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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 2.2 2016.02.12

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VF-11D Kai Thunderbolt "Jamming Birds"

BACKGROUND

The VF-11D Kai "Jamming Birds" is a variant of the VF-11 Thunderbolt, the main Variable Fighter in the Unified Space Forces after 2030.
The VF-11D Kai is a two-seater version, jointly manufactured by Shinsei Industry and the Macross 7 Project M Special Technologies Group. It features an enlarged canard, lightly tuned-up engines, the VF-19's vernier thrusters, and aerospace Sound Booster Super Parts. Because of the enlarged canards, it has slightly reduced atmospheric performance compared to the VF-11C.
20 craft were produced in one lot in the Macross 7 Fleet, and were deployed in the Jamming Bird force. Because the male and female group Jamming Birds use it, the VF-11D Kai is very popular (amongst civilians).

RPG STATS

Vehicle Type: Variable Fighter
Class: Variable Vehicles
Crew: one pilot and passenger (usually a Sound Warfare Specialist) in Marty & Beck Mk 11 Ejection Seat with life support system for high altitude/outer space environments and shockwave system for ejection at supersonic speeds in reinforced pressurized canopy (ejectable as an emergency escape pod). There is a secondary transparent spherical canopy for the rear seat.
Manufacturer: Shinsei Industry
Government: Unified Government
Customer: Unified Space Forces

Design Features: VG wing with forward-swept standard cruising configuration; canard forward wing; vertical T-O and landing (VTOL); supersonic cruise and maneuvering in region of Mach 5+ below the stratosphere; wrap-around imaging monitor screens in all variable modes; two-dimensional thrust vectoring with two independently pivoting exhaust nozzles; option of external radome. Retractable tricycle undercarriage landing gear with catapult hook. Two steerable nose-wheels retract rearward into nose and twin coupled main wheels forward into fuselage.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Head Laser
(1) Head
Hands (2)
Arms (2)
Legs & Thrusters (2)
(2) Main Body
Canards (2)
Main Wings (2)
20
60
30 each
90 each
180 each
300
40 each
100 each
Tails (2)
Gun Pod
(3) Shield
(4) Pilot Compartment/Escape Pod
(5) Main Booster Packs (2)
(6) Booster Pack Speakers (2)
(5) Leg Packs (2)
(7) Pinpoint Barrier Shield
45 each
100
250
200
150 each
50 each
85 each
100

SPEEDS:

RUNNING: BATTROID: 160 kmph
LEAPING: BATTROID: 9 m high or 15.2 m long without thrusters.

FLYING: Mach 2.8+ at 10,000 m; Emergency speed in atmosphere: Mach 4.5+; Cruising speed Mach 8.2+ at 30,000+ m
VTOL: GERWALK and Battroid only

Maximum airframe design load: +229.5 to -15.0.
Ceiling: unlimited (Capable of launching into satellite orbit over an Earth-class planet with Super Parts)
Maximum rate of ascent: 24,800 m/minute (Fighter)
Combat Action Radius (in atmosphere): nearly unlimited

Operational Underwater Depth: ?200? m (Battroid & GERWALK).


STATISTICAL DATA:

HEIGHT:
Battroid (w/o Super Parts): 12.92 m
GERWALK: under investigation
Fighter (w/o Super Parts): 3.49 m

WIDTH:
Battroid: under investigation
GERWALK & Fighter: 11.2 m with wings at maximum extension

LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 16.02 m

MASS: 11,200 kg

PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.

POWER PLANT: two 31,700 kg Shinnakasu/P&W/Roice FF-2025S Thermonuclear Turbine Engines (tuned FF-2025G engines). Many P&W HMM-7 high-maneuverability vernier thrusters.


DEFENSIVE SYSTEMS

Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:

1. 2nd GENERATION ACTIVE STEALTH SYSTEM

2. ESCAPE POD

3. INTERNAL MULTIPURPOSE CHAFF/FLARE DISCHARGER SYSTEM

4. HEAT AND RADIATION SHIELDS

5. SELF-DESTRUCT

6. SWAG ENERGY CONVERSION SYSTEM

7. ANTI-PROJECTILE SHIELD

8. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM

A fighter-sized pinpoint barrier system. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

THE SYSTEM IS ONLY AVAILABLE IN GERWALK AND BATTROID AND LIMITED TO THE LOWER ARMS AND FISTS.

OPTIONAL RULE: chance of overloading if hit with too much damage at one time.


OFFENSIVE SYSTEMS

1. REAR ANTI-AIRCRAFT PULSE LASER GUN (1)

Mounted on the head turret when in Battroid, and in the central dorsal section of the main body, pointed rearward, in Fighter and GERWALK. This pulse laser gun can be fired above or behind the Valkyrie in Fighter and GERWALK, but not side to side. The head turret can fire in all directions except down in Battroid. The weapon cannot be used in Fighter and GERWALK when either a radome or booster rocket is attached.


2. MULTIPURPOSE GUN POD (1)

The main weapon of the VF-11D Kai. The 30 mm 6-barrel gun pod is mounted on a special hardpoint under the fighter in Fighter, and is hand-held in GERWALK and Battroid. To reduce costs, the bayonet has been removed, and the barrel has been lengthened. In Emigrant fleets, such as the 37th Super Long Range Emigrant Fleet, the gun pod is mostly used for supressive fire. The gun pod has a maximum rate of fire of 2,000 rounds per minute, and a muzzle velocity of 3,000 m/s in atmosphere. It can be used during high G manuevers. The gun pod uses clips of ammo. Two spare clips for the gun pod are mounted on the back of the VF-11's bulletproof shield; replacing a clip takes two melee actions and can only be done in GERWALK or Battroid.

The gun pod can also fire speaker pods into opponent's vehicles in order to broadcast the VF-11D Kai's pilot's music. Usually 1 of the gun pod's spare clips is full of speaker pods.


3. SOUND ENERGY SYSTEM: (1)

A simplified Sound Energy System is installed in the VF-11D Kai. It has a maximum output lower than that of the Sound Force Units. It is a system that amplifies one's spiritia for attack and defence uses. During the Varohta War, the VF-11D Kai was primarily used in attempts to get the Varohta to stop fighting. The system proved capable of distracting the enemy.


4. Internal Armament Loading Bays (2)

Each engine nacelle of the VF-11C contains an internal armament loading bay, which can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be used. The leg pallets can be used in all modes.


5. Wing Hard Points (4)

The VF-11 has 2 hardpoints per wing, for a total of 4. Some standard hardpoint loads are as follows. For alternatives, refer to the Hardpoint and Missile Details.

Note: the hard point missiles are usually fired within the first few passes of an attack; which is the standard Unified Forces tactic.

Suggested Hardpoint Loads (per wing. Double for total load)
  • Standard: none
  • Combat (initial): 1 or 2 Semi-embedded Type Long Range Missiles
  • Combat (after 2040): 2 AOM-8S
  • Interception (initial): 1 Semi-embedded Type Long Range Missiles, 1 AIM-4
  • Interception (after 2040): 1 or 2 AOM-8S, 1 CHM-2
Standard VF-11 Munitions per Hardpoint
Half-Embedded Type Long Range Missiles
  • LOCATION: all hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions
  • RATE OF FIRE: 1 or 2 per hardpoint
  • PAYLOAD: 2 per hardpont; 8 total
AOM-8S Two-step Interception Missile
  • LOCATION: all hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions
  • RATE OF FIRE: 1 or 2 per hardpoint
  • PAYLOAD: 2 per hardpont; 8 total
AIM-4 Agile Falcon
  • LOCATION: outer hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 4 total
CHM-2 High Speed Manueverable Missile
  • LOCATION: outer hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 4 total
RMS-4 Reaction Missile
  • LOCATION: outer Hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 2 total


6. HAND TO HAND COMBAT

If necessary, the VF-11 can engage in melee combat rather than use a weapon. The VF-11 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT

Super Parts is the generic name of an external optional unit, and are used when the needed load of propellant, armament and so on exceeds the loading ability that the craft itself has according to the details of the flight plan, operations, and so on. They are also referred to by such things as conformal tanks. Super Parts were found to be useful not only for their increased fuel tank and booster functions, but also as multi-weapon platforms.
The VF-11 has four special equipment hard point stations for the external transatmospheric high-manueverability Super Parts that are equipped with redesigned aerospace Super Parts that contain a Dimensional Resonance Sound Energy System and Sound Energy Converter System.
During the Varohta War, the VF-11D Kai was primarily used in attempts to get the Varohta to stop fighting. The system prooved capable of distracting and temporarily dazzling the enemy. Depending on the fuel load, the Super Parts engines can be used at maximum thrust for 5 minutes.

The Super Parts can be jettisoned at any time.


1. Booster Unit:

Each dorsal mounted booster unit has a thrust-vectoring nozzle and an air intake above and to the rear of the built-in micro-missile launchers; with Sound Warfare systems located at the tip of the boosters. The rear seat of the VF-11D Kai has a console trackball and volume control for the Sound Speaker System.


2. PROPELLANT TANKS (2)

Mounts on the outside of the engine nacelle. Contains a propellant tank in the center, a micro-missile launcher in the front, and a chaff/flare/smoke discharger system in the rear. The armament containers can be used in any mode.


SENSOR SYSTEMS

Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:

OTHER STANDARD EQUIPMENT

Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:

COMBAT BONUSES FOR VF-11 TRAINING

BASIC VARIABLE FIGHTER COMBAT TRAINING

Basic training for non-pilot military personnel.

ADVANCED VF-11 COMBAT TRAINING

Advanced training for pilots specializing in the VF-11.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Variable Fighter Master File: VF-1 Valkyrie & 19 Excalibur
  • Macross Chronicle VF-11B & VF-11C articles
  • Great Mechanics.DX
  • Macross Compendium VF-11 article

  • © Aaron Sketchley
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