. Extended Universe information is in
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OPTIONAL: Atmospheric-escape Booster system with enough fuel for one trip to orbit. Must be ejected once used.
STATISTICAL DATA:
HEIGHT: |
WIDTH: |
LENGTH: |
Battroid: 12.68 m
GERWALK: 8.7 m
Fighter: 3.84 m [2.85 m], 5.5 m with FAST pack system
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Battroid: 7.3 m
GERWALK & Fighter: 14.78 m
(wings at maximum extension)
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Battroid: 4 m
GERWALK: 11.3 m
Fighter: 14.78 m; 13.9 m (with FAST Pack system); 18.9 m (with atmospheric-escape booster system)
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EMPTY MASS: 13,250 kg; 19,200 kg (with FAST Pack system)
STANDARD T-O MASS: 18,500 kg; 45,000 kg (with FAST Pack system)
MAX T-O MASS: 37,000 kg; 72,000 kg (with FAST Pack system)
Max propellant capacity: 11,000 kg (FAST Pack system)
Standard operational mass: 37,100 kg
Standard liftoff mass: 120,500 kg (with atmospheric-escape booster system)
PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: two Shinnakasu Heavy Industry/P&W/Royce FF-2001 thermonuclear reaction turbine engines, each rated at 11,500 kg class (23,000 kg in over boost) and 650 MW in generation power. Single-axis thrust vectoring and rectangular underfuselage air intakes with retractable shutter in battroid mode or space use.
Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass.
Three liquid rocket boosters, each rated at 8,520 kg, in GERWALK and Battroid modes.
Option of an atmospheric-escape booster system with four 22,500 kg conventional rocket engines, or Shinnakasu Heavy Industry FAST Pack space booster system with two P&H+EF-2001 120,000 kg conventional rocket engines (for 150 seconds at maximum thrust.)
DEFENSIVE SYSTEMS
1. ACTIVE STEALTH: the VE-1 is equipped with the initial active stealth mechanism. Refer to Active Stealth Systems - 1st Generation for details.
2. ENERGY CONVERSION ARMOUR: the VE-1 incorporates Overtechnology using AWAG/RA 105 SWAG energy converting armour system, the VE-1 can employ surplus power to triple the fighter mode's armour strength in battroid mode. Optional rule: consider the VF's main body as the strengthened armour, and divide it by 3 for the fighter mode's armour strenth.
3. IDECM (Integrated Defensive Electronic CounterMeasures): refer to IDECM for details.
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA: refer to AN/ALQ-131(V) for details.
- COUNTERMEASURE DISPENSERS: a combined chaff, flare and smoke discharger useable in all modes. Refer to Chaff/Flare/Smoke Discharger System for details.
4. HEAT AND RADIATION SHIELDS: refer to Heat And Radiation Shields for details.
5. EJECTOR SEAT/S w/ ANTI-G MECHANISM & HOMING SIGNAL: refer to Ejector Seat, Transponder and Survival Kit for details.
- SEAT ANGLE AND VITAL POINT STIMULATION: refer to Anti-G Mechanism: Seat Angle and Vital Point Stimulation for details.
- CANOPY WITH RETRACTABLE SHIELD: for battroid mode use.
6. SELF-DESTRUCT: to prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
- TIME DELAY: up to 60 minutes (time is set by the pilot)
- DAMAGE: 1D6x10 M.D.
- RANGE: 6 m
ARMAMENTS
NOTE: The VE-1 normally carries no armament.
1a. ENHANCED HEAD-MOUNTED HYBRID SENSOR/TV CAMERA SYSTEM
The standard hybrid sensor/TV camera system mounted in the head turret in battroid mode has been replaced with an enhanced system. Unless otherwise noted, refer to Avionics for details.
- Enhanced Ground Attack Strike Camera: provides high-speed penetration (STS) and precision attacks on and monitoring of tactical targets at night and in adverse weather.
- Infrared Camera: 18,000 m
- Large Aperture HD-TV Camera: has standard visuals with x1,000 zoom functions (can zoom in to see 1 m square at 10,000 m)
- Enhanced Night Vision Camera
- Enhanced TACS
1b. MAULER ROV-20 ANTI-AIRCRAFT LASER GUN:
When VE-1 receive remodelling to an attack craft specification, the head turret is exchanged for A model equipment (corresponding to Block 12). One fixed laser gun firing 6,000 pulses per minute. The gun is mounted on the head turret in battroid mode with a 360° horizontal and a 90° vertical arc of fire. In fighter and GERWALK modes, it is mounted under the nose pointed and fixed forward with a -90° vertical arc of fire. The head can be deployed for a 270° horizontal arc of fire.
- RANGE: 1,200 m
- DAMAGE: 1D4 MD per round. 1D4X10 MD per 10 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: 30 rounds per melee. The ROV-20 is limited to bursts of 10 or 20 rounds per attack.
- PAYLOAD: Effectively Unlimited.
2a. GCU-M1 CAMERA POD:
The camera pod is the standard issue for the VF-1 ELINT Seeker. The large camera pod has a super long range filming function, the equal of any reconnaissance craft. The camera pod has an extremely high anti-[electro-magnetic] pulse ability, and the internal data can surely be protected, even from the point-blank explosion of a reaction shell.
The pod itself is protected by an energy conversion armour shell, and even though the pod is usually operated by an energy supply from the Valkyrie, in an emergency it can develop the armour for 180 seconds from an internal battery. While covering such things such as guerrilla and Zentraadi attacks, this energy conversion armour developing pod can also get out of crises where it is struck, because it is extremely solid.
The camera pod provides capability for the ELINT Seeker to conduct a variety of reconnaissance tasking, including mapping, pre- and post-strike bomb damage assessment, standoff oblique photography and ship surveillance. Thecamera pod also enhances upon the optical systems mounted in the head turret. Unless otherwise noted, refer to Avionics for details.
- Infrared Camera: 24,000 m
- Large Aperture HD-TV Camera: has standard visuals with x10,000 zoom functions (can zoom in to see 1 m square at 100,000 m)
- Enhanced Night Vision Camera
- Enhanced TACS
2b. GU-11 55mm TRI-BARREL GUN POD:
The GU-11 gun pod is used when VE-1 receive remodelling to an attack craft specification. With a rate of fire of 1,200 rounds per minute, the gun pod can expend its entire magazine within seconds.
- RANGE: 1,100 m
- DAMAGE: 1D12 per round. 1D6X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The GU-11 isn't limited to bursts of 5, 10, 25 or 200 rounds.
- PAYLOAD: 200 rounds. The GU-11 gun pod CANNOT be reloaded in the field.
3. Wing Hard Points (4)
Even though forward control craft are assumed to be conducting themselves in a dominant position that is difficult to be attacked directly, they carry armaments for self-defence, such as micro-missile pods. There are 2 pivoting hardpoints on the underside of each main wing, for a total of 4. The VE-1 can mount a combination of missiles or missiles and missile-launchers. All hardpoints are capable of mounting most former United States/NATO standard aviation weaponry. Refer to Missiles FCS 10's for further details, and Missiles & FCS Basics for alternatives.
Note: the wings can be deployed in battroid mode, allowing hardpoint ordinance to be used.
- AMM-1 Arrow Hybrid Guided Multipurpose Missle: 3 per harpoint.
- UUM-7 Micro-missile Launcher Pod: 1 per hardpoint.
- Mk.82 Snakeye Bomb: 3 per hardpoint.
- GBU-10C Paveway II Bomb: 1 per hardpoint.
- RMS-1 Reaction Cruise Missile: 1 on each outer hardpoints and 2 on each inner hardpoint. In general, 4 are mounted on the inner hardpoints with 2 UUM-7 pods on the outer hardpoints.
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat.
4. HAND TO HAND COMBAT
If necessary, the pilot of the VE-1 can engage in melee combat rather than use a weapon. The VE-1 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
Restrained Punch: 1D4 M.D.
Full Strength Punch: 4D6 M.D.
"Booster" Punch: 1D4x10 M.D. (counts as two attacks)
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Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damage.
Kick: 4D6 M.D.
Leap Kick: 2D6x10 M.D. (counts as two attacks)
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Body Flip/Throw: 2D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 1D6x10 M.D. (only effective against small objects. Some may be instantly destroyed.)
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OPTIONAL EQUIPMENT (SUPER PARTS)
The VE-1 is equipped with an exclusive FAST pack for outer space use with an increased propellant capacity. Normally equipped with Shinnakasu Heavy IndustryNR-BP-E3 Rocket Booster Packs equipped with Early Warning and Electronic Warfare equipment with enlarged propellant tanks and no missile pods, NR-FS-E3 conformal tanks, and NR-SR-E3 (right) and NR-SL-E3 (left) arm-mounted containers with no micro-missiles; with Bifors cooperating in the development of the electronics equipment.
These FAST packs are usually only used in space and suffer full penalties when used in an atmosphere due to their lack of aerodynamics.
1. NR-BP-E3 DORSAL BOOSTER PODS:
The VE-1's main enemy search unit is the rotodome which is installed in the dorsal NR-BP-E3 Booster Packs, and has an APS-201 radar built into it. The pods contain six vernier engines for enhanced mobility in space. A rotary radome is mounted above the packs attached directly to the tail section. The telemetry can be transmitted to high-ranking operations centres such as mother-ships. The radome can be jettisoned if necessary.
1. RADOME - APS-201 SURVEILLANCE RADAR
Has sophisticated jam avoidance and ECCM techniques which assure unparalleled performance in dense EMI and jamming environments. Adaptive signal processing provides superior target detection and tracking in complex target environments, and provides far more detailed target information to the processor regardless of operational environments. Adapts to dynamic operating conditions automatically over varied terrain with no operator intervention. Automatic frequency evaluation and channel monitoring selection even through dense and dynamic electromagnetic interference conditions. A Pulse Repetition Frequency feature allows for continuous detection of all targets over the entire tactical area simultaneously.
- RANGE: 2,800 km search area (initial type 600 km)
- HEIGHT: 30,000 m to small moving targets near or on the ground not obscured by foliage.
- TRACKING: can detect and track up to 20,000 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. Can target 36 targets at the same time. (Initially 700 and 15 targets, respectively).
2. ELECTROMAGNETIC WAVE SENSOR
Detects differences in electromagnetic and magnetic fields. It provides only basic information, such as general location, estimated size and direction of travel. The sensor can also take detailed structural readings of objects with electromagnetic fields, such as detecting power sources, active or hidden weapon ports, transmitters and other valuable statistical data. Located in the horizontal antenna attached to the outside of each dorsal booster pod.
- RANGE: 600 km for general detection. Fine readings can only be done at close range. GM's discretion.
- BONUSES: +20% to Detect Ambush/Concealment, Intelligence and Perception types of skill rolls, provided the operator makes a successful Read Sensory Instruments type of roll (otherwise the sensor readings have been misread/misinterpret).
- DETECT CLOAKED VEHICLES: +20% chance of detecting a ship concealed by passive or active stealth (halve values if the cloaked ships are powered down).
2. NR-SR-E3/NR-SL-E3 FAST ARM CONTAINER UNITS
The NR-SR-E3 (right) and NR-SL-E3 (left) arm-mounted containers are equipped with various kinds of HF, VHF and VLF communications relay antenna, and are used for communication with high-ranking operations centres such as mother-ships.
1. COMMUNICATION RELAY ANTENNA
Various kinds of HF, VHF and VLF antenna.
- RANGE - Communication: 3,000 km (initial 1,200 km). Communication can be boosted indefinitely via satellite relay.
- RANGE - ECM & ECCM: effectively doubles the base range (E.g.: 350 km becomes 700 km).
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2. ECM & ECCM CONTAINERS
A maximum of two (2) devices per arm. Optional ECM devices:
- AN/ALQ-167 EW Training Pods
- ALQ-192 Communication Jamming Device
- Additional Frequency Band Pod: can be mounted internally or on the wing hardpoints.
- ALQ-199 Tactical Noise Jamming Device
- ALQ-200 Multi-Band Track Breaker
- AN/ALQ-218 Tactical Jamming Receiver
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3. NR-FS-E3 LEG PACKS and CTB-04 CONFORMAL PROPELLANT TANKS:
Provide the extra fuel and coolant needed by the NR-BP-E3 FAST pack boosters to operate for extended periods of time. They included additional vernier jets for better maneuverability in space and side surveillance radar systems.
1. SIDE SURVEILLANCE RADAR
Mainly used to fill-in any areas that the radome cannot detect due to the position of the wings. The system can detect only 120° x 120°. So, if the radome is inoperable, the side surveillance radar cannot detect directly ahead, behind, above or below the VE-1.
- RANGE: 600 (initial type 370 km)
- HEIGHT: 24,385 m to small moving targets near or on the ground not obscured by foliage.
- TRACKING: can detect and track up to 5,000 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. Can target 18 targets at the same time. (Initially 70 and 8 targets, respectively).
4. OTHER FAST PACKS
Other packs are possible, but they are reserved for the specialized VF-1 Valkyrie that the were developed for. See the VF-1 Valkyrie stats for more combat FAST pack options.
AVIONICS
Unless otherwise noted, refer to Avionics for details.
AOA DETECTOR
EXTERNAL AUDIO PICKUP
RADIO/VIDEO COMMUNICATION: Range: 960 km.
- IFF/UHF DATALINK ANTENNA
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA
- TACAN (Tactical Air Navigation Antenna)/UHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
Head turret:
In addition to the following, it contains the laser gun aiming system and guide laser oscillator mechanism.
AUXILLARY RADAR (VF-1S only): RANGE: 32+ km, 15 m to 8,100 m.
LASER TARGETING SYSTEM: RANGE: 12,192 m (vertical).
OPTICS - HYBRID SENSOR/TV CAMERA SYSTEM
OPTICS - REAR PERISCOPE
Forearms:
HYBRID SENSORS
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Nosecone:
AWG-20 RADAR: See AWG-20 for details.
- RANGE: active: 370 km search range, 280 km lock-on fighter sized vehicles.
- HEIGHT: 24,385 m to small moving targets near or on the ground not obscured by foliage.
- TWS: 24 targets, engage up to 6 at the same time; ACM: 18 targets.
Note: VF-1 produced or modified in the 20's may be equipped with an APG-997.
BALANCE CONTROLLER
FCS (Fire Control System): the VF-1's FCS is an all regimes type weapon control system. It has only limited air-to-ground capabilities.
INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
Sensor Blisters:
Originally reverse thrusters on the early period VF-1.
LASER MARKER & LASER SPOT TRACKER
OPTICS - FIXED INFRARED SENSOR and MULTI-BAND OPTICAL SENSOR
OPTICS - TACS (Tactical Airborne Camera System)
Wings:
WINGTIP DETECTION SYSTEM: detects the proximity of objects; whether they be other VFs in formation flying, or the walls of a hanger. Range: 25 m.
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OTHER SYSTEMS
Unless otherwise noted, refer to Other Systems for details.
- AIRBRAKE
- AIRBORNE CONTROL CRAFT SYSTEM: can control a maximum of 48 VF-1 (initial period was 36 craft). The system is used offensively to direct fighters to their target locations, and defensively to counter attacks. In air-to-air combat, the system can communicate with friendly aircraft, extending their sensor range and giving them added stealth since they no longer need their own active radar to detect threats. However, by the nature of radar, the AWACS aircraft can be detected by opposing forces beyond its own detection range. This is because the outgoing pulse reduces in strength the further it travels. Therefore, a signal intended to reflect back must be strong enough to cover at least twice the distance between the sender and the target. The ELINT Seeker is primarly responsible for the management of asset activities within the operational environment based on the commands, direction, and guidance given by appropriate authority.
- ARRESTING HOOK: a pair of hooks.
- LANDING GEAR
- LOUDSPEAKER:
- "MAGIC HAND" MANIPULATORS (3)
- SEARCHLIGHTS
- TACTICAL LIFE SUPPORT SYSTEM
- 3-MODE VARIABLE TRANSFORMATION SYSTEM: uses actuators and hinges. Cannot transform from fighter when travelling at Mach 1.7 or greater in an atmosphere.
- WING GLOVE STIFFENERS: on dorsal fuselage.
- VG WING
COMBAT BONUSES FOR VF-1 VALKYRIE TRAINING
If the VE-1 Valkyrie has FAST packs, they provide the following bonuses:
- In space: +1 bonus to dodge in all modes.
BASIC COMBAT TRAINING for non-pilot military personnel
- +1 attack per melee (plus those of the pilot). +1 additional attack at levels 3, 9, and 15.
- +0 initiative
- +1 to strike.
- +1 to parry
- +1 to dodge in battroid mode, +2 in GERWALK, +4 in fighter mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.
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ADVANCED COMBAT TRAINING for military pilots and mecha specialists.
- +3 attacks per melee (plus those of the pilot). +1 additional attack at levels 3, 6, 11, and 15.
- +1 initiative
- +2 to strike
- +3 to parry
- +2 to dodge in battroid mode, +3 in GERWALK, +5 in fighter mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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REFERENCES
© Aaron Sketchley