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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 2.3 2015.08.31

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Oberth-II Space Destoyer

Note: The following is an extrapolation of a ship that exists in Macross, but hasn't been described in detail at the time of writing. The image to the right is the ship, as it appears in Flashback 2012. The following stats are representative of what this ship would be like at the point in the Macross timeline that it appears in.

If you are the artist that created the images used in these stats, please contact me for proper accredation.

OberthII (23K)

BACKGROUND

The Oberth-II is based on the Oberth, a space destroyer equipped with thermonuclear reaction rocket engines and is an excellent warship because of its manoeuvrability and mass producibility, which is due to its simplified structure. Although the adapted Over Technology engine, reaction warhead armament, mobility and offensive strength of the Oberth were good, because of its lightweight armour, the Space Destroyer was vulnerable.

The Oberth-II compensates for some of the weaknesses of the Oberth by incorporating the lessons learned during Space War I and Zentraadi technology. The largest changes are the inclusion of Zentraadi sensors and a quartet of launch bays along the dorsal surface, allowing the Oberth-II to carry a sizeable contingent of Variable Fighters. On it's own, the Oberth-II is still vulnerable when compared to a Zentraadi battleship. However, when operating as the mothership to a squadron of reaction warhead equipped Variable Fighters, even a single Oberth-II can be quite threatening to a small fleet of Zentraadi battleships.

The Oberth-II was mass produced in preparation for further hostilities with any aliens who should come, and within a few years after the conclusion of SWI, an impressive number of Space Destroyers were deployed and undertaking patrol duty at such places as the Moon, defensive lines within the solar system, around emigrant planets, and in emigrant, exploration and research fleets.

The Oberth-II was replaced by the Northampton class Stealth Frigate.


RPG STATS

Vehicle Type: Space Destroyer
Class: Destroyer
Crew: 460 (22 Officers, 438 Crew)
Manufacturer: L5 (Lagrange 5) Industrial Station
Government: Unified Government, New Unified Government
Customer: Unified Space Forces

Design Features: windowless, sealed up bridge is part of the state-of-the-art tower.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
(1) Main Body
Converging Beam Turrets (6)
Missile Launchers (3)
Small Anti-Aircraft Guns (12)
Medium Anti-Ship Missile Launcher (6)
(3) Bridge
(4) Dorsal Sensor Clusters (2)
4,500
500 each
600 each
100
250 each
750
200 each
(2) Cruise Engines (2)
(2) Combat Booster Rockets (2)
Hangar
Hangar Doors (4)
Outer Hull (per 12 m area)
Interior Hangar Walls (per 6 m area)
Interior Walls (per 3 m area)
500 each
750 each
1000
150
150
10
100 SDC


OberthII2 (39K)

SPEEDS:

Speed (sublight): 0.125 speed of light (approximately 37,500 kmps)
Speed (Auxiliary Drives): Mach 7 in space.
Space Fold Range: 25 light years if there are no fold faults.

Planet bound: cannot fly in an atmosphere. Will burn up and crash.
Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.
Maximum Underwater Depth: N/A

Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous acceleration during combat: 1.55 G+


STATISTICAL DATA:

Height: under investigation
Width: under investigation
Length: (approximately) 215 m
Operational Inertial Mass: 77,500 tons

Power System: Two Cruise Engines (the Reaction Propulsion Cluster System (Thermonuclear Reaction Rocket Engines)).
Jet Propulsion System: Two Combat Booster Rockets. Six retro-rockets. Vernier belt on nose.
Fold Engine: OTM Macross Fold engine cluster system.
Gravity Control System: Over Technology Advanced Gravity Control System


DEFENSIVE SYSTEMS

1. HEAT AND RADIATION SHIELDS

2. SELF-DESTRUCT

3. ENERGY CONVERSION ARMOUR

4. ELECTRONIC COUNTERMEASURES

Note: In space, Radio and Radar Waves are range x10.


OFFENSIVE SYSTEMS:

Note: Stats indicate the Effective Range. Maximum Range is effective range x1.5, but is -3 to strike.
In space: Explosions and shock-waves: range x 10, but damage x0.1 in the extended shock-wave; Lasers: range x2; Extended range is range x3, but is -2 to strike and damage x0.5; Other weapons: range x2

1. GUIDED CONVERGING BEAM GUN TURRETS (6):

Four turrets are in front of the hanger, 2 dorsally and two ventrally, and the other two turrets are at the stern, one dorsally and the other ventrally. The gun barrels can be aimed and fired independently, but can only be moved vertically to a new target.


2. ANTI-WARSHIP REACTION WARHEAD MISSILE LAUNCHERS (3):

3 6-tube missile launchers on the rear ventral section of the ship. The anti-ship missiles use the RB-5 Reaction Warhead, whose explosive power is able to be set within the range of 20 and 100 kt. At maximum power, a single missile can incapacitate a Standard Battleship of the Zentraadi Forces.


3. MEDIUM SELF-GUIDED ANTI-SHIP MISSILE LAUNCHER (2)

One is mounted on each of the combat booster rockets on the sides of the hull. Each launcher has three (3) launch tubes, that automatically reload after firing.


4. SMALL ANTI-AIRCRAFT GUNS (12)

Mounted all over the hull, approximately 2 per side. The guns are essentially a GU-11 gun pod mounted on a turret with a larger magazine. With a rate of fire of 1,200 rounds per minute, the guns can expend their entire magazine within seconds. To prevent this, they have been mechanically preset to be able to fire in burst of either 5, 10, 20 rounds, or multiples of 10 until the magazine is emptied.


5. SHIP-BORNE CRAFT

The Oberth-II has a large hangar on the dorsal surface which can carry a squadron of Variable Fighters, in addition to a small shuttle for ferrying supplies and passengers between ships. A limited amount of additional equipment for the vehicles (such as reloads) can be stored in the hangar; a lot if few or no Variable Fighters are carried by the ship.

The hangar ceiling is 15 m high. Only the hangars and cargo bays are macron (battroid) scale. The rest of the ship is micron scale.

Initial Period:
  • 11 VF-1 with FAST Packs
  • 1 VE-1
  • 1 Shuttle/Liason Craft
  • Latter Period:
  • 8 VF-4
  • 3 VF-1 with FAST packs.
  • 1 VE-1
  • 1 Shuttle/Liason Craft

  • 6. HAND TO HAND COMBAT

    If necessary, the pilot of the Oberth-II Space Destroyer can use the ship itself as a weapon. The attack isn't recommended as the sudden stop will send everything that isn't strapped down flying, and may cause considerable damage or even death among the crew.

    DAMAGE:


    SENSOR SYSTEMS

    Unless otherwise noted, refer to Ship Sensor Systems for details.
    Note: In space, Radio and Radar Waves are range x10.


    OTHER STANDARD EQUIPMENT

    Unless otherwise noted, refer to Ship Other Systems for details.


    COMBAT BONUSES FOR SPACECRAFT TRAINING

    The following is in ship-to-ship combat with enemy starships or Protodeviln. They do not apply in ship to mobile weapon combat.


    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle Oberth class Space Destroyer Article
  • Flashback 2012
  • Macross Perfect Memory

  • © Aaron Sketchley
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