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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Based on the original stats by Daniel Henwood
Ver 2.5 2015.08.30

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Guantánamo Class Stealth Space Carrier

GuantanamoCarrier1 (83K)

BACKGROUND

Of course it is named the Advanced ARMD, because it's a stealth warship that developed the design of the ARMD class Space Carrier. The same as the ARMD class, it has excellent productivity because of it's characteristic simple construction that has propulsion engines and combat equipment added to a fighter dock. In addition, because 40-50 ship-borne craft could be loaded onto it, it was operated as the mainline carrier in the Macross 7 fleet. Also, the Guantánamo class was also likely to serve as the defence station of the core ships in the fleet, the same as the Uraga class. The CV299 "Guantánamo" was docked with the agricultural ship Sunnyflower.

The Guantánamo class features a diamond-shaped hull structure with four decks. Moreover, the warship's bow and the lower side of the main nozzle in the warship's stern are large docks. The Guantanamo also has an excellent deployment ability of carrier based craft.

2059 version:
The Guantánamo class Escort Space Carrier is the standard type Stealth Space Carrier and was suitable for mass production with its simple hull structure. Many ships of the same type were built, and they took an active part as the main carrier of the New Unified Forces. If it's a VF-11 class aircraft, a maximum of about 70 planes can be loaded into the carrier.

In the central part is a loading and maintenance space, the warship's bow and stern are equipped with large docks for arrival and departure, and they were used as VF mother-ships. Diamond shaped tanks for the ship-borne craft propellant are installed in the rear of the hull. A stealth treatment has been applied to their exteriors.


RPG STATS

Vehicle Type: Escort Ship
Class: Stealthy Space Carrier
Crew: 465~485 (90 officers, 320 enlisted, 55~75 pilots with the capability to accommodate another 50 personnel on special assignment).
Manufacturer: OTEC Company
Government: Unified Government (Earth), New Unified Government (Earth)
Customer: New Unified Space Forces, New Unified Space Forces


MDC BY LOCATION:

Location MDC Location MDC
(1) Main Body
(2) Command Tower
(3) Sensor Array (on top of Command Tower)
(4) Main Engines/Power Plants (2)
(4) Secondary Engines (4)
(4) Small Guidance thrusters (24)
Main Flight Deck (4)
12,000
2,000
350
5,000 each
1,500 each
200 each
2,500 each
Medium Anti-Ship Missile Launchers (4)
Twin 30 mm Beam Gun Turrets (2)
30 mm Beam CIWS Turrets (14)
Anti-Aircraft Missile Launchers (4)
Outer Hull (per 12 m area)
Interior walls (per 6 m)
(5) Pin Point Barriers (4)
250 each
400 each
300 each
250 each
120
20
5,000 each


GuantanamoCarrier2 (62K)

SPEEDS:

Speed (sublight): 0.20 speed of light (approximately 60,000 kmps)
Speed (Auxiliary Drives): Mach 9 in space.
Space Fold Range: 50 light years if there are no fold faults.

Planet bound: cannot fly in an atmosphere. Will burn up and crash.
Maximum Range: estimated 30 year life span, which can be extended with regular maintenance and overhauls.
Maximum Underwater Depth: N/A

Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous combat acceleration: 1.45+ G


STATISTICAL DATA:

Length: 352 m
Height: 71.2 m (not including antenna)
Width: 111 m (not including antenna or beam guns)
Operating Weight: 9,500 t

Main Engine: General Galaxy Impulse Drive Engine
Fold Engine: OTEC / Shinnakasu Fold System (auxiliary gravity field control system)
Sublight Drive: OTEC/Centinel Impulse Drive Cluster
Gravity Control System: OTEC Advanced Gravity Control System


DEFENSIVE SYSTEMS

1. HEAT AND RADIATION SHIELDS

2. SELF-DESTRUCT

3. ENERGY CONVERSION ARMOUR

4. SHIP-BORNE PIN-POINT BARRIER SYSTEM

5. ELECTRONIC COUNTERMEASURES

Note: In space, Radio and Radar Waves are range x10.


OFFENSIVE SYSTEMS:

The ship has acquired a fighting strength that can oppose the Vajra by converting or refitting the missile warheads and guns to MDE warhead and beam specification using Fold Quartz extracted from Vajra corpses.
Note: Stats indicate the Effective Range. Maximum Range is effective range x1.5, but is -3 to strike.
In space: Explosions and shock-waves: range x 10, but damage x0.1 in the extended shock-wave; Lasers: range x2; Extended range is range x3, but is -2 to strike and damage x0.5; Other weapons: range x2

1. MEDIUM SELF-GUIDED ANTI-SHIP MISSILE LAUNCHERS (4):

1 is located recessed in each of the edges of the hull, in approximately the center of the ship.


2. Rammington TWIN 30 mm BEAM GUN TURRETS (2):

These turrets are capable of delivering sizable amounts of firepower to any fire fight the Carrier may find itself in. 2059 version only.


3. Rammington 30 mm BEAM GUN LASER PHALANX CIWS (14):

These Close in Weapons Systems (CIWS) can either be computer or manually controlled and do not suffer the negative modifiers to hitting attacking mobile weapons, that larger Starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time. On earlier models, they retract into the ship's hull when not in use.


4. BIFORS ANTI-AIR HIGH-MANOEUVERABILITY MISSILE SYSTEM (4):

Two in the front half of the ship, mounted port and starboard, and two in the rear half, mounted ventrally and dorsally. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher.


5. SHIP-BORNE CRAFT (STANDARD):

The Guantanamo also has an excellent deployment ability of carrier based craft. The armoury usually has enough stores (Super Parts, missiles, etc.) for 5 to 10 combat sorties.

The hangar ceiling is 15 m high. Only the hangars and cargo bays are macron (battroid) scale. The rest of the ship is micron scale.

2040's - 40-50 ship-borne craft
  • 34 VF-11C (2 sqaudrons) on active status.
  • 2 VF-11C Protect Armour: for close-range heavy combat.
  • 12 VA-3M (1 squadron) on active status
  • 2 Shuttles/Liason Craft
    Note: in some fleets there were only VF-11C (all 48 VFs).
  • 2050's - maximum of about 70 ship-borne craft
  • 48 QF-4000 (AIF-7S) Ghost (2 squadrons) on active status
  • 26 VF-171 (2 squadrons) on active status (a portion may be converted to the VF-25)
  • 12 VB-171 (1 squadron) on active status
  • 6 VA-3M on active status
  • 2 Shuttles/Liason Craft
    Note: in some fleets there were only VF-171/VB-171 (all 68 VF) or all QF-4000 (136-204 Ghosts).

  • 6. HAND TO HAND COMBAT

    If necessary, the pilot of the Guantánamo class Space Carrier can use the ship itself as a weapon. The attack isn't recommended as, even though the PPB may prevent the ship itself from being damaged, the sudden stop will send everything that isn't strapped down flying, and may cause considerable damage or even death among the crew.

    DAMAGE:


    SENSOR SYSTEMS

    Unless otherwise noted, refer to Ship Sensor Systems for details.
    Note: In space, Radio and Radar Waves are range x10.


    OTHER STANDARD EQUIPMENT

    Unless otherwise noted, refer to Ship Other Systems for details.


    COMBAT BONUSES FOR SPACECRAFT TRAINING

    The following is in ship-to-ship combat with enemy starships or Protodeviln. They do not apply in ship to mobile weapon combat.


    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross 7
  • Macross Frontier
  • Macross Chronicle
  • This is Animation Macross 7 TV Animation Series

  • © Aaron Sketchley
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