Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.5 2015.08.31

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

BASTER-L/R Mobile Gun Battery Ship

BASTER (22K)

BACKGROUND

The BASTER (Bombardment Attack Stealth Transforming Extension Rig) Mobile Gun-Battery class is part of a multi-purpose space battle carrier that was developed on the concept of "comparatively smaller yet excels in manoeuvrability". It has a high manoeuvrability that far surpasses that of a usual warship and a reaction engine cluster of significant power. The design was carried out by Macross Frontier's Hashuu [Yaesu] Heavy Industries and L.A.I., and it was built in a dock inside the Macross Frontier.

The BASTER-L/-R "Mobile Gun-Battery Ships", even when separated from the Macross Quarter, can cruise in the void of space, fold, and so forth on it's own, as well as such things as cruise in the atmosphere and underwater.

The BASTER was designed as a support ship that, after providing fire support and softening attacks for the Macross Quarter fleet, would land to disgorge it's small detachment of troops to support the main landing craft - the ARMD-R; all the while protected by air support from the ARMD-L.


RPG STATS

Vehicle Type: Extension Rig(ging) for the Macross Quarter class
Class: Mobile Gun-Battery
Crew: 22 (5 officers, 15 enlisted, 2 pilots with the capability to accommodate another 24 personnel on special assignment).
Manufacturer: Hashuu [Yaesu] Heavy Industries and L.A.I.
Government: New Unified Government (Earth)
Customer: S.M.S., New Unified Forces


MDC BY LOCATION:

Location MDC Location MDC
Forward Third
(1,2) Central Third/Joint
(3) Rear Third/Main Engines
Quarter Cannon
Rail Gun (2)
(4) Sensor Array (top of Rear Third) (2)
Landing Bay Door
4,000
4,000
4,000
550
300
350
700
Medium Anti-Ship Missile Launcher (2)
Anti-Aircraft Missile Launcher (2)
Twin Beam CIWS Turrets (4)
Armored outer hull (per 12 m area)
Interior walls (per 6 m area)
(5) Pin Point Barrier
250 each
175 each
300 each
350
20
2,500 each


SPEEDS:

Speed (sublight): 0.27 speed of light (approximately 80,000 kmps)
Speed (Auxiliary Drives): Mach 7 (Mach 14 in space)
Space Fold Range: 35 light years if there are no fold faults.

Planet bound: Can cruise in atmosphere and underwater.
Maximum Range: estimated 30 year life span, which can be extended with regular maintenance and overhauls.
Maximum Underwater Depth: under investigation

Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous acceleration during combat: 3.5 G+


STATISTICAL DATA:


Length: 129 m
Width: under investigation
Height: under investigation
Operational Inertial Mass: 8,855 t

Main Engine: Reaction Engine Cluster
Fold Engine: OTM Macross Fold engine cluster system.
Sublight Drive: OTEC/Sentinel Impulse Drive Cluster
Gravity Control System: OTEC Advanced Gravity Control System


DEFENSIVE SYSTEMS

1. HEAT AND RADIATION SHIELDS

2. HEAVY ENERGY CONVERSION ARMOUR

3. SELF-DESTRUCT

4. SHIP-BORNE PIN-POINT BARRIER SYSTEM

5 ELECTRONIC COUNTERMEASURES

Note: In space, Radio and Radar Waves are range x10.


OFFENSIVE SYSTEMS:

The ship has acquired a fighting strength that can oppose the Vajra by converting or refitting the missile warheads and guns to MDE warhead and beam specification using Fold Quartz extracted from Vajra corpses.
Note: Stats indicate the Effective Range. Maximum Range is effective range x1.5, but is -3 to strike.
In space: Explosions and shock-waves: range x 10, but damage x0.1 in the extended shock-wave; Lasers: range x2; Extended range is range x3, but is -2 to strike and damage x0.5; Other weapons: range x2

1. QUARTER CANNON (1)

The main weapon systems of the Mobile Gun-Battery ship is a Quarter Cannon. The cannon is fixed facing forward and has slightly better performance than the turret version. This cannon is capable of destroying a Vajra Destroyer with a single salvo. It is equipped with a pair (2) of beam cannons that fire in unison.


2. RAIL CANNONS (2)

The main bombardment cannon of the Mobile Battery ships, located in the center of the ventral and dorsal sides of the BASTER ships, these heavy rail cannons are similar to those on the original Macross and use magnetic accelerator technology to propel shells at incredible velocities torward a target. The shells fired by the cannons are much larger and more accurate than previous rail guns. These immense cannons are used for long range artillery bombardment purposes. The railguns fire a self-guided shell, and are capable of precision fire to a range of more than 500 km.

The shells can be controlled during flight, somewhat similar to how wire-guided missiles are. The shells can be redirected up to 45º off of the initial firing arc, governed by the initial firing angle and muzzle velocity. The shells cannot be redirected to hit targets behind the Mobile Battery Ship. Nor can they be hijacked in midair to hit the ship itself.

Distance Travelled 100 km 50 km 25 km 20 km 10 km 5 km
Time to target 27 seconds 14 seconds

6.8 seconds

5.5 seconds 2.8 seconds 1.3 seconds


3. MEDIUM SELF-GUIDED ANTI-SHIP MISSILE LAUNCHERS (2)

One anti-ship launcher is on each side of the forward third of the ship.


4. ANTI-AIRCRAFT MISSILE LAUNCHERS (2)

Two per side. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher.


5. RAMMINGTON 20 mm TWIN BEAM CIWS (4):

These Close in Weapons Systems (CIWS) can either be computer or manually controlled and do not suffer the negative modifiers to hitting attacking mobile weapons, that larger Starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. Two BEAM CIWS are located on the port and starboard sides of the BASTER, with 2 near the bow, and 2 near the stern.


6. SHIP-BORNE CRAFT (STANDARD):

The BASTER serves as a mini-landing ship with a relatively "large" hangar located in the central section of the hull. The armoury usually has enough stores (Super Parts, missiles, etc.) for 5 to 10 combat sorties. The electromagnetic docking mechanism in the central hull is also used to assist in fighter launch and retreval operations.

The hangar ceiling is 15 m high. Only the hangars and cargo bays are macron (battroid) scale. The rest of the ship is micron scale.

Standard
  • 2 Beatrice 8x8 Armoured Fighting Vehicle
  • 1 Shuttle/Liason Craft
  • Room for 2 of any of the following...
  • Cheyenne II or VF in GERWALK form (max 2)
  • 2 Beatrice or trucks (max 4+2)
  • 3 QF-4000 (AIF-7S) Ghost (max 6)

  • 7. HAND TO HAND COMBAT

    If necessary, the pilot of the BASTER can use the ship itself as a weapon. The attack isn't recommended as, even though the PPB may prevent the ship itself from being damaged, the sudden stop will send everything that isn't strapped down flying, and may cause considerable damage or even death among the crew.

    DAMAGE:


    SENSOR SYSTEMS

    Unless otherwise noted, refer to Ship Sensor Systems for details.
    Note: In space, Radio and Radar Waves are range x10.


    OTHER STANDARD EQUIPMENT

    Unless otherwise noted, refer to Ship Other Systems for details.


    COMBAT BONUSES FOR SPACECRAFT TRAINING

    The following is in ship-to-ship combat with enemy starships or Protodeviln. They do not apply in ship to mobile weapon combat.


    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Frontier
  • Macross Chronicle
  • Great Mechanics.DX 7
  • Theatrical Macross F ~The False Princess~
  • Official Complete Theatrical Macross Frontier Wings of Goodbye

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX