Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
BACKGROUND
The VF-3000B Bomber Valkyrie is a variant of the VF-3000 Crusader. It's tail assembly combines the horizontal stabilizer and the vertical tail fin in the rear fuselage. It has a long, sharp nose in fighter mode. The VF-3000B has similar forearm and legs to the VF-3000, yet a different battroid torso and has a slender appearance.
The VF-3000B has been lightened as well as had it's airframe strengthened to increase the payload it can carry. In addition to the removal of the arm micro-missile launchers, the large laser cannon in the head turret has also been replaced with the smaller ROV-20 Laser Cannon. The tail of the Bomber has also been altered and enlarge so as to retain the manueverability of the VF-3000 Crusader, even under load.
It is the first fuselage to have two horizontal TV eyes for the two pilots to see left and right properly, and the shape of (the head/TV eye) is closer to the VF-1D than the VF-19 Kai.
The VF-3000B Bomber Valkyrie was developed some time between 2012 and 2018.
Vehicle Type: All-regime variable bomber and tactical combat battroid.
Class: Variable Vehicles
Crew: Pilot and copilot in Marty & Beck Mk-7 Custom zero/zero ejection seat.
Manufacturer: Stonewell Bellcom/Shinnakasu
Government: Unified Government
Customer: Various national factions within the Unified Government (planned).
Variants:
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head
Head Lasers (4)
Arms (2)
Hands (2)
Legs & Thrusters (2)
(1) Main Body
|
70
15 each
110 each
40 each
215 each
350
|
(3) Pilot Compartment/Escape Pod
Main Wings (2)
Tails (2)
Back/Dorsal Thrusters (2)
GU-11D Gun Pod
|
165
125 each
75 each
55 each
110
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NOTES:
- (1) Depleting the main body will destroy the vehicle. The pilot will be automatically ejected from the vehicle before it explodes.
- (2) 165 MDC only in battroid mode and/or when the blast shield is lowered over the cockpit. Otherwise, 55 MDC for the canopy and 110 MDC for the remainder of the cockpit; requires a called shot to hit the canopy.
SPEEDS:
Battroid Mode |
GERWALK Mode: |
Fighter Mode: |
RUNNING: 180 kmph
LEAPING: 10 m high or 16.8 m long without thrusters
FLYING: 550 kmph
|
RUNNING: 110 kmph
FLYING: 550 kmph
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FLYING: Mach 3.1+ at 10,000 m; +20% to maximum speed if the rocket engines are used (in space, only).
MAXIMUM RATE OF ASCENT: 15,000 m/minute
CEILING: satellite orbit (when using the rocket engines at the rear, between the engine nacelles, and the The main engines).
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All Modes:
CRUISING RANGE: virtually unlimited within an atmosphere The VF-3000 is able to reach the edge of space over an Earth-sized planet without the use of rocket engines. However, it burns through almost all of its fuel load in the process. Thereafter, the VF-3000B is ineffective for combat maneuvers and it should proceed to a refueling station as soon as possible.
VTOL CAPABILITY: in GERWALK and battroid modes. Max hovering time 465 seconds.
G limit: +7.75 (in space)
OPERATIONAL UNDERWATER DEPTH: 110 m (Battroid & GERWALK modes).
STATISTICAL DATA:
HEIGHT: |
WIDTH: |
LENGTH: |
Battroid: 15.5 m
GERWALK: 9.6 m
Fighter: 4.25 m
|
Battroid: 8.08 m
GERWALK & Fighter: 16.1 m with wings at maximum extension
|
Battroid: 4.43 m
GERWALK: 12.5 m
Fighter: 16.36 m
|
EMPTY MASS: 11,950 kg
PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: Small compartment behind pilot's seat for personal belongings.
POWER PLANT: Two Shinnakasu/P&W/Roice FF-2450A thermonuclear turbine engines, each rated at 22,500 kg (maximum thrust in space) and 700 MW in generation power. Single-axis thrust vectoring and rectangular underfuselage air intakes with retractable shutter in battroid mode or space use.
Four Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (one counter reverse vernier thruster nozzle on the side of each leg nacelle air intake, and wing thruster roll control system on each wingtip.) Eighteen P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles.
Auxiliary nozzles above engine nacelles and in the aft center in fighter mode; above the main wings in GERWALK mode, and on the back in Battroid mode.
DEFENSIVE SYSTEMS
1. ACTIVE STEALTH: the VF-3000B is equipped with the initial active stealth mechanism. Refer to Active Stealth Systems - 1st Generation for details.
2. ENERGY CONVERSION ARMOUR: the VF-3000B incorporates Overtechnology using the SWAG energy converting armour system, the VF-3000 can employ surplus power to triple the fighter mode's armour strength in battroid mode. Optional rule: consider the VF's main body as the strengthened armour, and divide it by 3 for the fighter mode's armour strenth.
3. IDECM (Integrated Defensive Electronic CounterMeasures): refer to IDECM for details.
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA: refer to AN/ALQ-131(V) for details.
- COUNTERMEASURE DISPENSERS: a combined chaff, flare and smoke discharger useable in all modes. Refer to Chaff/Flare/Smoke Discharger System for details.
4. HEAT AND RADIATION SHIELDS: refer to Heat And Radiation Shields for details.
5. EJECTOR SEAT/S w/ ANTI-G MECHANISM & HOMING SIGNAL: refer to Ejector Seat, Transponder and Survival Kit for details.
- SEAT ANGLE AND VITAL POINT STIMULATION: refer to Anti-G Mechanism: Seat Angle and Vital Point Stimulation for details.
- CANOPY WITH RETRACTABLE SHIELD: for battroid mode use.
6. SELF-DESTRUCT: to prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
- TIME DELAY: up to 60 minutes (time is set by the pilot)
- DAMAGE: 1D6x10 M.D.
- RANGE: 6 m
ARMAMENTS
1. MAULER ROV-22 ANTI-AIRCRAFT LASER GUNS (4):
Mounted on the head when in battroid mode, and located on the underbelly when in GERWALK and Fighter modes. In battroid, the laser guns can rotate 360° and have a 90° vertical arc of fire. The head unit can be deployed in GERWALK mode, and can rotate 180° with a 90° vertical arc of fire (from the front down to the feet.) In jet mode, the laser cannons are limited to firing only on targets directly in front of the VF-3000B or within a 90° vertical arc from the nose down.
- PRIMARY PURPOSE: anti-missile
- SECONDARY PURPOSE: anti-aircraft
- RANGE: 1,220 m
- DAMAGE: 1D4 MD per round. 1D4X10 MD per 10 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: 40 rounds per melee. The ROV-22 is limited to bursts of 10 or 20 rounds per attack.
- PAYLOAD: Effectively Unlimited.
2. GU-11D 55 mm TRI-BARREL GUN POD:
The GU-11D is the standard equipment of the VF-1P and VF-3000, and is the second generation VF-1 use gun pod. It's greatest point of improvement is that it can exchange magazines; and it can carry diverse warheads for public order maintenance actions. The magazine cover is opened and the magazine is set in the socket under the main body of the gun pod. The GU-11D also uses propelled type warheads within the atmosphere, and by reducing the shooting recoil, it has improved accuracy. Another advantage is the extension of the gun pod's maintenance intervals. A bayonet unit can also be installed in the cover.
Standard tracer bullets (even though it's visible light in the atmosphere, another method is used in space) are observed with a sensor thats parallel to the muzzle to see the gun pod's shooting axis line. There is an optical sensor that collects the data necessary for firing the gun pod in the foremost part of the top. It coordinates firing information with such things as the radar installed within the aircraft.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Missile Defence
- RANGE: 1,100 m
- DAMAGE: 1D12+4 per round. 1D8X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- BAYONET DAMAGE: 3D4x10 M.D. per strike.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The GU-11 isn't limited to bursts of 5, 10, 20 or 120 rounds.
- PAYLOAD: 120 rounds. Additional ammo clips can be inserted, but exchanging clips requires the VF-3000 to be in battroid or GERWALK mode, and takes 2 actions to reload. In general, spare clips are not carried.
3. Wing Hard Points (4)
There are 2 pivoting hardpoints on the underside of each main wing, for a total of 4. The VF-3000B can mount a combination of missiles or missiles and missile-launchers. All hardpoints are capable of mounting most former United States/NATO standard aviation weaponry. Refer to Missiles FCS 10's for further details, and Missiles & FCS Basics for alternatives.
Note: the wings can be deployed in battroid mode, allowing hardpoint ordinance to be used.
- AMM-1 Arrow Hybrid Guided Multipurpose Missle: 6 per harpoint.
- UUM-7 Micro-missile Launcher Pod: 1 per hardpoint.
- Mk.82 Snakeye Bomb: 8 per hardpoint.
- GBU-10C Paveway II Bomb: 3 per hardpoint.
- RMS-1 Reaction Cruise Missile: 2 per hardpoint. In general, 4 are mounted on the outer hardpoints with 2 UUM-7 pods on the inner hardpoints.
- Reaction Warhead Bombs: 1 per hardpoint.
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat. Usually only a single pair are installed on the innermost hard points.
4. HAND TO HAND COMBAT
If necessary, the pilot of the VF-3000B can engage in melee combat rather than use a weapon. The VF-3000B is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
Restrained Punch: 1D4 M.D.
Full Strength Punch: 4D6 M.D.
"Booster" Punch: 1D4x10 M.D. (counts as two attacks)
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Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damage.
Kick: 4D6 M.D.
Leap Kick: 2D6x10 M.D. (counts as two attacks)
|
Body Flip/Throw: 2D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 1D6x10 M.D. (only effective against small objects. Some may be instantly destroyed.)
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OPTIONAL EQUIPMENT (SUPER PARTS)
None.
AVIONICS
Unless otherwise noted, refer to Avionics for details.
- AOA DETECTOR
- EXTERNAL AUDIO PICKUP
- RADIO/VIDEO COMMUNICATION: Range: 1,000 km.
- IFF/UHF DATALINK ANTENNA
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA
- TACAN (Tactical Air Navigation Antenna)/UHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
Head turret:
In addition to the following, it contains the laser gun aiming system and guide laser oscillator mechanism.
- LASER TARGETING SYSTEM: RANGE: 12,192 m (vertical).
- OPTICS - HYBRID SENSOR/TV CAMERA SYSTEM
- OPTICS - REAR PERISCOPE
Forearms:
- HYBRID SENSORS
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Nosecone:
- APG-997 RADAR: See APG-997 for details.
- RANGE: 375 km lock-on fighter sized objects.
- HEIGHT: 24,750 m to small moving targets near or on the ground not obscured by foliage.
- ACM: 30 targets; AGM: 12 targets.
- BALANCE CONTROLLER
- FCS (Fire Control System): the VF-3000B's FCS is an all regimes type weapon control system. It has only limited air-to-ground capabilities.
- INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
Sensor Blisters:
- LASER MARKER & LASER SPOT TRACKER
- OPTICS - FIXED INFRARED SENSOR and MULTI-BAND OPTICAL SENSOR
- OPTICS - TACS (Tactical Airborne Camera System)
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OTHER SYSTEMS
Unless otherwise noted, refer to Other Systems for details.
- AIRBRAKE
- ARRESTING HOOK: a pair of hooks.
- LANDING GEAR
- LOUDSPEAKER:
- "MAGIC HAND" MANIPULATORS (3)
- SEARCHLIGHTS
- TACTICAL LIFE SUPPORT SYSTEM
- 3-MODE VARIABLE TRANSFORMATION SYSTEM: uses actuators and hinges. Cannot transform from fighter when travelling at Mach 1.7 or greater in an atmosphere.
- WING GLOVE STIFFENERS: on dorsal fuselage.
- VG WING
COMBAT BONUSES FOR VF-1 VALKYRIE TRAINING
As the joints of the VF-3000 Crusader tend to slip slightly, roll 1D10 whenever a combat move using a joint is undertaken.
- 1-9: joint works properly (no effect).
- 10: joint slips (depending on the action, it may miss (-10 to strike).
BASIC COMBAT TRAINING for non-pilot military personnel
- +1 attack per melee (plus those of the pilot). +1 additional attack at levels 3, 9, and 15.
- -1 initiative
- -1 to strike.
- +0 to parry
- +0 to dodge in battroid mode, +2 in GERWALK, +4 in fighter mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.
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ADVANCED COMBAT TRAINING for military pilots and mecha specialists.
- +3 attacks per melee (plus those of the pilot). +1 additional attack at levels 3, 6, 11, and 15.
- +0 initiative
- +0 to strike
- +1 to parry
- +1 to dodge in battroid mode, +3 in GERWALK, +5 in fighter mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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REFERENCES
© Aaron Sketchley