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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2016.02.14

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VF-11MAXL Kai Thunderbolt

BACKGROUND

The custom version of the VF-11MAXL manufactured by Shinnakasu Heavy Industry and the Macross 7 Special Technologies Group. It is the craft that Mylene Jiinas boards in Sound Force. It was developed for the Anti-Protodevilun War, and is equipped with a sound system.

In addition, the VF-11MAXL is equipped with the VF-16's engines, and in addition to strengthening the airframe to tolerate the engines' increased thrust, it features a redesigned modified delta-wing that improves aerodynamic and air combat capabilities. The VF-11MAXL Kai is an improved upon VF-11MAXL used in Sound Force, and the cockpit control system has been replaced with a Sound-Stick Controller. It is also equipped with a Speaker Launcher Pod.

As the special reserve VF-11MAXL is made to order by it's pilot, there are less than 10 craft in the entire armed forces [it is unclear if this is only in the Macross 7 Fleet, or the entire Unified Forces fleet].


RPG STATS

Vehicle Type: Variable Fighter
Class: Variable Vehicles
Crew: one pilot in Marty & Beck Mk 11 Ejection Seat with life support system for high altitude/outer space environments and shockwave system for ejection at supersonic speeds in reinforced pressurized canopy (ejectable as an emergency escape pod).
Manufacturer: Shinnakasu Heavy Industry
Government: Unified Government
Customer: Unified Space Forces

Design Features: modified delta wing; all-moving canard to the aft of the cockpit; vertical outward canted tail stabilizers (winglets); trailing-edge flaps and leading-edge slats; conventional digital flight control system, two upper fuselage air brakes on dorsal vernier thruster nacelles; vertical T-O and landing (VTOL); supersonic cruise and maneuvering in region of Mach 5+ below the stratosphere; wrap-around imaging monitor screens in all variable modes; two-dimensional thrust vectoring with two independently pivoting exhaust nozzles; option of external radome. Retractable tricycle undercarriage landing gear with catapult hook. Two steerable nose-wheels retract rearward into nose and twin coupled main wheels forward into fuselage.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Head Antenna (2)
(1) Head
Hands (2)
Arms (2)
Legs & Thrusters (2)
(2) Main Body
Canards (2)
Main Wings (2)
15
60
30 each
90 each
180 each
300
40 each
150 each
Winglets (2)
Chest Speakers (2)
Speaker Pod Launcher
(3) Shield
(4) Pilot Compartment/Escape Pod
(5) Pinpoint Barrier Shield
Optional Fold Booster
45 each
50 each
100
250
185
100
150

SPEEDS:

RUNNING: BATTROID: 160 kmph
LEAPING: BATTROID: 9 m high or 15.2 m long without thrusters.

FLYING: Mach 4.1+ at 10,000 m; cruising speed Mach 22+ at 30,000+ m
VTOL: GERWALK and Battroid only

Maximum airframe design load: +27 to -16
Ceiling: unlimited (Capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: 44,500 m/minute (Fighter)
Combat Action Radius (in atmosphere): nearly unlimited

Operational Underwater Depth: ?200? m (Battroid & GERWALK).


STATISTICAL DATA:

HEIGHT:
Battroid: 11.24 m
Gerwalk: under investigation
Fighter: 3.49 m

WIDTH:
Battroid: under investigation
Gerwalk & Fighter: 11.2 m with wings at maximum extension

LENGTH:
Battroid: under investigation
Gerwalk: under investigation
Fighter: 15.48 m

MASS: 7,900 kg

PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.

POWER PLANT: two 41,500 kg Shinsei Industry/P&W/Roice FF-2099A Custom Thermonuclear Turbine Engines. Many P&W HMM-7Y high-maneuverability vernier thrusters.


DEFENSIVE SYSTEMS

Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:

1. 2nd GENERATION ACTIVE STEALTH SYSTEM

2. ESCAPE POD

3. INTERNAL MULTIPURPOSE CHAFF/FLARE DISCHARGER SYSTEM

4. HEAT AND RADIATION SHIELDS

5. SELF-DESTRUCT

6. SWAG ENERGY CONVERSION SYSTEM

7. ANTI-PROJECTILE SHIELD

8. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM

A fighter-sized Pin-point Barrier System. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

THE SYSTEM IS ONLY AVAILABLE IN GERWALK AND BATTROID AND LIMITED TO THE LOWER ARMS AND FISTS.

OPTIONAL RULE: chance of overloading if hit with too much damage at one time


OFFENSIVE SYSTEMS

1. HIGH-PERFORMANCE AUDIO SYSTEM: (1)

Is installed in the airframe in the nose in Fighter and GERWALK, and chest in Battroid. It is used in conjunction with the Light Projector System, Speaker System and Sound Energy Conversion seat. During the Varohta War, the VF-11MAXL Kai was primarily used in attempts to get the Varohta to stop fighting. The system proved capable of distracting and, especially with the Light Projector System, temporarily dazzling the enemy.


2. SPEAKER LAUNCHER POD (1)

The main musical warfare weapon of the VF-11MAXL Kai. The gun pod is mounted on a special hardpoint below the VF in Fighter, and is hand-held in GERWALK and Battroid. The launcher pod has a sensor, foregrip, and stock magazine. The gun pod is used to fire Speaker Pods into opponent's vehicles in order to broadcast the VF-11MAXL Kai's pilot's music. After penetrating the target's armor, the Speaker Pods are fixed with a stopper and filler. Two spare clips for the gun pod are mounted on the back of the VF-11's bulletproof shield; replacing a clip takes one action and can only be done in GERWALK or Battroid.


3. SEMI-FIXED MAULER REB-23 LASER GUNS: (2)

Two laser guns are mounted on the VF-11MAXL Kai. They are fixed forward in Fighter and GERWALK. They are semi-fixed in battroid mode; the beams can be aimed about 45° in any direction along the front arc of the Valkyrie as they exit from the the hip-mounted wing units. Fires a free-electron laser with a maximum output of 1.5 MW at 6+ G loads.

Author's note: it is unclear where they are located and what size they are. The REB-23 are a best guess, and the laser guns could be head lasers, or something else entirely.


4. LITTLE ROCK MISSILE LAUNCH SYSTEMS (6)

Each engine nacelle and each dorsal/shoulder manuevering thruster assembly contains a Little Rock Missile Launch system. The launch systems can be used in all modes.


5. Wing Hard Points (4)

The VF-11MAXL Kai has 2 hardpoints per wing, for a total of 4. Some standard hardpoint loads are as follows. For alternatives, refer to the Hardpoint and Missile Details.

Note 1: Sound Force units do not mount ordinance on the hardpoints.
Note 2: the hard point missiles are usually fired within the first few passes of an attack; which is the standard Unified Forces tactic.

Suggested Hardpoint Loads (per wing. Double for total load)
  • Standard: none
  • Combat (initial): 1 or 2 Semi-embedded Type Long Range Missiles
  • Combat (after 2040): 2 AOM-8S
  • Interception (initial): 1 Semi-embedded Type Long Range Missiles, 1 AIM-4
  • Interception (after 2040): 1 or 2 AOM-8S, 1 CHM-2
Standard VF-11 Munitions per Hardpoint
Semi-Embedded Type Long Range Missiles
  • LOCATION: all Hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions
  • RATE OF FIRE: 1 or 2 per hardpoint
  • PAYLOAD: 2 per hardpont; 8 total
AOM-8S Two-stage Interception Missile
  • LOCATION: all hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions
  • RATE OF FIRE: 1 or 2 per hardpoint
  • PAYLOAD: 2 per hardpont; 8 total
AIM-4 Agile Falcon
  • LOCATION: outer hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 4 total
CHM-2 High Speed Manueverable Missile
  • LOCATION: outer hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 4 total
RMS-4 Reaction Missile
  • LOCATION: outer hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 2 total


6. HAND TO HAND COMBAT

If necessary, the VF-11MAXL Kai can engage in melee combat rather than use a weapon. The VF-11MAXL Kai is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT

On the dorsal surface, the VF-11 features a special equipment hard point station for mounting a radar radome. The radome doesn't need to be ejected prior to transformation.

SOUND BOOSTER SYSTEM

An optional Sound Booster unit with hybrid sensors, two Sound Energy Converters and two Sound Aura Amplification Systems can dock with the VF-11MAXL Kai to enhance it's Spiritia Warfare capabilities.

Fold Booster

The VF-11MAXL doesn't have a special equipment hardpoint for mounting a single Fold Booster. However, the Sound Booster No.2 Craft does have one. The Sound Booster must be ejected prior to transformation.

SUPER PACK

Though the VF-11MAXL Kai doesn't normal have Super Parts installed, it can mount any of the Super Parts that are designed for the VF-11A,B, C, D and D Kai types. Refer to the VF-11 Thunderbolt and VF-11D Kai Thunderbolt "Jamming Birds"for stats.


SENSOR SYSTEMS

Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:

OTHER STANDARD EQUIPMENT

Note: Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:

COMBAT BONUSES FOR VF-11 TRAINING

BASIC VARIABLE FIGHTER COMBAT TRAINING

Note: Refer to the Refer to the VF-11 Thunderbolt for stats unless otherwise noted herein:


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Variable Fighter Master File: VF-1 Valkyrie & 19 Excalibur
  • Macross Chronicle VF-11MAXL Kai, VF-11B & VF-11C articles
  • Great Mechanics.DX
  • Macross Compendium VF-11 article

  • © Aaron Sketchley
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