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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.1 2015.08.31

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Space Cruiser Stealth Cruiser

StealthCruiserSpaceCruiser1 (112K)

BACKGROUND

A space cruiser that is deployed to the New Unified Forces in great numbers and is operated as the main power of the war fleet of a Super Long Rane Emigration Fleet. Together with it's stealthiness, the cruiser has had it's fire power improved to be greater than that of the Northampton class. The cruiser takes pride in its high speed and fire power. Along with maintaining speed, the hull has a shape that takes stealthiness into account.

The Stealth Cruiser Space Cruiser is the only new model of warship within the military vessels of the Macross Frontier escort fleet. The capital ship is deployed in great numbers to the New Unified Forces' escort fleet.

While it's approximately the same size as the Northampton class, the Stealth Cruiser surpasses the Northampton on the armaments side. The cruiser is equipped with a great number of beam turrets from the bow to the stern. With that great firepower, the cruiser took an active role in the escort fleet.


RPG STATS

Vehicle Type: Escort Ship
Class: Cruiser
Crew: 470 (75 officers, 370 enlisted, 25 pilots with the capability to accommodate another 50 personnel on special assignment).
Manufacturer: OTEC Company
Government: New Unified Government (Earth)
Customer: New Unified Space Forces


MDC BY LOCATION:

Location MDC Location MDC
(1) Main Body
(2) Command Tower
(2) Sensor Array (on top of Command Tower)
(3) Main Engines/Power Plants (2)
(3) Secondary Engines (4)
(3) Small Guidance thrusters (20)
Anti-ship Beam Guns (4)
72 mm Beam Gun Turrets (5)
Heavy Anti-Ship Missile Launchers (4)
9,350
1,900
375
2,500 each
1,000 each
200 each
500 each
500 each
400 each
Medium Anti-Ship Missile Launchers (6)
58 mm Beam Gun Turrets (6)
Anti-Aircraft Missile Launcher (4)
Twin Beam CIWS Turrets (24)
Hangar Airlock (2)
Outer Hull (per 12 m area)
Interior walls (per 6 m)
(4) Pin Point Barriers (4)
250 each
300 each
250 each
300 each
100
120
20
2,500 each


SPEEDS:

Speed (sublight): later models: 0.25 speed of light (approximately 75,000 kmps)
Speed (Auxiliary Drives): later models: Mach 6 (Mach 12 in space)
Space Fold Range: 50 light years if there are no fold faults.

Planet bound: Can cruise in atmosphere, but can only land in water.
Maximum Range: estimated 30 year life span, which can be extended with regular maintenance and overhauls.
Maximum Underwater Depth: under investigation

Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous combat acceleration: 1.90+ G


STATISTICAL DATA:

Length: 260 m
Height: 67 m
Width: 87 m
Operational Weight: 1,500 t

Main Engine: General Galaxy Impulse Drive Engine
Fold Engine: OTEC / Shinnakasu Fold System (auxiliary gravity field control system)
Sublight Drive: OTEC/Centinel Impulse Drive Cluster
Gravity Control System: OTEC Advanced Gravity Control System


DEFENSIVE SYSTEMS

1. HEAT AND RADIATION SHIELDS

2. SELF-DESTRUCT

3. SHIP-BORNE PIN-POINT BARRIER SYSTEM

4. ELECTRONIC COUNTERMEASURES

Note: In space, Radio and Radar Waves are range x10.


OFFENSIVE SYSTEMS:

The ship has acquired a fighting strength that can oppose the Vajra by converting or refitting the missile warheads and guns to MDE warhead and beam specification using Fold Quartz extracted from Vajra corpses.
Note: Stats indicate the Effective Range. Maximum Range is effective range x1.5, but is -3 to strike.
In space: Explosions and shock-waves: range x 10, but damage x0.1 in the extended shock-wave; Lasers: range x2; Extended range is range x3, but is -2 to strike and damage x0.5; Other weapons: range x2

1. BIFORS ANTI-AIR ANTI-SHIP BEAM GUNS (4):

The main weapon system of the Space Cruiser Stealth Cruiser are four heavy laser cannons, mounted on either side of the ship near the command tower. Despite the ship's small size, these cannons pack a punch equal to those used by larger Unified Forces and Zentraadi vessels and make the Space Cruiser a foe to be reckoned with. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the cruiser (lasers can aim 10° off the ship's centerline).


2. BIFORS ANTI-SHIP MISSILE LAUNCHER (4):

The Stealth Cruiser Space Cruiser has missile launcher tubes for launching ICBM-like missiles during combat. Resembling torpedo launchers, the launchers contain long-range nuclear missiles and are usually used only during assaults and heavy combat. 2 are mounted on each side in the bow, recessed into the hull and fire forward only.


3. MEDIUM SELF-GUIDED ANTI-SHIP MISSILE LAUNCHERS (6):

Three are located recessed in each side of the bow. All six launchers fire forward.


4. 72 mm BEAM GUN TURRET (5):

Stealth Cruiser Space Cruisers are also armed with anti-ship beam turrets. Three turrets are on the top, in front of the command tower, and two turrets are on the underside..


5. TWIN 58 mm BEAM GUN TURRETS (6):

Stealth Cruiser Space Cruisers are also armed with anti-warship beam turrets. Three turrets are near the bow: 1 top and 2 bottom, and three turrets are mounted in the stern: 2 top and 1 bottom.


6. RAMMINGTON 20 mm TWIN BEAM CIWS (24):

These Close in Weapons Systems (CIWS) can either be computer or manually controlled and do not suffer the negative modifiers to hitting attacking mobile weapons, that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time.


7. ANTI-AIRCRAFT MISSILE LAUNCHERS (4)

Two in the front half of the ship, mounted port and starboard, and two in the rear half, mounted port and starboard. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher.


8. SHIP-BORNE CRAFT (STANDARD):

The Stealth Cruiser Space Cruiser has a relatively "large" hangar located in the under side of the central section of the hull with room for 12 VFs. In an emergency, 18 can be squeezed in, but the hangar will be extremely cramped and there is no room for either stores nor maintenance.

The hangar ceiling is 15 m high. Only the hangars and cargo bays are macron (battroid) scale. The rest of the ship is micron scale.


9. HAND TO HAND COMBAT

If necessary, the pilot of the Stealth Frigate Space Frigate can use the ship itself as a weapon. The attack isn't recommended as, even though the PPB may prevent the ship itself from being damaged, the sudden stop will send everything that isn't strapped down flying, and may cause considerable damage or even death among the crew.

DAMAGE:


SENSOR SYSTEMS

Unless otherwise noted, refer to Ship Sensor Systems for details.
Note: In space, Radio and Radar Waves are range x10.


OTHER STANDARD EQUIPMENT

Unless otherwise noted, refer to Ship Other Systems for details.


COMBAT BONUSES FOR SPACECRAFT TRAINING

The following is in ship-to-ship combat with enemy starships or Protodeviln. They do not apply in ship to mobile weapon combat.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Frontier
  • Macross Chronicle
  • Macross F: 2059 Memories

  • © Aaron Sketchley
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