Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Original RPG stats by Daniel Henwood
Ver 2.4 2015.08.31

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Arugenikusu (Algenicus) Space Cruiser

Arugenikusu1 (80K)

BACKGROUND

The Algenicus class space cruiser is one of the first Unified Forces's vessels to emerge after the First Interstellar War, with it's design and production beginning shortly after the war. Built on the captured Factory Satellites, the cruisers are heavily influenced by Zentraadi designs, being something of a mixture of styles culminating in an aesthetically pleasing vessel. The ship itself is heavily armed with converging guided beam cannons and anti-ship missiles, making it a more than adequate front-line combat warship. While they are designed for frontline combat, the cruisers are not intended for heavy starship combat against Zentraadi warships which greatly outgun them. It's weapons are designed for both offence and defence, with a large number of anti-warship missile launchers sequestered in the booms on the side of the ship.


RPG STATS

Vehicle Type: Escort Ship
Class: Cruiser
Crew: 424 (75 officers, 325 enlisted, 24 pilots with the capability to accommodate another 50 personnel on special assignment).
Manufacturer: OTEC Company
Government: Unified Government (Earth), New Unified Government (Earth)
Customer: Unified Space Forces


MDC BY LOCATION:

Location MDC Location MDC
(1) Main Body
(2) Command Tower
(3) Sensor Array (2, top & bottom)
Side Booms Sections (2)
Launch Rails (2)
(4) Main engines (2)
(4) Secondary Engines (2)
Small Guidance thrusters (30)
9,000
1,750
800
2,500 each
600 each
2,500 each
1,000 each
200 each
Heavy Anti-Warship Missile Launchers (24)
Dual Barrel Guided Converging Beam Gun Turrets (3)
Twin Beam CIWS Turrets (16)
Anti-Aircraft Missile Launcher (4)
Outer Hull (per 12 m area)
Interior walls (per 6 m)
(5) Pin Point Barriers (4)
400 each
200 each
300 each
250 each
120
20
2,500 each


Arugenikusu2 (35K)

SPEEDS:

Speed (sublight): 0.20 speed of light (approximately 60,000 kmps)
Speed (Auxiliary Drives): Mach 5 (Mach 10 in space)
Space Fold Range: 30 light years if there are no fold faults.

Planet bound: Can cruise in atmosphere, but can only land in water.
Maximum Range: estimated 30 year life span, which can be extended with regular maintenance and overhauls.
Maximum Underwater Depth: under investigation

Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous combat acceleration: 1.95+ G


STATISTICAL DATA:

Length: 350 m
Height: under investigation
Width: under investigation
Operational Weight: 1,750 t standard

Main Engine: General Galaxy Impulse Drive Engine
Fold Engine: OTEC / Shinnakasu Fold System (auxiliary gravity field control system)
Sublight Drive: OTEC/Centinel Impulse Drive Cluster
Gravity Control System: OTEC Advanced Gravity Control System


DEFENSIVE SYSTEMS

1. HEAT AND RADIATION SHIELDS

2. SELF-DESTRUCT

3. SHIP-BORNE PIN-POINT BARRIER SYSTEM

4. ELECTRONIC COUNTERMEASURES

Note: In space, Radio and Radar Waves are range x10.


OFFENSIVE SYSTEMS:

Note: Stats indicate the Effective Range. Maximum Range is effective range x1.5, but is -3 to strike.
In space: Explosions and shock-waves: range x 10, but damage x0.1 in the extended shock-wave; Lasers: range x2; Extended range is range x3, but is -2 to strike and damage x0.5; Other weapons: range x2

1. DUAL BARREL GUIDED CONVERGING BEAM CANNONS (3):

Akin to those on the SDF-1 and Zentraadi ships, the Guided Converging Beam Cannons provide a heavy punch, with two facing forward (one mounted dorsally, the other ventrally), and one facing aft (mounted dorsally). The gun barrels can be aimed and fired independently, but can only be moved vertically to a new target.


2. HEAVY ANTI-WARSHIP MISSILE LAUNCHERS (24):

The Algenicus class Cruier has missile launcher tubes for launching ICBM-like missiles during combat. The launchers contain long-range nuclear missiles and are usually used only during assaults and heavy combat. 12 ejection ports are mounted on each side of the ship in the boom sections. They are recessed into the hull and fire port and starboard - but the missiles can manuever to fly in any direction. The missiles provide heavy supporting fire for the cruiser when entering combat, and can potentially end a battle with a single salvo of missiles.


3. RAIL CANNONS (2)

These immense cannons are used for long range artillery bombardment purposes. The rail cannons are built into the boom sections. They utilize the same linear motor that is used to accelerate VFs along the rail to propel shells at incredible velocities torward a target. The rail cannons are the main bombardment cannon of the Algenicus cruiser. The railguns fire a self-guided shell, and are capable of precision fire to a range of more than 400 km.

The shells can be controlled during flight, somewhat similar to how wire-guided missiles are. The shells can be redirected up to 45º off of the initial firing arc, governed by the initial firing angle and muzzle velocity. The shells cannot be redirected to hit targets behind the Mobile Battery Ship. Nor can they be hijacked in midair to hit the ship itself.

Distance Travelled 100 km 50 km 25 km 20 km 10 km 5 km
Time to target 27 seconds 14 seconds

6.8 seconds

5.5 seconds 2.8 seconds 1.3 seconds


4. RETRACTABLE 20 mm TWIN BEAM CIWS (16):

These Close in Weapons Systems (CIWS) can either be computer or manually controlled and do not suffer the negative modifiers to hitting attacking mobile weapons, that larger Starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time. On earlier models, they retract into the ship's hull when not in use


5. ANTI-AIRCRAFT MISSILE LAUNCHERS (4)

Two in the front half of the ship, mounted port and starboard, and two in the rear half, mounted port and starboard. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher.


6. SHIP-BORNE CRAFT (STANDARD):

The Algenicus cruiser carries two squadrons of Variable Fighters for defensive purposes, which are stored within the main body and side boom sections of the ship. When the fighters are being prepared for launch, they are loaded into cylindrical canisters that rotate the Variable Fighters into position for launching. When the cruiser is ready to launch its fighters, the cruiser's side booms open outward with launch rails sliding out from the forward section of the booms and locking into position on both sides of the ship, allowing fighters to launch forwards of the ship. The fighters inside of their canisters are positioned onto the launch rails and the canisters then withdraw to allow the fighter to launch, and the canister to load another fighter.

Due to the size of the ship and the launch rails, the ship is capable of launching 2 fighters per rail per melee (4 VF's total per melee). It takes 6 melee's to launch all of the ships fighters. This system of loading and launching fighters is an early version of the system used to launch Special Forces fighters from the Northampton class Stealth Frigates.

The armoury usually has enough stores (Super Parts, missiles, etc.) for 5 to 10 combat sorties. Carrier borne craft deploy toward the rear from a downward slopping access hatch.

The hangar ceiling is 15 m high. Only the hangars and cargo bays are macron (battroid) scale. The rest of the ship is micron scale.

Ship-borne Vehicles (STANDARD):


7. HAND TO HAND COMBAT

If necessary, the pilot of the Algenicus class Cruiser can use the ship itself as a weapon. The attack isn't recommended as, even though the PPB may prevent the ship itself from being damaged, the sudden stop will send everything that isn't strapped down flying, and may cause considerable damage or even death among the crew.

DAMAGE:


SENSOR SYSTEMS

Unless otherwise noted, refer to Ship Sensor Systems for details.
Note: In space, Radio and Radar Waves are range x10.


OTHER STANDARD EQUIPMENT

Unless otherwise noted, refer to Ship Other Systems for details.


COMBAT BONUSES FOR SPACECRAFT TRAINING

The following is in ship-to-ship combat with enemy starships or Protodeviln. They do not apply in ship to mobile weapon combat.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross M3

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX