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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Based on RPG stats by Daniel Henwood
Ver 2.0 2020.03.22
Kirutora Keramittsu Medium Gunboat

Note: green is Official Setting information, blue is Extended Universe information, and brown is dojinshi information.

  • 1.0 Background
  • 1.1 MDC by Location
  • 1.2 Speeds
  • 2.0 Statistical Data
  • 3.1 Defensive Systems
  • 3.2 Offensive Systems
  • 4.0 Sensor Systems
  • 4.1 Other Standard Equipment
  • 5.0 Combat Bonuses
  • Background
    A bombardment type space warship retained by the Zentrādi Forces. It is a vessel that excels in bombardment abilities. The Medium Gunboat is configured so that the main armament is exposed from the inside and is prepared for firing when the warship's bow separates up and down. The gunboat was operated in order to target such things as enemy ships and positions from long range. The Gunboat's control room is equipped with a great number of different kinds of equipment and route maps. The 3,000 m class Kirutora Keruēru, 2,000 m class Suvāru Saran, and 1,500 m class Medium-sized Gunboat group of military vessels were indispensable ships that composed the Main Fleet. Groups of these military vessel were seen in the Bodoru Main Fleet that encountered the Earth Unified Forces in 2009 AD, and they shouldered a part of the fleets' fighting capabilities. The kinds of vessels referred to as the Kirutora Keruēru, the Suvāru Saran and the Medium Gunboat, developed the fighting with the SDF-1 as a part of the Bodoru Main Fleet. In addition to fleet battles at the front line, they also performed such things as defending the Noputi Baganisu 5631, and managing the sorties of the small mobile weapons.
    Internal organization (generic ship):
  • under investigation
  • Original Description:

    Designed for a single main purpose, the Medium Gunboat is primarily a heavy particle beam cannon with engines. It is also the smallest ship equipped with a heavy particle beam cannon and built mainly for large fleet engagements using the particle beam cannon to supplement the Nupetiet-Vergnitz, and Queadol-Magdomilla Class of ships.

    Modified Ships In The Unified Forces

    Under investigation
    Kirutora Keramittsu Medium-sized Battleship
  • Crew: 180–250 giant-size

  • UNS Kirutora Keramittsu Large Battleship
  • 580 human size

  • UNS Kirutora Keramittsu New Large Battleship
  • 370 human size
  • some giant-size
  • RPG STATS

    Vehicle Type: Gunship
    Class: Kirutora Keramittsu Medium Gunship
    Crew: 180–250 giant-size
    Manufacturer: Zentrādi Forces
    Production: under investigation
    Government: Zentrādi Forces, Unified Government
    Customer: Zentrādi Forces

    Design Features: under investigation.
    Variants:
  • Standard Kirutora Keramittsu Medium Gunship
  • Kirutora Keramittsu Medium-sized Battleship (no bow Heavy Quantum Reaction Cannon)
  • Unified Forces modified Kirutora Keramittsu Large Battleship (gun turrets and so on changed to Unified Forces ones {weapons from the SDF-1})
  • SKirutora Keramittsu New Large Battleship (gun turrets and so on changed to Unified forces ones {weapons from the Macross Frontier eta Stealth Frigate})

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    MDC by Location
    
    (1) Forward 1/3 of ship (gun booms)       35,000
    (2) Middle 1/3 of ship                    50,000
    (3) Rear 1/3 of ship                      45,000
    (4) Main Engines (2)                      8,000 each
    (4) Auxiliary Engine (2)                  2,500 each
        Standard Beam Turrets (15)            150 each
        Small Missile Turrets (8)             150 each
        Anti-Air Beam Turrets (14)            100 each
    
    
        Micro-Missile Launchers (8)           100 each
    (5) Outer Hull (per 12 m area)            60
    (5) Outer Hull (per 152 m area)           750
    (5) Large Hatch                           900 each
        Exterior Airlock Access Hatches (96)  100 each
    (5) Interior Walls (per 12 m area)        40
    (5) Interior Hatches                      50 each
    (6) Pin-point Barrier System (4)          2,500 each
    

    NOTES:

  • (1) Depleting the MDC will put the Heavy Quantum Reaction Cannon, and a full third of the ship's offensive batteries out of commission. This handicaps the ship's fighting capabilities.
  • (2) Depleting the MDC will put the command bridge and auxiliary command bridge out of commission. It will also shut down all weapon controls, and the majority of the Mobile Weapon launch facilities—rendering the ship flyable, but its weapon systems unable to fire, and its troops unable to scramble except for small batches.
  • (3) Depleting the MDC will shut down communications and the engines, setting the ship adrift. Life support, gravity control, and weapons will be severely limited.
  • (4) Depleting the MDC of the main engines will force the ship to rely on its auxiliary engine, and will render the Gravity Control System useless due to loss of power. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash.
  • (5) Punches a hole into a specific area of the hull. Note: with the outer hull, the hole will only give access to the weapon turret access corridor (approximately 31 m wide). To gain access to the inside of the ship, one must go through the second hull. The damage control system will automatically seal off any compartments that have been exposed to vacuum.
  • (6) Not standard. Modified ships ONLY. See below (Defensive Systems) for details.
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    Speeds
    Sub-light: 0.16 speed of light (modified ships are 0.20 speed of light)
    Auxiliary Drive: Mach 3; Mach 9 in space.
    Space Fold Range: 50 light years if there are no Fold Faults.

    Planet bound: can land if necessary, but not designed to manoeuvre in an atmosphere. Can only land in a body of water.
    Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.

    Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
    Maximum instantaneous acceleration during combat: 1.4 G+

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    Statistical Data
    Height: 370.0 m, not including antenna
    Width: under investigation
    Length: 1,500 m

    Operational Interial Mass: 16 million t
    Empty Mass: under investigation

    Power System: 4
    Gravity Control System: under investigation
    Super-Dimensional Navigation System: under investigation
    Jet Propulsion System: Main Thruster: under investigation, Vernier Thruster: under investigation

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    Defensive Systems
    Note: Refer to the Ship Defensive Systems for stats unless otherwise noted herein.

    Ship-borne Pinpoint Barrier System
  • Damage Capacity: 2,500 MDC.
  • Regeneration Rate: 2,500 MD per melee round.
  • 1. Heat And Radiations Shields
    2. Energy Conversation Armour
    3. Self-destruct
    4. Ship-borne Pinpoint Barrier System
    : modified Zentrādi ships only!
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    Offensive Systems

    1. Small Heavy Quantum Reaction Cannon (1)

    The Medium Gunboat is configured so that the main armament is exposed from the inside and is prepared for firing when the warship's bow separates up and down. It was operated in order to target such things as enemy ships and positions from long range. It takes a full 150 seconds (10 melee rounds) to recharge between shots. Rapid-fire is possible with lower output—because of the small proportions and reduced output of these cannons, the capacitors can be recharged about once every 7 seconds (1/2 melee round). Power modulation allows for the intensity of the beam to be regulated. It can be fired at once for a powerful shot, or in sequence for an almost constant bombardment of an enemy target. NOTE: A sufficiently strong force field can deflect/absorb the beam if necessary. Examples of such fields include multiple Pinpoint Barrier shields layered on top of each other, and barriers generated by stronger Protodevilun beings. A force field must have at least 10,000 MDC capacity before it can resist a Heavy Quantum Reaction Beam Cannon shot.)

    2. Standard Guided Converging Beam Gun (15)

    4 turrets on the ventral hull. 5 on either side, and 1 in the middle of the dorsal hull (2 of the turrets on either side also have an unrestricted field of fire above the ship). The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

    3. Small Anti-Air Missile Launcher (8)

    One row of 4 is located on each side of the dorsal surface, above the large blister on the side. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

    4. Anti-Air Beam Guns (14)

    Evenly distributed over the hull. These CIWS (Close in Weapons Systems) can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking Mobile Weapons that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft, if they get too close. At most, 4 guns can be directed against a single target at any time. The gun turrets can be set on automatic during combat, during which time they have a +2 to strike due to their advanced tracking systems. The gun turrets' tracking systems will target incoming missiles first, and attacking Mobile Weapons second.

    5. Micro-Missile Launchers (8)

    Evenly distributed over the hull. These missile launchers can either be computer or manually controlled, and do not suffer the negative modifiers to hit attacking Mobile Weapons that the larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. At most, 4 launchers can be directed against a single target at any time.

    6. SHIP-BORNE CRAFT

    The ship carries a great number of carrier-borne small Mobile Weapons. The Mobile Weapons are primarily used for both defence and tactical missions. Due to space limitations, there is a bit of either/or with the number of Mobile Weapons that the ship is able to effectively maintain and sortie. For example:
    ✓ 80 Rigādo, 20 Jināru, and 20 Nūjaderu-Gā (120 total)
    ✓ 60 Rigādo, 30 Jināru, and 30 Nūjaderu-Gā (120 total)
    ✗ 80 Rigādo, 40 Jināru, and 40 Nūjaderu-Gā (160 total—not enough room)

    Unified Space Forces Kirutora Keramittsu New Large Battleship
    (mixed—giant and human sized):

    Zentrādi Equipment
  • 0–20 Nūjaderu-Gā [Nousjadeul-Ger] Battle Suits

  • Unified Forces Equipment
  • 60–80 VF (fixed shipboard craft only); usually divided into:
  • • 40–60 VF (main fighter of the era; usually VF-4, VF-11, VF-14, or VF-171) • 2–4 Armour Packs available • 5 Recon Packs available • 0–20 VA (main attacker/bomber of the era; usually VA-3, VA-14, or VB-171)
  • several Large Variable Bombers (VB-6 or similar)
  • 50–100 Unmanned Aircraft (QF-4000 or similar)
  • 12 small Launches (shipboard ships) (RC-4E Rabbit or similar)
  • 4 medium Launches (shipboard ships)/ (SC-27 Star Goose or similar)
  • Standard (Zentrādi only)

  • 60–80 Rigādo [Regult] Battle Pods (centered on reconnaissance)
  • 1–2 Gurāji [Glaug] Battle Pod
  • 320–40 Jināru [Gnerl] Air-battle Pods
  • 20–40 Nūjaderu-Gā [Nousjadeul-Ger] Battle Suits
  • 0 Re-entry Pods
  • 20 Hover Platforms
  • 6–8 Launches (shipboard ships - small):
  • • 4–6 Shuttles/Liason Craft • 1 Recovery Pods • 1–3 Automatic Resupply Craft (Refueling Tanker)

    Unified Space Forces (human only):

  • 80 VF (fixed shipboard craft only); usually divided into:
  • • 60–70 VF (main fighter of the era; usually VF-4, VF-11, VF-14, or VF-171) • 2–4 Armour Packs available • 2–4 Recon Packs available • 10–20 VA (main attacker/bomber of the era; usually VA-3, VA-14, or VB-171)
  • 0–20 Destroids (able to operate within the ship) (Cheyenne II, S-Defender or similar)
  • 12 small Launches (shipboard ships) (RC-4E Rabbit or similar)
  • 4 medium Launches (shipboard ships) (SC-27 Star Goose or similar)

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    Sensor Systems
    Note: refer to the Ship Sensor Systems for details, unless otherwise noted herein.
    1. Control System
    2. Fold Communication
    3. Electromagnetic Wave Sensor
    4. Internal Sensors
    5. Long Range Laser/Satellite Relay Communications
    : range: effectively unlimited. Ranges greater than 1/4 AU (approx. 2 minutes one-way) becomes a one-sided transmission.
    6. Optics: Hybrid Sensor/TV Camera System
    7. Radio Interference Network
    : range: 80 km. Can be increased by linking additional battle cruisers (+80 km per ship). 8. Radar Jamming: range: 16 km area up to 650 km away.
    9. Search And Targeting Radar: range: 6,500 km
    7. Super Dimensional Space Communications: range: 500 ly

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    Other Standard Equipment
    Note: Refer to the Ship Other Systems for details, unless otherwise noted herein.
    0. Double Reinforced Hulls and Access Tunnels: line the full length of most deck levels. 1. Airlocks: scattered over the hull in the following positions:
  • Top Outer Hull: 32 Airlocks/Access Hatches
  • Side Outer Hull: 18 Airlocks/Access Hatches each side
  • Bottom Hull: 20 Airlocks/Access hatches, 1 Small 'Bomb Bay' Hatches, 1 Large Hatch
  • Rear Hull: 8 Airlocks/Access Hatches, 1 Large Hatch
  • 2. Docking—Hard & Soft
    3. Gravity Control
    4. IFF Antenna
    5. Laboratory
    6. Life Support Systems
    7. Medical Facilities
    8. Nutrient and Water Dispensaries
    9. Sublight Engines
    10. Space Fold System
    11. Water Supply
    12. Weapon Bays
    13. Zentrādi Command Center/Ship's Bridge

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    Combat Bonuses For Spacecraft Training
    Note: unless modified, the entirety of the ship is macron (Battroid) scale.
  • None!

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    To do list:
    editing here Kirutora Keramittsu (Keramitz)-class Large Battleship Armaments: Heavy Quantum Reaction Cannon: 1 Twin Barrelled Guided Converging Beam Gun Turrets (large): 13 (26 cannons) Triple Barrelled Guided converging Beam Gun Turrets (medium): 5 (15 cannons) Close & Medium Range Missile Launchers (Phalanx 2): 24 twin-24 tube turrets 24x 48 tubes)
  • Suvāru Saran-class Battleship (UNS spec. variant)
  • UN optional equipment in new section w/ stats from SDF-1 and Oberth II?
  • 1x4 ultra-high speed electromagnetic acceleration gun (aka: railgun) (Dojinshi)
  • 68x 2x34 Large Guided Converging Beam Turrets (Dojinshi)
  • 24x 3x8 Small Guided Converging Beam Turrets (Dojinshi)
  • 6x Large Missile Launcher (for Reaction Missiles) (Dojinshi)
  • 34x 21-shotx2 x2 (not a typo) medium-close range Missile Launcher (Phalanx 2)Small Missile Launcher (Dojinshi)
  • many Anti-Air Beam Guns (Dojinshi)
  • many Micro-Missile Launchers (Dojinshi)
  • Kirutora Keramittsu (Keramitz)-class New Large Battleship Armaments: Large Heavy Quantum Reaction Cannon: 1 Medium Heavy Quantum Reaction Cannon: 2 Twin Barrelled Guided Converging Beam Gun Turret (medium): 1 (2 cannons) [translator's note: where?] 72 mm Twin-Barrelled Beam Gun Turret: 23 (46 guns) 58 mm Twin-Barrelled Beam Gun Turret: 50 (10 guns) [translator's note: an error?] 29 mm Twin-Barrelled CIWS: 40 (80 guns; stowable type) 4-tube Anti-ship Missile Launcher: 4 (16 tubes; stowable type) 12-tube Proximity [Close] Air Defence Missile Launcher: 1 (12 tubes)
  • Suvāru Saran-class Battleship (UNS spec. variant)
  • UN optional equipment in new section w/ stats from SDF-1 and Oberth II?
  • 1x4 ultra-high speed electromagnetic acceleration gun (aka: railgun) (Dojinshi)
  • 68x 2x34 Large Guided Converging Beam Turrets (Dojinshi)
  • 24x 3x8 Small Guided Converging Beam Turrets (Dojinshi)
  • 6x Large Missile Launcher (for Reaction Missiles) (Dojinshi)
  • 34x 21-shotx2 x2 (not a typo) medium-close range Missile Launcher (Phalanx 2)Small Missile Launcher (Dojinshi)
  • many Anti-Air Beam Guns (Dojinshi)
  • many Micro-Missile Launchers (Dojinshi)

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    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle Revised Ed. 'Battleships Of the Zentrādi Forces' article
  • Macross Perfect Memory
  • Battleships Of The Galaxy Book 3: Zentrādi Military Vessels (Dojinshi)
  • Macross Compendium Zentradi Gun Destroyer article

  • © Aaron Sketchley
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