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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.4 2020.03.23
Picket Ship

Note: green is Official Setting information, blue is Extended Universe information, and brown is dojinshi information.

  • 1.0 Background
  • 1.1 MDC by Location
  • 1.2 Speeds
  • 2.0 Statistical Data
  • 3.1 Defensive Systems
  • 3.2 Offensive Systems
  • 4.0 Sensor Systems
  • 4.1 Other Standard Equipment
  • 5.0 Combat Bonuses
  • Background
    The Zentrādi Forces have Main Fleets that are composed of several hundred thousand to several million ships. The Main Fleets are formed from such vessels as battleships, transport ships and gunships. While such ships as the Noputi Baganisu and Keadōru Magudomira are mainly used for fleet command, the Kirutora Keruēru, Suvāru Saran, and Medium Gunship are indispensable ships that compose the Main Fleet. Groups of these military vessel were seen in the Bodoru Main Fleet, and they shouldered a part of the fleets' fighting capabilities. The Picket Ship is the smallest ship in the battleships of the Zentrādi Forces, and it bears the burden of such things as supporting other ships, and controlling the sorties of the Jināru Air-battle Pods. It is furnished with a launch port in the center of the stern for such things as the Jināru Pods. The Picket Ship is a small ship that was also deployed in the escort fleet of the Furubusu Barensu class [vessel] that Bodoruza served in. Picket Ships are used for reconnaissance, light assault, and support duty.
    General Layout
  • Deck One (top) is a Battle Pod Hangar containing combat units and combat crew. Exit hatches line the sides, and there's a large hatch on top.
  • Deck Two is the Command Deck, with a small bridge, communications, navigation, weapon systems control, and officer's quarters.
  • Deck Three is a crew and hangar area, with several side airlocks, and additional Mobile Weapons.
  • Deck Four is mostly a hangar with additional Mobile Weapons, vehicles, a small crew area in the bow, and a large hatch on the bottom.

  • Modified Ships In The Unified Forces

    After the remnants of the Bodoru Main Fleet were incorporated into the Unified Space Forces, this ship became a common sight to Earthlings. Most incorporated vessels have been modified so that humans can serve alongside the giant Zentrādi crew, although many ships remain in their original—giants only—state. All Mobile Weapon hangars and Zentrādi sections on modified ships have human-size catwalks at half-height running along the walls. Assignment to one of these vessels is unpopular, because its small size does not allow for the presence of many of the usual luxuries installed on larger ships. Nonetheless, it is a rugged design which tends to see much action. The park is a much smaller version of the ones found in all Unified Forces ships. The Jināru Air-battle Pod/shuttle bay in the rear only services small shuttles and Valkyries.
    Electronic Warfare Scout Ship
  • Crew: 30–45 giant size

  • Private Research Ship Crew
  • 20–35 human size
  • a maximum of approx. 200 (human size) additional investigators can board

  • Unified Forces modified Standard Battleship
  • 13–20 giant-size
  • 10–18 human size
  • with room for approx. 100 more (human size)
  • RPG STATS

    Vehicle Type: Patrol Ship
    Class: Picket Ship
    Crew: 25–40 giant-size; other versions: varies (detailed on right)
    Manufacturer: Zentrādi Forces
    Production: under investigation
    Government: Zentrādi Forces, Unified Government
    Customer: Zentrādi Forces

    Variants:
  • Standard Picket Ship
  • Unified Forces Picket Ship (modified for mixed-size crew)
  • Design Features: under investigation.
  • Electronic Warfare Scout Ship: has a large wing-type radome and additional antenna
  • Scout Ship (Private Research Ship: unarmed, with additional human-designed sensors and antenna

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    MDC by Location
    
    (1) Forward 1/3 of ship                   20,000
    (2) Middle 1/3 of ship                    24,000
    (3) Rear 1/3 of ship                      22,750
    (4) Main Engines (2)                      5,000 each
    (4) Auxiliary Engine                      3,000
        Standard Beam Turrets (3)             150 each
        Small Missile Turrets (4)             150 each
        Anti-Air Beam Turrets (6)             100 each
    
    
        Micro-missile Launchers (6)          100 each
    (5) Outer Hull (per 12 m area)            60
    (5) Outer Hull (per 152 m area)           750
    (5) Large Hatches (3)                     900 each
        Exterior Airlock Access Hatches (24)  100 each
    (5) Interior Walls (per 12 m area)        40
    (5) Interior Hatches                      50 each
    (6) Pin-point Barrier System (4)          2,500 each
    

    NOTES:

  • (1) Depleting the MDC will put 2 of the Standard Beam Turrets, and a full third of the ship's offensive batteries out of commission. This handicaps the ship's fighting capabilities.
  • (2) Depleting the MDC will put the command bridge and auxiliary command bridge out of commission. It will also shut down all weapon controls, and the majority of the Mobile Weapon launch facilities—rendering the ship flyable, but its weapon systems unable to fire, and its troops unable to scramble except for small batches.
  • (3) Depleting the MDC will shut down communications and the engines, setting the ship adrift. Life support, gravity control, and weapons will be severely limited.
  • (4) Depleting the MDC of the main engines will force the ship to rely on its auxiliary engine, and will render the Gravity Control System useless due to loss of power. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash.
  • (5) Punches a hole into a specific area of the hull. Note: with the outer hull, the hole will only give access to the weapon turret access corridor (approximately 31 m wide). To gain access to the inside of the ship, one must go through the second hull. The damage control system will automatically seal off any compartments that have been exposed to vacuum.
  • (6) Not standard. Modified ships ONLY. See below (Defensive Systems) for details.
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    Speeds
    Sub-light: 0.16 speed of light (modified ships are 0.20 speed of light)
    Auxiliary Drive: Mach 1.65; Mach 5 in space.
    Space Fold Range: 50 light years if there are no Fold Faults.

    Planet bound: can land if necessary, but not designed to manoeuvre in an atmosphere. Can only land in a body of water.
    Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.

    Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
    Maximum instantaneous acceleration during combat: 1.4 G+

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    Statistical Data
    Height: under investigation
    Width: 138 m, not including antenna
    Length: 500 m, not including antenna

    Operational Interial Mass: 625,000 t (Electronic Warfare Scout Ship: 637,000 t, Private Research Ship: 585,000 t)
    Empty Mass: under investigation

    Power System: 2 reactors
    Gravity Control System: under investigation
    Super-Dimensional Navigation System: under investigation
    Jet Propulsion System: Main Thruster: under investigation, Vernier Thruster: under investigation

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    Defensive Systems
    Note: Refer to the Ship Defensive Systems for stats unless otherwise noted herein.

    Ship-borne Pinpoint Barrier System
  • Damage Capacity: 2,500 MDC.
  • Regeneration Rate: 2,500 MD per melee round.
  • 1. Heat And Radiations Shields
    2. Energy Conversation Armour
    3. Self-destruct
    4. Ship-borne Pinpoint Barrier System
    : modified Zentrādi ships only!
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    Offensive Systems

    1. Standard Guided Converging Beam Gun (3)

    One turret in the center of the ventral hull. Two turrets on the bottom of the front third of the hull. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

    2. Small Anti-Air Missile Launcher (4)

    One on the top, and one on the side of the main engines in the rear third of the hull. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

    3. Anti-Air Beam Guns (6)

    Evenly distributed over the hull. These CIWS (Close in Weapons Systems) can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking Mobile Weapons that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft, if they get too close. At most, 4 guns can be directed against a single target at any time. The gun turrets can be set on automatic during combat, during which time they have a +2 to strike due to their advanced tracking systems. The gun turrets' tracking systems will target incoming missiles first, and attacking Mobile Weapons second.

    4. Micro-Missile Launchers (6)

    Evenly distributed over the hull. These missile launchers can either be computer or manually controlled, and do not suffer the negative modifiers to hit attacking Mobile Weapons that the larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. At most, 4 launchers can be directed against a single target at any time.

    5. SHIP-BORNE CRAFT

    The ship carries a great number of carrier-borne small Mobile Weapons. The Mobile Weapons are primarily used for both defence and tactical missions. Due to space limitations, there is a bit of either/or with the number of Mobile Weapons that the ship is able to effectively maintain and sortie. For example:
    ✓ 30 Rigādo and 0 Jināru (30 total)
    ✓ 10 Rigādo and 20 Jināru (30 total)
    ✗ 30 Rigādo and 20 Jināru (50 total—not enough room)

    Standard (Zentrādi only)

  • 10–30 Rigādo [Regult] Battle Pods (centered on reconnaissance)
  • 1 Gurāji [Glaug] Battle Pod
  • 0–20 Jināru [Gnerl] Air-battle Pods
  • 0 Nūjaderu-Gā [Nousjadeul-Ger] Battle Suits (rarely loaded)
  • 0 Re-entry Pods (too large)
  • 20 Hover Platforms
  • 2 Launches (shipboard ships - small):
  • • 1–2 Shuttles/Liason Craft • 0–1 Automatic Resupply Craft (Refueling Tanker)

    Electronic Warfare Scout Ship (Zentrādi only)

  • 10–30 Rigādo [Regult] Battle Pods (centered on reconnaissance)
  • 1 Gurāji [Glaug] Battle Pod
  • 0–20 Jināru [Gnerl] Air-battle Pods
  • 0 Nūjaderu-Gā [Nousjadeul-Ger] Battle Suits (rarely loaded)
  • 0 Re-entry Pods (too large)
  • 20 Hover Platforms
  • 2 Launches (shipboard ships - small):
  • • 1–2 Shuttles/Liason Craft • 0–1 Automatic Resupply Craft (Refueling Tanker)

    Unified Space Forces (human only):

  • 10–50 VF; usually divided into:
  • • 10–40 VF (main fighter of the era; usually VF-4, VF-11, VF-14, or VF-171) • 1–2 Armour Packs available • 6–10 Recon Packs available • 0–20 VA (main attacker/bomber of the era; usually VA-3, VA-14, or VB-171)
  • 0–20 Destroids (able to operate within the ship) (Cheyenne II, S-Defender or similar)
  • 1–3 small Launches (shipboard ships) (RC-4E Rabbit or similar)
  • Unified Space Forces (mixed—giant and human sized):

    Zentrādi Equipment
  • 5–15 Rigādo [Regult] Battle Pods
  • 1 Gurāji [Glaug] Battle Pod
  • 0–10 Jināru [Gnerl] Air-battle Pods
  • 0–10 Nūjaderu-Gā [Nousjadeul-Ger] Battle Suits
  • 10 Hover Platforms
  • 0 Re-entry Pods (too large)
  • 1 (Zentrādi) Shuttle/ Liason Craft
  • 0–1 Automatic Resupply Craft (Refueling Tanker)

  • Unified Forces Equipment
  • 5–25 VF (fixed shipboard craft only); usually divided into:
  • • 5–20 VF (main fighter of the era; usually VF-4, VF-11, VF-14, or VF-171) • 1–2 Armour Packs available • 3–5 Recon Packs available • 0–10 VA (main attacker/bomber of the era; usually VA-3, VA-14, or VB-171)
  • 0–10 Destroids (able to operate within the ship) (Cheyenne II, S-Defender or similar)
  • 1–2 small Launches (shipboard ships) (RC-4E Rabbit or similar)

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    Sensor Systems
    Note: refer to the Ship Sensor Systems for details, unless otherwise noted herein.
    1. Control System
    2. Fold Communication
    3. Electromagnetic Wave Sensor
    4. Internal Sensors
    5. Long Range Laser/Satellite Relay Communications
    : range: effectively unlimited. Ranges greater than 1/4 AU (approx. 2 minutes one-way) becomes a one-sided transmission.
    6. Optics: Hybrid Sensor/TV Camera System
    7. Radio Interference Network
    : range: 80 km. Can be increased by linking additional battle cruisers (+80 km per ship). 8. Radar Jamming: range: 16 km area up to 650 km away.
    9. Search And Targeting Radar: range: 6,500 km
    7. Super Dimensional Space Communications: range: 500 ly

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    Other Standard Equipment
    Note: Refer to the Ship Other Systems for details, unless otherwise noted herein.
    0. Double Reinforced Hulls and Access Tunnels: line the full length of most deck levels. 1. Airlocks: scattered over the hull in the following positions:
  • Top Outer Hull: 4 Airlocks/Access Hatches, 1 Large Hatch
  • Side Outer Hull: 8 Airlocks/Access Hatches each side
  • Bottom Hull: 2 Airlocks/Access hatches, 1 Large Hatch
  • Rear Hull: 2 Airlocks/Access Hatches, 1 Large Hatch
  • 2. Docking—Hard & Soft
    3. Gravity Control
    4. IFF Antenna
    5. Life Support Systems
    6. Medical Facilities
    7. Nutrient and Water Dispensaries
    8. Sublight Engines
    9. Space Fold System
    10. Water Supply
    11. Weapon Bays
    12. Zentrādi Command Center/Ship's Bridge

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    Combat Bonuses For Spacecraft Training
    Note: unless modified, the entirety of the ship is macron (Battroid) scale.
  • None!

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    To do list:
  • Scout Ship (Private Research Ship)
  • basically unarmed - armaments other than anti-debris laser guns and anti-debris missiles aren't installed (Dojinshi)
  • Thick Energy Conversion armour on principal parts (Dojinshi)
  • loaded with a Pinpoint Barrier System (Dojinshi)
  • loading facilities for 10~50 craft
  • atmospheric reentry craft 1~3
  • Launches (small) x2
  • UNS spec:
  • UN optional equipment in new section w/ stats from SDF-1 and Oberth II?
  • Electronic Warfare Scout Ship (Zentrādi):
  • Armaments only: Small Missile Launchers: 4 (4 tubes); Anti-air Beam Turrets: many; Anti-air Missile Launchers: many

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    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle Revised Ed. 'Battleships Of the Zentrādi Forces' article
  • Macross Perfect Memory
  • Battleships Of The Galaxy Book 3: Zentrādi Military Vessels (Dojinshi)
  • Macross II Deckplans Volume One
  • Macross Compendium Zentradi Picket article

  • © Aaron Sketchley
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