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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2015.07.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Sound Booster No. 2 Craft

BACKGROUND

An optional Sound Booster Unit for the VF-11MAXL Kai. It has hybrid sensors, two sound energy converters and two sound aura amplification systems, and can be mated with the VF-11MAXL Kai to enhance it's Spiritia Warfare capabilities. The Sound Booster Unit launches seperate from the VF-11MAXL Kai. It then flies under it's own power to the VF-11MACL Kai and docks onto the rear of the battroid. When activated, the wing tops open, revealing speakers and SES equipment, which swivel 180 degrees toward the front.

The Sound Booster No.2 craft has the same engine as the mass-produced VF-19, giving it a maximum speed and maneuverability greater than the other 2 Sound Booster craft. It also has the mounting hardpoints and navigation software to use a fold booster. In addition to the onboard AI, the craft can be remote controlled. The craft has no fixed armaments, however the plans of the craft were transmitted to other emigration fleets and planets, and there were a few recon and light combat versions created for testing as an alternative to the QF-4000 Ghost series.


RPG STATS

Vehicle Type: Sound Booster Unit
Class: Unmanned Aerospace Vehicle
Crew: None
Manufacturer: M7 Fleet's Project M
Government: Unified Government
Customer: Unified Space Forces / Sound Force

Design Features: forward and top/rear looking main sensor, docking system for maiting with the VF-11MAXL Kai.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
(1) Sensor Unit
Engine
(3) Main Body
50
150
200
Wings (2)
Sound Warfare Array (2)
Winglet (2)
Optional Fold Booster
100 each
100 each
35 each
150


SPEEDS:

FLYING: Cruising speed Mach 5.0+ at 10,000 m; Mach 25+ at 30,000+ m.
VTOL: capable

Maximum airframe design load: +44.5 to -25.0.
Ceiling: Unlimited (Capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: 68,000 m/minute
Combat Action Radius (in atmosphere): nearly unlimited

Operational Underwater Depth: unknown


STATISTICAL DATA:

HEIGHT: ? m
WIDTH: 10.18 m
LENGTH: 10.2 m

MASS: 6,250 kg empty

PHYSICAL STRENGTH: N/A
CARGO: N/A

POWER PLANT: One 78,500 kg Shinsei/P&W/Roice FF-2550J rev.2 Thermonuclear Turbine Engines. Many P&W HMM-6B high-maneuverability vernier thrusters.


DEFENSIVE SYSTEMS

Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:

1. 3RD GENERATION ACTIVE STEALTH SYSTEM

2. INTERNAL MULTIPURPOSE CHAFF/FLARE DISCHARGER SYSTEM

3. HEAT AND RADIATION SHIELDS

4. SELF-DESTRUCT

5. SWAG ENERGY CONVERSION SYSTEM (SWAG/RA155)


OFFENSIVE SYSTEMS

In the original configuration, the Sound Booster No. 2 craft has no fixed armaments. However, versions exist with fixed armaments - detailed after the stats for the original configuration.

1. HIGH-PERFORMANCE AUDIO SYSTEM: (1)

It is used in conjunction with the Sound Energy Converters, Sound Aura Amplification System and Light Projector System. The system is capable of distracting and, especially with the light projector system, temporarily dazzling the enemy.


2. SOUND ENERGY CONVERTERS and SOUND AURA AMPLIFICATION SYSTEM: (2+2)

A system built into the Sound Booster that amplifies the VF-11MAXL Kai's pilot's spiritia for attack and defence uses. It is used in conjunction with the High Performance Audio System. The systems are only useable when the Sound Booster is physically attached to the VF-11MAXL Kai and the pilot is producing spiritia sound energy.

3. HAND TO HAND COMBAT

If necessary, the Sound Booster No. 2 craft can ram an opponent. The attack effectively destroys the Sound Booster.

DAMAGE:


ALTERNATIVE ARMAMENTS

Instead of having spiritia warfare equipment, the Sound Booster No.2 craft can have the following armaments installed:

1. MAULER REB-23 LASER GUN: (1)

One laser guns mounted in the nose of the Sound Booster. It is fixed forward and is the same as the laser guns in the wing-roots of the VF-19. It fires a free-electron laser with a maximum output of 1.5 MW at 6+ G loads.


2. Internal Armament Loading Bays (2)

Each Sound Warfare assembly can be replaced by an internal armament loading bay, which can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be used, though in the recon configuration, additional fuel is the norm.


3. Wing Hard Points (2)

The Sound Booster No.2 craft has 2 hardpoint per wing, for a total of 4. Usually no munitions are carried on hard points because of the reduction in stealthiness. Due to AI limitations, Reaction and Dimension Eater missiles are never installed. The following is composed of the standard VF-19 era missiles. For alternatives, refer to the Hardpoint and Missile Details.

Standard VF-19 Munitions per Hardpoint
HMM-111CS High-Maneuverability Missile
CHM-2 High Speed Manueverable Missile
LPP-12 Propelled Laser Pod
  • RATE OF FIRE: 1 per hardpoint.
  • PAYLOAD: 1 per hardpont; 4 total.
AOM-8S Two-step Interception Missile
SSP-8 Propelled Mass-Driver Pod

  • RATE OF FIRE: 2 per hardpoint.
  • PAYLOAD: 2 per hardpont; 8 total.


OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)

On the dorsal surface, the Sound Booster No.2 features a pecial equipment hardpoint for mounting a single fold booster.


SENSOR SYSTEMS

Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:

OTHER STANDARD EQUIPMENT

Note: Refer to the VF-19 Excalibur for stats unless otherwise noted herein:

COMBAT BONUSES FOR SOUND BOOSTER TRAINING

    COMBAT ATTRIBUTES

  • 4 attacks per melee.
  • +1 on initiative
  • +2 to strike (+0 to strike ground targets)
  • +5 to dodge.
  • +3 to roll with an impact, reducing damage by half.
  • Tilt Dodge Modifier (applied to the regular dodge bonus): -5.

    AI PROGRAMMING

  • Optic Systems 85% (Recon version 95%)
  • Intelligence 60% (Recon version 75%)
  • Pilot Jet Fighter 85%
  • Weapon Systems 80%
  • Read Sensory Instruments 75%
  • Navigation 95%
  • Radio: Basic 85% (Recon version 95%)


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Variable Fighter Master File: VF-19 Excalibur
  • Macross Chronicle VF-11B, VF-11C and VF-11MAXL Kai articles
  • Great Mechanics.DX
  • Macross Digital Mission VF-X2
  • Macross Compendium VF-11 article

  • © Aaron Sketchley
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