPB to be effective. Chance of overloading if hit with too much damage at one time. Not effective against weapons that have a blast radius.

7. SELF-DESTRUCT

To prevent capture of a Variable Fighter by the enemy, the pilot can activate the YF-30's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.

8. SWAG ENERGY CONVERSION ARMOUR

The YF-30 uses excess power from the engines in battroid and GERWALK to reinforce the armour strength of the YF-30. Effectively triples the armour's durability. Even in Fighter form when there is 50% or greater output than existing craft, a built-in light-type of Energy Conversion Armour can be activated for defensive use in the areas of the cockpit, engines and so on, because of this surplus output. Optional rule: reduce the MDC of all other areas to one-third (33%) in fighter mode.

9. ANTI-OPTICAL WEAPON VAPORIZING ARMOUR

A function added to the passive stealth coating substance spread on the surface of the airframe is to vaporize instantaneously when exposed to high energy, thereby diffusing a beam weapon. Approximately 30% is dampened from the output of a beam machinegun grade weapon.

10. SHIELD

It is made of the 2nd generation type of strengthened energy conversion armour material that is also used in the armour pack. It becomes a rectification fin when in Fighter.


YF-30GERWALK (58K)

OFFENSIVE SYSTEMS

1. Mauler ROV-217C 12.7mm Beam Machine-guns (2):

Mounted on the head turret when in Battroid, and in the central dorsal section of the main body, pointed rearward, in Fighter and GERWALK. These lasers can be turned to point above, or behind the Valkyrie in Fighter and GERWALK. The head turret cannot be turned in these modes (cannot fire at targets to the left or right).


2. New Model Heavy Quantum Beam Gun Pod (1):

The main armament corresponds to both the 55 mm rapid-fire beam gun and the hyper-grenade mode.


3. Assault Knife (1):

A 1.65 m assault knife for close combat in Battroid or GERWALK, stored in shield. Can be reinforced by the Pin-point Barrier.


4. Multipurpose Container (1):

The YF-30's designer, Aisha Blanchett, has immense confidence in the Container Unit, and is said to have boasted that this unit will be a standard installation in VFs in the future. In Battroid form, the Multipurpose Container Unit can be unfolded horizontally near the back of the head. The Multipurpose Container Unit isn't only for micro-missiles. It features the ability to be loaded with units that have various functions, such as Auxiliary Propulsion Mechanisms, and Electronic Warfare Systems.
The YF-30 can fire missiles from the Multipurpose Container Unit in GERWALK form. It's said that that was prized when invading the enemy power's positions from low altitude at high-speed.
The Multipurpose Container Unit can be ejected when no longer needed.

The container can be loaded with only one (1) of the following:


5. Wing Hard Points (4):

The YF-30 has two hardpoints per wing, for a total of four. The standard combat loadout for the YF-30 is as follows. For alternatives, refer to the Hardpoint and Missile Details. It is possible to have the same type of munition on all hardpoints.

  • L.A.I. / AAMS-02A Short Range High Manueverability Anti-Air Missile
    • LOCATION: Inner Hardpoints (C & D)
    • RATE OF FIRE: Volleys of 1, 2 or 3 per hardpoint.
    • PAYLOAD: 3 per hardpoint
  • Sentinal FXA-60A High Speed Armour Piercing Rocket Launcher Pod
    • LOCATION: Middle Hardpoints (B & E)
    • RATE OF FIRE: 1 to 6 per hardpoint.
    • PAYLOAD: 18 rockets per pod; 1 pod per hardpoint
  • Bifors AAMM-05D Medium Range Anti-Air Missile
    • LOCATION: Outer Hardpoints (A & F)
    • RATE OF FIRE: 1 per hardpoint.
  • PaCSWS-1G Super High Manueverable Missile
    • LOCATION: Inner and nacelle Hardpoints (A & F)
    • RATE OF FIRE: 1 per hardpoint.
  • LPP-14A/LPP-014Fx Propelled Laser Pod
    • LOCATION: Inner Hardpoints (A & F)
    • RATE OF FIRE: 1 per hardpoint.
  • RMS-7 Reaction Missiles or Dimension Eater Missiles
    If either are mounted, only the AAMS-02A can be mounted on one other wing hardpoint. Reaction and Dimension Eater Missiles are always fired in the opening moments of a battle.
    • RATE OF FIRE: 1 per hardpoint.
    • PAYLOAD: One per hardpoint, for a maximum of 4 (2 with Dimension Eaters).


6. HAND TO HAND COMBAT:

If necessary, the YF-30 can engage in melee combat rather than use a weapon. The VF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)

FOLD BOOSTER

On the dorsal surface, the YF-30 features a special equipment hardpoint for mounting a Fold Booster. The booster must be ejected prior to transformation. Using the electromagnetic systems in the VF, the YF-30 is able to reattach the Fold Booster when it is floating in space.


SENSOR SYSTEMS


OTHER STANDARD EQUIPMENT


COMBAT BONUSES FOR YF-30 CHRONOS TRAINING

BASIC VARIABLE FIGHTER COMBAT TRAINING

Basic training for non-pilot military personnel.

ADVANCED YF-30 CHRONOS COMBAT TRAINING

Advanced training for pilots specializing in the YF-30.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle
  • Macross Compendium
  • Macross 30 - The Singing Voice That Connects The Galaxy
  • Macross Delta (TV series)

  • © Aaron Sketchley
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