By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) | Ver 1.0 2010.08.22 |
über-simple Simple Skills |
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Table of contents
Skill Checks
Are either the traditional way (1D100), or, after a simple conversion, with 1D20.
Skill as Combat Bonus
1D20 + combat bonus + skill. These is being used instead of the more cumbersome standard skill combat bonus system.
A roll that fails by more than 90% or a natural 1 means a catastrophic failure. Generally some sort of unintended negative effect occurs in additional to failing the skill check/combat move (Eg: engine block is cracked, and the engine cannot be repaired, at all.)
Ammendment 1: In PBP RPGing, until the character reaches 100%, the skill experience point will be applied as is. After a skill has passed 100%, the calculation will be applied to the skill after subtracting 100. (Ie: in the above example: Auto Mechanics 143% becomes 143-100=43. The 43 is used for determing the % improvement.
Ammendment 2: Experience Multiplier Chart
New Skills
Can be learned, starting from the same base skill level, as per normal skill improvement rules.
Notes:
Communications Skills
Cryptography (Scramblers, ECM and ECCM) Radio (Basic, Laser, Construction, Satellite, Microwave, Fold Communication & beyond) Cultural/Domestic Skills Note: Characters can attain professional quality by selecting the same domestic skill twice. Art: choose type: Acting, Calligraphy, Dance, Drawing, painting, Photography, Sculpting, etc.
Electrical Skills Basic Electronics (Computer Repair) Electrical Engineer: Requires: Math OverTechnology (mecha) Electronics: Requires: Electrical Engineer Espionage & Rogue Skills Escape Artist (Binding) Gambling (Cardsharp) Impersonation (Disguise, Forgery, Imitate Voice) Intelligence (Interrogation) Palming (Concealment, Pick Pockets) Pick Locks (Safecracking) Streetwise Mechanical Skills Aircraft Mechanics Automotive Mechanics Basic Mechanics Boat Mechanics OverTechnology (mecha) Mechanics (Spaceship Mechanics): Requires: Electrical and Mechanical Engineering Mechanical Engineer (Armorer, Locksmith): Requires: Basic Electronics and Math Medical Skills Criminal Sciences & Forensics: Requires: Biology, Chemistry and Math First Aid Medical Doctor (Field Surgery): Requires: Biology, Paramedic, Pathology, Chemistry and Mathematics Paramedic (Holistic Medicine): Requires: First Aid Pathology: Requires: Biology and Chemistry Psychiatry (Psychological Warfare) Military Skills Camouflage (Detect Ambush, Detect Concealment) Demolitions (Explosive Ordnance Disposal) Sniper Physical Skills Acrobatics Aerobics Athletics (Running, Sports, Surfing, Water Skiing) Body Building and Weight Lifting Climbing & Rappelling (Mountaineering, Spelunking) Contortionist Gymnastics Meditation Prowl Running := Marathon? Skiing Swimming (S.C.U.B.A. at 1/2%) Tai Chi Track and Field Yoga Zero Gravity Movement (EVA) |
Hand to Hand Combat
Basic Boxing: Requires: Hand to Hand Expert Expert: Requires: Hand to Hand Basic Martial Arts (choose type: Aikido, Commando, Karate, Kendo): Requires: Hand to Hand Expert Kick-Boxing: Requires: Hand to Hand Martial Arts Wrestling (Judo): Requires: Hand to Hand Expert Piloting Skills AIR Aircraft (Airplane, Jet Aircraft, Jet Fighter, Lighter-than-Air Vehicles) Helicopter Parachuting (Jet Packs) GROUND Destroids Horsemanship Motorcycle (Hover Craft) Power Armour Tracked Vehicles (APC, Construction Equipment, Tanks) Wheeled Vehicles (APC, Automobile, Truck) SEA Boat (Hydrofoil, Motor, Sail, Ship) Submarines SPACE Mecha: choose one: Variable Vehicle, Destroid, Micron Power Suit, Varauta Variable Fighter, Zentraadi, other Mecha Combat: Choose Type Spacecraft (Shuttle, Space Fighter, Spaceship) Pilot Related Skills Land Navigation Navigation (Navigation Space): Requires: Math Read Sensory Equipment (Optic Systems, Surveillance Systems, Surveying & TV/Video) Weapon System Science Skills Astronomy Biology (Marine Biology, Exo-Biology is 1/2%) Botany Chemistry Requires: Math Geology: Requires: Math Math (Basic & Advanced) Physics: Requires: Math Technical Skills Computer Engineer: Requires: Computer Operation & Computer Programming Computer Operation Computer Programming: (Artificial Intelligence, Avionics Repair, Computer Hacking) Requires: Computer Operation, Math Construction (Carpentry, Fortification): Choose Building or Vehicle Language Lip Reading (Sign Language at 1/2% until experienced) Lore: (choose area of knowledge) Research Teaching Tracking (animal and people) Trap/Mine Construction and Detection Wilderness Survival (Fishing, Identify Plants and Animals, & Hunting) Ancient Weapon Proficiencies Note: GM approval is needed before selecting any other than knife. W.P Blunt (Chain) W.P Bow W.P Knife (Small Thrown Weapons, Juggling: though both are non-standard uses) W.P Staff/Spear W.P Sword Modern Weapon Proficiencies W.P Pistol (Automatic Pistol, Energy Pistol, Revolver, Sub-Machinegun) W.P Rifle (Bolt Action, Energy Rifle, Semi & Fully automatic Rifles) W.P Heavy (Heavy Energy Weapons) |
PhysicalAcrobatics
Aerobics
Athletics
Body Building and Weight Lifting
Gymnastics
Meditation
Running
Track and Field
Yoga
Pilot:Horsemanship:while on horseback:
Mecha Combat: Percent increase is only in each specific mecha.
The Combat Bonus % is determined by averaging the Pilot Mecha % and Mecha Combat %.
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Hand to Hand: None:
Hand to Hand: Basic:
Hand to Hand: Expert:
Hand to Hand: Martial Arts:
Hand to Hand: Boxing: (counts as Hand to Hand: Expert)
Hand to Hand: Kick Boxing: (counts as Hand to Hand: Martial Arts)
Hand to Hand: Wrestling: counts as Hand to Hand: Expert
Weapon Proficiencies - AncientWP Bow:
WP Knife: Covers knives, small thrown objects, lasso tricks, and the like.
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REFERENCES USED
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