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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 2.5 2022.01.01
Character Generation: Step 2 - Class and Base Skills


Summary
Determine World Type (Base Skills) Determine Settlement Type and Class

Upper Class

Middle Class

Lower Class

Indigent Class
Education in the Macross Universe
Example Character

Step 2 Summary
Determine the base skills and subsequent education opportunities for your character by:
  1. determining the origin world type and settlement type (either by choice or randomly rolled)
  2. roll for class
  3. roll for education quality
  4. roll for potential base skills
Note: as this step is primarily being used as a game mechanic tool to determine skills, it is possible to have a totally different background for your character.
über-simple creation:
  • any skill the character gets a second time (through an MOS, Skill Program, etc.), gives a one time +5% bonus to the skill.
  • ignore skill bonuses granted by other skills.
  • ignore ALL bonuses that are granted by skills to combat, stats, and SDC—except for Hand to Hand Combat and its HP and attacks per melee increases.

Link to Step 3

Return to Step 1


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Expanded Rules

A: Determine World Type (Base Skills):
The basic skills are very much dependant on the nature of the character's background. roll 1D4 to determine your character's skills. If you...
  • have a clear idea of the origin: it is possible to have a totally different background for your character.
  • don't have a clear idea of the origin: choose an appropriate location from the list of Macross RPG and canon locations after determining the World Type.

1:
2:
Core World
Core World to Inner Rim World
3:
4:
Outer Rim World and Beyond
Space Born and Bred

Note: Non-humanized Zentrādi characters are automatically Space Born and Bred and are of the Indigent Class.


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B: Determine Settlement and Class
Settlement: roll 1D100, and check the result in the Settlement row under your character's World Type.
Class: roll 1D100 to determine your character's Class for their World Type and Settlement.

World Type: Core World Core World to Inner Rim World Outer Rim Worlds and Beyond Space Born and Bred1
Settlement: 41–00: urban 01–40: rural 51–00: urban 01–50: rural 61–00: urban 01–60: rural 26–00: Emigrant Fleet 01–25: other
Upper Class 75–00 90–00 85–00 95–00 95–00 99–00 85–00 00
Middle Class 25–74 50–89 35–84 60–94 50–94 60–98 30–84 75–99
Lower Class 05–24 10–49 10–34 15–59 15–49 25–59 05–29 50–74
Indigent Class 01–04 01–09 01–09 01–14 01–14 01–24 01–4 01–49

1 Space born and bred characters have the following skills as part of their base skills:

  • Navigation +5%
  • Zero Gravity Movement +15%

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Upper Class

C: Determine Education Quality:

roll 1D100 to determine the quality of education your character received during their formative years.

76-00 You studied hard: your parents instilled a good drive to study/ you naturally had motivation to achieve your potential/ you had opportunity (scholarship). +30% to Base Skill chance rolls
+16% to Education Table roll
+5% to all Base Skills
+1 Secondary Skill
50-75 You went with the flow: you're a regular person. +20% to Base Skill chance rolls
+8% to Education Table roll
16-49 You didn't apply yourself: you didn't study hard. You always knew that you could rely on your parents, or their bank account. +10% to Base Skill chance rolls
-10% on Base Skills
-1 Secondary Skill
01-15 You slacked off: if you couldn't do it your parents paid someone to do it for you. In school you didn't apply yourself. You're a disappointment to your family, and there's a chance that they've disowned you! -8% to Education Table roll
-1/2 the base % on all Base Skills and Secondary Skills
-2 Secondary Skills

D: Determine Base Skills and Potential Base Skills:

Base Skills: your character gets these skills.
    Language: English 98%
    Language: Pick 1 +30%
    Math +10%
    Hand to Hand: None
Base Skills chance rolls: add the modifier to the target %, and roll 1D100.
    (72% chance) Computer Operation +8%
    (40% chance) Pick 1 Science or Technical +5%
    (35% chance) Choose 1 Domestic Skill +5%
    (10% chance) Pilot Wheeled Vehicles

Continue to Step 3.


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Middle Class

C: Determine Education Quality:

roll 1D100 to determine the quality of education your character received during their formative years.

91-00 You studied hard: your parents instilled a good drive to study/ you naturally had motivation to achieve your potential/ you had opportunity (scholarship). +30% to Base Skill chance rolls
+16% to Education Table roll
+5% to all Base Skills
+1 Secondary Skill
61-90 You went with the flow: you're a regular person. +20% to Base Skill chance rolls
+8% to Education Table roll
26-60 You didn't apply yourself: you didn't study hard. You always knew that you could rely on your parents, or their bank account. +10% to Base Skill chance rolls
-10% on Base Skills
-1 Secondary Skill
01-25 You slacked off: if you couldn't do it your parents paid someone to do it for you. In school you didn't apply yourself. You're a disappointment to your family, and there's a chance that they've disowned you! -8% to Education Table roll
-1/2 the base % on all Base Skills and Secondary Skills
-2 Secondary Skills

D: Determine Base Skills and Potential Base Skills:

Base Skills: your character gets these skills.
    Language: English 98%
    Hand to Hand: None
Base Skills chance rolls: add the modifier to the target %, and roll 1D100.
    (72% chance) Language: Pick 1 +15%
    (72% chance) Math +5%
    (52% chance) Computer Operation +8%
    (30% chance) Pick 1 Science or Technical +5%
    (30% chance) Pick 1 Domestic Skill +5%
    (15% chance) Pilot Wheeled Vehicles

Continue to Step 3.


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Lower Class

C: Determine Education Quality:

roll 1D100 to determine the quality of education your character received during their formative years.

96-00 You studied hard: your parents instilled a good drive to study/ you naturally had motivation to achieve your potential/ you had opportunity (scholarship). +30% to Base Skill chance rolls
+16% to Education Table roll
+5% to all Base Skills
+1 Secondary Skill
76-95 You went with the flow: you're a regular person. +20% to Base Skill chance rolls
+8% to Education Table roll
31-75 You didn't apply yourself: you didn't study hard. You always knew that you could rely on your parents, or their bank account. +10% to Base Skill chance rolls
-10% on Base Skills
-1 Secondary Skill
06-30 You slacked off: if you couldn't do it your parents paid someone to do it for you. In school you didn't apply yourself. You're a disappointment to your family, and there's a chance that they've disowned you! -8% to Education Table roll
-1/2 the base % on all Base Skills and Secondary Skills
-2 Other Skills (or -1 Skill Program)
01-05 You had to work to live: there was no time for homework, and sometimes no time to go to school! +30% to Base Skill chance rolls
-16% to Education Table roll
+15% on Base Skills
+4 Secondary Skills

D: Determine Base Skills and Potential Base Skills:

Base Skills: your character gets these skills.
    Language: English +25%
    Hand to Hand: None
Base Skills chance rolls: add the modifier to the target %, and roll 1D100.
    (52% chance) Language: Pick 1 +5%
    (52% chance) Math +5%
    (32% chance) Computer Operation +5%
    (15% chance) Pick 1 Science or Technical +5%
    (30% chance) Pick 1 Domestic Skill +5%
    (15% chance) Pilot Wheeled Vehicles

Continue to Step 3.


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Indigent

C: Determine Education Quality:

roll 1D100 to determine the quality of education your character received during their formative years.

96-00 You studied hard: your parents instilled a good drive to study/ you naturally had motivation to achieve your potential/ you had opportunity (scholarship). +30% to Base Skill chance rolls
+16% to Education Table roll
+5% to all Base Skills
+1 Secondary Skill
76-95 You went with the flow: you're a regular person. +20% to Base Skill chance rolls
+8% to Education Table roll
31-75 You didn't apply yourself: you didn't study hard. You always knew that you could rely on your parents, or their bank account. +10% to Base Skill chance rolls
-10% on Base Skills
-1 Secondary Skill
06-30 You slacked off: if you couldn't do it your parents paid someone to do it for you. In school you didn't apply yourself. You're a disappointment to your family, and there's a chance that they've disowned you! -8% to Education Table roll
-1/2 the base % on all Base Skills and Secondary Skills
-2 Other Skills (or -1 Skill Program)
01-05 You had to work to live: there was no time for homework, and sometimes no time to go to school! +30% to Base Skill chance rolls
-16% to Education Table roll
+15% on Base Skills
+4 Secondary Skills

D: Determine Base Skills and Potential Base Skills:

Human

Base Skills: your character gets these skills.
    Language: English 98%
    Hand to Hand: None

Base Skills chance rolls: add the modifier to the target %, and roll 1D100.
    (72% chance) Language: Pick 1 +15%
    (72% chance) Math +5%
    (52% chance) Computer Operation +5%
    (20% chance) Pick 1 Domestic Skill +5%
    (5% chance) Pilot Wheeled Vehicles

Non-humanized Zentrādi

Base Skills: your character gets these skills.
    Language: Zentrādi 98%
    Hand to Hand: None

Base Skills chance rolls: add the modifier to the target %, and roll 1D100.
    (72% chance) Language: Protoculture +15%
    (72% chance) Math +5%
    (52% chance) Computer Operation +5%
    (20% chance) Pick 1 Physical Skill +5%
    (5% chance) Pilot Hovercraft)

Continue to Step 3.


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Education in the Macross Universe
The advance of mankind to the stars has been fast and furious, far outreaching the social programs and capabilities of the Unified Government or any local non-aligned governments. Some of the most basic social programs began to decline and change to meet the needs of the time and place. The primary example of this is education. Education in the years 2020–2050 matched and then surpassed the educational systems of the 19th and 20th centuries. Typically giving students full primary and secondary education to the clones upon their being released into society, and natural teaching methods graduating students at the ages of 16 and 17; both having the option of taking post-secondary education thereafter. However, this only held true on the core worlds, major colonies and the Emigrant Fleets. The further one stretches ones hand into the reaches of known space, the lower the quality of the education becomes. By 2050 the Unified Government lists literacy at 97%. However, inaccessibility to a large portion of the population for census skews this number by between 10 to 25%. A general literacy rate in the outlying and non-unified or identified colonies is believed to be just shy of 70%. By the same factor, Unified Government citizens sport a bold figure of 99% junior high school graduation, with 80% of those further graduating from high school, and 52% of non-military educated citizens receiving post secondary education. These numbers are only true in the core worlds. Even as close as Britannia and New Patagonia we see the number drop considerably, frighteningly so for post secondary education, at little over 10%. This is a repeat of the Renaissance Age on the Earth, the days of Medieval Warlords and constant battle to the tears of the peasants. Even those Emigrant Planets started by Emigrant Fleets show an immediate and striking drop in education levels. Certainly with a stronger unification of the populated systems, and a greater focus and freedom of movement, this trend will chang. However, we see a predictable trend that will leave the human race gasping for literate air for one hundred years and beyond. Even though the above general information is true, there are always exceptions to every rule. In the core systems, there are a large number of people living below the poverty line, unable to even receive the basic education requirements set out by the Unified Government. Conversely, in the more distant systems, where the majority of the population are poorly educated, there are upper class families that can afford higher quality education than is available in the core systems to the elite of the Unified Government's youth. Such is the nature of humanity when other needs, such as immediate survival and propagation of the human race, supercede egalitarian values.

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Example Character:

For the purposes of this example, I know my PC is Space Born and Bred and in an Emigrant Fleet. So, I move along to determining class. Result of the 1D100 is 33: Middle Class. At the Middle Class section, the result of another 1D100 is 64: You went with the flow. Adding the base skill chance roll modifier (+20%) to the chance number (E.g.: [72% chance] Language: Pick 1, becomes 92%). I roll 1D100: 18! Add skill to Base Skills (I'm choosing Zentrādi), and repeat for the remainder.

Character Sheet (standard):

Attributes:
IQ: 13
ME: 10
MA: 8
PS: 10
PP: 18
PE: 8
PB: 12
Spd: 9
Derived Attributes:
Luck: (average ME, MA, PP, and PB)
Base Loyalty: (MA x 5)%
Affected By Disease/Resistance to Disease: (PE x 5)%

Derived Attribute-like Skills:
Charm/Impress/Seduction: ([PB - 10] x 5)%
Get Noticed: (PB x 5) %
Perception: ([IQ + ME] x 2)%
Sense of Balance: (PP x 1)%
Trust/Intimidate/Leadership: ([MA - 10] x 5; negative = 0)%

Space Born and Bred: Emigrant Fleet—Middle Class
Base Skills:
Language: English 98%
Language: Zentrādi +15%
Math +5%
Computer Operation +8%
Pilot Wheeled Vehicles
Hand to Hand: None
Navigation +5%
Zero Gravity Movement +15%

über-simple Character Sheet:

* Note: only items different from the standard creation are indicated herein.

Attributes:
IQ: 12
ME: 11
MA: 10
PS: 13
PP: 25
PE: 13
PB: 13
Spd: 21

Combat Focus (combat skills: 60%, non-combat skills: 40%)

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REFERENCES
  • Based on the Palladium Books Game Engine
  • The numerous players of the MRG and MRC over the years who have play-tested these rules.

  • © Aaron Sketchley
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