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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Based on RPG stats by Daniel Henwood
Ver 2.3 2021.11.21
Kirutora Keramittsu (Keramitz) Medium Gunboat

Note: green is Official Setting information, blue is Extended Universe information, and brown is dojinshi information.


Background

MDC by Location

Speeds

Statistical Data

Defensive Systems

Offensive Systems

Sensor Systems

Other Standard Equipment

Combat Bonuses

To Do List

Background
An artillery-type space warship retained by the Zentrādi Forces. The vessel excels in bombardment capabilities. The Medium Gunboat is configured so that the main armament is exposed from the inside and is prepared for firing when the warship's bow separates up and down. The gunboat was operated in order to target enemy ships, enemy positions, and so on from long range. The Medium Gunboat and other warships such as the Kirutora Keruēr and the Suvāru Saran battled the SDF-1 as part of the Bodoru Main Fleet. In addition to fleet battles at the front line, the Medium Gunboat also performed such things as defending Buritai's Noputi Baganisu and managing sorties of small mobile weapons. The Gunboat's control room is furnished with many different kinds of equipment and route maps.
If a Kirutora Keramittsu fires its Heavy Quantum Reaction Cannon at a planet with an atmosphere, it can turn a large city into a crater with a single shot. However, their main duties are to provide supporting fire in fleet battles.
There are few production plants for the Medium Gunship, and despite the ardent demands from each unit in the Zentrādi Forces that operate it, the number of Factory Satellites that spit this ship out is very small. In general, they number about 1 in every 100 ships. They are often unable to be deployed in division-class fleets that have about 100 ships, because the Medium Gunship tends to be preferably deployed in the main fleet itself or in its elite guards. The performance of the Medium Gunship is very high. Much of the reason for that isn't only because the ship is equipped with a Heavy Quantum Reaction Cannon—the ship has the mobility and manoeuvrability at a level where the Heavy Quantum Reaction Cannon can be used in fleet battles. The biggest feature of the gunship is that it operates a Heavy Quantum Reaction Cannon. The Heavy Quantum Reaction Cannon is the most powerful direct-strike weapon among the Zentrādi armaments. Also, as a kind of beam weapon, it had the great advantage that it could be used any number of times as long as the system (the cannon) wasn't destroyed. The cannon in the Medium Gunship is the smallest sized Heavy Quantum Reaction Cannon. However, it has the advantage of being the easiest to use during fleet battles. Also, because of its excellent detection and search abilities (gun sighting abilities), even without operating the main cannon, the Medium Gunship was suitable for reconnaissance missions. And as a single ship could be used against a large number of enemies due to its Heavy Quantum Reaction Cannon, the Medium Gunship was also often used for reconnaissance-in-force missions. The gunship was often used instead of the Scout Ship for particularly important reconnaissance missions.
Internal organization (generic ship):
  • under investigation
  • Modified Ships In The Unified Forces

    Under investigation
    Kirutora Keramittsu Medium-sized Battleship
  • Crew: 180–250 giant-size

  • UNS Kirutora Keramittsu Large Battleship
  • 580 human size

  • UNS Kirutora Keramittsu New Large Battleship
  • 370 human size
  • some giant-size
  • RPG STATS

    Vehicle Type: Gunship
    Class: Kirutora Keramittsu Medium Gunship
    Crew: 180–250 giant-size
    Manufacturer: Zentrādi Forces
    Production: under investigation
    Government: Zentrādi Forces, Unified Government
    Customer: Zentrādi Forces

    Design Features: under investigation.
    Variants:
  • Standard Kirutora Keramittsu Medium Gunship
  • Kirutora Keramittsu Medium-sized Battleship (no bow Heavy Quantum Reaction Cannon)
  • Unified Forces modified Kirutora Keramittsu Large Battleship (gun turrets and so on changed to Unified Forces ones [weapons copied from the SDF-1])
  • Kirutora Keramittsu New Large Battleship (gun turrets and so on changed to Unified forces ones [weapons copied from the Macross Frontier era Stealth Frigate])

  • ▲ Top ▶ Zentrādi Ships Index

    MDC by Location
    (1) Forward 1/3 of ship (gun booms)       35,000
    (2) Middle 1/3 of ship                    50,000
    (3) Rear 1/3 of ship                      45,000
    (4) Main Engines (2)                      8,000 each
    (4) Auxiliary Engine (2)                  2,500 each
        Standard Beam Turrets (15)            150 each
        Small Missile Turrets (8)             150 each
    (5) Anti-Air Beam Turrets (14)            100 each
    
    (5) Micro-Missile Launchers (8)           100 each
    (6) Outer Hull (per 12 m area)            60
    (6) Outer Hull (per 152 m area)           750
        Large Hatch                           900 each
        Exterior Airlock Access Hatches (96)  100 each
    (6) Interior Walls (per 12 m area)        40
        Interior Hatches                      50 each
    (7) Pin-point Barrier System (4)          2,500 each
    

    NOTES:
    (1) Depleting the MDC will put the Heavy Quantum Reaction Cannon, and a full third of the ship's offensive batteries out of commission. This handicaps the ship's fighting capabilities.
    (2) Depleting the MDC will put the command bridge and auxiliary command bridge out of commission. It will also shut down all weapon controls, and the majority of the Mobile Weapon launch facilities—rendering the ship flyable, but its weapon systems unable to fire, and its troops unable to scramble except for small batches.
    (3) Depleting the MDC will shut down communications and the engines, setting the ship adrift. Life support, gravity control, and weapons will be severely limited.
    (4) Depleting the MDC of the main engines will force the ship to rely on its auxiliary engine, and will render the Gravity Control System useless due to loss of power. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash.
    (5) Not standard. Modified ships ONLY.
    (6) Punches a hole into a specific area of the hull. Note: with the outer hull, the hole will only give access to the weapon turret access corridor (approximately 31 m wide). To gain access to the inside of the ship, one must go through the second hull. The damage control system will automatically seal off any compartments that have been exposed to vacuum.
    (7) Not standard. Modified ships ONLY. See below (Defensive Systems) for details.

    ▲ Top ▶ Zentrādi Ships Index

    Speeds
    Sub-light: 0.16 speed of light (modified ships are 0.20 speed of light)
    Auxiliary Drive: Mach 3; Mach 9 in space.
    Space Fold Range: 50 light years if there are no Fold Faults.

    Planet bound: can land if necessary, but not designed to manoeuvre in an atmosphere. Can only land in a body of water.
    Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.

    Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
    Maximum instantaneous acceleration during combat: 1.4 G+

    ▲ Top ▶ Zentrādi Ships Index

    Statistical Data
    Height: 370 m, not including antenna
    Width: under investigation
    Length: 1,500 m

    Operational Interial Mass: 16 million t
    Empty Mass: under investigation

    Power System: 4 high-output reactors
    Gravity Control System: under investigation
    Super-Dimensional Navigation System: under investigation
    Jet Propulsion System: Main Thruster: under investigation, Vernier Thruster: under investigation

    ▲ Top ▶ Zentrādi Ships Index

    Defensive Systems
    Note: Refer to the Ship Defensive Systems for stats unless otherwise noted herein.

    Ship-borne Pinpoint Barrier System
  • Damage Capacity: 2,500 MDC.
  • Regeneration Rate: 2,500 MD per melee round.
  • 1. Heat And Radiations Shields
    2. Energy Conversation Armour
    3. Self-destruct
    4. Ship-borne Pinpoint Barrier System
    : modified Zentrādi ships only!
    ▲ Top ▶ Zentrādi Ships Index

    Offensive Systems

    1. Small Heavy Quantum Reaction Cannon (1)

    The Medium Gunboat is configured so that the main armament is exposed from the inside and is prepared for firing when the warship's bow separates up and down. It was operated in order to target such things as enemy ships and positions from long range. It takes a full 150 seconds (10 melee rounds) to recharge between shots. Rapid-fire is possible with lower output—because of the small proportions and reduced output of these cannons, the capacitors can be recharged about once every 7 seconds (1/2 melee round). Power modulation allows for the intensity of the beam to be regulated. It can be fired at once for a powerful shot, or in sequence for an almost constant bombardment of an enemy target. NOTE: A sufficiently strong force field can deflect/absorb the beam if necessary. Examples of such fields include multiple Pinpoint Barrier shields layered on top of each other, and barriers generated by stronger Protodevilun beings. A force field must have at least 10,000 MDC capacity before it can resist a Heavy Quantum Reaction Beam Cannon shot.)

    2. Standard Guided Converging Beam Gun (15)

    The secondary anti-ship guns. 4 turrets on the ventral hull. 5 on either side, and 1 in the middle of the dorsal hull (2 of the turrets on either side also have an unrestricted field of fire above the ship). The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

    3. Small Anti-Air Missile Launcher (8)

    One row of 4 is located on each side of the dorsal surface, above the large blister on the side. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

    4. Anti-Air Beam Guns (14)

    Evenly distributed over the hull. These CIWS (Close in Weapons Systems) can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking Mobile Weapons that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft, if they get too close. The gun turrets can be set on automatic during combat, during which time they have a +2 to strike due to their advanced tracking systems. The gun turrets' tracking systems will target incoming missiles first, and attacking Mobile Weapons second. Unified Forces modified ships only! Standard ships rely on Mobile Weapons for close-in defence.

    5. Micro-Missile Launchers (8)

    Evenly distributed over the hull. These missile launchers can either be computer or manually controlled, and do not suffer the negative modifiers to hit attacking Mobile Weapons that the larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. Unified Forces modified ships only! Standard ships rely on Mobile Weapons for close-in defence.

    6. Ship-borne Craft

    The ship carries a great number of carrier-borne small Mobile Weapons. The Mobile Weapons are primarily used for both defence and tactical missions. Due to space limitations, there is a bit of either/or with the number of Mobile Weapons that the ship is able to effectively maintain and sortie. For example:
    ✓ 80 Rigādo, 20 Jināru, and 20 Nūjaderu-Gā (120 total)
    ✓ 60 Rigādo, 30 Jināru, and 30 Nūjaderu-Gā (120 total)
    ✗ 80 Rigādo, 40 Jināru, and 40 Nūjaderu-Gā (160 total—not enough room)

    Unified Space Forces Kirutora Keramittsu New Large Battleship
    (mixed—giant and human sized):

    Zentrādi Equipment
  • 0–20 Nūjaderu-Gā [Nousjadeul-Ger] Battle Suits

  • Unified Forces Equipment
  • 60–80 VF (fixed shipboard craft only); usually divided into:
  • • 40–60 VF (main fighter of the era; usually VF-4, VF-11, VF-14, or VF-171) • 2–4 Armour Packs available • 5 Recon Packs available • 0–20 VA (main attacker/bomber of the era; usually VA-3, VA-14, or VB-171)
  • several Large Variable Bombers (VB-6 or similar)
  • 50–100 Unmanned Aircraft (QF-4000 or similar)
  • 12 small Launches (shipboard ships) (RC-4E Rabbit or similar)
  • 4 medium Launches (shipboard ships)/ (SC-27 Star Goose or similar)
  • Standard (Zentrādi only)

  • 60–80 Rigādo [Regult] Battle Pods (centered on reconnaissance)
  • 1–2 Gurāji [Glaug] Battle Pod
  • 20–40 Jināru [Gnerl] Air-battle Pods
  • 20–40 Nūjaderu-Gā [Nousjadeul-Ger] Battle Suits
  • 0 Re-entry Pods
  • 20 Hover Platforms
  • 6–8 Launches (shipboard ships - small):
  • • 4–6 Shuttles/Liason Craft • 1 Recovery Pods • 1–3 Automatic Resupply Craft (Refueling Tanker)

    Unified Space Forces (human only):

  • 80 VF (fixed shipboard craft only); usually divided into:
  • • 60–70 VF (main fighter of the era; usually VF-4, VF-11, VF-14, or VF-171) • 2–4 Armour Packs available • 2–4 Recon Packs available • 10–20 VA (main attacker/bomber of the era; usually VA-3, VA-14, or VB-171)
  • 0–20 Destroids (able to operate within the ship) (Cheyenne II, S-Defender or similar)
  • 12 small Launches (shipboard ships) (RC-4E Rabbit or similar)
  • 4 medium Launches (shipboard ships) (SC-27 Star Goose or similar)

  • ▲ Top ▶ Zentrādi Ships Index

    Sensor Systems
    Note: refer to the Ship Sensor Systems for details, unless otherwise noted herein.
    1. Control System
    2. Fold Communication
    3. Electromagnetic Wave Sensor: 1.5 AU
    4. Internal Sensors
    5. Long Range Laser/Satellite Relay Communications
    : range: effectively unlimited. Ranges greater than 1/4 AU (approx. 2 minutes one-way) becomes a one-sided transmission.
    6. Optics: Hybrid Sensor/TV Camera System
    7. Radio Interference Network
    : range: 80 km. Can be increased by linking additional battle cruisers (+80 km per ship). 8. Radar Jamming: range: 16 km area up to 650 km away.
    9. Search And Targeting Radar: range: 13,000 km
    7. Super Dimensional Space Communications: range: 500 ly

    ▲ Top ▶ Zentrādi Ships Index

    Other Standard Equipment
    Note: Refer to the Ship Other Systems for details, unless otherwise noted herein.
    0. Double Reinforced Hulls and Access Tunnels: line the full length of most deck levels. 1. Airlocks: scattered over the hull in the following positions:
  • Top Outer Hull: 32 Airlocks/Access Hatches
  • Side Outer Hull: 18 Airlocks/Access Hatches each side
  • Bottom Hull: 20 Airlocks/Access hatches, 1 Small 'Bomb Bay' Hatches, 1 Large Hatch
  • Rear Hull: 8 Airlocks/Access Hatches, 1 Large Hatch
  • 2. Docking—Hard & Soft
    3. Gravity Control
    4. IFF Antenna
    5. Laboratory
    6. Life Support Systems
    7. Medical Facilities
    8. Nutrient and Water Dispensaries
    9. Sublight Engines
    10. Space Fold System
    11. Water Supply
    12. Weapon Bays
    13. Zentrādi Command Center/Ship's Bridge

    ▲ Top ▶ Zentrādi Ships Index

    Combat Bonuses For Spacecraft Training
    Note: unless modified, the entirety of the ship is macron (Battroid) scale.
  • None!

  • ▲ Top ▶ Zentrādi Ships Index

    To do list:
  • Kirutora Keramittsu-class Large Battleship
  • Heavy Quantum Reaction Cannon: 1
  • Twin Barrelled Guided Converging Beam Gun Turrets (large): 13 (26 cannons)
  • Triple Barrelled Guided converging Beam Gun Turrets (medium): 5 (15 cannons)
  • Close & Medium Range Missile Launchers (Phalanx 2): 24 twin-24 tube turrets 24x 48 tubes)
  • Kirutora Keramittsu-class New Large Battleship
  • Large Heavy Quantum Reaction Cannon: 1
  • Medium Heavy Quantum Reaction Cannon: 2
  • Twin Barrelled Guided Converging Beam Gun Turret (medium): 1 (2 cannons) [translator's note: where?]
  • 72 mm Twin-Barrelled Beam Gun Turret: 23 (46 guns)
  • 58 mm Twin-Barrelled Beam Gun Turret: 50 (10 guns) [translator's note: an error?]
  • 29 mm Twin-Barrelled CIWS: 40 (80 guns; stowable type)
  • 4-tube Anti-ship Missile Launcher: 4 (16 tubes; stowable type)
  • 12-tube Proximity [Close] Air Defence Missile Launcher: 1 (12 tubes)

  • ▲ Top ▶ Zentrādi Ships Index

    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle Revised Ed. 'Battleships Of the Zentrādi Forces' article
  • Macross Perfect Memory
  • Battleships Of The Galaxy Book 3: Zentrādi Military Vessels (Dojinshi)
  • Macross Compendium Zentradi Gun Destroyer article

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