Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
BACKGROUND
The VT-1 is a two-seater model conversion training plane, manufactured by licensee Northrom, that brought up the initial VF-1 pilots. The VT-1, along with the VE-1 ELINT Seeker, are the two-seater specification types in the VF-1 series. Even though the VT-1 is a design that was modified for space operation, it isn't exclusively for space and is able to fly in an atmosphere without trouble.
A number of improvements are seen in crew survivability in space in the VT-1 and VE-1 over the VF-1D, which was the model-conversion trainer in the initial period of the VF-1's deployment, and had the same two-seater type nose block. Specifically, the cockpit specifications were changed to 3MCCS-2, which was able to enhance the capacity of such things as the emergency power supply and oxygen tank by about 15%. The first generation VT-1 and VE-1 that were produced by the Block 6 order in mid-2009 are the first VF-1 to have adopted this new cockpit specification.
Aside from the nose block, the airframe and basic design are hardly changed and correspond to the Block 7 and 8 VF-1, which are referred to as the middle period model of the VF-1. However, because the position where the center of the body divides has been changed due to the balance of the extended nose block, the layout of the internal equipment follows that of the Block 4 D model.
The head unit's design was simplified, as the laser gun was used in the VF-1A. The wing area and how the back booster pack folds up are different, as an air combat capability wasn't required in the VT-1. Attitude control thrusters and additional sensors have been added to the tips of the main wings, and the vertical stabilizers were also changed. Because of that, the storage of the tail block has had a stop-gap treatment, due to the changes to the dorsal shape. Naturally the changes generate an effect on the manoeuvrability of the VT-1 when operated within the atmosphere, because the VT-1's priority when used in combat is low, the effect is ignored.
The Block 10 and 13 VE-1 and VT-1 (produced in mid-2010 and the first half of 2012) were both produced with wiring for use as electronic warfare craft. They could be adapted to multiple uses by changing the equipment that the rear seat personnel operates, depending on the operation.
After the First Interstellar War, when the VF-1 began to surrender the regular unit seat to new models, in addition to some of the latter period production models being used as electronic warfare craft that have equipment identical to the VE-1, surplus VT-1 were put to use in such roles as attack craft and control instruction craft.
In the 2020s, one could say that the VT-1 almost finished the role as training craft in model-conversion, as even trainees often have to handle a single-seat aircraft from the beginning - due to the spread of highly-accurate simulators. In addition to some of the VT-1 airframes being in active service as a forward air control craft, some were disposed of to civilians with ability-limited editions of such things as the avionics. These were designated VT-1C (= Customer).
The VT-1 assigned to such roles as attack craft and forward air control craft had their vertical stabilizers exchanged for normal sized ones. When the airframes received remodelling to an attack craft specification, such things as the head turret, main wings and tails were exchanged for A model equipment (corresponding to Block 12).
68* VT-1 were produced in total; 44 in Block 6 (mid 2008), 12 in Block 10 (mid 2010) and 12 in Block 13 (2012).
*Not including the VT-1 that were produced after the mass-production of the VF-1 ceases in 2013.
Vehicle Type: All-regime Training Variable Fighter and Tactical Combat Battroid
Class: Variable Vehicle
Crew: two-seater, with crew in Marty & Beck Mk-7 Kai zero/zero ejection seats
Manufacturer: Northrom
Government: Unified Government
Customer: Unified Space Air Force, Navy and Space Forces
Variants:
- VT-1 Valkyrie: standard version manufactured by licensee Northrom
- VT-1C Valkyrie: version produced for civilian use
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head
Arms (2)
Hands (2)
Legs & Thrusters (2)
(1) Main Body
(2) Pilot Compartment/Escape Pod
Main Wings (2)
|
60
90 each
30 each
180 each
340
200
100 each
|
Tails (2)
GU-11 Gun Pod
(3) NR-BP-T1 Rocket Booster Packs (2)
(3)(4) Tail unit booster
(3) NR-FB-T1 & CTB-04 Leg Packs (2)
(3) NP-AU-T1 Arm Pods (2)
(3) Atmospheric Escape Booster
|
45 each
100
75 each
45
125 each
50 each
150
|
NOTES:
- (1) depleting the main body will destroy the Valkyrie. The pilot will be automatically ejected from the Valkyrie before it explodes.
- (2) only in Battroid or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
- (3) optional attachments that offer extra protection. Whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST Packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST Packs additions automatically take damage first.
Unless otherwise noted, a FAST Pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST Packs module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST Packs, and then any remaining damage from the main body of the VF.
- (4) difficult to strike, -6 to strike on a called shot
SPEEDS
Battroid |
GERWALK: |
Fighter: |
RUNNING: 160 kmph
LEAPING: 9 m high or 15.2 m long without thrusters
FLYING: 500 kmph
|
RUNNING: 100 kmph
FLYING: 500 kmph
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FLYING: Mach 2.71+ at 10,000 m, Mach 3.87 at 30,000 and higher above sea level (fighter mode); +20% to maximum speed (with FAST Packs)
MAXIMUM RATE OF ASCENT: 15,000 m/minute
CEILING: satellite orbit (when using a booster)
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All Modes:
CRUISING RANGE: virtually unlimited within an atmosphere The VT-1 is able to reach the edge of space over an Earth-sized planet. However, it burns through almost all of its fuel load in the process. Thereafter, the VT-1 is ineffective for combat maneuvers and it should proceed to a refueling station as soon as possible.
VTOL CAPABILITY: in GERWALK and Battroid. Max hovering time using 13,000 kg x2 thrust: 70 seconds; using 11,500 kg x2 thrust: 420 seconds.
G limit: +7 (in space)
OPERATIONAL UNDERWATER DEPTH: 100 m (Battroid & GERWALK)
OPTIONAL: Atmospheric-escape Booster system with enough fuel for one trip to orbit. Must be ejected once used.
STATISTICAL DATA:
HEIGHT: |
WIDTH: |
LENGTH: |
Battroid: 12.68 m
GERWALK: 8.7 m
Fighter: 3.84 m [2.85 m], 5.5 m with FAST Pack system
|
Battroid: 7.3 m
GERWALK & Fighter: 14.78 m (wings at maximum extension)
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Battroid: 4 m
GERWALK: 11.3 m
Fighter: 14.78 m; 14.0 m (with FAST Pack system); 18.9 m (with atmospheric-escape booster system); 13.88 m (VT-1C [estimated])
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EMPTY MASS: 13,250 kg; 19,200 kg (with FAST Pack system)
STANDARD T-O MASS: 18,500 kg; 45,000 kg (with FAST Pack system)
MAX T-O MASS: 37,000 kg; 72,000 kg (with FAST Pack system)
Max propellant capacity: 11,000 kg (FAST Pack system)
Standard operational mass: 37,100 kg
Standard liftoff mass: 120,500 kg (with atmospheric-escape booster system)
PHYSICAL STRENGTH: equal to a PS of 50.
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: 2 Shinnakasu Heavy Industry/P&W/Royce FF-2001 thermonuclear reaction turbine engines, each rated at 11,500 kg class (23,000 kg in over boost) and 650 MW in generation power. Single-axis thrust vectoring and rectangular underfuselage air intakes with retractable shutter in battroid mode or space use. Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass.
3 liquid rocket boosters, each rated at 8,520 kg, in GERWALK and Battroid.
Option of an atmospheric-escape booster system with 4 22,500 kg conventional rocket engines, or Shinnakasu Heavy Industry FAST Pack space booster system with 2 P&H+EF-2001 120,000 kg conventional rocket engines (for 150 seconds at maximum thrust).
DEFENSIVE SYSTEMS
1. ACTIVE STEALTH: the VT-1 is equipped with the initial active stealth mechanism. Refer to Active Stealth Systems - 1st Generation for details.
2. ENERGY CONVERSION ARMOUR: the VT-1 incorporates Overtechnology using AWAG/RA 105 SWAG Energy Conversion Armour system, the VT-1 can employ surplus power to triple the Fighter mode's armour strength in Battroid. Optional rule: consider the VF's main body as the strengthened armour, and divide it by 3 for the Fighter mode's armour strenth.
3. IDECM (Integrated Defensive Electronic CounterMeasures): refer to IDECM for details.
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA: refer to AN/ALQ-131(V) for details.
- COUNTERMEASURE DISPENSERS: a combined chaff, flare and smoke discharger useable in all modes. Refer to Chaff/Flare/Smoke Discharger System for details.
4. HEAT AND RADIATION SHIELDS: refer to Heat And Radiation Shields for details.
5. EJECTOR SEAT/S w/ ANTI-G MECHANISM & HOMING SIGNAL: refer to Ejector Seat, Transponder and Survival Kit for details.
- SEAT ANGLE AND VITAL POINT STIMULATION: refer to Anti-G Mechanism: Seat Angle and Vital Point Stimulation for details.
- CANOPY WITH RETRACTABLE SHIELD: for battroid mode use.
6. SELF-DESTRUCT: to prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
- TIME DELAY: up to 60 minutes (time is set by the pilot)
- DAMAGE: 1D6x10 M.D.
- RANGE: 6 m
ARMAMENTS
NOTE: The VT-1 normally carries no armament.
1a. HEAD-MOUNTED RADAR ANTENNA
The antenna is mounted on the head turret in battroid mode with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, it is mounted under the nose and can be deploped with a 180° horizontal and -90° vertical arc.
The antenna is generally not deployed in GERWALK and Fighter during atmospheric flight.
TYPE: Enlarged AWG-20 Radar
- RANGE: active: 450 km search range, 375 km lock-on fighter sized vehicles
- HEIGHT: 27,500 m to small moving targets near or on the ground not obscured by foliage
- TWS: 24 targets, engage up to 6 at the same time; ACM: 18 targets
1b. MAULER ROV-20 ANTI-AIRCRAFT LASER GUN:
When VT-1 receive remodelling to an attack craft specification, the head turret is exchanged for A model equipment (corresponding to Block 12). One fixed laser gun firing 6,000 pulses per minute. The gun is mounted on the head turret in Battroid with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, it is mounted under the nose pointed and fixed forward with a -90° vertical arc of fire. The head can be deployed for a 270° horizontal arc of fire.
- RANGE: 1,200 m
- DAMAGE: 1D4 MD per round. 1D4X10 MD per 10 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: 30 rounds per melee. The ROV-20 is limited to bursts of 10 or 20 rounds per attack.
- PAYLOAD: effectively unlimited
2. GU-11 55mm TRI-BARREL GUN POD:
The GU-11 gun pod is the standard issue armament for the VF-1 Valkyrie. With a rate of fire of 1,200 rounds per minute, the gun pod can expend its entire magazine within seconds.
- RANGE: 1,100 m
- DAMAGE: 1D12 per round. 1D6X10 MD per 5 round burst. Refer to the Gun Pods and Beam Machine Gun Burst and Spray Rules for alternatives.
- RATE OF FIRE: equal to the pilot's combined number of attacks. The GU-11 isn't limited to bursts of 5, 10, 25 or 200 rounds.
- PAYLOAD: 200 rounds. The GU-11 gun pod CANNOT be reloaded in the field.
3. Wing Hard Points (4)
There are 2 pivoting hardpoints on the underside of each main wing, for a total of 4. The VT-1 can mount a combination of missiles or missiles and missile-launchers. All hardpoints are capable of mounting most former United States/NATO standard aviation weaponry. Refer to Missiles FCS 10's for further details, and Missiles & FCS Basics for alternatives.
Note: the wings can be deployed in Battroid, allowing hardpoint ordinance to be used.
- AMM-1 Arrow Hybrid Guided Multipurpose Missle: 3 per harpoint
- UUM-7 Micro-missile Launcher Pod: 1 per hardpoint
- Mk.82 Snakeye Bomb: 3 per hardpoint
- GBU-10C Paveway II Bomb: 1 per hardpoint
- RMS-1 Reaction Cruise Missile: 1 on each outer hardpoints and 2 on each inner hardpoint. In general, 4 are mounted on the inner hardpoints with 2 UUM-7 pods on the outer hardpoints.
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat
4. HAND TO HAND COMBAT
If necessary, the pilot of the VT-1 can engage in melee combat rather than use a weapon. The VT-1 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
Restrained Punch: 1D4 M.D.
Full Strength Punch: 4D6 M.D.
"Booster" Punch: 1D4x10 M.D. (counts as two attacks)
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Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damage
Kick: 4D6 M.D.
Leap Kick: 2D6x10 M.D. (counts as two attacks)
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Body Flip/Throw: 2D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 1D6x10 M.D. (only effective against small objects. Some may be instantly destroyed)
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OPTIONAL EQUIPMENT (SUPER PARTS)
The VT-1 is equipped with an exclusive FAST Pack for outer space use with an increased propellant capacity. It is normally equipped with the Shinnakasu Heavy Industry NR-BP-T1 FAST Pack booster variant, with enlarged propellant tanks and no missile pods, NP-FB-T1 conformal tanks, NP-AU-T1 arm units with no micro-missiles.
Even though things like the media call a FAST Pack equipped VT-1 the "Super Ostrich", it is not a formal name of the craft. As the VT-1 doesn't need to be armed, each pack cannot be equipped with such things as missile palettes, and one could consider them to be almost completely for propellant.
These FAST packs are usually only used in space and suffer full penalties when used in an atmosphere due to their lack of aerodynamics.
1. NP-BP-T1 DORSAL BOOSTER PODS:
Contains six vernier engines for enhanced mobility in space. Even though the NP-BP-TI has a multipurpose design due to the exchangeable front of the pod, usually a small sensor pod that maintains the field of vision from the cockpit and an energy capacitor unit are installed.
LARGE ANTENNA
Mounted on the right booster pod. Used for long range, semi-directional communications system with satellite relay capabilities, or ECM & ECCM.
Range: 1,920 km or can be boosted indefinitely via satellite relay.
Refer to AN/ALQ-167 EW Training Pod for details
2. NP-AU-T1 ARM PODS
These trainer arm pods do not contain missiles like the NP-AR-01 units. Instead, they have additional fuel tanks and targeting sensors for use in mock combats and training exercises.
3. NR-FB-T1 LEG PACKS and CTB-04 CONFORMAL PROPELLANT TANKS:
Provide the extra fuel and coolant needed by the NP-BP-T1 FAST pack boosters to operate for extended periods of time. They included additional vernier jets for better maneuverability in space.
When the VT-1 is used as a training craft, the 3 additional vernier thrusters on the front of the leg conformal tanks are configured to not be operated by the controlling ANGIRAS by the operation of the front-seat trainee. The vernier thrusters are used only when judged as urgent by the rear-seat instructor, and are controlled by the rear-seat control system. Of course, complete control from the front seat is also available according to the configuration.
4. OTHER FAST PACKS
Other packs are possible, but they are reserved for the specialized VF-1 Valkyrie that the were developed for. See the
VF-1 Valkyrie stats for more combat FAST Pack options.
AVIONICS
Unless otherwise noted, refer to
Avionics for details.
AOA DETECTOR
EXTERNAL AUDIO PICKUP
RADIO/VIDEO COMMUNICATION: range: 960 km.
- IFF/UHF DATALINK ANTENNA
- RETRACTABLE EC (Electronic Countermeasures) ANTENNA
- TACAN (Tactical Air Navigation Antenna)/UHF ANTENNA
- UHF ANTENNA
- VHF ANTENNA
Head turret:
In addition to the following, it contains the laser gun aiming system and guide laser oscillator mechanism.
AUXILLARY RADAR (VF-1S only): RANGE: 32+ km, 15 m to 8,100 m
LASER TARGETING SYSTEM: RANGE: 12,192 m (vertical)
OPTICS - HYBRID SENSOR/TV CAMERA SYSTEM
OPTICS - REAR PERISCOPE
Forearms:
HYBRID SENSORS
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Nosecone:
AWG-20 RADAR: See AWG-20 for details.
- RANGE: active: 370 km search range, 280 km lock-on fighter sized vehicles
- HEIGHT: 24,385 m to small moving targets near or on the ground not obscured by foliage
- TWS: 24 targets, engage up to 6 at the same time; ACM: 18 targets
Note: VF-1 produced or modified in the 20's may be equipped with an APG-997.
BALANCE CONTROLLER
FCS (Fire Control System): the VF-1's FCS is an all regimes type weapon control system. It has only limited air-to-ground capabilities.
INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
Sensor Blisters:
Originally reverse thrusters on the early period VF-1.
LASER MARKER & LASER SPOT TRACKER
OPTICS - FIXED INFRARED SENSOR and MULTI-BAND OPTICAL SENSOR
OPTICS - TACS (Tactical Airborne Camera System)
Wings:
WINGTIP DETECTION SYSTEM: detects the proximity of objects; whether they be other VFs in formation flying, or the walls of a hanger. Range: 25 m.
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OTHER SYSTEMS
Unless otherwise noted, refer to
Other Systems for details.
- AIRBRAKE
- ARRESTING HOOK: a pair of hooks.
- LANDING GEAR
- LOUDSPEAKER:
- "MAGIC HAND" MANIPULATORS (3)
- SEARCHLIGHTS
- TACTICAL LIFE SUPPORT SYSTEM
- 3-MODE VARIABLE TRANSFORMATION SYSTEM: uses actuators and hinges. Cannot transform from Fighter when travelling at Mach 1.7 or greater in an atmosphere.
- WING GLOVE STIFFENERS: on dorsal fuselage
- VG WING
COMBAT BONUSES FOR VF-1 VALKYRIE TRAINING
If the VF-1 Valkyrie has FAST packs, they provide the following bonuses:
- In space: +1 bonus to dodge in all modes.
BASIC COMBAT TRAINING for non-pilot military personnel
+1 attack per melee (plus those of the pilot). +1 attack at levels 3, 9, and 15.
+0 initiative
+1 to strike
+1 to parry
+1 to dodge in Battroid, +2 in GERWALK, +4 in Fighter
+1 to roll with a punch or fall with an impact, reducing damage by half.
Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5
Critical strike same as pilot's hand-to-hand
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round
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ADVANCED COMBAT TRAINING for military pilots and mecha specialists.
+3 attacks per melee (plus those of the pilot). +1 attack at levels 3, 6, 11, and 15.
+1 initiative
+2 to strike
+3 to parry
+2 to dodge in Battroid, +3 in GERWALK, +5 in Fighter
+3 to roll with a punch or fall with an impact, reducing damage by half
Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5
Critical strike same as pilot's hand-to-hand
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round
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REFERENCES
© Aaron Sketchley