Your character can have only one type of hand to hand combat at a time. Only Hand to Hand: Basic can be self-taught, the others can only be learnt from a teacher. If your character learns a new type...
- the skill % starts at the beginning.
- any combat bonuses acrued in the original Hand to Hand Combat skill remain until an equal level is attained in the new Hand to Hand Combat skill. The new combat bonuses replace the original combat bonuses (that's erase the old, add the new).
- HP and SDC improvements are also frozen until the new Hand to Hand Combat skill achieves a level higher than that of the original Hand to Hand Combat skill.
Hand to Hand - None:
Special skill ONLY for games that use Skill Experience Points (SEP):
- Characters automatically have this skill if they don't have any other Hand to Hand Combat skill.
- in SEP games, the Hand to Hand Combat skill is used to determine HP and SDC. This skill solely replaces that leveling up mechanic. Your character does not know how to fight if they have this skill (no combat bonuses).
- this skill cannot be used in combat rolls.
use PP
Hand to Hand - None
0% 2 actions
15% +1D6 to HP and SDC.
29% +1D6 to HP and SDC.
43% +1D6 to HP and SDC.
56% +1D6 to HP and SDC, +1 action.
69% +1D6 to HP and SDC.
82% +1D6 to HP and SDC.
95% +1D6 to HP and SDC.
108% +1D6 to HP and SDC, +1 action.
120% +1D6 to HP and SDC.
132% +1D6 to HP and SDC.
144% +1D6 to HP and SDC.
155% +1D6 to HP and SDC, +1 action.
166% +1D6 to HP and SDC.
176% +1D6 to HP and SDC.
186% +1D6 to HP and SDC.
use PP
Hand to Hand - Basic
0% 2 actions
15% +1D6 to HP and SDC, +1 to pull/roll.
29% +1D6 to HP and SDC, +2 to parry and dodge.
43% +1D6 to HP and SDC, Kick attack 1D6.
56% +1D6 to HP and SDC, +1 action.
69% +1D6 to HP and SDC, +1 to strike.
82% +1D6 to HP and SDC, Critical strike on unmodified 19 or 20.
95% +1D6 to HP and SDC, +2 to damage.
108% +1D6 to HP and SDC, Judo-style body throw/flip 1D6, and victim loses initiative and 1 action.
120% +1D6 to HP and SDC, +1 action.
132% +1D6 to HP and SDC, +1 to pull/roll.
144% +1D6 to HP and SDC, +1 to parry and dodge.
155% +1D6 to HP and SDC, +1 to strike.
166% +1D6 to HP and SDC, Critical strike or knockout from behind.
176% +1D6 to HP and SDC, +2 to damage.
186% +1D6 to HP and SDC, +1 action.
use PP
Hand to Hand - Expert
0% 2 actions
15% +1D6 to HP and SDC, +2 to pull/roll.
29% +1D6 to HP and SDC, +3 to parry and dodge.
43% +1D6 to HP and SDC, +2 to strike.
56% +1D6 to HP and SDC, +1 action.
69% +1D6 to HP and SDC, Kick attack 1D6 damage.
82% +1D6 to HP and SDC, Critical strike on unmodified 18, 19 or 20.
95% +1D6 to HP and SDC, Paired weapons.
108% +1D6 to HP and SDC, Judo-style body throw/flip 1D6, and victim loses initiative and 1 action.
120% +1D6 to HP and SDC, +1 action, +1 to pull/roll.
132% +1D6 to HP and SDC, +3 to damage.
144% +1D6 to HP and SDC, Knockout / stun on unmodified 18, 19 or 20.
155% +1D6 to HP and SDC, +1 to parry and dodge.
166% +1D6 to HP and SDC, Critical strike or knockout from behind (triple damage).
176% +1D6 to HP and SDC, +1 action.
186% +1D6 to HP and SDC, Death blow on a natural 20.
use PP
Hand to Hand - Martial Arts
0% 2 actions
15% +1D6 to HP and SDC, +3 to pull/roll.
29% +1D6 to HP and SDC, +3 to parry and dodge; +2 to strike.
43% +1D6 to HP and SDC, Karate-style kick 1D8.
56% +1D6 to HP and SDC, +1 action.
69% +1D6 to HP and SDC, Jump kick (critical strike).
82% +1D6 to HP and SDC, Critical strike on unmodified 18, 19 or 20.
95% +1D6 to HP and SDC, Paired weapons.
108% +1D6 to HP and SDC, Leap attack (critical strike).
120% +1D6 to HP and SDC, +1 action, +2 to pull/roll.
132% +1D6 to HP and SDC, Judo-style body throw/flip 1D6, victim loses initiative and 1 action.
144% +1D6 to HP and SDC, +4 damage.
155% +1D6 to HP and SDC, +2 to parry and dodge.
166% +1D6 to HP and SDC, Knock-out/stun on unmodified 18, 19 or 20.
176% +1D6 to HP and SDC, +1 action.
186% +1D6 to HP and SDC, Death blow on a natural 20.
use PP
Hand to Hand - Boxing:
0% 2 actions
15% +1D6 to HP and SDC, +2 to pull/roll.
20% +1D2 PS
29% +1D6 to HP and SDC, +3 to parry and dodge.
40% +1D6 SDC, +1 to pull/roll
43% +1D6 to HP and SDC, +2 to strike.
56% +1D6 to HP and SDC, +1 action.
60% +1 parry and dodge
69% +1D6 to HP and SDC, Kick attack 1D6 damage.
80% +1 action
82% +1D6 to HP and SDC, Critical strike on unmodified 18, 19 or 20.
95% +1D6 to HP and SDC, Paired weapons.
100% +1 initiative, +1 to pull/roll.
108% +1D6 to HP and SDC, Judo-style body throw/flip 1D6, and victim loses initiative and 1 action.
120% +1D6 to HP and SDC, +1D2 PS, +1 action.
132% +1D6 to HP and SDC, +3 to damage.
140% +1D6 SDC, +1 to pull/roll
144% +1D6 to HP and SDC, Knockout / stun on unmodified 18, 19 or 20.
155% +1D6 to HP and SDC, +1 to parry and dodge.
160% +1 action, 1 parry and dodge
166% +1D6 to HP and SDC, Critical strike or knockout from behind (triple damage).
176% +1D6 to HP and SDC, +1 action.
180% +1 initiative, +1 to pull/roll
186% +1D6 to HP and SDC, Death blow on a natural 20.
194% +1D2 PS
use PP
Hand to Hand - Wrestling:
0% 2 actions
15% +1D6 to HP and SDC, +2 to pull/roll, Pin/incapacitate 20.
29% +1D6 to HP and SDC, +3 to parry and dodge.
34% +1D6 SDC, Crush/Squeeze 1D4.
43% +1D6 to HP and SDC, +2 to strike.
45% +1 PE, Body Block/Tackle 1D4 and opponent must dodge or parry to avoid being knocked down.
56% +1D6 to HP and SDC, +1 action.
61% +1 roll w/ punch/fall, Pin/Incapacitate 19-20.
69% +1D6 to HP and SDC, Kick attack 1D6 damage.
75% +1 PS, +1D6 SDC, Pin/Incapacitate 18-20
82% +1D6 to HP and SDC, Critical strike on unmodified 18, 19 or 20.
90% +1 to pull/roll.
95% +1D6 to HP and SDC, Paired weapons.
105% +1 PS.
108% +1D6 to HP and SDC, Judo-style body throw/flip 1D6, and victim loses initiative and 1 action.
120% +1D6 to HP and SDC, +1 action.
132% +1D6 to HP and SDC, +3 to damage.
140% +1D6 SDC.
144% +1D6 to HP and SDC, Knockout / stun on unmodified 18, 19 or 20.
155% +1 PE, +1D6 to HP and SDC, +1 to parry and dodge.
166% +1D6 to HP and SDC, Critical strike or knockout from behind (triple damage).
170% +1 to pull/roll.
176% +1D6 to HP and SDC, +1 action.
183% +1 PS, +1D6 SDC
186% +1D6 to HP and SDC, Death blow on a natural 20.
194% +1 PE