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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2016.01.23

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Suvāru Saran [Thuverl Salan] Class Standard Battleship

StandardBattleship (47K)

BACKGROUND

The 2,000 m class Suvāru Saran battleship is the main combat asset of the Zentrādi fleet. Its service life is excellent.

The Zentrādi Forces have Main Fleets that are composed of several hundred thousand to several million ships. The Main Fleets are formed from such vessels as battleships, transport ships and gunships. While such ships as the Noputi Baganisu and Keadouru Magudomira are mainly used for fleet command, the Kirutora Keruēru, Suvāru Saran, and Medium Gunship are indispensable ships that compose the Main Fleet. Groups of these military vessel were seen in the Bodoru Main Fleet, and they shouldered a part of the fleets' fighting capabilities.

In addition to fleet battles at the front line, the Kirutora Kerueeru, the Suvāru Saran and the Medium Gunship performed such things as defending the Noputi Baganisu and managing the sorties of the small Mobile Weapons [Rigādo [Regult] Battle Pods and so on].

The Suvāru Saran, which were the core of the Buritai fleet, were also in charge of escorting the Furubusu Barensu class. It was also the standard battleship that formed the core of the Bodoru Flagship Fleet. The Suvāru Saran pulverized enemy ships, positions, and so on with armaments that are installed in various places on its hull. It's said that the ship was developed from the closing period of the Protoculture.

The Suvāru Salan features a slender nose, in a shape that's similar to that of the Keadouru Magudomira. It is equipped with two thruster nozzles, on the right and left. The part in the center of the rear is a launch port for ship-borne craft. Several gun ports are installed in such places as the nose, and left and right sides of the warship. When attacking, the muzzles of stowed Guided Focusing Beam Gun Systems and so on are exposed.

Inside, the passage are made to match the size of the Zentrādi body. Set in the walls are such things as armouries that are prepared for emergencies.

Internal organization (generic ship):
Deck One (top): a Battle Pod hangar, which exit from approximately 32 airlocks in the ceiling/top of the vessel.
Deck Two: a combination of crew and Mobile Weapons.
Deck Three: a crew and Mobile Weapon storage level.
Deck Four: crew quarters, storage, and the Fold System.
Deck Five is the command center; with bridge, communications, navigation, weapon systems control, and officer's quarters.
Deck Six: crew quarters, medical (no laboratory), auxiliary systems, water reservoir, and additional Mobile Weapons. There is a Stand-by room with 50 full-size Zentrādi ready at all times to scramble. They mainly serve to prevent boarding assaults and provide cover for other scrambling units.
Deck Seven: crew quarters, hangar area with side airlocks, and additional Mobile Weapons.
Deck Eight: hangar with side and bottom exits, including one small, and one large bomb-bay style hatch.


Modified Ships In The Unified Forces

After the remnants of the Bodoru Main Fleet were incorporated into the Unified Space Forces, the Destroyer became a common sight to Earthlings. Most incorporated vessels have been modified so that humans can serve alongside the giant Zentrādi crew, although many ships remain in their original -giants only- state. All Mobile Weapon hangars and Zentrādi sections on modified ships have human-size catwalks at half-height running along the walls.

Internal organization (modified ship):
Deck Four has been changed into a human-size park. This park is different in every ship of the fleet. Human-size quarters are built inside and around the park, making for a cozy and comfortable atmosphere. It covers nearly 90% of the level. The human-size quarters are eight storey-tall (about 40 m) buildings, containing 5x5 m rooms/apartments, equipped with very compact utilities; small, but comfortable.
'La Place': a collection of very small stands in the middle of the park, each offering delicacies from many old Earth countries. It is low priced and has a delightful atmosphere.
'Chez Maison': a combination restuarant and club in the park, that offers a good selection of higher end dishes, the perfect place for that romantic encounter. The sixth and seventh floors are clubs, with great music. The seventh floor is reserved for officers only.


RPG STATS

Vehicle Type: Battleship
Class: Suvāru Saran [Thuverl Salan]
Crew: 380 [giant-size] (Standard Battleship) / 650 [human size] (Standard Large Battleship) (Dojinshi)
190 [giant size] and 275 [human size (Unified Forces modified Standard Battleship)
Manufacturer: Zentrādi Forces
Production: Geteru Makyura Zora 4,146,163th to 53,717,550th Zentrādi Automated Armoury Planets
Government: Zentrādi Forces, Unified Government
Customer: Zentrādi Forces

Design Features: under investigation.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Forward 1/3 of ship 1
Middle 1/3 of ship 2
Rear 1/3 of ship 3
Main Engines 4 (2)
Auxiliary Engine 4
Large Beam Turrets (3)
Standard Beam Turrets (32)
Large Missile Launchers (4)
Small Missile Turrets (8)
Anti-Air Beam Turrets (32)
75,000 1
90,000 2
85,000 3
10,000 each 4
5,000 4
250 each
150 each
200 each
150 each
100 each
Micro-Missile Launchers (12)
Outer Hull (per 12 m area) 5
Outer Hull (per 152 m area) 5
Small 'Bomb Bay' Hatch
Large Hatches (2)
Exterior Airlock Access Hatches (96)
Interior Walls (per 12 m area) 5
Interior Hatches
Pin-point Barrier System 6 (4)
100 each
60 5
750 5
200
900
100 each
40 5
50 each
2,500 each 6

SPEEDS:

Sub-light: 0.16 speed of light (modified ships are 0.20 speed of light)
Auxiliary Drive: Mach 1.65; Mach 5 in space.
Space Fold Range: 50 light years if there are no Fold Faults.

Planet bound: can land if necessary, but not designed to manoeuvre in an atmosphere. Can only land in a body of water.
Maximum Range: estimated 20 year life span, which can be extended with regular maintenance and overhauls.

Maximum rate of ascent: 400 m per minute using the anti-gravity propulsion system.
Maximum instantaneous acceleration during combat: 1.4 G+


STATISTICAL DATA:

Height: 510 m
Width: 610 m, not including antenna (Dojinshi)
Length: 2,000 m

Operational Interial Mass: 39.5 million t
Empty Mass: under investigation

Power System: 4 (Dojinshi) Geteru Makyura Zoriya Heat Pile System Cluster
Gravity Control System: Geteru Makyura Gravity Control Cluster
Super-Dimensional Navigation System: Shiku Terunakeru Fold System Cluster
Jet Propulsion System: Main Thruster: Wōkeri Katafirura Macro Nozzle Cluster, Vernier Thruster: Wōkeri Katafirura Vernier Nozzle Cluster


DEFENSIVE SYSTEMS

Note: Refer to the Ship Defensive Systems for stats unless otherwise noted herein:

1. Heat And Radiations Shields
2. Energy Conversation Armour
3. Self-destruct
4. Ship-borne Pinpoint Barrier System
: modified Zentrādi ships only!


OFFENSIVE SYSTEMS

1. Large* Guided Converging Beam Gun (3)

The main anti-ship guns. Located in the middle of the ventral hull. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

* (Dojinshi)


ZentGun1 (10K)

2. Standard* Guided Converging Beam Gun (32)

Three rows of 4 turrets on either side of the ventral hull. One row of 4 on either side of the dorsal hull. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

* (Dojinshi)


3. Large* Anti-Ship Missile Launcher (4*)

The main anti-ship missile launchers. The missiles fire out of ports concealed in the front of the ship. They are fixed to fire forwards only. Reaction Missiles:
Ships that have been modified so humans can serve alongside the giant Zentrādi crew are able to launch Reaction Missiles. The anti-ship missiles use the RB-5 Reaction Warhead, whose explosive power is able to be set within the range of 20 and 100 kt. At maximum power, a single missile can incapacitate a Standard Battleship of the Zentrādi Forces.

* (Dojinshi)


ZentMissileLauncher1 (12K)

4. Small* Anti-Air Missile Launcher (8*)

One row of 4 is located on each side of the dorsal surface, above the large blister on the side. The turrets stand ready to pop-up out from under their sliding hatches to fire. Each Turret is capable of 360° rotation with a 180° arc of fire.

* (Dojinshi)


5. Anti-Air Beam Guns* (32)

Evenly distributed over the hull. These Close in Weapons Systems (CIWS) can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking Mobile Weapons that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft, if they get too close. At most, 4 guns can be directed against a single target at any time.

* (Dojinshi)


6. Micro-Missile Launchers* (12)

Evenly distributed over the hull. These missile launchers can either be computer or manually controlled, and do not suffer the negative modifiers to hitting attacking Mobile Weapons that larger starship based weapons do. They are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft, if they get too close. At most, 4 launchers can be directed against a single target at any time.

* (Dojinshi)


Regult (49K)

7. SHIP-BORNE CRAFT

The ship carries a great number of carrier-borne small Mobile Weapons. The Mobile Weapons are primarily used for both defence and tactical missions.
NOTE: due to space limitations, there is a bit of either/or with the number of Mobile Weapons that the ship is able to effectively maintain and sortie. E.g. carrying 160 VFs and 0 Destroids, or 120 VFs and 40 Destroids is possible, but carrying 160 VFs and 40 Destroids is not.

Standard:
  • 120~160 Rīgado [Regult] Battle Pods*
  • 3~4 Gurāji [Glaug] Battle Pods
  • 30~60 Dogfight Pods [Gnerl]*
  • 10~20 Nūjaderu-Gaa [Nousjadeul-Ger] Battle Suits
  • 4 Re-entry Pods*
    or 3 Re-entry Pods and 1 Kerukaria [Quel-Quallie] Reconnaissance Pod
    or 2 Re-entry Pods and 1 Light Landing Craft
  • 40 Hover Platforms
  • 12~15 Launches (shipboard ships - small)*:
    - 3~4 Shuttles/Liason Craft
    - 2 Recovery Pods
    - 7~9 Automatic Resupply Craft (Refueling Tanker)
  • 2~4 Armoured Personnel Carrier
  • Unified Space Forces (human only):
  • 120~160x VF (fixed shipboard craft only)* - usually divided into:
    - 90~120 VF (usually VF-4, VF-11, VF-14, or VF-171; the main fighter of the era)
    - 4~8 Armour Packs available
    - 10 Recon Packs available
  • - 30~40 VA (usually VA-3, VA-14, or VB-171; the main attacker/bomber of the era)
  • 0~40 Destroids (able to operate within the ship)* (Cheyenne II, S-Defender or similar)
  • 20 small Launches (shipboard ships)* (RC-4E Rabbit or similar)
  • 6 medium Launches (shipboard ships)* (SC-27 Star Goose or similar)
  • Unified Space Forces (mixed - giant and human sized):
    Zentrādi Equipment
  • 60~80 Rīgado [Regult] Battle Pods
  • 1~2 Gurāji [Glaug] Battle Pods
  • 15~30 Dogfight Pods [Gnerl]
  • 5~10 Nūjaderu-Gaa [Nousjadeul-Ger] Battle Suits
  • 20 Hover Platforms
  • 2 Re-entry Pods or 1 Light Landing Craft
  • 2 (Zentrādi) Shuttle/ Liason Craft
  • 4~5 Automatic Resupply Craft (Refueling Tanker)
  • Unified Forces Equipment
  • 60~80 VF (fixed shipboard craft only) - usually divided into:
    - 40~60 VF (usually VF-4, VF-11, VF-14, or VF-171; the main fighter of the era)
    - 2~4 Armour Packs available
    - 5 Recon Packs available
    - 0~20 VA (usually VA-3, VA-14, or VB-171; the main attacker/bomber of the era)
  • 0~20 Destroids (able to operate within the ship) (Cheyenne II, S-Defender or similar)
  • 10 small Launches (shipboard ships) (RC-4E Rabbit or similar)
  • 3 medium Launches (shipboard ships) (SC-27 Star Goose or similar)
  • * (Dojinshi)


    SENSOR SYSTEMS

    Note: Refer to the Ship Sensor Systems for stats unless otherwise noted herein:
    1. Control System
    2. Fold Communication
    3. Electromagnetic Wave Sensor
    4. Internal Sensors
    5. Long Range Laser/Satellite Relay Communications
    : range: ranges greater than 1/4 AU (approx. 2 minutes) becomes a one-sided transmission.
    6. Optics: Hybrid Sensor/TV Camera System
    7. Radio Interference Network
    : range: 80 km; can be increased by linking additional battle cruisers (+80 km per ship).
    8. Radar Jamming: range: 16 km area up to 650 km away.
    9. Search And Targeting Radar: range: 6,500 km
    7. Super Dimensional Space Communications: range: 500 light years


    OTHER STANDARD EQUIPMENT

    Double Reinforced Hulls and access tunnels line the full length of most deck levels.
    Note: Refer to the Ship Other Systems for stats unless otherwise noted herein:
    1. Airlocks: scattered over the hull in the following positions:
    • Top Outer Hull: 32 Airlocks/Access Hatches
    • Side Outer Hull: 18 Airlocks/Access Hatches each side
    • Bottom Hull: 20 Airlocks/Access hatches, 1 Small 'Bomb Bay' Hatches, 1 Large Hatch
    • Rear Hull: 8 Airlocks/Access Hatches, 1 Large Hatch
    2. Docking - Hard & Soft
    3. Gravity Control
    4. IFF Antenna
    5. Laboratory
    6. Life Support Systems
    7. Medical Facilities
    8. Nutrient and Water Dispensaries
    9. Sublight Engines
    10. Space Fold System
    11. Water Supply
    12. Weapon Bays
    13. Zentrādi Command Center/Ship's Bridge


    COMBAT BONUSES FOR SPACECRAFT TRAINING

    Note: unless modified, the entirerity of the ship is macron (Battroid) scale.


    To do list:
    UNS spec (UN optional equipment in new section w/ stats from SDF-1 and Oberth II?)
    1x4 ultra-high speed electromagnetic acceleration gun (aka: railgun) (Dojinshi)
    68x 2x34 Large Guided Converging Beam Turrets (Dojinshi)
    24x 3x8 Small Guided Converging Beam Turrets (Dojinshi)
    6x Large Missile Launcher (for Reaction Missiles) (Dojinshi)
    34x 21-shotx2 x2 (not a typo) medium-close range Missile Launcher (Phalanx 2)Small Missile Launcher (Dojinshi)
    many Anti-Air Beam Guns (Dojinshi)
    many Micro-Missile Launchers (Dojinshi)


    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle Revised Ed. 'Battleships Of the Zentrādi Forces' article
  • Macross Perfect Memory
  • Battleships Of The Galaxy Book 3: Zentrādi Military Vessels (Dojinshi)
  • Macross II Deckplans Volume One
  • Macross Compendium Thuverl Salan Class article

  • © Aaron Sketchley
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