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BACKGROUND
The multi-purpose light destroyer of the Varohta Forces. It is assumed that 294 were operated, and they are the most abundantly produced warship by these forces. As this size of warship, it excels in the balance of mobility with armaments and armour. In addition, it's versatility is also high because the frigate can be equipped with 2 (a maximum of 3) variable fighters; and it possesses the ability to accomplish various missions. The Vanguard Frigate showed a high operability, and it was put into every service, from fleet-scale operations to small-scale reconnaissance, enemy searches, escort, and intelligence actions. Though it is a small warship, it has an excellent firepower in it's abundant armaments, and it also played an active role in large-scale fleet battles such as the battle on orbit of the Planet Rakusu.
The same as the other warships in the Varohta fleet, the upper half of the rear of the hull is an aircraft hanger, and the lower half is the engine section. The lower part of the center of the hull is armed with Large Anti-Warship Missile launching mechanism.
RPG STATS
Vehicle Type: Frigate
Class: Warship
Crew: 318 to 352 total (command tower: 16, main ship: 280, pilots: 6, troops: 16 to 50)
Manufacturer: Varohta Forces
Government: Varohta Forces
Customer: Varohta
Design Features: armour planks; sliding anti-ship missile and fighter catapults; excellent balance of mobility with armaments and armour.
Variants:
- Vanguard Frigate: mass produced version
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Main Body 1
Command Tower 2
Communications and Sensor Array 2 (4)
Main Engines/Power Plants 3 (2)
Secondary Engines 3 (2)
Small Guidance thrusters 3 (16)
Fins (5)
Main-Battery Guns (2)
|
4,000
800
400 each
800 each
300 each
200 each
300 each
500 each
|
Sub-Battery Guns (4)
Missile Launchers (3)
Small Anti-Aircraft Guns (12)
Outer Hull (per 12 m area)
Interior Hangar Wall (per 6 m area)
Interior Wall (per 3 m area)
Pin-point Barrier System 4
|
350 each
250 each
100 each
300
20
200 SDC
2,500 each
|
NOTES:
- 1 Depleting the MDC of the main body will put the Frigate out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
- 2 Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
- 3 Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the anti-gravity system useless due to loss of power).
- 4 see below (Defensive Systems) for details.
SPEEDS:
Sub-light: 0.20 speed of light
Auxiliary Drive: Mach 3; Mach 9 in space.
Space Fold Range: 50 light years if there are no fold faults.
Planet bound: can land if necessary but not designed to manoeuvre in an atmosphere. Can only land in a body of water.
Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.
Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous acceleration during combat: 2.0 G+
STATISTICAL DATA:
Height: under investigation
Width: under investigation
Length: 168 m
Operational Mass: 1,500 t
Empty Mass: 1,020 t
Power Plant: under investigation
DEFENSIVE SYSTEMS
Note: Refer to the
Ship Defensive Systems for stats unless otherwise noted herein:
1. HEAT AND RADIATION SHIELDS
2. SELF-DESTRUCT
3. ENERGY CONVERSION ARMOUR
4. SHIP-BORNE PIN-POINT BARRIER SYSTEM:
- Damage Capacity: 2,500 MDC.
- Regeneration Rate: 2,500 MD per melee round.
5. ANTI-DETECTION SYSTEM: -20% to Read Sensory Instrument checks to detect and track the frigate.
OFFENSIVE SYSTEMS
1. MAIN BATTERY: MEDIUM-BORE BEAM GUNS (2)
Concentrated in the center of the hull with the sub-batteries and high-speed missile launchers. Only the nozzle of the beam gun is exposed. The beam is aligned [with the target] by twisting in a deflection field.
- RANGE: 1,200 km
- DAMAGE: 2D6x1000 M.D. each.
- RATE OF FIRE: each battery can fire twice per melee. The battery can fire individually or be combined to fire a single volley.
- PAYLOAD: Unlimited as long as the main engines are operational.
2. SUB-BATTERY: SMALL-BORE BEAM GUNS (4)
Concentrated in the center of the hull with the main-batteries and high-speed missile launchers. Only the nozzle of the beam gun is exposed. The beam is aligned [with the target] by twisting in a deflection field.
- RANGE: 800 km
- DAMAGE: 2D6x100 M.D. each.
- RATE OF FIRE: each battery can fire up to four times per melee. The battery can fire individually or be combined to fire a single volley.
- PAYLOAD: Unlimited as long as the main engines are operational.
3. LARGE ANTI-WARSHIP MISSILE LAUNCHER (1)
The lower part of the center of the hull is armed with a Large Anti-Warship Missile sliding type missile magazines launching mechanism. Each one is loaded with 9 Large Anti-Warship Missiles.
- RANGE: 5,000 km
- SPEED: 3,750 kph
- DAMAGE: 4D8x1,000 M.D. to 250 m, 4D8x100 M.D. to 500 m, 4D8x10 M.D. to 750 m, 4D8 M.D. to 1,000 m.
- BLAST RADIUS: 1,000 m
- RATE OF FIRE: 1 to 9. Each launcher tube holds one missile and must be reloaded after firing. Reloading a launcher tube takes 1 minute (4 melee rounds).
- PAYLOAD: 9 missiles. Can only be reloaded back at base.
4. RAPID-FIRE HIGH-SPEED MISSILE LAUNCHER (2)
Concentrated in the center of the hull with the main-batteries and sub-batteries. Only the nozzle of the missile launcherers are exposed. Each launcher is a cluster of 12 missile launchers.
- MISSILE TYPES: Small High-Speed High-Manoeuvrability Missiles
- RANGE: 10 km
- SPEED: Mach 2+ in an atmosphere.
- DAMAGE: 3D6x10 M.D. each
- BLAST RADIUS: 3 m
- RATE OF FIRE: 1 to 12 missiles per launcher. Each launch tube can fire a maximum of 4 times per melee round. The two launchers can be fired together.
- PAYLOAD: 12 missiles per launch tube, for a total of 288 missiles
4. SMALL ANTI-AIRCRAFT GUNS (12)
Mounted all over the hull, approximately 8 per side. These Close in Weapons Systems (CIWS) can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking mobile weapons, that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. At most 4 guns can be directed against a single target at any time.
- RANGE: 1,100 km
- DAMAGE: DAMAGE: 1D12 per round. 1D6X10 MD per 10 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: Equal to the controller's number of hand-to-hand attacks. If set on automatic, each gun turret can fire up to 4 shots per round.
- PAYLOAD: 40 rounds per melee. The guns are limited to bursts of 10 or 20 rounds per attack.
- NOTE: The gun turrets can be set on automatic during combat, during which time they have a +2 to strike due to their advanced tracking systems. The gun turrets' tracking systems will target incoming missiles first and attacking mobile weapons second.
5. SHIP-BORNE CRAFT
The frigate can be equipped with variable fighters to increase its versatility. The variable fighters are housed in the hangar on the upper half of the rear of the hull. They are primarily used for defence, but can also be deployed on tactical missions.
- VF TYPES: Fz-109 Elgerzorene. Though any standard sized VF can be used.
- TOTAL: 2 (maximum 3) in rear hanger.
SENSOR SYSTEMS
Note: Refer to the
Ship Sensor Systems for stats unless otherwise noted herein:
1. LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS
2. SEARCH AND TARGETING RADAR: Range: 6,500 km
3. SUPER DIMENSIONAL SPACE COMMUNICATIONS: Range: 500 light years
4. SUPER LONG-RANGE ENEMY DETECTION SYSTEM: same abilities as the Varohta Long-Range-Detection System with greater range. Range: 8 AU.
OTHER STANDARD EQUIPMENT
Note: Refer to the
Ship Other Systems for stats unless otherwise noted herein:
1. AIRLOCKS: 6 spread over the hull
2. ARMOURY
3. CARGO HATCHES: 1 in the rear of the ship, below the hanger.
4. GRAVITY CONTROL
5. LIFE SUPPORT SYSTEMS
6. SPACE FOLD SYSTEM
7. SUBLIGHT ENGINES
COMBAT BONUSES FOR SPACECRAFT TRAINING
Note: only the hangars and cargo bays are macron (battroid) scale. The rest of the ship is micron scale.
Due to its small size and manoeuvrability, the Vanguard Frigate has the following bonuses in ship-to-ship combat (not against small craft):
- +2 initiative
- +2 dodge
- +2 modified roll with impact
REFERENCES
© Aaron Sketchley