Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
Note: The following is an extrapolation of a ship that exists in Macross, but hasn't been described in detail at the time of writing. The image to the right is the ship, as it appears in Flashback 2012. The following stats are representative of what this ship would be like at the point in the Macross timeline that it appears in.
If you are the artist that created the images used in these stats, please contact me for proper accredation.
BACKGROUND
The Oberth-II is based on the
Oberth, a space destroyer equipped with thermonuclear reaction rocket engines and is an excellent warship because of its manoeuvrability and mass producibility, which is due to its simplified structure. Although the adapted Over Technology engine, reaction warhead armament, mobility and offensive strength of the Oberth were good, because of its lightweight armour, the Space Destroyer was vulnerable.
The Oberth-II compensates for some of the weaknesses of the Oberth by incorporating the lessons learned during Space War I and Zentraadi technology. The largest changes are the inclusion of Zentraadi sensors and a quartet of launch bays along the dorsal surface, allowing the Oberth-II to carry a sizeable contingent of Variable Fighters. On it's own, the Oberth-II is still vulnerable when compared to a Zentraadi battleship. However, when operating as the mothership to a squadron of reaction warhead equipped Variable Fighters, even a single Oberth-II can be quite threatening to a small fleet of Zentraadi battleships.
The Oberth-II was mass produced in preparation for further hostilities with any aliens who should come, and within a few years after the conclusion of SWI, an impressive number of Space Destroyers were deployed and undertaking patrol duty at such places as the Moon, defensive lines within the solar system, around emigrant planets, and in emigrant, exploration and research fleets.
The Oberth-II was replaced by the Northampton class Stealth Frigate.
RPG STATS
Vehicle Type: Space Destroyer
Class: Destroyer
Crew: 460 (22 Officers, 438 Crew)
Manufacturer: L5 (Lagrange 5) Industrial Station
Government: Unified Government, New Unified Government
Customer: Unified Space Forces
Design Features: windowless, sealed up bridge is part of the state-of-the-art tower.
Variants:
- Mass Produced Type: deployed during the First Interstellar War
- Oberth-II: developed and produced in the period immediately after the First Interstellar War and employing Zentraadi technology.
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
(1) Main Body
Converging Beam Turrets (6)
Missile Launchers (3)
Small Anti-Aircraft Guns (12)
Medium Anti-Ship Missile Launcher (6)
(3) Bridge
(4) Dorsal Sensor Clusters (2)
|
4,500
500 each
600 each
100
250 each
750
200 each
|
(2) Cruise Engines (2)
(2) Combat Booster Rockets (2)
Hangar
Hangar Doors (4)
Outer Hull (per 12 m area)
Interior Hangar Walls (per 6 m area)
Interior Walls (per 3 m area)
|
500 each
750 each
1000
150
150
10
100 SDC
|
NOTES:
- (1) Depleting the MDC of the main body will put the ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
- (2) Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the anti-gravity system useless due to loss of power).
- (3) Destroying the command tower will instantly kill the command staff (main bridge).
- (4) Destroying all two sensor arrays will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
SPEEDS:
Speed (sublight): 0.125 speed of light (approximately 37,500 kmps)
Speed (Auxiliary Drives): Mach 7 in space.
Space Fold Range: 25 light years if there are no fold faults.
Planet bound: cannot fly in an atmosphere. Will burn up and crash.
Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.
Maximum Underwater Depth: N/A
Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous acceleration during combat: 1.55 G+
STATISTICAL DATA:
Height: under investigation
Width: under investigation
Length: (approximately) 215 m
Operational Inertial Mass: 77,500 tons
Power System: Two Cruise Engines (the Reaction Propulsion Cluster System (Thermonuclear Reaction Rocket Engines)).
Jet Propulsion System: Two Combat Booster Rockets. Six retro-rockets. Vernier belt on nose.
Fold Engine: OTM Macross Fold engine cluster system.
Gravity Control System: Over Technology Advanced Gravity Control System
DEFENSIVE SYSTEMS
4. ELECTRONIC COUNTERMEASURES
Note: In space, Radio and Radar Waves are range x10.
OFFENSIVE SYSTEMS:
Note: Stats indicate the Effective Range. Maximum Range is effective range x1.5, but is -3 to strike.
In space: Explosions and shock-waves: range x 10, but damage x0.1 in the extended shock-wave; Lasers: range x2; Extended range is range x3, but is -2 to strike and damage x0.5; Other weapons: range x2
1. GUIDED CONVERGING BEAM GUN TURRETS (6):
Four turrets are in front of the hanger, 2 dorsally and two ventrally, and the other two turrets are at the stern, one dorsally and the other ventrally. The gun barrels can be aimed and fired independently, but can only be moved vertically to a new target.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 450 km
- DAMAGE: 1D10x100 M.D. each. The two guns on a single turret can be fire linked, and the turrets can be fire linked with other turrets, for a maximum of 4D10x100 MD (rear) or 8D10x100 MD (front).
- RATE OF FIRE: each gun can fire three (3) times per melee. The gun turrets can be fired individually or be combined to fire a single volley.
- PAYLOAD: Unlimited as long as the main engines are operational.
2. ANTI-WARSHIP REACTION WARHEAD MISSILE LAUNCHERS (3):
3 6-tube missile launchers on the rear ventral section of the ship. The anti-ship missiles use the RB-5 Reaction Warhead, whose explosive power is able to be set within the range of 20 and 100 kt. At maximum power, a single missile can incapacitate a Standard Battleship of the Zentraadi Forces.
- PRIMARY PURPOSE: Anti-Warship
- RANGE: 3,500 km
- SPEED: Under Investigation
- DAMAGE: 20 kt: 4D8x50 M.D. to 750 m, 4D8x5 M.D. to 1,500 m, 4D8x2 M.D. to 2,250 m, 1D6 M.D. to 3,000 m.
100 kt; 4D8x1,000 M.D. to 750 m, 4D8x100 M.D. to 1,500 m, 4D8x10 M.D. to 2,250 m, 4D8 M.D. to 3,000 m.
Other explosive yields betweeo 20 and 100 kt are possible.
- BLAST RADIUS: 3,000 m.
- RATE OF FIRE: 1 to 6 per launcher. All three launchers can be fire linked. If necessary, all 18 missiles can be fired at the same time (counts as one attack).
- PAYLOAD: 18 missiles
3. MEDIUM SELF-GUIDED ANTI-SHIP MISSILE LAUNCHER (2)
One is mounted on each of the combat booster rockets on the sides of the hull. Each launcher has three (3) launch tubes, that automatically reload after firing.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defence
- RANGE: 3,500 km
- SPEED: 3,000 km
- DAMAGE: 4D8x50 M.D. to 25 m, 4D8x5 M.D. to 50 m, 2D8 M.D. to 75 m.
- BLAST RADIUS: 75 m
- RATE OF FIRE: 1 to 3 missiles per launcher. Each launcher can fire a maximum of 2 times per melee round. The two launchers can be fired together.
- PAYLOAD: 12 missiles per launch tube, 24 missiles total. A few dozen missiles are held in storage, but require 1D4x5+20 minutes to load.
4. SMALL ANTI-AIRCRAFT GUNS (12)
Mounted all over the hull, approximately 2 per side. The guns are essentially a GU-11 gun pod mounted on a turret with a larger magazine. With a rate of fire of 1,200 rounds per minute, the guns can expend their entire magazine within seconds. To prevent this, they have been mechanically preset to be able to fire in burst of either 5, 10, 20 rounds, or multiples of 10 until the magazine is emptied.
- PRIMARY PURPOSE: anti-missile
- SECONDARY PURPOSE: anti-aircraft
- RANGE: 1,100 m
- DAMAGE: DAMAGE: 1D12 per round. 1D6X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The AA guns aren't limited to bursts of 5, 10 or 20 rounds.
- PAYLOAD: 1,200 rounds (200 along the barrel, and 1,000 in the replaceable magazine). Magazine requires 1D6 melee actions if spare magazine and appropriate equipment is standing by. Requires 1D6 melees if only a spare magazine is ready.
- NOTE: The AA guns can be set on automatic during combat, during which time they have a +1 to strike due to their tracking systems. The AA Guns' tracking system will target incoming missiles first and attacking mobile weapons second.
5. SHIP-BORNE CRAFT
The Oberth-II has a large hangar on the dorsal surface which can carry a squadron of Variable Fighters, in addition to a small shuttle for ferrying supplies and passengers between ships. A limited amount of additional equipment for the vehicles (such as reloads) can be stored in the hangar; a lot if few or no Variable Fighters are carried by the ship.
The hangar ceiling is 15 m high. Only the hangars and cargo bays are macron (battroid) scale. The rest of the ship is micron scale.
Initial Period:
11 VF-1 with FAST Packs
1 VE-1
1 Shuttle/Liason Craft
|
Latter Period:
8 VF-4
3 VF-1 with FAST packs.
1 VE-1
1 Shuttle/Liason Craft
|
6. HAND TO HAND COMBAT
If necessary, the pilot of the Oberth-II Space Destroyer can use the ship itself as a weapon. The attack isn't recommended as the sudden stop will send everything that isn't strapped down flying, and may cause considerable damage or even death among the crew.
DAMAGE:
- Ram: 1D6x1,000 M.D. (counts as two attacks)
SENSOR SYSTEMS
Unless otherwise noted, refer to
Ship Sensor Systems for details.
Note: In space, Radio and Radar Waves are range x10.
- CONTROL SYSTEM
- FOLD COMMUNICATIONS: range approximately 2.5 light years (47.5 trillion km) when deployed in outer space.
- FOLD WAVE SENSOR
- OPTICS - ATFLiR Advanced Targeting Forward-Looking Infrared
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM
- RADAR - INTEGEATED MULTI-PURPOSE SENSOR SET: range: over 2,000 km. Can detect and track up to 750 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. Can target 50 targets at the same time.
- RADIO/VIDEO COMMUNICATION
OTHER STANDARD EQUIPMENT
Unless otherwise noted, refer to
Ship Other Systems for details.
- AIRLOCKS 8 are scattered over the hull.
- ARMOURY
- CARGO HATCHES: 2 are scattered over the hull.
- DOCKING - HARD & SOFT
- GRAVITY CONTROL
- IFF ANTENNA
- IFF/UHF DATALINK ANTENNA AND TACAN/UHF ANTENNA
- LIFE SUPPORT SYSTEMS
- SUBLIGHT ENGINES
- SPACE FOLD SYSTEM
- UHF & VHF ANTENNA
COMBAT BONUSES FOR SPACECRAFT TRAINING
The following is in ship-to-ship combat with enemy starships or Protodeviln. They do not apply in ship to mobile weapon combat.
- +3 attack per melee (plus those of the pilot). +1 attack at levels 3, 6, 11 and 15.
- +3 to dodge when avoiding fire from enemy starships or Protodeviln.
REFERENCES
© Aaron Sketchley