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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.1 2016.04.17

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Picket Ship

ZentPicket (35K)

BACKGROUND

The Zentrādi Forces have Main Fleets that are composed of several hundred thousand to several million ships. The Main Fleets are formed from such vessels as battleships, transport ships and gunships. While such ships as the Noputi Baganisu and Keadouru Magudomira are mainly used for fleet command, the Kirutora Keruēru, Suvāru Saran, and Medium Gunship are indispensable ships that compose the Main Fleet. Groups of these military vessel were seen in the Bodoru Main Fleet, and they shouldered a part of the fleets' fighting capabilities.

The Picket Ship is the smallest ship in the battleships of the Zentrādi Forces, and it bears the burden of such things as supporting other ships, and controlling the sorties of the Dogfight Pods. It is furnished with a launch port in the center of the stern for such things as the Dogfight Pods.

The Picket Ship is a small vessel that's deployed in the Bodoru Flagship Fleet, together with such vessels as the Suvāru Saran. Its a small ship that was also deployed in the escort fleet of the Furubusu Barensu class that Bodoruza served in.

It is used for reconnaissance, light assault, and support duty.

General Layout
Deck One (top) is a Battle Pod Hangar containing combat units and combat crew. Exit hatches line the sides, and there's a large hatch on top.
Deck Two is the Command Deck, with a small bridge, communications, navigation, weapon systems control, and officer's quarters.
Deck Three is a crew and hangar area, with several side airlocks, and additional Mobile Weapons.
Deck Four is mostly hangar with additional Mobile Weapons, vehicles, a small crew area in the bow, and a large hatch on the bottom.


Modified Ships In The Unified Forces

After the remnants of the Bodoru Main Fleet were incorporated into the Unified Space Forces, this ship became a common sight to Earthlings. Most incorporated vessels have been modified so that humans can serve alongside the giant Zentrādi crew, although many ships remain in their original -giants only- state. All Mobile Weapon hangars and Zentrādi sections on modified ships have human-size catwalks at half-height running along the walls.

Assignment to one of these vessels is unpopular, because its small size does not allow for the presence of many of the usual luxuries installed on larger ships. Nonetheless, it is a rugged design which tends to see much action.

The park is a much smaller version of the ones found in all Unified Forces ships. The Dogfight Pod/shuttle bay in the rear only services small shuttles and Valkyries.


RPG STATS

Vehicle Type: Patrol Ship
Class: Picket Ship
Crew: 25~40 [giant-size] / 20~35 [human size], and a maximum of approx. 200 [human size] additional investigators can board (Private Research Ship) (Dojinshi)
13~20 [giant size] and 10~18 [human size], with room for approx. 100 more [human size] (Unified Forces modified Standard Battleship)
Manufacturer: Zentrādi Forces
Production: under investigation
Government: Zentrādi Forces, Unified Government
Customer: Zentrādi Forces

Design Features: under investigation.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Forward 1/3 of ship 1
Middle 1/3 of ship 2
Rear 1/3 of ship 3
Main Engines 4 (2)
Auxiliary Engine 4
Standard Beam Turrets (3)
Small Missile Turrets (4)
Anti-Air Beam Turrets (6)
20,000 1
24,000 2
22,750 3
5,000 each 4
3,000 4
150 each
150 each
100 each
Micro-Missile Launchers (10)
Outer Hull (per 12 m area) 5
Outer Hull (per 152 m area) 5
Large Hatches (3)
Exterior Airlock Access Hatches (24)
Interior Walls (per 12 m area) 5
Interior Hatches
Pin-point Barrier System 6 (4)
100 each
60 5
750 5
900
100 each
40 5
50 each
2,500 each 6

SPEEDS:

Sub-light: 0.16 speed of light (modified ships are 0.20 speed of light)
Auxiliary Drive: Mach 1.65; Mach 5 in space.
Space Fold Range: 50 light years if there are no Fold Faults.

Planet bound: can land if necessary, but not designed to manoeuvre in an atmosphere. Can only land in a body of water.
Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.

Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous acceleration during combat: 1.4 G+


STATISTICAL DATA:

Height: under investigation
Width: 138 m, not including antenna (Dojinshi)
Length: 500 m, not including antenna

Operational Interial Mass: 625,000t (637,000t Electronic Warfare Scout Ship, 585,000t Private Research Ship)
Empty Mass: under investigation

Power System: 2 Heat Pile System Cluster (Dojinshi)
Gravity Control System: under investigation
Super-Dimensional Navigation System: under investigation
Jet Propulsion System: Main Thruster: under investigation, Vernier Thruster: under investigation


DEFENSIVE SYSTEMS

Note: Refer to the Ship Defensive Systems for stats unless otherwise noted herein:

1. Heat And Radiations Shields
2. Energy Conversation Armour
3. Self-destruct
4. Ship-borne Pinpoint Barrier System
: modified Zentrādi ships only!


OFFENSIVE SYSTEMS

ZentGun1 (10K)

1. Standard* Guided Converging Beam Gun (3)*

One turret in the center of the ventral hull. Two turrets on the bottom of the front third of the hull. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

* (Dojinshi)


ZentMissileLauncher1 (12K)

2. Small* Anti-Air Missile Launcher (4*)

One on the top, and one on the side of the main engines in the rear third of the hull. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

* (Dojinshi)


3. Anti-Air Beam Guns* (6)

Evenly distributed over the hull. These Close in Weapons Systems (CIWS) can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking Mobile Weapons that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft, if they get too close. At most, 4 guns can be directed against a single target at any time.

* (Dojinshi)


4. Micro-Missile Launchers* (10)

Evenly distributed over the hull. These missile launchers can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking Mobile Weapons that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft, if they get too close. At most, 4 launchers can be directed against a single target at any time.

* (Dojinshi)


Regult (49K)

7. SHIP-BORNE CRAFT

The ship carries a great number of carrier-borne small Mobile Weapons. The Mobile Weapons are primarily used for both defence and tactical missions.
NOTE: due to space limitations, there is a bit of either/or with the number of Mobile Weapons that the ship is able to effectively maintain and sortie. E.g. carrying 30 Rīgado and 0 Dogfight Pods, or 10 Rīgado and 20 Dogfight Pods is possible, but carrying 30 Rīgado and 20 Dogfight Pods is not.

Standard:
  • 10~30 Rīgado [Regult] Battle Pods (centered on reconnaissance)*
  • 1 Gurāji [Glaug] Battle Pods
  • 0~20 Dogfight Pods [Gnerl]
  • 0 Nūjaderu-Gaa [Nousjadeul-Ger] Battle Suits rarely loaded
  • 0 Re-entry Pods* (too large)
  • 20 Hover Platforms
  • 2 Launches (shipboard ships - small)*:
    - 1~2 Shuttles/Liason Craft
    - 0~1 Automatic Resupply Craft (Refueling Tanker)
  • Unified Space Forces (human only):
  • 10~50x VF* - usually divided into:
    - 10~40 VF (usually VF-4, VF-11, VF-14, or VF-171; the main fighter of the era)
    - 1~2 Armour Packs available
    - 6~10 Recon Packs available
  • - 0~20 VA (usually VA-3, VA-14, or VB-171; the main attacker/bomber of the era)
  • 0~20 Destroids (able to operate within the ship)* (Cheyenne II, S-Defender or similar)
  • 1~3 small Launches (shipboard ships)* (RC-4E Rabbit or similar)
  • Unified Space Forces (mixed - giant and human sized):
    Zentrādi Equipment
  • 5~15 Rīgado [Regult] Battle Pods
  • 1 Gurāji [Glaug] Battle Pods
  • 0~10 Dogfight Pods [Gnerl]
  • 0~10 Nūjaderu-Gaa [Nousjadeul-Ger] Battle Suits
  • 10 Hover Platforms
  • 0 Re-entry Pods (too large)
  • 1 (Zentrādi) Shuttle/ Liason Craft
  • 0~1 Automatic Resupply Craft (Refueling Tanker)
  • Unified Forces Equipment
  • 5~25 VF (fixed shipboard craft only) - usually divided into:
    - 5~20 VF (usually VF-4, VF-11, VF-14, or VF-171; the main fighter of the era)
    - 1~2 Armour Packs available
    - 3~5 Recon Packs available
    - 0~10 VA (usually VA-3, VA-14, or VB-171; the main attacker/bomber of the era)
  • 0~10 Destroids (able to operate within the ship) (Cheyenne II, S-Defender or similar)
  • 1~2 small Launches (shipboard ships) (RC-4E Rabbit or similar)
  • * (Dojinshi)


    SENSOR SYSTEMS

    Note: Refer to the Ship Sensor Systems for stats unless otherwise noted herein:
    1. Control System
    2. Fold Communication
    3. Electromagnetic Wave Sensor
    4. Internal Sensors
    5. Long Range Laser/Satellite Relay Communications
    : range: ranges greater than 1/4 AU (approx. 2 minutes) becomes a one-sided transmission.
    6. Optics: Hybrid Sensor/TV Camera System
    7. Radio Interference Network
    : range: 80 km; can be increased by linking additional battle cruisers (+80 km per ship).
    8. Radar Jamming: range: 16 km area up to 650 km away.
    9. Search And Targeting Radar: range: 6,500 km
    7. Super Dimensional Space Communications: range: 500 light years


    OTHER STANDARD EQUIPMENT

    Double Reinforced Hulls and access tunnels line the full length of most deck levels.
    Note: Refer to the Ship Other Systems for stats unless otherwise noted herein:
    1. Airlocks: scattered over the hull in the following positions:
    • Top Outer Hull: 4 Airlocks/Access Hatches, 1 Large Hatch
    • Side Outer Hull: 8 Airlocks/Access Hatches each side
    • Bottom Hull: 2 Airlocks/Access hatches, 1 Large Hatch
    • Rear Hull: 2 Airlocks/Access Hatches, 1 Large Hatch
    2. Docking - Hard & Soft
    3. Gravity Control
    4. IFF Antenna
    5. Life Support Systems
    6. Medical Facilities
    7. Nutrient and Water Dispensaries
    8. Sublight Engines
    9. Space Fold System
    10. Water Supply
    11. Weapon Bays
    12. Zentrādi Command Center/Ship's Bridge


    COMBAT BONUSES FOR SPACECRAFT TRAINING

    Note: unless modified, the entirerity of the ship is macron (Battroid) scale.


    To do list:
    UNS spec: (UN optional equipment in new section w/ stats from SDF-1 and Oberth II?)

    Scout Ship (Private Research Ship)
    basically unarmed - armaments other than anti-debris laser guns and anti-debris missiles aren't installed (Dojinshi)
    Thick Energy Conversion armour on principal parts (Dojinshi)
    loaded with a Pinpoint Barrier System (Dojinshi)


    loading facilities for 10~50 craft
    atmospheric reentry craft 1~3
    Launches (small) x2


    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle Revised Ed. 'Battleships Of the Zentrādi Forces' article
  • Macross Perfect Memory
  • Battleships Of The Galaxy Book 3: Zentrādi Military Vessels (Dojinshi)
  • Macross II Deckplans Volume One
  • Macross Compendium Zentradi Picket article

  • © Aaron Sketchley
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